foreveraloneguy Posted October 28, 2021 Posted October 28, 2021 5 hours ago, BlueBerryCaffe said: Hi all Just a quick question about (or almost :)) this wonderful mod. When bimbo curse is triggered my PC in fair skin complexion is well... colorfully decapitated By that i mean body and head (from the neck) are in different colours. I already seen this bug but no matter how i can't figure how to correct this or better... prevent it in the first place. Any ideas? Did you replace the default textures from this mod with your own textures?
Chloe Rose Posted October 28, 2021 Posted October 28, 2021 6 hours ago, DeepBlueFrog said: For the bimbo curse, make sure you are not using the Bimbo race. Going again through the racemenu may help: 'showracemenu' in the console. Hi again. THANKS :)! Without the bimbo race it's ok. And this bug is really annoying. When it happens racemenu is not helping in anyway.... So again thanks PS: i think YPS takes over the hair color shift and changes it back to the actual in YPS. But i might be wrong.
Ironeater Posted October 28, 2021 Posted October 28, 2021 so Frog, can I call ya Frog? I know you still use LE and rely on others for SE conversions but do you know if AE is going to break any of your mods?
fred200 Posted October 29, 2021 Posted October 29, 2021 37 minutes ago, Ironeater said: so Frog, can I call ya Frog? I know you still use LE and rely on others for SE conversions but do you know if AE is going to break any of your mods? I am not Frog - or even Tadpole - but AE will break SKSE bad, which includes every mod we care about... Don't update to AE until you get the all-clear. Or maybe never.... I for one don't want the CC junk. 1
DeepBlueFrog Posted October 29, 2021 Author Posted October 29, 2021 (edited) 40 minutes ago, Ironeater said: so Frog, can I call ya Frog? I know you still use LE and rely on others for SE conversions but do you know if AE is going to break any of your mods? As far as I can tell, The Anniversary Edition is likely to break SKSE and *every* mod relying on it, which includes *all* SexLab mods, mods relying on Racemenu, mods relying on custom SKSE plugins like Devious Devices or some ENB mods, among other things. It is going to take a while before the dust clears around that one. But hey... cheer up! you get fishing and aquariums! Edited October 29, 2021 by DeepBlueFrog
zarantha Posted October 29, 2021 Posted October 29, 2021 2 hours ago, Ironeater said: so Frog, can I call ya Frog? I know you still use LE and rely on others for SE conversions but do you know if AE is going to break any of your mods? Most will be broken as SexLab is a major requirement, and sexlab has a few dlls. Anything that has a dll has to wait for skse to be compiled first before the mods can start updating. Once the requirements for DBF's mods are updated, these mods themselves should be fine. Racemenu and DD also have dlls that will need to be recompiled to the new skse version that comes out. DD will probably be the hold up as I'll either have to learn how to compile it myself (I've been meaning to do that) or will have to wait for someone else to do it for us if I can't figure it out.
sirgilly Posted October 29, 2021 Posted October 29, 2021 I setting up for a playthrough without DD or YPS. If using the latest SSE version of hormones here are there any impacts I need to consider? I remember for hair color you needed to let YPS take care of it, so in this case should I remove hair color change or can Hormones manage it alone?
DeepBlueFrog Posted October 29, 2021 Author Posted October 29, 2021 2 hours ago, sirgilly said: I setting up for a playthrough without DD or YPS. If using the latest SSE version of hormones here are there any impacts I need to consider? I remember for hair color you needed to let YPS take care of it, so in this case should I remove hair color change or can Hormones manage it alone? Hormones should manage alone but I haven't done run without YPS for a while now. I need to add a switch to ignore YPS if it is installed to make it easier for me to test. Ideally, I should add a switch for each YPS feature so that people can mix and match (hair, lipstick, eyeshadow, etc). 2
foreveraloneguy Posted October 29, 2021 Posted October 29, 2021 17 hours ago, DeepBlueFrog said: As far as I can tell, The Anniversary Edition is likely to break SKSE and *every* mod relying on it, which includes *all* SexLab mods, mods relying on Racemenu, mods relying on custom SKSE plugins like Devious Devices or some ENB mods, among other things. It is going to take a while before the dust clears around that one. But hey... cheer up! you get fishing and aquariums! And if you haven't already seen one of the 8000 or so posts ab out it, set updates to only run when the game is launched, then only use the skse launcher until the modpocolypse is over. 1
Emrek Posted October 30, 2021 Posted October 30, 2021 On 10/24/2021 at 1:18 PM, fred200 said: Vortex Purge does not reinstall anything. It also does not clean up the game directory. All it does is remove the hard links to your deployed Vortex mods. They will not come back until you Deploy again. Nothing gets reinstalled from downloaded archives. Well, whatever it does, it worked. And of course I had to deploy again. Almost every action you take with Vortex will trigger a deploy.
Emrek Posted October 30, 2021 Posted October 30, 2021 On 10/28/2021 at 5:03 PM, DeepBlueFrog said: As far as I can tell, The Anniversary Edition is likely to break SKSE and *every* mod relying on it, which includes *all* SexLab mods, mods relying on Racemenu, mods relying on custom SKSE plugins like Devious Devices or some ENB mods, among other things. It is going to take a while before the dust clears around that one. Word is that the Bethesda devs are working closely with the SKSE devs to make the changes necessary and letting them know what has changed rather than let them figure it out on their own. Of course, they aren't doing the job for them of realining anything, but it should be a little faster than without the no help that they usually don't get. It has also been said that the Survival mode being included with the update will directly break any version of Frostfall and all mods that run along side that. However, this might be solvable by merely disabling Survival. And the Fishing CC mod will break water enhancement mods and could be solvable the same way. The new compiler differences won't be so easy to fix. I've no idea what mods will suffer because of that. With over 240 mods in my load order I am sure that I have some which have not been updated in years. I am not sure if the authors for all of them are even still alive. So if SKSE gets updated on the same day as SSE is updated, it could still be a while before everything runs smoothly.
Emrek Posted October 30, 2021 Posted October 30, 2021 14 hours ago, foreveraloneguy said: And if you haven't already seen one of the 8000 or so posts ab out it, set updates to only run when the game is launched, then only use the skse launcher until the modpocolypse is over. I read someone on a forum calling it the Skyrim: Adversary Edition because of all the changes. I thought that was funny. Hopefully it won't be as problematic as all that.
belegost Posted October 30, 2021 Posted October 30, 2021 (edited) 24 minutes ago, Emrek said: Word is that the Bethesda devs are working closely with the SKSE devs They are? Is there a source for this claim? I'm not saying you're wrong but I would like to see a confirmation with my own eyes. Problem is I could see Bethesda from couple of years ago doing that but not modern Bethesda, so I'm rather sceptical about it. Edited October 30, 2021 by belegost
Fuzzy_Fox Posted October 30, 2021 Posted October 30, 2021 8 hours ago, belegost said: They are? Is there a source for this claim? I'm not saying you're wrong but I would like to see a confirmation with my own eyes. Problem is I could see Bethesda from couple of years ago doing that but not modern Bethesda, so I'm rather sceptical about it. I have heard this from a youtube channel which reviews mods in Skyrim.
Üc207Pr4f57t9 Posted October 31, 2021 Posted October 31, 2021 (edited) I believe it, Skyrim would be absolutely dead if it werent for modding, and bethesda knows that. It isnt a stretch to believe they would talk with the mod creator in which 99% of mods depend on. Edited October 31, 2021 by Üc207Pr4f57t9
belegost Posted October 31, 2021 Posted October 31, 2021 14 hours ago, Fuzzy_Fox said: I have heard this from a youtube channel which reviews mods in Skyrim. Well, that's hardly a credible source.
belegost Posted October 31, 2021 Posted October 31, 2021 (edited) 10 hours ago, Üc207Pr4f57t9 said: I believe it, Skyrim would be absolutely dead if it werent for modding, and bethesda knows that. It isnt a stretch to believe they would talk with the mod creator in which 99% of mods depend on. Bethesda now is not the same Bethesda that released Skyrim back in 2011. Edited October 31, 2021 by belegost
zarantha Posted October 31, 2021 Posted October 31, 2021 16 hours ago, Fuzzy_Fox said: I have heard this from a youtube channel which reviews mods in Skyrim. 2 hours ago, belegost said: Well, that's hardly a credible source. Probably reading more into the first part of this statement than intended and/or not reading the second part: I have been in contact with Bethesda since shortly after the announcement, but other than confirming my expectations they had nothing to offer. https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/ They've always been in contact, doesn't mean bethesda is helping them.
Chloe Rose Posted October 31, 2021 Posted October 31, 2021 Hi all. Question about SLH I'am probably doing something wrong but... I dont get it. MCM settings are on for bodymorphs excepted the weight. My PC had some like 15 times sex in a day, slept... and sliders went down. But that i mean breasts went to 0.8, butt to 0.9 etc etc. The minimum. What i am doing wrong? PS: my setup is quite good i think. Not even a CDT . But maybe i've done something wrong....
belegost Posted October 31, 2021 Posted October 31, 2021 4 hours ago, zarantha said: Probably reading more into the first part of this statement than intended and/or not reading the second part: I have been in contact with Bethesda since shortly after the announcement, but other than confirming my expectations they had nothing to offer. https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/ They've always been in contact, doesn't mean bethesda is helping them. Yeah, I saw that too, but as you pointed out, that's not really a confirmation of anything.
Chloe Rose Posted October 31, 2021 Posted October 31, 2021 (edited) On 10/29/2021 at 2:03 AM, DeepBlueFrog said: As far as I can tell, The Anniversary Edition is likely to break SKSE and *every* mod relying on it, which includes *all* SexLab mods, mods relying on Racemenu, mods relying on custom SKSE plugins like Devious Devices or some ENB mods, among other things. It is going to take a while before the dust clears around that one. But hey... cheer up! you get fishing and aquariums! Placing my post about SLH made me see this... Well... i can't even find words.... but i do have one question as i'am not really into what is really happening when i use SKSE and mods. Will... THIS... take another 3 years to have the best mods adapted to the AE version, or this will be just cosmetics on the new SKSE? Somwhere in post i saw wordslike "Adress library" and "each creator will have to refind blablabla for this new version" I'am just so... so dissapointed and furious. Because if it's the case... I feel the end coming... We do love Skyrim... but i wonder i we all are ready to wait another X time and pay another $$ or maybe even $$$ for something that is at the base and comparativly to actual games ..... let's say it.... A SHIT.... and which when modded... is a WONDER. *sighs*... ill redownload a clean version... backup it. I'll backup also all my DLed mods... and hope for the best Anyway... thanks for the warning gals&guys Edited October 31, 2021 by BlueBerryCaffe
zarantha Posted October 31, 2021 Posted October 31, 2021 32 minutes ago, BlueBerryCaffe said: Placing my post about SLH made me see this... Well... i can't even find words.... but i do have one question as i'am not really into what is really happening when i use SKSE and mods. Will... THIS... take another 3 years to have the best mods adapted to the AE version, or this will be just cosmetics on the new SKSE? Somwhere in post i saw wordslike "Adress library" and "each creator will have to refind blablabla for this new version" I'am just so... so dissapointed and furious. Because if it's the case... I feel the end coming... We do love Skyrim... but i wonder i we all are ready to wait another X time and pay another $$ or maybe even $$$ for something that is at the base and comparativly to actual games ..... let's say it.... A SHIT.... and which when modded... is a WONDER. *sighs*... ill redownload a clean version... backup it. I'll backup also all my DLed mods... and hope for the best Anyway... thanks for the warning gals&guys I'm guessing it could be anywhere from a few weeks to a year, now that most people have a process down. The primary factor is going to be how long it takes skse to get updated. And you need to accept now that some of your favorite mods may not ever get updated. It depends on if the mod author is hanging around still, or if they released the source files for their skse plugins. If the author is gone and there's no source files, it won't get updated. It might get recreated, but that can also take time. Take a look at your skse plugins. Use vortex to filter for them, or use MO2 filtering and/or sorting capabilities to get them all listed at once. Decide now how many you really need updated before you take the plunge to update to AE. Take a look at the plugin's mod page and author page to judge if the author is still active. Some things will have dependencies, don't forget to account for that - Address library and Racemenu are two big ones for example. People said the same thing about SE for a while, that it was going to be the end. It's not, it will just take patience. Don't expect everything to get updated all at once, it's going to be a process, like each update after a CC update. And will take longer, because it's a bigger change. Don't yell at a mod author about how long they are taking. And you won't have to shell out money, that's a personal decision. All anyone is going for would be the base feature updates that are free.
Chloe Rose Posted October 31, 2021 Posted October 31, 2021 (edited) 41 minutes ago, zarantha said: "And you need to accept now that some of your favorite mods may not ever get updated. It depends on if the mod author is hanging around still, or if they released the source files for their skse plugins.... " "People said the same thing about SE for a while, that it was going to be the end. It's not, it will just take patience..." Even if I'am literally dumb in scripting areas i somehow felt that when i read the description. Personally i expect a purge here of old content. Maybe it's a pro more than a con.... And yes... I know and I am too old IRL to say "this is the end" I know Skyrim will live. I just...well... reinstalled Skyrim SSE few days ago... made a setup of 200+ mods, which are 3/4 using SKSE and Racemenu and Adress Library etc etc .... The setup is good. DAMN GOOD. I had one CDT in something like 5 days... and everything seems running smoothly... i am enjoying it after zyllions of tries literally ^^ and.... .... BAM!!! I know now there will be no new mods or updates for this version and a new time gap like it wasfor LE to SE ........ Sorry.... i guess i'am just disapointed and sad and maybe throwing a tantrum PS: sorry for my english... it's only slightly better than my cat dog's language PS2: about yelling at authors. I am so far from that like the Sol is from Alpha Centauri. Modders are the ONLY cause this games is still alive. So no... people should not yell at them. People who love Skyrim... should kiss their feets for their work. But that's only my and only MY personal opinion. No fetish included Edited October 31, 2021 by BlueBerryCaffe
zarantha Posted October 31, 2021 Posted October 31, 2021 5 minutes ago, BlueBerryCaffe said: Even if I'am literally dumb in scripting areas i somehow felt that when i read the description. Personally i expect a purge here of old content. Maybe it's a pro more than a con.... And yes... I know and I am too old IRL to say "this is the end" I know Skyrim will live. I just...well... reinstalled Skyrim SSE few days ago... made a setup of 200+ mods, which are 3/4 using SKSE and Racemenu and Adress Library etc etc .... The setup is good. DAMN GOOD. I had one CDT in something like 5 days... and everything seems running smoothly... i am enjoying it after zyllions of tries literally ^^ and.... .... BAM!!! I know now there will be no new mods or updates for this version and a new time gap like it wasfor LE to SE ........ Sorry.... i guess i'am just disapointed and sad and maybe throwing a tantrum PS: sorry for my english... it's only slightly better than my cat dog's language Lol, didn't mean to come across that way, sorry. So many people seem to think it's the end of the world. As long as you turn off auto updates in steam and launch through skse and back up the base game files just in case steam sneak updates anyway, you'll be fine until everything catches up. That's the big takeaway from the discussions on it.
w234aew Posted November 1, 2021 Posted November 1, 2021 (edited) I was looking through the files for the new Hormones update @DeepBlueFrog to see what I'd need to do for an SE conversion. I'm trying to figure out how the skin changes for the succubus transformation are dealt with. I couldn't see any files for a different skin texture or a new overlay (just new meshes), so I assume it's using either an aged skin (like from the old woman NPCs in Whiterun) or it's generated via Racemenu (there's an age slider, just the first time I've thought to use it). It's not an urgent issue, as I'm actively developing my own mod RN so converting the new features and figuring out compatibility isn't my focus RN, but eventually I'd like to convert the October release. Edited November 1, 2021 by w234aew
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