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Posted

I get a strange issue where the mod works perfectly for a time on my character, follower, PAHE slaves, etc.

 

Then, for no particular reason, it stops working -- no wet, no shiny, no nothing -- just a matte skin (not even default skin) on my character, while continuing to work perfectly on every other NPC.  If I exit the game completely and continue from where I left off, it will work -- until I go through a door or load up a different worldspace, and then it all goes matte again.

 

If I exit the game and load a much older save, it again will work for a while -- but something will eventually cause it to fail.

 

Yes, I've cleared all data, reset, etc. with no effect.

Posted

Thought I'd leave a comment here for anyone else who uses a similar mod setup.

 

@Nymra's guide for fixing High Poly Head's esm works well in SE, although I'm not sure it's as needed (worked without the fix for me).

 

However if YPS Fashion is installed, and Hair styling is enabled, make sure to turn off "Frequent Hair Update".

 

Frequent hair update causes a refresh of the head NiO layers every 20 seconds, which causes Wet Function Redux's layers to be removed until they are refreshed by the next stat update.

 

Disabling Frequent hair update causes the hair to only be updated once per day, which is fine if "fast hair growth" isn't enabled.

 

The true way to fix this would be to uncheck "do NiO update after hair update", but when using SMP hairs this often causes glitches. If disabling this doesn't break anything, it would work too.

Posted

I looked through the pages and saw that it was discussed but still no resolution for me: wetfunctionredux works in my game but now cum textures don't show up. I have tried alternative cum textures but still nothing. Anyone have a solution to this problem? Been working on it for a few hours and getting the brain drain. Thanks!!

Posted

I've got a small issue where when I remove my armor the gloss affect gets removed. I have it set to force a gloss value of 300 and a specular value of 3. It takes a second to apply the affect when I put on armor but then its fine and working normally but when I take it off and am nude the skin reverts back to default and doesn't reapply even after waiting a while irl or waiting an hour ingame. anyone got any clue as to what's going on?

 

-Edit when I goin to racemenu and change weight by any amount it will apply and stay until I unequip armor again

Posted

How do I uninstall this completely?  I could never get it to work right, instead it just made my skin highly reflective, but only on the body, not the head, hands or feet.

 

I told the mod to reset the character, unregistered, and uninstalled the mod.  But my skin still turns that same reflective look if I change armor.  I cleaned the save file, still reflective.  Nothing I do removes the effect and sets it back to default.

 

Help please?

Posted
1 hour ago, aurreth said:

How do I uninstall this completely?  I could never get it to work right, instead it just made my skin highly reflective, but only on the body, not the head, hands or feet.

 

I told the mod to reset the character, unregistered, and uninstalled the mod.  But my skin still turns that same reflective look if I change armor.  I cleaned the save file, still reflective.  Nothing I do removes the effect and sets it back to default.

 

Help please?

Fixed it.  Used Estrus on myself, let it apply it's wet effect then remove it, which fixed the glowy overlay.

  • 4 weeks later...
  • 2 weeks later...
Posted
On 1/10/2021 at 4:36 AM, Userofskyrim said:

So does this work with the newest SKSE version?

It says SKSE 1.5.80 or older in the description

 

I use it on 1.5.97 with no problems.

Posted

mod works pretty well. I just want to report an issue I had. 

If the mod is used in conjunture with "Fair Skin Complexion", the wet effects stop appearing. I tested this both by jumping in water and by setting wetness to 10 in the mcm.

When I uncheck Fair Skin in my load order, everything is normal again. It could be that FSC also uses specular maps and has a wet body effect

  • 2 weeks later...
  • 2 weeks later...
Posted
1 hour ago, Zyphe_X said:

Could you possibly update for use on new skse version? im useing the most recent version of 2.0.19 and it wont work.

? this works for me

Posted
On 4/15/2020 at 9:06 AM, Viskym said:

I received log spam like this. And random CTDs when NPCs are too much.

 

[04/12/2020 - 02:03:45PM] Error: Cannot cast from None to String[]
stack:
    [WetFunctionMCM (60000800)].WetFunctionMCM.TextureCheck() - "WetFunctionMCM.psc" Line ?
    [WetFunctionMCM (60000800)].WetFunctionMCM.TextureMenu() - "WetFunctionMCM.psc" Line ?
    [WetFunctionMCM (60000800)].WetFunctionMCM.ecPage() - "WetFunctionMCM.psc" Line ?
    [WetFunctionMCM (60000800)].WetFunctionMCM.OnPageReset() - "ecMCM.psc" Line ?
    [WetFunctionMCM (60000800)].WetFunctionMCM.SetPage() - "SKI_ConfigBase.psc" Line ?
    [SKI_ConfigManagerInstance (19000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line ?

 

AFAICT, this is a bug in either WetFunctionMCM's TextureCheck function or the PapyrusUtils's StringUtil.Split function...

 

I managed to fix it by changing

parts = StringUtil.Split(partList, ",")

to

parts = StringUtil.Split(partList, delim=",")

in WetFunctionMCM, line 83.

 

I have no idea why the native Split function would require naming the function argument, but it seems to clear up the error.

 

FWIW, I also moved the while loop right after that under the if statement. That way you don't need the string array variable outside of the if statement, but I think that's mostly a cosmetic refactor.

 

I don't have Frostfall installed, so I can't compile without commenting out the Frostfall code usage, otherwise I'd upload the file. But if you know how to code & compile scripts, you should be able to make the change yourself. 

  • 2 weeks later...
Posted
On 1/11/2021 at 2:46 PM, wollboi said:

 

I use it on 1.5.97 with no problems.

 

The oldest version of the game you can go is version 1.5.50.0, (Aug 2018), of the game because it could use SKSE version 2.0.8 with Papayrus Utils version 3.5. This is because versions early than 3.5 of Papyrus Utils had a bug in ScanCellActors which meant that function didn't work and is used in the Update Event of wetfunction redux.

Posted
On 2/9/2021 at 9:49 AM, hornykarl said:

 

AFAICT, this is a bug in either WetFunctionMCM's TextureCheck function or the PapyrusUtils's StringUtil.Split function...

 

I managed to fix it by changing


parts = StringUtil.Split(partList, ",")

to


parts = StringUtil.Split(partList, delim=",")

in WetFunctionMCM, line 83.

 

I have no idea why the native Split function would require naming the function argument, but it seems to clear up the error.

 

FWIW, I also moved the while loop right after that under the if statement. That way you don't need the string array variable outside of the if statement, but I think that's mostly a cosmetic refactor.

 

I don't have Frostfall installed, so I can't compile without commenting out the Frostfall code usage, otherwise I'd upload the file. But if you know how to code & compile scripts, you should be able to make the change yourself. 

Would you mind sharing that fix with us? I dont use Frostfall and dont care about that part as well.

Posted

Here is how I got my high Poly head to show the gloss correctly: (Using Vortex 1.3.22)

 

I had "WetFunctionRedux SE.7z" already installed but hadn't applied it yet on my character on a new game I had started, in fact I hadn't applied it since I went to High Poly head. ("High_Poly_Head_v1.4_(SE)")

 

I applied it but I also had no gloss on my head,

 

I I tried to reinstall it but it didn't help.  I tried to go into showracemenu and exit and save the game and reload the game and it didn't help.

 

I uninstalled it and installed "WetFunctionRedux SE 2021-02-22.7z", but I got an error that said that "NiOverride/Racemenu was "Broken"

 

I reinstalled RaceMenu and it still reported it as broken.  I tried to figure out what NiOverrinde had to do with anything or remove the "NiOverride.pex" file but I didn't seem to have one.

 

So I deleted any new saves and  uninstalled "WetFunctionRedux SE 2021-02-22.7z".  I then went into the game and said yes, load the game anyway even though "WetFunctionRedux SE" wasn't found. 

 

I made a save, exited, went into "Fallrim tools" - "ReSaver 6.0.310-5031-6-0-310-1596094178\ReSaver.exe" and loaded the new save and it reported I had "unattached instances" and "undefined elements".  I went to "clean" > "Show unattached instances" then "clean" > "Remove unattached instances".  I saved the file, overwriting the original save.  I went back in the game and saved and exited, ran "resaver.exe" again and the new save came out clean of both "unattached instances" and "undefined elements".

 

I reinstalled "WetFunctionRedux SE.7z", went in the game, and after I got the message about a new mcm entry, went into "WetFunctionRedux", went to "Visuals" and put "Specular" "Min" And "Max" both to 15.0, and put "Glossiness" "Min" And "Max" both to 255.  Then I went to "Targets" and started the effect running on my character.  I exited and my head now also has the nice gloss!

Posted

Anyone tried this mod with Skyrim Outfit System SE Revived? I've always used Wetfunction but Outfit System has become essential to me. Only trouble is, when the PC is wearing a saved outfit, wetfunction's texture swapping and specularity changes don't go through. Would be ace to be able to use both.

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