DrStrangeLover Posted June 14, 2020 Posted June 14, 2020 Okay, so I made sure not to turn off the special interactions policy, and I have a planet with Mother's trophy, Breeders, and caretaker complex, but now I'm not getting any events - deaths or population increase. Is there a way to see if the event is proccing in the console, or something?
The Lustful Spirit Posted June 14, 2020 Author Posted June 14, 2020 3 hours ago, DrStrangeLover said: Okay, so I made sure not to turn off the special interactions policy, and I have a planet with Mother's trophy, Breeders, and caretaker complex, but now I'm not getting any events - deaths or population increase. Is there a way to see if the event is proccing in the console, or something? if you haven't touched anything, the next conditions and that structure are required.-That Building-Any xeno pop with Livestock for Mating/Mother´s Trophy Job-Control Limit Pop set to No Limit Policy (This apply for Xenos) -Allow Special Interactions PolicyIF POP LIMIT IS SET TO 25/50 YOU NEED TO USE THIS: First Option is like using Ban Special Interactions on the planet only. Â
DrStrangeLover Posted June 14, 2020 Posted June 14, 2020 Oh, so the limit of 25 is 25 total pops, not 25 xeno pops? Okay, gotcha! Alright, I think I have it working now. XD Â That is a little confusing though. And maybe "No Limit" should be the default, so people don't end up in this situation so much?
The Lustful Spirit Posted June 14, 2020 Author Posted June 14, 2020 1 hour ago, DrStrangeLover said: Oh, so the limit of 25 is 25 total pops, not 25 xeno pops? Okay, gotcha! Alright, I think I have it working now. XD  That is a little confusing though. And maybe "No Limit" should be the default, so people don't end up in this situation so much? No no, that controls only xeno pops, the policy set on 25/50 causes events to be drastically reduced. but policy seemed like your problem. The default is selected by the AI, so changing the default would change what the AI uses.
lordaldazar Posted June 18, 2020 Posted June 18, 2020 So apparently fauna keep raping my colonies multiple times a month. Bug?
DrStrangeLover Posted June 18, 2020 Posted June 18, 2020 Yeah, it seems the limit was the problem. How drastic a reduction are we talking about? Cause with the limit, I get, like, one event at most and then it just stops, and without it I get them every few months. Are you sure it only counts xeno pops? Cause it definitely seems like it stops events after 25 pops total.
The Lustful Spirit Posted June 18, 2020 Author Posted June 18, 2020 11 hours ago, DrStrangeLover said: Yeah, it seems the limit was the problem. How drastic a reduction are we talking about? Cause with the limit, I get, like, one event at most and then it just stops, and without it I get them every few months. Are you sure it only counts xeno pops? Cause it definitely seems like it stops events after 25 pops total. I explained that in other comment: 1. If I remember correctly it is 90% reduction (i know, to high), so you will get almost nothing. But anyway you have the planetary option to ignore that reduction and even the xeno population limits. 2. The policies takes time to take effect on interactions when activated, the event you get is part of a previous instance. Since the event runs in cycles of days without restrictions. So i think you really get nothing when its activated. Soo, i will adjust some numbers on the next update.  13 hours ago, lordaldazar said: So apparently fauna keep raping my colonies multiple times a month. Bug? Pls  upload a screenshot of the event. If you have not activated anything, it is not possible for such an event to occur in this mod. And less multiple times.. But I do not doubt that it is a bug.
The Lustful Spirit Posted June 19, 2020 Author Posted June 19, 2020 4 hours ago, lordaldazar said: This one. That event does not belong to this mod.
DrStrangeLover Posted June 19, 2020 Posted June 19, 2020 Well, I got my pops growing! Holy shit, you can get a population explosion if you're not careful. I'd suggest turning down the number of pops the event gives you to 1, instead of 3, and maybe turn the frequency down a bit. It's a little nuts as it is. XD Â Edit: Actually, I'm going to edit my mod files to make this happen. I'll tell you how it goes. Â Edit Edit: Yeah that makes things a lot more reasonable. The event is still kinda spammy, though. Not sure what to do about that. XD
Timebomber427 Posted July 9, 2020 Posted July 9, 2020 I love this mod, but for some reason it's causing a game-breaking crash when used in conjunction with some other mods: a few months in, whenever I'd select a planet and go to planet-view or scroll over the technologies changed by the mod, the game would just flat-out CTD immediately. No warning, no anything, just a fast crash. Maybe it's an update thing, idk, I'm not a modder, the only thing I have to go on is the red exclamation mark in the modlist.
zhaliora Posted July 9, 2020 Posted July 9, 2020 I've got a similar issue to Timebomber, but I don't know if it's completely related. I get this issue in the error log. I'm trying to find the leng_tech somewhere, if it exists or not, in other mods or in the basegame.  [22:06:30][trigger_impl.cpp:15335]: has_communications: Invalid target country 'event_target:zinara_country_target' at file: events/MAT_LV_Zinara_contact_events.txt line: 1329 [22:06:32][texturehandler.cpp:167]: Texture Handler encountered missing texture file: gfx/interface/icons/technologies/leng_tech_regress_civ.dds [22:06:33][texturehandler.cpp:313]: Couldn't find texture file: gfx/interface/icons/technologies/leng_tech_regress_civ.dds.  Edit: Right, so it seems like it's Species Engineering that's causing the issue, testing atm.  Edit2: It's the SSX Species Engineering that's causing the issue that I had. However the Zinara_contact_event might need fixing though. xD
CrazyMatey Posted July 11, 2020 Posted July 11, 2020 There's a problem with it. It doesn's work at all but it's probably because this version of the mod is old. I don't get anything from this mod and I only get a warning that it's suppose to work for previous versions. Â Can we get an update?
The Lustful Spirit Posted July 13, 2020 Author Posted July 13, 2020 I'll update it tomorrow maybe. 1-2 Days. 2
The Lustful Spirit Posted July 16, 2020 Author Posted July 16, 2020 I was with strange symptoms the last days, anyway I have already uploaded a new version.Some fixes, balancing and expanded minor features. Added an advisor and WL Mod Menu. Eventually I will take up this project further, I had many ideas and many things that I wanted to implement but were still incomplete.Please report problems so I can do my best. 4
Dadicho Posted July 17, 2020 Posted July 17, 2020 21 hours ago, The Lustful Spirit said: I was with strange symptoms the last days, anyway I have already uploaded a new version.Some fixes, balancing and expanded minor features. Added an advisor and WL Mod Menu. Eventually I will take up this project further, I had many ideas and many things that I wanted to implement but were still incomplete.Please report problems so I can do my best. Oh noes you've got the Snu Fever ! Do you have plans to add a building about breeding with the exotic fauna ? It's purpose would be to produce exotic fauna. Unless you've already added it in this update and I did not notice. Also thanks for the update. 1
The Lustful Spirit Posted July 17, 2020 Author Posted July 17, 2020 3 hours ago, Dadicho said: Oh noes you've got the Snu Fever ! Do you have plans to add a building about breeding with the exotic fauna ? It's purpose would be to produce exotic fauna. Unless you've already added it in this update and I did not notice. Also thanks for the update. I already added special buildings with jobs in the previous version but not like you say. I plan to add some "special interactions" for that. So to be able to produce fauna. 1
Spenser Posted July 18, 2020 Posted July 18, 2020 On 7/17/2020 at 2:33 AM, The Lustful Spirit said: I was with strange symptoms the last days What?! No-no, please, take are good rest and damn, just stay safe, ok? I am so in stress right now:( Oh, and also, big thank you for update, you just wonderful person!
Anon666999 Posted July 20, 2020 Posted July 20, 2020 i hid the exotic creatures decisions in the options, but when i click to show them, they don't appear again, can you help please?
The Lustful Spirit Posted July 21, 2020 Author Posted July 21, 2020 5 hours ago, churubin said: i hid the exotic creatures decisions in the options, but when i click to show them, they don't appear again, can you help please? The text program I used auto corrected "remove_country_flag" to "remove_planet_flag" for some lines in the MAT_LV_options_events.txt file.MAT_LV_options_events.txt Command to make it appear without menu: >First select anything that belongs to youeffect owner = { remove_country_flag = SYSTEM_wl_hidden_exotic_fauna_decisions } 2
Anon666999 Posted July 21, 2020 Posted July 21, 2020 4 minutes ago, The Lustful Spirit said: The text program I used auto corrected "remove_country_flag" to "remove_planet_flag" for some lines in the MAT_LV_options_events.txt file.MAT_LV_options_events.txt Command to make it appear without menu: >First select anything that belongs to youeffect owner = { remove_country_flag = SYSTEM_wl_hidden_exotic_fauna_decisions } Many thanks :v I was looking at the file to see if i could find something, but i had no idea what to look for
Motor3Fase Posted July 28, 2020 Posted July 28, 2020 I found something, playing like a robotic empire, it is supposed to build the MACHINE - Wild Pleasure Reserve, but instead just appear the normal Wild Pleasure Reserve and when it is builded, 2 seconds later is eliminated. Â 1
Altrawup Posted August 7, 2020 Posted August 7, 2020 Could this mod either get an options menu, or respect the vanilla LV menu options to hide event popups? My empire is pretty big, causing so many popups all the time that I can't really play the game anymore. LV lets me hide its popups while keeping the events enabled, but WL sadly doesn't. Thanks in advance, I hope it isn't too big of a hassle but it would make this mod all the more playable. Anyway, great content, keep up the good work 1
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