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  • 3 weeks later...
Posted
On 9/24/2021 at 4:58 AM, Dr.Simic said:

For some reason it makes skyrim se crash during the start menu, any idea why?

ill get right on that when i somehow develop mental powers to somehow reada your mind ot know wtf is your issue.


for those who have a issue of head not getting wet but body do it probaly the same issue LE had in that in the head shapes the headshaope name and editor ID need to be same. just open said mod in edit go to head parts and make sure anything thats the head  is same as its name.

  • 3 weeks later...
Posted (edited)

Mod works,but Auto-Apply seems like doesn't (for followers).

*Found that mod doesn't assign playerID correctly,so coords to search are unknown.

Misc tab says also it's not applied either, so im curious where i did go wrong. 

Since auto-fix works only for auto applied ones,it's pretty hard to edit,specially in VR

*Edited to search area for npcs...

After lots of attempts just having a CTD when auto-applying effects to...anything.

Dump leads to PapyrusUtil and Skyrim itself,but i think it's not papyrusutil related and a bit later after papyrusutil functionality...

 

Edited by iEx5
Posted
On 5/23/2021 at 12:41 PM, Darth Mopp said:

Hey, this is a really cool mod, thx a lot! Only thing is the "apply to npcs" does not seem to work for me... What could be the reason for that? Also would it be possible to have a implementation with OSex/OStim, which is currently evolving and being updated a lot?

Second this, absolutely. They would pair so nicely together IMO.

Posted

Hi, first of all thanks for this conversion I really like this mod!

I modified the WetFunctionEffect script to also apply wet textures to female characters with schlongs.
Do I have your permission to upload it to LoversLab?

Posted (edited)
19 hours ago, kle500 said:

Hi, first of all thanks for this conversion I really like this mod!

I modified the WetFunctionEffect script to also apply wet textures to female characters with schlongs.
Do I have your permission to upload it to LoversLab?

 

I would email the mod author. He may not see your request on here. The mod hasn't been updated for over a year (and it works fine, so it doesn't need to, I don't think) I think as long as you give credit, he wouldn't object. But in fairness, you should always get permission.

Edited by Sandatharius
Posted
On 10/20/2021 at 11:32 AM, kle500 said:

Hi, first of all thanks for this conversion I really like this mod!

I modified the WetFunctionEffect script to also apply wet textures to female characters with schlongs.
Do I have your permission to upload it to LoversLab?

I guess your script edit applies to the schlong itself? I'd be down to check out a copy of that if you're willing.

Posted
59 minutes ago, MuchW0W said:

Was there an update  i  only see the old file?

 

The most current one is what's in the download. Date is April 2020. However, I'm using an older one from 2018 and it works perfectly. The one in the download will work fine.

Posted
3 hours ago, Sandatharius said:

 

The most current one is what's in the download. Date is April 2020. However, I'm using an older one from 2018 and it works perfectly. The one in the download will work fine.

 

Apparently the download page's history says that the mod was just updated 6 hours ago, but the most recent file is still from 2020. I don't think the mod was actually updated, might be just a bug or something else, idk

Posted

Amazing work by nop0x90 and Andreis for porting it.

I think the update was literally just to say that it supports High-poly head down in the change-log. iirc, THIS ALWAYS HAS BEEN WetFucRdx 2.0 since 2019 when it was ported/re-worked a bit.

The reason they edited it was probably cuz I see a lot of people asking if its HPHead compatible, and was literally about to earlier today when I was it was was "updated".  Poor sod's inbox/notifications are probably through the roof! ?

Posted
10 hours ago, jonsmiths077 said:

Now it just needs to be updated with SPID and KID.

 

I actually came here because I would like to eventually convert it to SPID/Skyrim Platform.

 

Hey, @Andreis. May I have your blessing for doing so when the time comes?

Posted
17 hours ago, applesandmayo said:

I guess your script edit applies to the schlong itself? I'd be down to check out a copy of that if you're willing.

 

I got @Andreis permission on Twitter to upload it to LoversLab but I found bugs in my modification which I will try to fix first. (Thanks @Sandatharius for the tip)

 

@Papitas , I'd suggest you contact him over Twitter as well. He responded really quickly over there.

Posted
16 minutes ago, kle500 said:

 

I got @Andreis permission on Twitter to upload it to LoversLab but I found bugs in my modification which I will try to fix first. (Thanks @Sandatharius for the tip)

 

@Papitas , I'd suggest you contact him over Twitter as well. He responded really quickly over there.

Awesome! Looking forward to seeing it!

Posted (edited)

Its posible to add the functionality of this mod to OSTIM/OSEX mod... i mean, when there is a sex scene the new textures show up?

 

Are there anypatch if case this already exist?

 

Also, i dont know if im wrong but this mod work on cloack spell rigth? Is there any alternative SPID implementation out there to replace that cloack spell?

Edited by corvinus18
Posted (edited)
2 hours ago, corvinus18 said:

Its posible to add the functionality of this mod to OSTIM/OSEX mod... i mean, when there is a sex scene the new textures show up?

 

 

I have Flower Girls and SexLab. The mod detects SexLab and adds features for it. I don't think it detects Ostim/Osex. The textures stay no matter what. So, if your Wetness is saturated at about 10, then the sex scenes will show your character with that saturated skin. Or any level of wetness at the time you start the animation.

Check on the Ostim/Osex page on Nexus or LL to see if there is a patch.

 

No idea about the cloak spell. Never used it.

Edited by Sandatharius
Posted

I'm trying to merge in the change from monoman's tweaks that provides for external events, but I cannot get this to compile. The problem starts somewhere in the home sweet home scripts, but a couple of hours of googling and adding source files to my install isn't getting me any closer. So if someone who can compile WFR would please be so kind?

WetFunctionEffect.psc

Posted (edited)
On 10/24/2021 at 9:27 PM, Sandatharius said:

 

The most current one is what's in the download. Date is April 2020. However, I'm using an older one from 2018 and it works perfectly. The one in the download will work fine.

 

Can you share the older version. CTD whenever the new version is loaded with the suggested textures. Nothing visible without the addon textures. Old worked from 2018 worked fine fine. 

Were the textures converted to work with SE in this version?
https://www.nexusmods.com/skyrimspecialedition/mods/32897

Addendum #1: Seems to be an incompatibility with HoT&WeT. Uninstalled it and CTD seems to be fixed.

Addendum #2: Other textures in OP still cause a CTD but these texture work with CBBE.

 

Edited by jbezorg
Posted (edited)

SPAM in log

ERROR: Cannot cast from None to String[]
stack:
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 83
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 115
    [WetFunctionMCM (5F000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139
    [alias PlayerAlias on quest WetFunctionMCM (5F000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[10/26/2021 - 07:13:01PM] ERROR: Cannot cast from None to String[]
stack:
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 116
    [WetFunctionMCM (5F000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139
    [alias PlayerAlias on quest WetFunctionMCM (5F000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[10/26/2021 - 07:13:01PM] ERROR: Cannot cast from None to String[]
stack:
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 77
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 117
    [WetFunctionMCM (5F000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139
    [alias PlayerAlias on quest WetFunctionMCM (5F000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[10/26/2021 - 07:13:02PM] ERROR: Cannot cast from None to String[]

Edited by zer02
Posted (edited)

I managed to get WetFunctionRedux SE working for futa characters. In an attempt to reduce seams I stuck to the same convention naming the textures as with the body textures. The mod will apply a wetschlong_DS0_s texture. Where D(rops) and/or S(weat) is switched for 0 or 1 depending on the configuration of the mod.
I modified the WetFunctionEffect script to check the SexLab gender of a target. With my modification WetFunction also recognizes if a character receives or looses a schlong. It does so by recognizing the "ReSchlongify" modevent. So I guess SexLab and SOS are both needed for the modified script. (Which shouldn't be a problem if one is playing as Futa)
Thanks again @Andreis for this mod and your permission to modify it!

I also attached my (badly made) wet schlong textures, those are meant to be used with the awesome TRX Schlong by @m4mk203. I used the wet subsurface textures found in @Papitas 4k CBBE Wet textures. Thanks for your permission!

Installation-wise just make sure my modification overwrites the original mod.

Spoiler

I really do not know how to work with textures, so hopefully this modification is interesting enough for someone to make some better wet textures for the schlong,

Schlong with only drops:

100_only_drops.png.bc0b654e78cf024b67a5e43b9a6ad914.png

Schlong with only sweat:

010_only_sweat.png.68ec4baa44bfdac69a5e4c63bc14e9ec.png

 

Schlong with sweat and drops:

110_drops_and_sweat.png.d735315a4693ff0f68183ba2ed3220e4.png

 

Edit: I forgot to uncomment sth in the script. I reuploaded the fixed version.

WetFunctionRedux TRX Wettexture.7z

WetFunctionRedux SE Futa Support.7z

Edited by kle500
Posted (edited)
On 10/26/2021 at 5:20 PM, zer02 said:

ERROR: Cannot cast from None to String[]
stack:
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureCheck() - "WetFunctionMCM.psc" Line 83
    [WetFunctionMCM (5F000800)].wetfunctionmcm.TextureMenu() - "WetFunctionMCM.psc" Line 115
    [WetFunctionMCM (5F000800)].wetfunctionmcm.OnGameReload() - "WetFunctionMCM.psc" Line 139
    [alias PlayerAlias on quest WetFunctionMCM (5F000800)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[10/26/2021 - 07:13:01PM] ERROR: Cannot cast from None to String[]

 

If PC dies (even if by console command) then reload fails with same trace for me, except in my case it's not just spam in the log - it's black screen with music in the background and necessity to kill game process manually/pskill, since ALT-TAB to any other app does not actually draw anything new nor the game console seems to be accessible (even if invisible).

 

I remember using this mod on my first playthrough, but then I didn't have such problems (had different ones, but that's irrelevant at the moment).

 

edit:

Actually it seems like something else is the cause of blackout after death, so NVM.

Edited by PippinTom
errata

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