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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
40 minutes ago, thor192 said:

the one from 10/31/21

 

You can try regenerating facegen with your load order too. I tried adding in SE generated facegen files this time, trying to avoid facegen causing CTDs or the random blackface. But that should be the only real difference from how I've converted these in the past.

Still like to see a crash log if you still have CTDs.

Posted (edited)
On 11/22/2021 at 3:04 AM, DeepBlueFrog said:

 

1 I don't remember a mention of Dibella Refuge. Can you share a screenshot of that dialogue? or a screenshot of your quest journal might help too.

 

2 In case you missed it, there is a walkthrough on this wiki page: https://github.com/SkyrimLL/SkLLmods/wiki/Sisterhood-of-Dibella:-Walkthrough

 

 

3 Crashes in the Temple should not adversely impact the quest progression.

I am still looking for better clues as to what is causing them.

 

1  Hmm It was actually on the SLEN MCM page and perhaps is SLEN sourced (Bottom left underneath victory orgy likelihood). I will look at that page.

Yes it is the SLEN quest and must be started only after the Dibella quests are finished.

2 have it already but still thank you...very suspicious that door from the baths to outside...accident??? hmmm

3 I have had mega CTDs, lockups crashes of all kinds) (Video TDF BSOD) in the Vindrel house and I wonder if Markath buildings are generally unstable and unsuited to large numbers. I guess that the inn and the jarl etc. complex would be okay but other buildings, not so. I have the impression that the dwarven stone interiors places a video memory load. mind you I am a PC moron and this is just a guess.

Addendum: they were mostly DWM.exe crashes and severely trimming my desktop (by moving the downloads file for one) seems to have worked...so far.

Edited by Will55
Posted
4 hours ago, thor192 said:

dont know what facegen is or how to see the crashlog

 

 

There are instructions on the netscriptframework (where I linked you to earlier) to find the log:
https://www.nexusmods.com/skyrimspecialedition/mods/21294

 

Quote

Game crashes

Make sure crash logs are enabled in /Data/NetScriptFramework/NetScriptFramework.config.txt (they are enabled by default) and after the crash check /Data/NetScriptFramework/Crash/ for the log. If you are using a mod manager with virtual file system (for example MO2) the crash log file may be in your mod manager's overwrite folder or equivalent instead. The crash log will generally try to give you as much relevant information as possible, but it can still be very tricky to diagnose.

 

just attach the whole log to your post when you have it.

 

facegen are the face files. if the records in the esp don't match the meshes or textures the game is loading, you end up with dark faces and sometimes CTDs. they can be recreated to include NPC face and hair improvements in the creation kit.

 

Let's see about the crash log first before going further with the facegen files.

Posted (edited)

ok i dont see a /crash in the netscriptframework folder and i dont know if its because i played and it didnt crash so maybe it deleted itself? should i show you the config txt?

Edited by thor192
Posted
14 hours ago, thor192 said:

ok i dont see a /crash in the netscriptframework folder and i dont know if its because i played and it didnt crash so maybe it deleted itself? should i show you the config txt?

 

The crash log only shows if you CTD. It doesn't exist if you don't CTD.  If you're playing now without crashes in that area, nothing to do.

Posted (edited)

Recently I have sporadically started getting a pop-up message box during fights showing "An overwhelming craving... etc ." -> see pic below.

 

Is this coming from Sanguine Debauchery? Can it be disabled somehow?

 

Interesting thing is that I have had installed this mod for months and this behaviour started only recently.

 

This is the message box:

grafik.png.6e528877188a56a0a89e6d5172b874d2.png

Edited by Gudulba
Pic
Posted

During the function test in the past two days, I had several questions. Why did the parasite's chaurus worms anal plug easily fall out, but not the vaginal plug (only the chaurus worms plug is applied to the player, and other functions of the parasite are not used) and I also found that the skin color change of the hormone is not triggered normally. I don't know whether it is caused by the parasite.

Posted (edited)
3 hours ago, Elin-Celine said:

During the function test in the past two days, I had several questions. Why did the parasite's chaurus worms anal plug easily fall out, but not the vaginal plug (only the chaurus worms plug is applied to the player, and other functions of the parasite are not used) and I also found that the skin color change of the hormone is not triggered normally. I don't know whether it is caused by the parasite.

if the NiO option in the deformation setting is turned off, there is a certain probability that it will be checked again automatically after sleeping

Edited by Elin-Celine
Posted

Is the Bimbo feature working for Hormones?

I wonder, since i play but nothing changes to a...well, Bimbo.
The swelling works fine, as i use the framework.

 

Posted
2 hours ago, wutpickel said:

Is the Bimbo feature working for Hormones?

I wonder, since i play but nothing changes to a...well, Bimbo.
The swelling works fine, as i use the framework.

 

 

I haven't tested it for a while but it should be working.

The progression is slow and depends on your exposure to various hormones.

 

First make sure the curse is enabled in the menu.

You can fast-track it by having sex with Dremoras (you can find friendly Dremora Outcasts in various places in Skyrim).

 

There are other two sure ways to get the curse:

1- Find the Bimbo Honey and have sex with her (she is on an island in Lake Rumare)

2- or Find the Scroll of Giggles and read it (located in a fort near Falkreath).

 

Posted (edited)

@DeepBlueFrog Ah..... ? That is how it works. :)

Thanks, no wonder. Sex alone does not make you a bimbo after all.

 

The scroll worked fine. Excellent.

The first transformation happened. But i haven't reset Sexlab as the requester stated. But it works fine. Will see how it develops. Splendid.

Edited by wutpickel
Posted

@DeepBlueFrog It works fantastic with the scroll. Not sure if you have to read it all the time. So i do.

The only thing i am not sure how to solve is the clothing from DD as it does not fit really when morphed. Are there any remedies for that?

 

 

ScreenShot16.jpg

Posted
33 minutes ago, wutpickel said:

@DeepBlueFrog It works fantastic with the scroll. Not sure if you have to read it all the time. So i do.

The only thing i am not sure how to solve is the clothing from DD as it does not fit really when morphed. Are there any remedies for that?

 

 

ScreenShot16.jpg


Glad to hear.

 

DD comes with bodyslides. Did you run them?

Posted (edited)

@DeepBlueFrog Yes, but i use CBBE 3BA. I am conflicted if i should drop that and instead just use plain CBBE.

 

In installed HDT-SMP and 3BA.

I will run Bodyslides again just to check. I assume that should not happen then.

 

---->

Just as an update. I removed my HDT Physics (did i need it?) and the CBBE 3BA.

What i think, i think, i forgot is, that i run Bodyslide without checking the right check marks. But i am not sure. I running now a new game again and will see if that solved it.

 

Ah, i also use Total Unique Player. I forgot to mention that.

Edited by wutpickel
Posted (edited)
1 hour ago, wutpickel said:

@DeepBlueFrog Yes, but i use CBBE 3BA. I am conflicted if i should drop that and instead just use plain CBBE.

 

 

Use the beta bodyslides from the DD troubleshooting post. They'll work with 5.1 as well.

The 4.3 bodyslides will also work, but they don't cover the new outfits in 5.1.

 

You may need to move things around for unique player - check that mod. It's not one I use.

1 hour ago, wutpickel said:

Just as an update. I removed my HDT Physics (did i need it?) and the CBBE 3BA.

 

DD requires HDT SMP for the chains. You may ctd without it. If you want to continue to run without HDT SMP, then make sure you build the NoHDT versions of the chains.

Edited by zarantha
Posted

@zarantha Thank you so much.

To be honest, i was not sure about HDT. Since its just physic, i might have it as well.

 

I will check the link. Thanks for that.

 

It seems, everything works so far. I have a rubber suit on and everything looks fine. The one problem i had previously was for example the chastity belt. The ass swallowed it. :)

But that would make sense.

I will progress now and see how it works out. Since its experimental, i just hope it will be fine.


Talking about CDT. Yes, i had a few. But that is probably not related to this mod.

I installed yps immersive fashion and it seems to CDT sometimes. But i haven't yet look at the logs.


Thanks again, you are all very helpful. I really love that mod. Its just so great with DD.

Posted
43 minutes ago, wutpickel said:

But that would make sense.

I will progress now and see how it works out. Since its experimental, i just hope it will be fine.

 

 

Those will be the bodyslides going into DD 5.2 when it releases, so if you run into issues, let me know on the DD SE thread. 

Posted

Whenever my character gets enslaved in the overworld, their master never takes them to a new location, they just simply sandbox as the npc normally would. I also vaguely remember a dialogue option in Oldrim that lets you skip the walk to the dungeon, but I never see it now. Is this feature not working for the SE version, or am I just doing something wrong? Followed the instillation instructions from the FAQ and all that, tried starting over with a fresh save, and still nothing. Any help would be appreciated.

Posted

hey thanks for the work of porting/updating/maintaining these mods!

 

I want to ask if there are plans for SL Dialog being updated as it isn't compactible with AE update, like missing dialog options and no options at all for creature dialog.

 

as I want to avoid bricking my savefile even more then it is already since the update ?.

 

 

Posted
4 minutes ago, kolotos said:

hey thanks for the work of porting/updating/maintaining these mods!

 

I want to ask if there are plans for SL Dialog being updated as it isn't compactible with AE update, like missing dialog options and no options at all for creature dialog.

 

as I want to avoid bricking my savefile even more then it is already since the update ?.

 

 

I still plan to update Dialogues - mostly to add more romance/slavery options, and to move the Blacksmith and Mage apprentice quests into their own separate mod. 

 

I am still not using SE, much less AE, so don't expect any compatibility fixes anytime soon.

 

My plan is to move to SE/AE versions around summer or even end of next year.

Posted (edited)
13 minutes ago, kolotos said:

hey thanks for the work of porting/updating/maintaining these mods!

 

I want to ask if there are plans for SL Dialog being updated as it isn't compactible with AE update, like missing dialog options and no options at all for creature dialog.

 

as I want to avoid bricking my savefile even more then it is already since the update ?.

 

 

 

AFAIK, the only mods that aren't compatible with AE right now would be the ones with DLLs. That's not something any of DBF's mods have.

You will need the 1.64 update for sexlab and one of the aroused variants without a DLL.

 

I will say CF is broken right now, because it depends on jcontainers, and jcontainers isn't compatible yet.

Maybe the creature dialog issue is some integration issue with a mod that does need an update?

Edited by zarantha
Posted
1 hour ago, zarantha said:

 

AFAIK, the only mods that aren't compatible with AE right now would be the ones with DLLs. That's not something any of DBF's mods have.

You will need the 1.64 update for sexlab and one of the aroused variants without a DLL.

 

I will say CF is broken right now, because it depends on jcontainers, and jcontainers isn't compatible yet.

Maybe the creature dialog issue is some integration issue with a mod that does need an update?

Just update thru steam.. replace with old skyrimse.exe and use 1.5.97 mods best of both worlds....

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