vaultbait Posted December 19, 2022 Posted December 19, 2022 20 minutes ago, lee3310 said: Well, that's quite unsettling, even scary because i'm not making any PSC backup and relying heavily on CK to compile. For the larger mod I'm still working up to an initial release for, while it does make use of fragments, I rely on them sparingly and pretty much only to call out to functions in other scripts where I put the real logic. Part of that is because I don't trust the CK to manage them correctly, and part is because I find the editor provided by the CK not at all pleasant to use (and yes I know it's technically possible to edit the fragment source files directly, but I worry that I'll get the magic comment lines wrong and not notice). 1
Tentacus Posted December 19, 2022 Author Posted December 19, 2022 26 minutes ago, lee3310 said: Well, that's quite unsettling, even scary because i'm not making any PSC backup and relying heavily on CK to compile. I always create a folder called "Backup" inside the MO2 folder for the mod I am working on then every time I make any significant change I put a copy of my file structure in there, putting the old ones into folders as I go... Like so: I keep hundreds of backups, which isn't really a storage concern if the mod I am making doesn't have a shitload of sound files like Hardship... lol... Then it can get to be a lot. You can just back up the plugin and scripts of course but I tend to be anal about backup since files can become corrupt due to bitrot just sitting around on your Hard Drive. 1
lee3310 Posted December 20, 2022 Posted December 20, 2022 5 hours ago, vaultbait said: For the larger mod I'm still working up to an initial release for, while it does make use of fragments, I rely on them sparingly and pretty much only to call out to functions in other scripts where I put the real logic. Part of that is because I don't trust the CK to manage them correctly, and part is because I find the editor provided by the CK not at all pleasant to use (and yes I know it's technically possible to edit the fragment source files directly, but I worry that I'll get the magic comment lines wrong and not notice). To be clear, Ck script editor is as bad as it gets, i'm using notepad++ to edit the PSC but CK just for compilation because i don't know why or if it's even true but compiling with notepad sometimes doesn't work (changes don't take effect in game until i recompile with CK)
lee3310 Posted December 20, 2022 Posted December 20, 2022 (edited) 6 hours ago, Tentacus said: I always create a folder called "Backup" inside the MO2 folder for the mod I am working on then every time I make any significant change I put a copy of my file structure in there, putting the old ones into folders as I go... Like so: I keep hundreds of backups, which isn't really a storage concern if the mod I am making doesn't have a shitload of sound files like Hardship... lol... Then it can get to be a lot. You can just back up the plugin and scripts of course but I tend to be anal about backup since files can become corrupt due to bitrot just sitting around on your Hard Drive. Very organized ?i'm mostly backing up plugins on another drive every time i work on one of them and i can't describe how messy it is . New folders inside new folders inside new folders. Evry time i get the pop up "file already exist" i just make a new folder without renaming it? . (Only relying on "Search" and "last change" to find something in there. ) PS Never experienced the bitrot phenomenon, maybe archiving could help. Edited December 20, 2022 by lee3310
Tentacus Posted December 20, 2022 Author Posted December 20, 2022 (edited) 9 hours ago, lee3310 said: Very organized ?i'm mostly backing up plugins on another drive every time i work on one of them and i can't describe how messy it is . New folders inside new folders inside new folders. Evry time i get the pop up "file already exist" i just make a new folder without renaming it? . (Only relying on "Search" and "last change" to find something in there. ) PS Never experienced the bitrot phenomenon, maybe archiving could help. It's inevitable on all current media techniology. You will experience data loss on any Hard drive over 5 years old, you just may never notice it cause whatever bits get flipped are too inconsequential or you may just have so many files that you don't notice you are missing a few. But it doesn't have to be on old media, Cosmic radiation is constantly trying to destroy your data. I had MULTIPLE scripts on various installs go corrupt just sitting around on my HDD during Hardship dev. Obviously if you've ever seen an exclamation mark or untextured object in Skyrim or had a weird unexplainable crash. Those can be caused by spontaneously corrupted files. And yes my theory is that archiving is definitely more stable cause if the archive gets corrupted at least you know what you are dealing with. (That's the theory anyway.) This can also happen to things like old videogame cartridges, though those have proven far more hardy than estimates (Much like VHS tapes.) Mastered discs like commercial CDs/DVDs are very stable, CDRs/DVDrs, also break down quite quickly. I back up anything I really care about like family photos/home movies on Bluray M-discs. M-discs are the only truly stable archival storage media commercially available. Edited December 20, 2022 by Tentacus
Tentacus Posted December 20, 2022 Author Posted December 20, 2022 (edited) 10 hours ago, lee3310 said: To be clear, Ck script editor is as bad as it gets, i'm using notepad++ to edit the PSC but CK just for compilation because i don't know why or if it's even true but compiling with notepad sometimes doesn't work (changes don't take effect in game until i recompile with CK) Sounds like your edittor isn't actually set up to use Papyrus. It usually takes a decent amount of effort to set up. When I used to compile in the CK I would write my code in actual Notepad... NOT Notepad++... Windows Notepad! All of Hardships original scripts were done that way! I knew the value of ++ from having programmed in Dark Basic back in 2001, but for color reasons I could never get a scheme I liked in there. I only resulted to using ++ when I needed to find a specific line error. After I started angrily bitching about my compiler woes Dagobaking put out a tutorial telling how to set up SublimeText 3 with Papyrus and I havent looked back. Maybe look for that, I think it was in the tutorial forum. Edited December 20, 2022 by Tentacus
lee3310 Posted December 20, 2022 Posted December 20, 2022 (edited) 2 hours ago, Tentacus said: Sounds like your edittor isn't actually set up to use Papyrus. It usually takes a decent amount of effort to set up. When I used to compile in the CK I would write my code in actual Notepad... NOT Notepad++... Windows Notepad! All of Hardships original scripts were done that way! I knew the value of ++ from having programmed in Dark Basic back in 2001, but for color reasons I could never get a scheme I liked in there. I only resulted to using ++ when I needed to find a specific line error. After I started angrily bitching about my compiler woes Dagobaking put out a tutorial telling how to set up SublimeText 3 with Papyrus and I havent looked back. Maybe look for that, I think it was in the tutorial forum. I'll take a look at sublim but NotePad++ is pretty good too if you take the time to set it up correctly (as you said, it's not evident): here's the color scheme i'm using: and the compiler is properly configured as far as i know just on very rare occasions, i feel like the script is not updating properly. PS Writing code on windows NotePad is hardcore ? Edited December 20, 2022 by lee3310 1
vaultbait Posted December 21, 2022 Posted December 21, 2022 9 hours ago, lee3310 said: the compiler is properly configured as far as i know just on very rare occasions, i feel like the script is not updating properly. The times that's happened to me, I've realized afterward that I forgot to hit save before I told it to compile. If you don't save before compiling, the compiler just ends up compiling the old version already on disk (or at least the Notepad++ integration tutorial I followed didn't make it smart enough to auto-save if I tell it to compile without remembering I have unsaved edits). 2
lee3310 Posted December 25, 2022 Posted December 25, 2022 On 11/13/2022 at 1:38 PM, Tentacus said: I've been very spoiled by Skyrim VR. (and all development on NMS.) I'm not fan of VR, but if i will ever by a Headset, it's because of you.
DKG-01 Posted December 26, 2022 Posted December 26, 2022 Hey guys can help you me with this topic ? What are the minimum requirements for this ? Its always not detected.
UsernameTaken666 Posted December 26, 2022 Posted December 26, 2022 Read description. Listed requirements, installation instructions, etc are all there.
vaultbait Posted December 27, 2022 Posted December 27, 2022 15 hours ago, DKG-01 said: Hey guys can help you me with this topic ? What are the minimum requirements for this ? Its always not detected. Also don't ever go into the in-game "mods" menu, it can screw up your installation if you're using any externally installed mods. It's pretty much only designed for use exclusively with Bethesda.net mod installs. I personally use a main menu replacer which hides that entry completely so that I won't accidentally open it. 3
Bloodrager Posted December 28, 2022 Posted December 28, 2022 Loving this mod so far. Few things of note. 1- Maybe this already exists, but I'd love to see a tag where you can tag someone as your boyfriend and the type. Abusive comes out in this mod but I'd love to be able to target my characters' partner and designate a loving boyfriend or girlfriend (poly support would be fun too). Could have a fun dialogue series of questioning where the character has run off to for a bit. Maybe bring them to the pimp? Now that would be hot... corrupting your spouse by orders of the pimp. 2 - I found two of the pimps, Raymond, who I eventually severed the relationship (with a shotgun to the back of the head, loved that that was supported) and Queen Isabel (who I am saving for a gender switch to explore her uniqueness. ) But I can't find the other two for the life of me. I'm also curious about the abusive boyfriend. Any hints? 3- Anyone have any suggestions on clothes? I am using Laura's extra outfit from the mod Jasmine and Laura and that works really well, but curious for variety.
Tentacus Posted December 28, 2022 Author Posted December 28, 2022 51 minutes ago, Bloodrager said: Loving this mod so far. Few things of note. 1- Maybe this already exists, but I'd love to see a tag where you can tag someone as your boyfriend and the type. Abusive comes out in this mod but I'd love to be able to target my characters' partner and designate a loving boyfriend or girlfriend (poly support would be fun too). Could have a fun dialogue series of questioning where the character has run off to for a bit. Maybe bring them to the pimp? Now that would be hot... corrupting your spouse by orders of the pimp. I'm no longer updating this mod or working in Fallout 4 at all. Sorry. If you happen to play Skyrim SE (Or VR) My current mod Notice Me Senpai has content similar to what you are asking for, such as consensual relationships and cuckholding.. 51 minutes ago, Bloodrager said: 2 - I found two of the pimps, Raymond, who I eventually severed the relationship (with a shotgun to the back of the head, loved that that was supported) and Queen Isabel (who I am saving for a gender switch to explore her uniqueness. ) But I can't find the other two for the life of me. I'm also curious about the abusive boyfriend. Any hints? BD is in the back of the room at the Third Rail in Goodneighbor usually sitting on the bench back there. Marge is sitting next to a shack at the back wall of Bunker Hill.. She might be dead if you progressed the MQ too far. Consult the videos.
Bloodrager Posted December 28, 2022 Posted December 28, 2022 9 hours ago, Tentacus said: I'm no longer updating this mod or working in Fallout 4 at all. Sorry. If you happen to play Skyrim SE (Or VR) My current mod Notice Me Senpai has content similar to what you are asking for, such as consensual relationships and cuckholding.. BD is in the back of the room at the Third Rail in Goodneighbor usually sitting on the bench back there. Marge is sitting next to a shack at the back wall of Bunker Hill.. She might be dead if you progressed the MQ too far. Consult the videos. Awesome, I was planning on playing Skyrim again after Fallout 4. I'll check it out. Thanks for your quick response, especially on a mod you're not updating anymore!
sen4mi Posted January 7, 2023 Posted January 7, 2023 (edited) This mod implements some odd design decisions, for example some of the out-of-character configuration choices (like how others perceive you) are not available in the MCM menu but instead are only available from the in-game "mirror" item. Perhaps others could be allowed to update this mod? Edited January 7, 2023 by sen4mi
Tentacus Posted January 7, 2023 Author Posted January 7, 2023 (edited) 47 minutes ago, sen4mi said: This mod implements some odd design decisions, for example some of the out-of-character configuration choices (like how others perceive you) are not available in the MCM menu but instead are only available from the in-game "mirror" item. Perhaps others could be allowed to update this mod? ? Contact @requiredname65 about it's current status. This version already has the more complete MCM though. Edited January 7, 2023 by Tentacus
Tentacus Posted January 28, 2023 Author Posted January 28, 2023 Started up Fallout 4 for the first time in over a year. Loaded an old Hardship save, first thing I'm hit with is disorientation bordering an nausia as playing a flat Bethesda game feels so weird after playing Skyrim VR all last year. Once I adapt I go and proposition a guy... He immediately rapes my PC, and I see a bug... (it displayed the rub your clit dialogue even though he handcuffed me... ) LMAO... well too fucking bad cause I am never updating this mod again . It's still pretty fun though. Maybe I'll make Hardship for Skyrim. ? 1
lee3310 Posted January 28, 2023 Posted January 28, 2023 1 hour ago, Tentacus said: Started up Fallout 4 for the first time in over a year. Loaded an old Hardship save, first thing I'm hit with is disorientation bordering an nausia as playing a flat Bethesda game feels so weird after playing Skyrim VR all last year. Once I adapt I go and proposition a guy... He immediately rapes my PC, and I see a bug... (it displayed the rub your clit dialogue even though he handcuffed me... ) LMAO... well too fucking bad cause I am never updating this mod again . It's still pretty fun though. Maybe I'll make Hardship for Skyrim. ? If by some miracle fallout 4 get a proper VR integration after the infamous Bethesda Nex-Gen update, will you update the mod ??
Tentacus Posted January 28, 2023 Author Posted January 28, 2023 1 hour ago, lee3310 said: If by some miracle fallout 4 get a proper VR integration after the infamous Bethesda Nex-Gen update, will you update the mod ?? The problem isn't the VR per se. There are already mods to make the Fallout 4 VR decent (FRIK etc...) The problem is AAF not working with VR. That said I really don't know if I could be arsed to go back to working in the Fallout 4 CK. The fact is that it's so much easier to do dialogue heavy mods in Skyrim that I made Notice Me Sempai like 4x bigger (content wise) than Hardship in 1/3 the dev time. And as much as I love so many things about AAF and respect Dagobaking's work making a mod for Sexlab has also been a bit easier... (Though the tag consistency is a real shit show)
lee3310 Posted January 28, 2023 Posted January 28, 2023 34 minutes ago, Tentacus said: The problem isn't the VR per se. There are already mods to make the Fallout 4 VR decent (FRIK etc...) The problem is AAF not working with VR. That said I really don't know if I could be arsed to go back to working in the Fallout 4 CK. The fact is that it's so much easier to do dialogue heavy mods in Skyrim that I made Notice Me Sempai like 4x bigger (content wise) than Hardship in 1/3 the dev time. And as much as I love so many things about AAF and respect Dagobaking's work making a mod for Sexlab has also been a bit easier... (Though the tag consistency is a real shit show) I never modded skyrim so i can't relate, but a less convoluted and buggier CK ! can't wait to see that.
Tentacus Posted January 28, 2023 Author Posted January 28, 2023 (edited) 45 minutes ago, lee3310 said: I never modded skyrim so i can't relate, but a less convoluted and buggier CK ! can't wait to see that. Well for one the Skyrim CK doesn't eat your source code if you compile through it Also I am just fucking stunned going from Skyrim VR to Fallout 4 after a year off FO4 at how abysmal the load times are and how still prone to "almost" infinite load screens FO4 is even with mods to prevent it. It's sobering. I'm currently running Skyrim VR with well over 200 mods and it's pretty rock solid... Ironically the only way I crushed it was running Notice Me Senpai before I archived the 80!!!! scripts. All that said I had a wonderful time playing DLYH and LITERALLY playing the TSEX version of Hardship for the very first time for fun. (The latest one that @requiredname65 added even more to since I quit.) Speaking of... It's also apparently the first time I've run Crackle since he added the cold shivering sounds and let me just say AMAZING 10/10 man... great idea! It Honestly takes what I think is my best mod up a notch. Edited January 28, 2023 by Tentacus 1
formanfred Posted January 28, 2023 Posted January 28, 2023 Hi Tentacus , it would be great if you ever make hardship for Skyrim.
cosworth Posted January 28, 2023 Posted January 28, 2023 2 hours ago, formanfred said: Hi Tentacus , it would be great if you ever make hardship for Skyrim. Second this. ? Goes without saying, right ?? 1
Tentacus Posted January 29, 2023 Author Posted January 29, 2023 (edited) Decided to try a new DLYH playthrough Naked and handcuffed. I'm playing on the TSEX version so I filled out her background as being really brutal. She's been a slave a long time so basically a shell of a human. NGL, it's been an emotionally trying playthrough. I'm rather taken aback with how bad it feels when people refuse to get involved. Their actually more upsetting than the rapists. After playing for several hours running into numerous settlers and aggressive mercs (That was a violate scene) and dying several times to wildlife, (When handcuffed a single mongrel may as well be a great white shark) landmines, and turrets, I have yet to get the fucking cuffs off. I did find boxes of produce to eat off the floor at least. I've made it all the way to Salem (started near the northern raider tower if you've played DLYH) Though I meandered a lot and didn't head straight that direction. Things I really love about TSEX. Breaking down crying,.. After the 4th person refused to help I just bawled my eyes out in front of him. ) The being able to set your player's expression is also just so nice... and how the player slumps after being raped (my previous playthrough since it doesn't happen when handcuffed) It's nice to be able to enjoy these things now that I am not so close to the mod and the stress involved. It is less broken than I feared as things mostly seem to work... Though I do find it a little jarring when Required's dialogue shows up and I'm not expecting it. Some of it is welcome though like being able to masturbate while handcuffed... through ingenuity. Anyway when I am done with Notice Me Senpai I might take some time to make an LL exclusive update to DLYH. If I do that I'll make starting naked and handcuffed a default option as this is honestly the best survival horror game I've ever played. (DLYH, Crackle, and TSEX Hardship) Edited January 29, 2023 by Tentacus 4
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