DSHV Posted November 6, 2021 Author Posted November 6, 2021 (edited) On 11/4/2021 at 6:45 PM, bcstv said: How do I update the merged version? This is created by two different authors. I don't know what to advise, I don't know much about it. On 11/4/2021 at 11:18 PM, Alturistix said: Or is only valerica supposed to appear there? No, this Serana's clone appears in the Great Debasement quest. This cattle Harkon was created in the absence of Serana and Valerica. He take out his rage on them, but as soon as Serana returned, he got rid of her clone. I'm not sure what she can tell about this, since the cattle are clearly in a semi-conscious state and from her perspective she can't know this. On 11/4/2021 at 11:44 PM, Duncan Idaho said: I don't have a save with him, next time he appears I'll get his refid. You also can start a new game, pick up his id and load. On 11/5/2021 at 6:32 PM, bcstv said: What did I do wrong? Are there mods that affect a death of a character like Defeat? You can use the code: setstage AAAUndergroundSlaveFights 45. 19 hours ago, petronius said: so you could add them to the mod, Yes, I can do it. 18 hours ago, killer905 said: A few days ago you wrote about Shihira to make her "Dagi furstock" some approximation of your idea for her? I didn't think of anything. Maybe just give such dialogue: -I'm Dagi. -Cool! Lore flavour! 12 hours ago, Electric Aether said: I haven't decided a name for the quest as of now. I see no problems here. Can play with the phrase "Men Are From Mars Women Are From Venus" with a hint of confrontation between the male and female gangs. Something like "Men for Talos Woman for Dibella", though too long. 9 hours ago, Electric Aether said: Can you make a new npc transform into a werewolf with a script? In theory. I can see how this is done in the game itself. I suspect that the activation of the animation and a substitution of actors. Edited November 6, 2021 by DSHV Grammar 1
Electric Aether Posted November 6, 2021 Posted November 6, 2021 2 hours ago, DSHV said: In theory. I can see how this is done in the game itself. I suspect that the activation of the animation and a substitution of actors If it turns out to not be possible, then how about the classic black screen and replace NPC?
Electric Aether Posted November 6, 2021 Posted November 6, 2021 @DSHV I've encountered a bug or I'm missing something, anyways I'm playing through the first slave party quest and I have everything on the list and Serpent is calling my DB a liar. Â I'm expecting it's mammoth cheese but when I look for it with a mod I can't find it, There's a food called Mammoth cheese bowl if it means that.. Also I didn't speak to Madesi for the Ruby. I'm also playing on SE
Electric Aether Posted November 6, 2021 Posted November 6, 2021 I'm excited for the AE Verson of this mod.
petronius Posted November 7, 2021 Posted November 7, 2021 (edited) On 11/4/2021 at 3:45 PM, bcstv said: How do I update the merged version? I updated from 2.2.0 to 2.3.4 (midsave) and the troublesofheroine.esp isn't loaded (it was enabled in Vortex), and I was loaded in an inn. Right now I'm current;y back in 2.2.0, nothing broken, so far, but I'm still looking to update. It's not guaranteed to work. When plugins are merged (at least with zMerge clobber method) those that come lower in the merge list can have some forms renumbered if their formid (minus index) is equal to an earlier mod in the merge. When DSHV updates the mod, more often than no, there will be new records in the main mod, especially since it's being expanded an not just maintained. So there's a chance that more records in the DLC add-ons will be renumbered in the merged plugin. As renumbered records always receive a sequential id number in the espfe range, any new renumbered records in the updated merge will affect all of those that come after, meaning your merged plugin may end up with radically different record numbers for the two DLC add-ons, especially the one that came second in the merge.  When you load the updated merged plugin in your game, even if it uses the same filename and is accepted by the game, the differently numbered records may result different sorts of problems. 1) if you patched the mod to your load order, your patch may have broken references that need to be updated to match the new record numbers. 2) scripts that are baked into your savegame may have attached to the old records, for example, if you use the mod Imperious, it will add racial abilities to all NPCs via scripts and when it hooks onto your mod's NPCs, it bakes that information into your savegame. If you change your load order of if you update the merge, and any NPCs get their formids renumbered, those scripts will still try to hook onto the previous record numbers which may now be something completely different, and invalid - such as, instead of an NPC, the new record number corresponding to a piece of armour or an ingredient or furniture, etc... That generates a lot of papyrus noise, whether you're logging or not (if you are logging, you'll notice your logs becoming clogged with thousands of instances of the same error message in a few minutes of gameplay; if you aren't logging, those are still useless scripts that take up limited processing time for no effect at all). This won't necessarily make your savegame unplayable, but it will have a huge impact on stability and you'll likely crash more often during busy times of the script engine.  Having said all that, I did update my merged version and did a thorough check in xEdit, having found no broken references in my patch. Taking it as a good sign I checked the merge map (since Nomkaz has kindly left it in the archive, which is very useful) and there are no new renumbered records in the DG and DB plugins, while the HF add-on is a new addition from this version (at least considering my previously installed version). So no broken scripts are to be expected as long as the filename is the same. Since Nomkaz has changed the merged plugin name from TroublesofHeroine.esp to TroublesofHeroineSE.esp, you MUST rename the merged plugin to have the exact same filename as your previous version and make sure it goes in the exact same place in your load order, if you update with an ongoing game.  Updating merged plugins is almost always a bad idea. In this case, I verified it and it can be done, as long as you do it as stated above.  As a short direct answer to your question - the reason why troublesofheroine.esp isn't loaded is because it was renamed troublesofheroineSE.esp in the new merged version. This was unnecessary and only brings added complexity to the process of curating and updating your mod list. To restore functionality to your game after updating, simply rename the filename to troublesofheroine.esp and make sure it goes in the same place in your load order. Absolutely do NOT run LOOT (or whatever Vortex uses to sort plugins) if you're updating an ongoing game.  If @nomkaz reads this, I hope they'll consider in the next version going back to using the same filename as the LE merged version, and both using the same as the main plugin's filename - TroublesofHeroine.esp - because if people share patches in this support thread, for example, that were made for the LE version, SSE users would be required to make some changes before being able to use those patches in their games, specifically, changing the master filename in the plugin, which can be easily done in Wrye Bash, but not something that everybody knows how to do. Edited November 7, 2021 by petronius
Boredomisgone Posted November 7, 2021 Posted November 7, 2021 BUG: Can't talk or interact with "My Fan, " "Tapasvee" and possibly more. Although I was still able to pickpocket them. Console command disable enable resetAI didn't do squat. Vanilla NPCs work fine so I think something is wrong with the mod itself.Â
aspirine2 Posted November 7, 2021 Posted November 7, 2021 how can pc summon Burr after dismissing command !?
JealousSpecific Posted November 7, 2021 Posted November 7, 2021 Where can I find the readme on special edition?
lPalpatinel Posted November 7, 2021 Posted November 7, 2021 @DSHV Hey about the other question, even if you haven't said the plans for 2.4 yet, about my quest, although the male protagonist route in the DS intro quest is still missing (I decided to start but it's taking it easy), there's still ''space'' for the next update to the quest to enslave another woman in whiterun ?, the duration would be the same or a little longer than the DS intro quest (remembering that it has the female and male route).
DSHV Posted November 7, 2021 Author Posted November 7, 2021  20 hours ago, Electric Aether said: then how about the classic black screen and replace NPC? Always. 16 hours ago, Electric Aether said: I'm playing through the first slave party quest Did you buy items through dialogues with an innkeeper and an alchemist? 16 hours ago, Electric Aether said: I'm excited for the AE Verson of this mod. From what I know AE will be more a SE update. I think I won't need to make a special AE version. SE ToH would be playable on AE as soon as Sexlab. 12 hours ago, Boredomisgone said: Can't talk or interact with "My Fan, " "Tapasvee" and possibly more. I haven't touched them for a long time. Can you try a quicksave/quickload? Or attack them? 6 hours ago, aspirine2 said: how can pc summon Burr after dismissing command !? He must stay in a location. 1 hour ago, JealousSpecific said: Where can I find the readme on special edition? In the archive. This is the same readme as in the regular version. 59 minutes ago, Man O War said: there's still ''space'' for the next update Yes, I am currently focused only on updating PoS, so there is a lot of time. 2
Golgo13 Posted November 8, 2021 Posted November 8, 2021 (edited) I'm conducting an inspection of the Companions for some visiting dignitary. I've reached the point at which I'm supposed to introduce him to Athis; but, neither Athis nor the dignitary has any relevant speech option to allow me to progress. Somehow, I must have gotten past this on my earlier playthrough; but I'm stumped on this one.  *I basically had to setstage through each part of this quest. I could see on my log what I was supposed to be doing; but, it was impossible for me to perform the interactions. _____________________________________________________________________________________________________________  On the doppelganger quest, when you're in Shor's Stone, is "Skitne" a character that has not been created, yet? I sure as Hell couldn't find him in the mine or any of the houses at night (when everyone should presumably be home), or around the campfire during the day.  Edited November 8, 2021 by Golgo13
sickomusiclovers Posted November 8, 2021 Posted November 8, 2021 In troubles of heroine dawnguard tardo gave me a quest to go to winking skewer to meet a delegate but I couldn't him/her anywhere. I already met the other delignates even the wildlings.
petronius Posted November 9, 2021 Posted November 9, 2021 @DSHVÂ Have you ever posted a list of the smaller quests that can be triggered by Serpent or the Forgotten Regret crew? Maybe add a tag to them in the description? I've been holding back on all of them because I know that some can be triggered that way and it makes for better RP. But if some are just loose quests that you just need to start directly, it would be great to know which. Thanks!
DSHV Posted November 9, 2021 Author Posted November 9, 2021 On 11/8/2021 at 3:23 PM, Golgo13 said: I've reached the point at which I'm supposed to introduce him to Athis; Strange, I haven't touched this quest for a long time. Skitne is behind one of the houses. He sleeps in the same place. 23 hours ago, sickomusiclovers said: In troubles of heroine dawnguard tardo gave me a quest to go to winking skewer to meet a delegate but I couldn't him/her anywhere. It should be on the lowest floor. Quest marker not working? 1 hour ago, petronius said: Have you ever posted a list of the smaller quests that can be triggered by Serpent or the Forgotten Regret crew? All Forgotten Regret's quest written under More details: on the download page. If you mean the activation of separate quests, then all of them have one: Serpent - Martin, Bruiser - Artano, Catherine - Falsk Venn, not remember about Grym. 1
bcstv Posted November 9, 2021 Posted November 9, 2021 (edited) Hi. Just wanna repost a little question/bug report(?) since it was skipped by the author. I'm still stuck not being able to win Hammer (underground slave fights). Help? Â Also, quest markers for Age of Oppression doesn't seem to be progressing after 'meet your new owner'. Now Morveux is my follower/master and I'm doing the Slave Fight quest, but other than that what am I supposed to do next? What is his goal? Do I have to complete does quest first to progress his questline? Â Â Edited November 9, 2021 by bcstv
Golgo13 Posted November 9, 2021 Posted November 9, 2021 On 11/7/2021 at 8:44 AM, DSHV said: On 11/7/2021 at 1:46 AM, aspirine2 said: how can pc summon Burr after dismissing command !? He must stay in a location.  @aspirine2:  Idk if this would work under your circumstances of actually having dismissed him-- the mod author probably knows best. Having said that, I wouldn't give up until at least trying the console commands "prid xx03e03c" where xx=the mod's hex code order number on your mod list, then "moveto player" (all w/o the quotation marks, of course). If that didn't work, I'd try going to see where Burr wound up: "player.moveto xx03e03c." If neither of those work, he's really gone, and, if you really don't want to back up to before you dismissed him, you might try the "placeatme" command, creating a (possibly imperfect) copy of Burr at your location. If he possesses all of the appropriate dialog options, then, good enuf'.  As I always tell myself while trying to salvage a dismal-looking situation, "It couldn't kill me to try...."
Alpha719 Posted November 9, 2021 Posted November 9, 2021 I have a question for anyone who did the Artano A beautiful and pure Tamriel quest up to the spy for the empire I did all the current steps as far as I know is there any other quest steps or should I use my tes5edit to find the set stage to continue the quest or is that it?
Alpha719 Posted November 9, 2021 Posted November 9, 2021 I have another question I finished hiring the bruiser but he doesn’t appear in the forgotten regret is there a console command to spawn him there or does he eventually show up or do I need to make a new save and redo the quest all over again.
Golgo13 Posted November 10, 2021 Posted November 10, 2021 5 hours ago, Alpha719 said: I finished hiring the bruiser but he doesn’t appear in the forgotten regret is there a console command to spawn him there or does he eventually show up or do I need to make a new save and redo the quest all over again.  If you know the hex code for ToH's order on your mod list, when you're in the Forgotten Regret type the console commands "prid xx000d65," then "moveto player," where xx=the hex code for ToH's load order.
Alpha719 Posted November 10, 2021 Posted November 10, 2021 24 minutes ago, Golgo13 said: Â If you know the hex code for ToH's order on your mod list, when you're in the Forgotten Regret type the console commands "prid xx000d65," then "moveto player," where xx=the hex code for ToH's load order. Thanks for that but I loaded a previous save where I just asked the bruiser to follow me and then parted ways with him while inside the Forgotten Regret so that worked out instead but thanks for the reply
sickomusiclovers Posted November 10, 2021 Posted November 10, 2021 14 hours ago, DSHV said: Strange, I haven't touched this quest for a long time. Skitne is behind one of the houses. He sleeps in the same place. It should be on the lowest floor. Quest marker not working? All Forgotten Regret's quest written under More details: on the download page. If you mean the activation of separate quests, then all of them have one: Serpent - Martin, Bruiser - Artano, Catherine - Falsk Venn, not remember about Grym. Quest marker is showing up for the other delegates except solitube is this because of jk winking skeever and whats the name of this npc so i can moveto him.Â
DSHV Posted November 10, 2021 Author Posted November 10, 2021 19 hours ago, bcstv said: Hi. Just wanna repost a little question/bug report(?) since it was skipped by the author. I wrote this "Are there mods that affect a death of a character like Defeat? You can use the code: setstage AAAUndergroundSlaveFights 45." It did not help? It has no meaning, just an impudent follower to take care of. 16 hours ago, Alpha719 said: A beautiful and pure Tamriel quest up to the spy for the empire No content after spying on the Stormcloaks and the Empire. 5 hours ago, sickomusiclovers said: whats the name of this npc so i can moveto him. Darius Umbrennia.
bcstv Posted November 10, 2021 Posted November 10, 2021 7 minutes ago, DSHV said: I wrote this "Are there mods that affect a death of a character like Defeat? You can use the code: setstage AAAUndergroundSlaveFights 45." It did not help? It has no meaning, just an impudent follower to take care of.  Ah. Sorry, my mistake. I didn't see that. Yeah all is good now. Thanks.
cri65cri Posted November 12, 2021 Posted November 12, 2021 Molag Grunda does not speak to me, neither after nor before the end of the Molag Bal quest
Alpha719 Posted November 13, 2021 Posted November 13, 2021 I have a question for the Tour of Fun quest what am I suppose to do in each of the hold capitals am I suppose to talk to someone in order to disgrace myself?
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