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Posted
6 hours ago, wygner said:

where is avsky located the quest marker shows winterhold the guy said far east but there is no house

 

its a bit to the South East. It's on the first tier of ice above sea level.

Posted

Im also having troubles with getting the bruiser to talk to me. even when i reload, he still just has default conversations. i use Immersive aft if that might be an issue

Posted

I assume dialogs do not work only in SE version? I think aliases of quests in conflict. Last time I removed aliases from Bruiser quest and his dialogs start working. Therefore, I can’t add Mikael’s fanfiction to the world – adding alias of the book is removes dialogs.

I try to delete all aliases from Bruiser quest. Sadly I can’t do this to marriage ceremony, you can start wedding, but a spouse response as if you failed wedding.

 

Posted
7 hours ago, hyper15 said:

Hey so I got a question, what exactly is the stuff added at Helga's bunkhouse?

 

Haelgadrinks.jpg

Posted

Grammar patch updated to 1.3.2 1.3.3 (SSE only, but feel free to port)
-----
Fixed all of the conditions I accidentally forgot to update in the last one, sorry about that. Still new to SSEEdit, but starting to get the hang of it. 

On a sidenote, this is really shaping up to become the Sexlab equivalent of Interesting NPCs, in the best possible way.

1.3.2

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troublesofheroine-patch.esp
 

1.3.3
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troublesofheroine-patch.esp

Posted

+1 for broken bruiser dialogue.  On LE.  The other scenarios I tested worked fine.  Leaving and reentering didn't help.

Cool mod from what I saw,  Hope the updates continue! 

Posted

Version 1.3.3: Bruiser's no dialog fix; 
SE: After wedding spouse should forcegreet player about home, but does not do it. I do not know why. In LE everything works for me.
Quest id: RelationshipMarriageFIN, Package: MarriageLoveInterestPostWeddingForcegreet.
 

On 10/31/2019 at 8:47 AM, loverswith said:

By the way, what does the author think about bestiality punishment?


I was doing a separate mod about buying a dog, troll or bristleback and spell to understand them, that also change your mind to be more animal-like and submissive. But I decided not to release the mod, I did not like my implementation. Now I want to make a story and more linear mod about blackmail and humiliation, because of kidnapping player's children and spouse. But, of course, not when simple interaction cause so much bugs in ToH mod.

 

20 hours ago, vieuxgribou said:

Hi, what is the whore's cocktail please ?

There should be a description: "Mix of probably human internal fluids.  The smell can knock out an unprepared person. The longer it is stored the worse the taste and smell."

Posted

Hey DSHV, i was wondering, are you planning to make more followers that utilize the same system as Bruiser.

Like the dignity tokens, where you unlock more options the higher/lower the number goes after doing x random actions, or is that something you want to keep exclusive for Bruiser?

Posted
2 hours ago, DSHV said:

 

Can you start the True Dragonborn quest by console command? The reason I ask is I use Skyrim Unbound, The Choice is Yours, Timing is Everything, and Quest Eraser to block all Dragonborn content to play is non dragonborn character.  I do not want set any Dragonborn quest to complete to assure no conflict.

Posted
3 hours ago, DSHV said:

Version 1.3.3: Bruiser's no dialog fix; After wedding spouse should forcegreet player about home, but does not do it. I do not know why. In LE everything works for me.
 

I'm playing LE, and it doesn't work for me either.

Posted

Tried to install the mod but tes5edit tells me the mod is trying to move the file pointer before the beginning of the file (translated by me having totally no idea of what it means :| ) . 

 

Any idea on what it means or where the problem is?

I never seen a similar error.

 

Forgive me i was an idiot and downloaded wrong file :D

Posted
6 hours ago, DSHV said:

Version 1.3.3: Bruiser's no dialog fix; 
SE: After wedding spouse should forcegreet player about home, but does not do it. I do not know why. In LE everything works for me.
Quest id: RelationshipMarriageFIN, Package: MarriageLoveInterestPostWeddingForcegreet.
 


I was doing a separate mod about buying a dog, troll or bristleback and spell to understand them, that also change your mind to be more animal-like and submissive. But I decided not to release the mod, I did not like my implementation. Now I want to make a story and more linear mod about blackmail and humiliation, because of kidnapping player's children and spouse. But, of course, not when simple interaction cause so much bugs in ToH mod.

 

There should be a description: "Mix of probably human internal fluids.  The smell can knock out an unprepared person. The longer it is stored the worse the taste and smell."

Ok i have seen the description but don't know  the effects on player (except K.O)...

Posted
9 hours ago, DSHV said:

I was doing a separate mod about buying a dog, troll or bristleback and spell to understand them, that also change your mind to be more animal-like and submissive. But I decided not to release the mod, I did not like my implementation. Now I want to make a story and more linear mod about blackmail and humiliation, because of kidnapping player's children and spouse. But, of course, not when simple interaction cause so much bugs in ToH mod.

 

Both of these sound amazing. Hopefully we will get to see them someday.

Posted

Update on broken bruiser dialogue for LE.  It was something with the save.  Start a new save or try a different save file.  Works fine after loading from a different save for me. 

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