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[mod] Sexbound Defeat


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On 10/11/2020 at 8:57 AM, Kaidesa said:

There is a fix for it.  If you read a few pages back you'd know I wrote one, and that it works for most people.  

Quote
On 11/3/2020 at 12:42 PM, ScaryDescent said:

I took a look at the Defeat's files and it seems like there is a return missing in /stats/sexbound/monster_primary.lua I suppose that was the culprit

 

Fix for defeat 2.4.0. inc Monsters

 

So Kaidesas 2.4.0 fix work for me and to fix monsters not taking damage, a small edit to monster_primary.lua files that ScaryDescent mentioned.

 

In the \sexbound-defeat-2.4.0\stats\sexbound\

1. Replace the sexbounddefeat.lua with Kaidesas.

2. Manually: Open monster_primary.lua, on row 27 it says: 

self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

change to 

return self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

2. Easy: Used the attach monster_primary.lua

 

Huge thanks :D Kaidesa and ScaryDescent!

 

monster_primary.lua

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Mode doesn't work.

No surrender. No die

The enemy became immortal.

 

Here's a list of the modes I use.

 

-steam Workshop-

Spawnable Item Pack
Quickbar Mini
Xbawks Character Extender
Slime Race Mod
Zombie Race Mod Redux
Character Creation Extender 100
Vampire Race (WIP)
Cute Vampires
KawaiiStuff+
Ningen Race Mod ver 1.8
MkioTNT Workshop
Kitsune Race
Starbound Korean Translation - Union
Character Creation Extender from [Penguin Piracy mod]
Fragments of Ruin (Race)
Fragment of Ruin Race Mod Ship Replacer
Draconis Race(Humanoid Dragon Race)
Scorsheep: Sheep in space
Maid NPCs
Maid n Butler Outfits
Skittle's Mega Crafter
NpcSpawner+
Felin
Cuter Felin
eStyleMonsters - Globaura
No Shadows (disables point light only)
Weapon Reinforcer
Make the universe a cuter place
 

-Loveslab Download Mod-

starbound-sexbound-4.4.0-Beta.src

sexbound-defeat-2.4.0.src

sexbound-aphrodites-bow-6.0.0.src

SexboundAPI_scorsheep

SexboundAPI_zombie

SexBound_Cuter_Felin

yoru Race_Sxb English

Sexbound-yoru

BTF Sexbound Terraphilia.pak

Sexbound-Teratophilia-0191.pak

Sexbound-StatueOfDibella-v1.1.0.pak

Sexbound-Kitsune.pak

SxB_RacePatch_Slime_v.1.0.pak

Sexbound_Ningen_v.2.2.pak

Sexbound_DraconisHalfBreed_v.2.3.pak

Sexbound Ruined.pak

Fuchsia the Floran Slut 0.3.2 for v3.pak

20201121172326_1.jpg

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  • 2 weeks later...
On 11/17/2020 at 8:01 PM, burkmannen said:

 

Fix for defeat 2.4.0. inc Monsters

 

So Kaidesas 2.4.0 fix work for me and to fix monsters not taking damage, a small edit to monster_primary.lua files that ScaryDescent mentioned.

 

In the \sexbound-defeat-2.4.0\stats\sexbound\

1. Replace the sexbounddefeat.lua with Kaidesas.

2. Manually: Open monster_primary.lua, on row 27 it says: 

self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

change to 

return self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

2. Easy: Used the attach monster_primary.lua

 

Huge thanks :D Kaidesa and ScaryDescent!

 

monster_primary.lua 784 B · 48 downloads

so, i have to use the two?(the .zip and the .pak) of defeat?

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On 11/17/2020 at 8:01 PM, burkmannen said:

 

Fix for defeat 2.4.0. inc Monsters

 

So Kaidesas 2.4.0 fix work for me and to fix monsters not taking damage, a small edit to monster_primary.lua files that ScaryDescent mentioned.

 

In the \sexbound-defeat-2.4.0\stats\sexbound\

1. Replace the sexbounddefeat.lua with Kaidesas.

2. Manually: Open monster_primary.lua, on row 27 it says: 

self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

change to 

return self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

2. Easy: Used the attach monster_primary.lua

 

Huge thanks :D Kaidesa and ScaryDescent!

 

monster_primary.lua 784 B · 48 downloads

if i use the .zip, it requires me the .pak or this will show up, and if i use both of them, the fix doesnt work1885866804_Capturadepantalla(32).png.ed69b71cf7006e06ef2a3521924997da.png

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Hello, I have an error:

[19:16:20.868] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaConversionException) Error converting LuaValue to type 'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'
  
[0] 7ff7826da213 Star::captureStack
[1] 7ff7826d8f9e Star::StarException::StarException
[2] 7ff7826a3b8b Star::LuaConversionException::LuaConversionException
[3] 7ff7826a02e6 Star::LuaConversionException::format<char const * __ptr64>
[4] 7ff782ad3109 Star::LuaEngine::luaTo<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >
[5] 7ff782ade286 Star::LuaDetail::FromFunctionReturn<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >::convert
[6] 7ff782ad2975 Star::LuaFunction::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest>
[7] 7ff782ad2828 Star::LuaBaseComponent::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest const & __ptr64>
[8] 7ff782add208 Star::StatusController::applyDamageRequest
[9] 7ff7828b6b7a Star::Monster::applyDamage
[10] 7ff7827d3ae8 Star::DamageManager::pushRemoteDamageRequest
[11] 7ff782c64cf1 Star::WorldServer::handleIncomingPackets
[12] 7ff782c79f7b Star::WorldServerThread::update
[13] 7ff782c79a8b Star::WorldServerThread::run
[14] 7ff7826d6d9e Star::ThreadImpl::runThread
[15] 7ffe6b077034 BaseThreadInitThunk
[16] 7ffe6b63d0d1 RtlUserThreadStart
  
[19:16:21.231] [Info] [SxB | MAIN] : Initialized.
[19:16:21.231] [Info] [SxB | MAIN] : Adding Actor: Gleap
[19:16:21.408] [Info] [SxB | STMN] : Entering Null State.
[19:16:21.420] [Info] [SxB | STMN] : Entering Idle State.
[19:16:21.420] [Info] [SxB | ACTR] : GET SPRITE => /artwork/monsters/actor1/gleap/arm_back.png [ PART := armBack ]
[19:16:21.421] [Info] [SxB | ACTR] : GET SPRITE => /artwork/monsters/actor1/gleap/arm_front.png [ PART := armFront ]
[19:16:21.421] [Info] [SxB | ACTR] : GET SPRITE => /artwork/monsters/actor1/gleap/body_female.png [ PART := body ]
[19:16:21.421] [Info] [SxB | ACTR] : GET SPRITE => /monsters/gleap/femalehead.png [ PART := head ]
  
[19:16:21.425] [Error] Could not load image asset '/monsters/gleap/femalehead.png', using placeholder default.
(AssetException) No such asset '/monsters/gleap/femalehead.png'
[19:16:21.451] [Error] Could not load image asset '/artwork/defaults/default_image.png:default:normalhair', using placeholder default.
(AssetException) No such frame default:normalhair in frames spec /artwork/defaults/default.frames
[19:16:21.452] [Error] Could not load image asset '/monsters/gleap/hair/hair.png', using placeholder default.
(AssetException) No such asset '/monsters/gleap/hair/hair.png'
[19:16:21.452] [Error] Could not load image asset '/monsters/gleap/hair/hair.png:normalhair', using placeholder default.
(AssetException) No associated frames file found for image '/monsters/gleap/hair/hair.png' while resolving image frame '/monsters/gleap/hair/hair.png:normalhair'
[19:16:21.460] [Error] Could not load image asset '/artwork/monsters/actor1/gleap/arm_back.png:idle.1hair', using placeholder default.
(AssetException) No such frame idle.1hair in frames spec /artwork/default.frames
[19:16:21.462] [Error] Could not load image asset '/artwork/monsters/actor1/gleap/body_female.png:idle.1hair', using placeholder default.
(AssetException) No such frame idle.1hair in frames spec /artwork/default.frames
[19:16:21.463] [Error] Could not load image asset '/artwork/defaults/default_image.png:default.1hair', using placeholder default.
(AssetException) No such frame default.1hair in frames spec /artwork/defaults/default.frames
[19:16:21.465] [Error] Could not load image asset '/artwork/monsters/actor1/gleap/arm_front.png:idle.1hair', using placeholder default.
(AssetException) No such frame idle.1hair in frames spec /artwork/default.frames

It happens when Defeat is used in a fight against a Gleap.

And also when toys are used on it.

[19:33:15.468] [Info] [SxB | MAIN] : Initialized.
[19:33:15.478] [Info] [SxB | MAIN] : Uniniting..
[19:33:15.478] [Info] [SxB | MAIN] : Uniniting Actors.
[19:33:15.478] [Info] [SxB | MAIN] : Uniniting Nodes.

^ And I continuusly get this which doesn't feel right...

 

Defeat never gets triggered, I enter godmode.

 

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  • 2 weeks later...

Ok, clearly this mod is not working if there is this many people complaining. Same goes for me, I got the same applydamagerequest and victoryoutputmessage along with lua error, using the patches did not work at all and instead made my game worse by glitching the world with nodes and causing it to crash. 

 

The main problem seems to be going invincible and sexnodes not spawning so I also noticed that in the update log for 2.4.0 sxb defeat, it says new sex nodes meaning that it is the culprit entirely and this mod appears to definitely need some work if starbounds lua engine is getting the error 

 

Also just want to reiterate that no mod was conflicting with this mod that I have because I was playing with 2.3.0 rn and it was working until I updated to this version and now nothing works  

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  • 2 weeks later...

1092044942_LZR4HOTO)3YAB157Z(U3.png.eeb00983c0b8cf1e86910c169a6dba7a.png

 

2.2.1 is working,but how i die?

i delete the regeneration effects,so when i was defeated,the regeneration will not come。

but at the end of the sextime,i'm still alive,the last blow will not lose the health。so i can try countless times to defeat the rapist,is cheating。

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Just now, plekleIple said:

1092044942_LZR4HOTO)3YAB157Z(U3.png.eeb00983c0b8cf1e86910c169a6dba7a.png

 

2.2.1在工作,但是我怎么死?

我删除了再生效果,所以当我被击败时,再生不会来。

但是在性交结束时,我还活着,最后一击不会失去健康。所以我可以尝试无数次击败强奸犯,这是作弊。

is not mean i am invincible,when my health went to 0,i will die,but when i become to the sexnodes, the blow will invalidation,and i get fuck,then get up,and keep fighting。

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so for some reason when my friend who plays as an Avali tried out this mod alongside lustbound both will have there nodes and animations invisible yet when they defeat an enemy they can get the defeat to trigger. any fixes or anythin i can do?

 

from my friend: Sometimes the player dies or the enemy dies but i assume thats because it cant spawn a node. A good portion of the time, ill be put into the stunned state, the session will start and the menu will pop up but the animation and node is invisible and the menu does nothing

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  • 2 weeks later...

Quick question, because I am pretty sure it has been discussed, but was there a fix for defeated NPCs turning into invisible sexnodes? Is it happening because I changed the default art file in the sexbound config to use the models from EEBS?

 

 

Edit: so I was being silly and had wrote one of the lines wrong, and tried sending it down a path that does not exist. Whoops. Also was not an issue with defeat really.

 

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I got this error glitch to again. I can't change it with fixes. Game won't start up. This needs to be fixed to finish normal quests with enemies with the main uploaded file. The one who created the mod needs to update it. Started playing this again and I have to say all the glitches I had are fixed from updates except this one.

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On 1/21/2021 at 8:46 AM, Nobledreameater said:

So why cant players take the submissive role when defeated? Ive always been curious about that. I still love the mod, just wish there could be a way to change that.

You're getting a role?  All I get is mutual invulnerability.  I'm so disappointed.  This Mod promised to be exactly what I always wanted but knew I didn't have the programming skill to make, but it just doesn't work.

 

I'll be keeping an eye on this page and looking back through the thread for a bugfix, but since people are still complaining about it, I won't hold my breath.

 

Edit:  I did try Kaidesa's hotfix, but it really just stuns me for 3 seconds, and then I die.  Sexable enemies still fail to initiate sex animations, and they themselves still become immortal on reaching 0 HP.  This suggests to me that the problem is a failure to apply the status effect that allows sexual acts to be employed upon a defeated player (or enemy).

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I don't know if someone asked this before but :

is there a way to lower the chance of the nodes triggering or reducing the amount of npc's becoming nodes?

I use the Fracking universe and USMC mods and sometimes I assault a base or ship that has about 50 to 75 hostile npc's  and having about 50% to 75%  of them get naked after you shoot them kind of breaks my immersion, I mean it is entertaining (and useful) to shoot a hostile npc and have its comrades gang bang it, but when you have 6 to 25 of them waiting to be fucked or you are waiting for them to die to drop an item you need for a mission it becomes kind of tedious. 

 

Anyway love the mod keep up the good work .

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By the way, I did some digging and have an update for everyone who's bashing their brains in trying to figure out why you don't become a sexnode when defeated:  Players becoming a sexnode on defeat is turned off by default for reasons I can't even begin to fathom.

 

I fixed this by downloading the .zip version of this mod and going to playerDefeat.lua, inside of the scripts folder.  Deleting the comment between "Player_Sexbound_Defeat_Init()" and
"if self.sb_player then" made it so that NPCs can turn you into a sexnode upon defeating you.  However, this still doesn't work if you're defeated by a monster for some reason, sexable monsters still become immortal upon defeat, and there's a weird bug where after leaving the Stun condition, the next time you're defeated you just die instead of becoming a sexnode again.  Respawning on your ship seems to clear this problem and allow you to become a sexnode the next time you're defeated.

 

I suspect the reason for the death instead of entering defeat state again is because some variable that determines whether or not to call the death function isn't being properly reinitialized upon leaving the defeat state, and so it's only doing so upon your death.  Unfortunately, trying to read the code in these horribly spaghettified notepad files is practically impossible, so I haven't been able to figure out where the problem is yet.  I'll try adding some line breaks tomorrow or something and see if I can find the problem, though not knowing the programming language and not being 100% clear on the logic flow may hinder my efforts.

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8 hours ago, raimeinaginata said:

The next time you're defeated you just die instead of becoming a sexnode again.  Respawning on your ship seems to clear this problem and allow you to become a sexnode the next time you're defeated.

Imo it's just player not capable to have more crap in him. I actually like idea of being mortal instead of constant state "Near death>Being fucked for health>Kill enemy"

Would be even better if not every enemy capable to turn player into sexnode will make him do that, but instead with a holy litany of "Nohorny" will actually kills player. Or rob for stuff, but that's not about what was made this addon, meh.

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16 hours ago, raimeinaginata said:

By the way, I did some digging and have an update for everyone who's bashing their brains in trying to figure out why you don't become a sexnode when defeated:  Players becoming a sexnode on defeat is turned off by default for reasons I can't even begin to fathom.

 

I fixed this by downloading the .zip version of this mod and going to playerDefeat.lua, inside of the scripts folder.  Deleting the comment between "Player_Sexbound_Defeat_Init()" and
"if self.sb_player then" made it so that NPCs can turn you into a sexnode upon defeating you.  However, this still doesn't work if you're defeated by a monster for some reason, sexable monsters still become immortal upon defeat, and there's a weird bug where after leaving the Stun condition, the next time you're defeated you just die instead of becoming a sexnode again.  Respawning on your ship seems to clear this problem and allow you to become a sexnode the next time you're defeated.

 

I suspect the reason for the death instead of entering defeat state again is because some variable that determines whether or not to call the death function isn't being properly reinitialized upon leaving the defeat state, and so it's only doing so upon your death.  Unfortunately, trying to read the code in these horribly spaghettified notepad files is practically impossible, so I haven't been able to figure out where the problem is yet.  I'll try adding some line breaks tomorrow or something and see if I can find the problem, though not knowing the programming language and not being 100% clear on the logic flow may hinder my efforts.

 

I think I might have been wrong about some things, because it mostly works now.  So, to clarify for anyone still having trouble, you do need to have both TeratoDefeat and Teratophilia to actually gain the benefits of Teratophilia Defeat.  I had thought that TeratoDefeat contained the Teratophilia mod, but it does not.

 

The mod does still occasionally fail, but for the most part, it works.

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