DeepBlueFrog Posted November 1, 2021 Author Posted November 1, 2021 (edited) 11 minutes ago, w234aew said: I was looking through the files for the new Hormones update @DeepBlueFrog to see what I'd need to do for an SE conversion. I'm trying to figure out how the skin changes for the succubus transformation are dealt with. I couldn't see any files for a different skin texture or a new overlay (just new meshes), so I assume it's using either an aged skin (like from the old woman NPCs in Whiterun) or it's generated via Racemenu (there's an age slider, just the first time I've thought to use it). It's not an urgent issue, as I'm actively developing my own mod RN so converting the new features and figuring out compatibility isn't my focus RN, but eventually I'd like to convert the October release. The sexy/starved are defined as Armors in the game and applied using SetSkin() on the Actor and Actor Base for the player. You can find the meshes here: https://github.com/SkyrimLL/SkLLmods/tree/master/Hormones/Data/meshes/armor/SL_Hormones/Succubus The textures are using texture files from the vanilla game (the wrinkles for the starved version are the bump file for the elder woman mesh). Edited November 1, 2021 by DeepBlueFrog 1
tznvlw Posted November 1, 2021 Posted November 1, 2021 @DeepBlueFrog & All SSE users: Added the SexLab Stories & Devious 2021-10-31SE mod to here: 3
Sorrow_421 Posted November 1, 2021 Posted November 1, 2021 (edited) I have a question about hormones. As the bimbo cycle advances everything is ok. At the final stage though, after sleeping or waiting my char always removes lipstick and eyeshadow and reapplies them. Isn't it supposed to stop? Ya know, no hair or makeup change? Is it a load order thing? Should I load hormones below yps? Also when I become a succubus my body changes ok. Am I stuck with this body or can I disable it somehow, like transforming or something back to human body. Am I stuck with the succubus meshes? These are not complaints just questions. thnxxxxx Edited November 1, 2021 by Sorrow_421
DeepBlueFrog Posted November 1, 2021 Author Posted November 1, 2021 2 hours ago, Sorrow_421 said: I have a question about hormones. As the bimbo cycle advances everything is ok. At the final stage though, after sleeping or waiting my char always removes lipstick and eyeshadow and reapplies them. Isn't it supposed to stop? Ya know, no hair or makeup change? Is it a load order thing? Should I load hormones below yps? Also when I become a succubus my body changes ok. Am I stuck with this body or can I disable it somehow, like transforming or something back to human body. Am I stuck with the succubus meshes? These are not complaints just questions. thnxxxxx I have a series of improvements planned for a better integration with YPS. For the Succubus mesh, assuming you are using the version I released yesterday, you can change back into a human using the Succubus Essence power (under racial powers, not spells). However, you need at least 70 for your Succubus Hormone in order to change using that power. You gain Succubus hormones when you have sex and during orgasms. 1
Sorrow_421 Posted November 1, 2021 Posted November 1, 2021 1 minute ago, DeepBlueFrog said: I have a series of improvements planned for a better integration with YPS. For the Succubus mesh, assuming you are using the version I released yesterday, you can change back into a human using the Succubus Essence power (under racial powers, not spells). However, you need at least 70 for your Succubus Hormone in order to change using that power. You gain Succubus hormones when you have sex and during orgasms. Thank you for replying! All is well then. I can live with the makeup reapplying it self no biggie. Thank you for all your hard work man, without your mods Sexy - Skyrim would be way, way less sexy. Thank you again.
Daywalker39 Posted November 1, 2021 Posted November 1, 2021 hello im using these mods for some time now and their working great . My question is how can i set the settings for the Wings in parasites or was it in hormones for the Succubus. Do i need another mod?
Daijena Posted November 1, 2021 Posted November 1, 2021 TERAArmor.esm missing, where can I find them for Priestess of Tera?
DeepBlueFrog Posted November 1, 2021 Author Posted November 1, 2021 1 hour ago, Daijena said: TERAArmor.esm missing, where can I find them for Priestess of Tera? Tera armors is not a requirement for my mods. Which mod is asking for it?
DeepBlueFrog Posted November 1, 2021 Author Posted November 1, 2021 2 hours ago, Daywalker39 said: hello im using these mods for some time now and their working great . My question is how can i set the settings for the Wings in parasites or was it in hormones for the Succubus. Do i need another mod? The list of mods for Flying is on the Parasites download page: The Flying option of the Queen of Chaurus armor relies on one of these three mods: Animated Wings Ultimate (prefered option) Real Flying Animated Dragon Wings I will add the same for Hormones.
petronius Posted November 1, 2021 Posted November 1, 2021 Hey, maybe what I'm going do ask doesn't even make sense, but I have a feeling that Alicia is somehow also a part of SD+? If I already have Alicia (as a standalone follower) in my ongoing game, would there be any issues/inconsistencies (like two Alcias?) if I added SD+?
DeepBlueFrog Posted November 1, 2021 Author Posted November 1, 2021 30 minutes ago, petronius said: Hey, maybe what I'm going do ask doesn't even make sense, but I have a feeling that Alicia is somehow also a part of SD+? If I already have Alicia (as a standalone follower) in my ongoing game, would there be any issues/inconsistencies (like two Alcias?) if I added SD+? SD+ expands on Alicia's story. Both mods work together. You can safely add SD+ without impacting Alicia. 1
tznvlw Posted November 2, 2021 Posted November 2, 2021 (edited) @DeepBlueFrog I added the file here: The Sisterhood of Dibella 2021-10-31SE.7z And I have cleaned the plugin and fixed deleted navmeshes error ([NAVM:000B76F7] (in GRUP Cell Temporary Children of SnowShodFarm "Snow-Shod Farm" [CELL:000161EA])) for SexLab Stories - Devious 2021-10-31SE esp cleaned up and fixed for SexLab Stories - Devious 2021-10-31SE.7z Edited November 2, 2021 by tznvlw added the esp cleaned up and fixed for SexLab Stories - Devious 2021-10-31SE file 2
weisuojiushiwd Posted November 3, 2021 Posted November 3, 2021 (edited) Heya,Recently I’m using DAR animation to add some unique flying animation to PSQ.(Real flying is outdated and buggy)I think Parasites could use them too. SE Animation here:https://www.nexusmods.com/skyrimspecialedition/mods/48968 LE animation here:https://www.nexusmods.com/skyrim/mods/107487 And the author’s Credits and distribution permission seems could be useful. Still uploading.I tried using DAR's custom condition but it won't work on Parasite's Queen Body.I'm not sure if someone could write a correct conditon. Quote IsActorBase("Skyrim.esm" | 0x000007) AND IsWornHasKeyword("SexLab-Parasites.esp" | 0x002BDDE5) Edited November 3, 2021 by weisuojiushiwd 2
gregaaz Posted November 4, 2021 Posted November 4, 2021 On 6/8/2021 at 4:53 PM, scroopynooper4001 said: I'm also experiencing consistent crashes in the Temple of Dibella main chamber. The circumstances seem to be very similar to what you have described. I'm seeing "SkyrimSE.exe+73CA0A" same as yours. The relevant object seem to change every time for me, so I don't think they are actually relevant. Can't figure this out for the life of me so let me know if anyone has ideas. Here is my crash log: Reveal hidden contents Unhandled native exception occurred at 0x7FF623D0CA0A (SkyrimSE.exe+73CA0A) on thread 5512! FrameworkName: NetScriptFramework FrameworkVersion: 10 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 14 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 08 Jun 2021 16:48:29.906 Possible relevant objects (8) { [ 30] BSTriShape(Name: `DweRmSmCounter01:25`) [ 45] BSMultiBoundNode(Name: null) [ 93] TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`) [ 93] Character(FormId: 00019909, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [ 175] BSFadeNode(Name: `DweRmSmCounter01`) [ 197] BSFadeNode(Name: `DweRmSmCounter01`) [ 328] TESNPC(Name: `Nivereth`, FormId: 00000007, File: `Skyrim.esm`) [ 328] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Nivereth`, FormId: 00000007, File: `Skyrim.esm`)) } Probable callstack { [0] 0x7FF623D0CA0A (SkyrimSE.exe+73CA0A) unk_73C960+AA [1] 0x7FF62397A7E3 (SkyrimSE.exe+3AA7E3) CrossHairPickData::Pick_3AA4B0+333 [2] 0x7FF6246B09A5 (SkyrimSE.exe+10E09A5) unk_10E08C0+E5 [3] 0x7FF6242494DA (SkyrimSE.exe+C794DA) BSCullingProcess::unk_C79410+CA [4] 0x7FF6246B0166 (SkyrimSE.exe+10E0166) unk_10DFFF0+176 [5] 0x2BE67F1CB74 (tbbmalloc.dll+CB74) [6] 0x2BE67F1D8D3 (tbbmalloc.dll+D8D3) [7] 0x7FF623BCFB6C (SkyrimSE.exe+5FFB6C) Character::unk_5FFA90+DC [8] 0x7FFF68861028 (clr.dll+1028) [9] 0x7FFF68861028 (clr.dll+1028) [10] 0x7FFF68861028 (clr.dll+1028) [11] 0x7FFF6886CD63 (clr.dll+CD63) [12] 0x7FFF6886CD63 (clr.dll+CD63) [13] 0x7FF624228CDB (SkyrimSE.exe+C58CDB) NiNode::OnVisible_C58C70+6B [14] 0x7FF62485FFBA (SkyrimSE.exe+128FFBA) BSFadeNode::OnVisible_128FE30+18A [15] 0x7FF6242494DA (SkyrimSE.exe+C794DA) BSCullingProcess::unk_C79410+CA [16] 0x7FF624320F07 (SkyrimSE.exe+D50F07) BSCullingProcess::Process1_D50C80+287 [17] 0x7FFF68864E95 (clr.dll+4E95) [18] 0x7FFF0AB02649 [19] 0x7FFF0AB01FAD [20] 0x7FFF68863359 (clr.dll+3359) [21] 0x7FFF68861028 (clr.dll+1028) [22] 0x7FFF6886394D (clr.dll+394D) [23] 0x7FF6239825E0 (SkyrimSE.exe+3B25E0) Sky::unk_3B2250+390 [24] 0x7FFF0ACE8845 [25] 0x7FF62398BD78 (SkyrimSE.exe+3BBD78) Sun::Update_3BB3F0+988 [26] 0x7FFF0ACE79A6 [27] 0x7FF6241D72DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F [28] 0x7FF62423CBAE (SkyrimSE.exe+C6CBAE) unk_C6C5F0+5BE [29] 0x7FF6241D72DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F [30] 0x7FF623C803F9 (SkyrimSE.exe+6B03F9) PlayerCharacter::PickCrosshairReference_6B01E0+219 [31] 0x7FF6240D9F87 (SkyrimSE.exe+B09F87) AnimationFileManagerSingleton::unk_B09EA0+E7 [32] 0x7FF624204C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [33] 0x7FF6241DD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [34] 0x7FFF8A387034 (KERNEL32.DLL+17034) [35] 0x7FFF8AEC2651 (ntdll.dll+52651) } Registers { AX: 0xC0 (u8):[192] BX: 0x3 (u8):[3] CX: 0xF1BDB05FDC (void*) DX: 0xFFFFC1A4 (u32):[4294951332] SI: 0xFFFFFFFFFFFFC1A4 (i64):[-15964] DI: 0x2 (u8):[2] BP: 0x2 (u8):[2] SP: 0xF1BDBFF280 (void*) IP: 0x7FF623D0CA0A (SkyrimSE.exe+73CA0A) (void*) R8: 0xFFFFFFFF (u32):[4294967295] R9: 0xF1BDBFF6C0 (void*) R10: 0x80 (u8):[128] R11: 0x2 (u8):[2] R12: 0xFFFFFFFF (u32):[4294967295] R13: 0x2BE184D8030 (void*) R14: 0x2BF56A62580 (bhkWorld*) R15: 0x7FF62650B6D0 (SkyrimSE.exe+2F3B6D0) (void*) Flags: 0x10283 XMM0: (double)NaN / (float)NaN XMM1: (double)NaN / (float)NaN XMM2: (double)-1.06099789548264E-314 / (float)0 XMM3: (double)-3.47241736773983 / (float)-24.50498 XMM4: (double)2.12199579047121E-314 / (float)NaN XMM5: (double)5.59568895352358E-315 / (float)259.6003 XMM6: (double)5.00777744040753E-315 / (float)0.0142875 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)5.57049798397317E-315 / (float)180 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x2BE00000001 (void*) [SP+8] 0xFFFFFFFF (u32):[4294967295] [SP+10] 0x2BE2E6DF2F0 (hkpCollisionDispatcher*) [SP+18] 0x0 (NULL) [SP+20] 0xF100000003 (u64):[1035087118339] [SP+28] 0x7FF6265FD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*) [SP+30] 0x2BE4D32E0A0 (hkpDefaultConvexListFilter*) [SP+38] 0x1 (u8):[1] [SP+40] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+48] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+50] 0x44CB859244CD4EA1 (u64):[4957202678117387937] (f32):[1642.457] [SP+58] 0x3F7FFFFF44CA6E41 (u64):[4575657218267573825] (f64):[0.00781249727574679] (f32):[1619.445] [SP+60] 0x49214F3E49214F3E (u64):[5269580167933677374] [SP+68] 0x49214F3E (u32):[1226919742] [SP+70] 0x3F6D21E84014BFD8 (u64):[4570346478242152408] (f64):[0.00355620728864635] (f32):[2.324209] [SP+78] 0x2BE4E1C6C20 (hkpSphereShape**) [SP+80] 0x7FF62650B600 (SkyrimSE.exe+2F3B600) (char**) "FirstPerson" [SP+88] 0xF1BDBFF420 (void*) [SP+90] 0x2BE4D4D5000 (ahkpWorld*) [SP+98] 0x7FF62397A7E3 (SkyrimSE.exe+3AA7E3) (void*) [SP+A0] 0xF1BDBFF6C0 (void*) [SP+A8] 0xF100000002 (u64):[1035087118338] [SP+B0] 0x7FF600000003 (u64):[140694538682371] [SP+B8] 0xF1BDBFF500 (void*) [SP+C0] 0xF1BDBFF6A0 (hkpAllCdPointTempCollector*) [SP+C8] 0x7FF6246B09A5 (SkyrimSE.exe+10E09A5) (void*) [SP+D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+D8] 0x0 (NULL) [SP+E0] 0x2C14204AC80 (BSTriShape*) -> (Name: `DweRmSmCounter01:25`) [SP+E8] 0x7FF6242494DA (SkyrimSE.exe+C794DA) (void*) [SP+F0] 0x20 (u8):[32] [SP+F8] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+100] 0x2BEBC8BA700 (BSWin32TaskletGroupData*) [SP+108] 0x1 (u8):[1] [SP+110] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+118] 0x7FF600000002 (u64):[140694538682370] [SP+120] 0xFFFFFFFF (u32):[4294967295] [SP+128] 0x2C14204AC80 (BSTriShape*) -> (Name: `DweRmSmCounter01:25`) [SP+130] 0x2BEBC8A3BA0 (void*) [SP+138] 0x2BEBC8A3B90 (void*) [SP+140] 0xC0413FE4C1D4CF71 (i64):[-4593319893204152463] (f64):[-34.4991686143029] (f32):[-26.60129] [SP+148] 0x403867CE (u32):[1077438414] (f32):[2.881336] [SP+150] 0xFFFFFFFF (u32):[4294967295] [SP+158] 0x2C131508B80 (BSMultiBoundNode*) -> (Name: null) [SP+160] 0x2BF01927719 (void*) [SP+168] 0x2BF9C4C5DA0 (PathingTaskData*) [SP+170] 0x3EB869D03F675BEE (u64):[4519478569204145134] (f32):[0.9037465] [SP+178] 0xBE6CE056 (u32):[3194806358] (f32):[-0.2313245] [SP+180] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+188] 0x2BEBC8A3B90 (void*) [SP+190] 0x2BE184D8030 (void*) [SP+198] 0x2BF00000000 (char*) "ain" [SP+1A0] 0xC005F76AC1C23776 (i64):[-4610006605654509706] (f64):[-2.74580909131958] (f32):[-24.27708] [SP+1A8] 0x401254D2 (u32):[1074943186] (f32):[2.286427] [SP+1B0] 0x3C23D70A3C23D70A (u64):[4333543705419175690] (f32):[0.01] [SP+1B8] 0xFFFFFFFF (u32):[4294967295] [SP+1C0] 0xC005F76AC1C23776 (i64):[-4610006605654509706] (f64):[-2.74580909131958] (f32):[-24.27708] [SP+1C8] 0x401254D2 (u32):[1074943186] (f32):[2.286427] [SP+1D0] 0x2BE86120918 (IMovementSetGoal*) -> MovementPathManagerArbiter [SP+1D8] 0x7FF6264DD618 (SkyrimSE.exe+2F0D618) (void*) [SP+1E0] 0xF1BDBFF4C9 (void*) [SP+1E8] 0x7FF6246B0166 (SkyrimSE.exe+10E0166) (void*) [SP+1F0] 0x2BF9C4C5DA0 (PathingTaskData*) [SP+1F8] 0x2BE86120960 (void*) [SP+200] 0x45E1AF7B459E0370 (u64):[5035498802360746864] (f32):[5056.43] [SP+208] 0xF1C33F8E91 (u64):[1038362840721] (f32):[-191.5569] [SP+210] 0x2BF54211530 (void*) [SP+218] 0x4E (u8):[78] [SP+220] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+228] 0x2BE4D4D5000 (ahkpWorld*) [SP+230] 0x0 (NULL) [SP+238] 0x0 (NULL) [SP+240] 0x0 (NULL) [SP+248] 0x0 (NULL) [SP+250] 0xBF800000 (u32):[3212836864] (f32):[-1] [SP+258] 0x2BE184D8798 (char*) "4" [SP+260] 0x42C80000 (u32):[1120403456] (f32):[100] [SP+268] 0x0 (NULL) [SP+270] 0x0 (NULL) [SP+278] 0x100000001 (u64):[4294967297] [SP+280] 0x2BFAE740100 (void*) [SP+288] 0x0 (NULL) [SP+290] 0x7FF624D3E968 (SkyrimSE.exe+176E968) (void*) [SP+298] 0x2BF72873800 (void*) [SP+2A0] 0x8000000000020 (u64):[2251799813685280] [SP+2A8] 0x7FF600000000 (u64):[140694538682368] [SP+2B0] 0x0 (NULL) [SP+2B8] 0x0 (NULL) [SP+2C0] 0x2BE86120960 (void*) [SP+2C8] 0x2BE86120918 (IMovementSetGoal*) -> MovementPathManagerArbiter [SP+2D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+2D8] 0x2BF55E4BA00 (Character*) -> (FormId: 00019909, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+2E0] 0x2BFAE74E248 (PathingRequest**) [SP+2E8] 0x2BE184D8798 (char*) "4" [SP+2F0] 0x2BE184D8030 (void*) [SP+2F8] 0x2BF55E4BA00 (Character*) -> (FormId: 00019909, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+300] 0xF1BDBFF738 (void*) [SP+308] 0x2BE67F1CB74 (tbbmalloc.dll+CB74) (void*) [SP+310] 0x2BE86120968 (void*) [SP+318] 0xF1BDBFF6B9 (void*) [SP+320] 0x2BF71316E00 (MovementControllerNPC*) [SP+328] 0xF1BDBFF6B9 (void*) [SP+330] 0x2BE67F27690 (tbbmalloc.dll+17690) (void*) [SP+338] 0x2BE67F1D8D3 (tbbmalloc.dll+D8D3) (void*) [SP+340] 0x2BF55E4BA00 (Character*) -> (FormId: 00019909, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+348] 0x7FF623BCFB6C (SkyrimSE.exe+5FFB6C) (void*) [SP+350] 0x2C14266A600 (void*) [SP+358] 0x0 (NULL) [SP+360] 0x768 (u16):[1896] [SP+368] 0x7FFF68861028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+370] 0xF1BDBFF680 (void*) [SP+378] 0x2C1426C5320 (PathingCell*) -> (Cell: TESObjectCELL(Name: MarkarthWizardsQuarters02 `Calcelmo's Laboratory (6+)`, FormId: 00036A72, File: `zPatch.esp <- Luminosity Lighting Overhaul.esp <- DwemerGatesNoRelock.esl <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+380] 0x2BF55E4BA00 (Character*) -> (FormId: 00019909, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Aicantar`, FormId: 0001402E, File: `High Poly NPC Overhaul - Skyrim Special Edition.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)) [SP+388] 0x7FFF68861028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+390] 0x4 (u8):[4] [SP+398] 0x2BF1C080840 (void*) [SP+3A0] 0x7FFF093F1C90 (void*) [SP+3A8] 0x7FFF68861028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+3B0] 0x7FFF093F1C90 (void*) [SP+3B8] 0x2BF1C080840 (void*) [SP+3C0] 0x7FFF093F1CD8 (void*) [SP+3C8] 0x7FFF6886CD63 (clr.dll+CD63) (void*) [SP+3D0] 0x7FFF093F1CD8 (void*) [SP+3D8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+3E0] 0x1A013F7AD976 (u64):[28592662305142] (f32):[0.9798807] [SP+3E8] 0x0 (NULL) [SP+3F0] 0x7FFF093F1C90 (void*) [SP+3F8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+400] 0x7FFF6886CC50 (clr.dll+CC50) (void*) [SP+408] 0x2BF1C080840 (void*) [SP+410] 0x7FFF093F1C90 (void*) [SP+418] 0x7FFF6886CD63 (clr.dll+CD63) (void*) [SP+420] 0x7FF624B79680 (SkyrimSE.exe+15A9680) (void*) [SP+428] 0xFFFFFFFF7F7FFFEE (i64):[-2155872274] [SP+430] 0xF1BDBFF6C0 (void*) [SP+438] 0x8000000800000004 (i64):[-9223372002495037436] [SP+440] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+448] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+450] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+458] 0xFFFFFFFF (u32):[4294967295] [SP+460] 0x2BE4E1C6C20 (hkpSphereShape**) [SP+468] 0x2BFFFFFFFFF (u64):[3023656976383] [SP+470] 0x2BE4D29B420 (hkScaledMoppBvTreeShape**) [SP+478] 0xFFFFFFFF00000009 (i64):[-4294967287] [SP+480] 0xC00BC782C1C40A31 (i64):[-4608370429273044431] (f64):[-3.47241736773983] (f32):[-24.50498] [SP+488] 0x40076F29 (u32):[1074229033] (f32):[2.11616] [SP+490] 0x8000000080000000 (i64):[-9223372034707292160] [SP+498] 0x3F66E6043F7FFFE9 (u64):[4568591777933557737] (f64):[0.00279522733399061] (f32):[0.9999986] [SP+4A0] 0x2BE4E1C6C20 (hkpSphereShape**) [SP+4A8] 0x2BFFFFFFFFF (u64):[3023656976383] [SP+4B0] 0x2BE4D1EEC20 (hkScaledMoppBvTreeShape**) [SP+4B8] 0x7FFF00040004 (u64):[140733193650180] [SP+4C0] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+4C8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+4D0] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+4D8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+4E0] 0x2BE4E1C6C20 (hkpSphereShape**) [SP+4E8] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+4F0] 0x2BE4D29B420 (hkScaledMoppBvTreeShape**) [SP+4F8] 0x2BF00000009 (void*) [SP+500] 0xC005EEF6C1C31E67 (i64):[-4610015899963679129] (f64):[-2.74168158890443] (f32):[-24.38984] [SP+508] 0x400768A4 (u32):[1074227364] (f32):[2.115762] [SP+510] 0xBE97BA76BE825D6E (i64):[-4713093465854812818] (f32):[-0.2546191] [SP+518] 0x3F6D09953F6BA6E9 (u64):[4570319733469718249] (f64):[0.00354460859249605] (f32):[0.9205156] [SP+520] 0x2BE4E1C6C20 (hkpSphereShape**) [SP+528] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+530] 0x2BE4D1EEC20 (hkScaledMoppBvTreeShape**) [SP+538] 0x7FF600060005 (u64):[140694539075589] [SP+540] 0x1 (u8):[1] [SP+548] 0x7FF624228CDB (SkyrimSE.exe+C58CDB) (void*) [SP+550] 0xFFFFFFFF (u32):[4294967295] [SP+558] 0x0 (NULL) [SP+560] 0x8 (u8):[8] [SP+568] 0x2C14204B100 (BSFadeNode*) -> (Name: `DweRmSmCounter01`) [SP+570] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+578] 0x7FF62485FFBA (SkyrimSE.exe+128FFBA) (void*) [SP+580] 0x2C14204B100 (BSFadeNode*) -> (Name: `DweRmSmCounter01`) [SP+588] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+590] 0x0 (NULL) [SP+598] 0xFFFFFFFF (u32):[4294967295] [SP+5A0] 0xC353571EC4E8BB71 (i64):[-4372055023582397583] (f32):[-1861.858] [SP+5A8] 0x3F8000004349AB16 (u64):[4575657222537325334] (f64):[0.00781250195833176] (f32):[201.6683] [SP+5B0] 0x0 (NULL) [SP+5B8] 0x0 (NULL) [SP+5C0] 0x0 (NULL) [SP+5C8] 0x0 (NULL) [SP+5D0] 0x2C14204B100 (BSFadeNode*) -> (Name: `DweRmSmCounter01`) [SP+5D8] 0x7FF6242494DA (SkyrimSE.exe+C794DA) (void*) [SP+5E0] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+5E8] 0x3F (u8):[63] [SP+5F0] 0x0 (NULL) [SP+5F8] 0x0 (NULL) [SP+600] 0x2BE5A996400 (BSGeometryListCullingProcess*) [SP+608] 0x7FF624320F07 (SkyrimSE.exe+D50F07) (void*) [SP+610] 0xFFFFFFFF (u32):[4294967295] [SP+618] 0x2C14201BD00 (BSFadeNode*) -> (Name: `DweRmSmCounter01`) [SP+620] 0x7FFF093F1CD8 (void*) [SP+628] 0x2BE093D0068 (void*) [SP+630] 0x0 (NULL) [SP+638] 0x7FFF68864E95 (clr.dll+4E95) (char*) "H?\rT[|" [SP+640] 0x8 (u8):[8] [SP+648] 0x1A013F7AD976 (u64):[28592662305142] (f32):[0.9798807] [SP+650] 0x7FFF6902A9F0 (clr.dll+7CA9F0) (void*) [SP+658] 0xFFFFFFFFFFFFFFFF (i64):[-1] [SP+660] 0x7FFF093F1CD8 (void*) [SP+668] 0x7FFF093F1CD8 (void*) [SP+670] 0xF1BDBFF8A0 (void*) [SP+678] 0x7FFF0AB02649 (void*) [SP+680] 0xF1BDBFF950 (void*) [SP+688] 0x7FFF093F1CD8 (void*) [SP+690] 0x2BE093D0068 (void*) [SP+698] 0x0 (NULL) [SP+6A0] 0x2BE093D0068 (void*) [SP+6A8] 0x0 (NULL) [SP+6B0] 0x2BF1C080840 (void*) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x2BE093CFF98 (void*) [SP+6C8] 0x0 (NULL) [SP+6D0] 0xF1BDBFF9D0 (void*) [SP+6D8] 0x7FFF0AB01FAD (void*) [SP+6E0] 0x7FFF6F690000 (VCRUNTIME140.dll+0) (char*) "MZ?" [SP+6E8] 0x7FFF68863359 (clr.dll+3359) (void*) [SP+6F0] 0x7FFF66FF3672 (mscorlib.ni.dll+3672) (void*) [SP+6F8] 0x8 (u8):[8] [SP+700] 0x8 (u8):[8] [SP+708] 0x7FFF68861028 (clr.dll+1028) (char*) "H?L$@H?T$HL?D$PL?L$XH??(A[AZ?fff?" [SP+710] 0x2BE093CFF98 (void*) [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0x0 (NULL) [SP+730] 0x0 (NULL) [SP+738] 0x8 (u8):[8] [SP+740] 0x0 (NULL) [SP+748] 0x7FFF6886394D (clr.dll+394D) (void*) [SP+750] 0x2BE073AA5C8 (void*) [SP+758] 0x0 (NULL) [SP+760] 0x8 (u8):[8] [SP+768] 0x7FFF6F6913FD (VCRUNTIME140.dll+13FD) (void*) [SP+770] 0x0 (NULL) [SP+778] 0x8 (u8):[8] [SP+780] 0x7FF600000000 (u64):[140694538682368] [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x3E70F0F23EAAAAAB (u64):[4499360950967249579] (f32):[0.3333333] [SP+7A8] 0x7FF63DE0E0E2 (u64):[140695576830178] (f32):[0.1098039] [SP+7B0] 0x3E70F0F23EAAAAAB (u64):[4499360950967249579] (f32):[0.3333333] [SP+7B8] 0x2BF3DE0E0E2 (void*) [SP+7C0] 0x3C888889 (u32):[1015580809] (f32):[0.01666667] [SP+7C8] 0x0 (NULL) [SP+7D0] 0x3C888889 (u32):[1015580809] (f32):[0.01666667] [SP+7D8] 0x0 (NULL) [SP+7E0] 0xF1BDBFFB70 (void*) [SP+7E8] 0x7FF6239825E0 (SkyrimSE.exe+3B25E0) (void*) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x2BF2AF1BD00 (Sky*) [SP+800] 0x2BE093CFF98 (void*) [SP+808] 0x0 (NULL) [SP+810] 0xF1BDBFFB10 (void*) [SP+818] 0x7FFF0ACE8845 (char*) "?H?e?[^_A^A_]??Hm^?UAWAVWVSH??(H?i H?l$ H?mp?}?" [SP+820] 0x2BE073AA5C8 (void*) [SP+828] 0xF1BDBFFAD8 (void*) [SP+830] 0x0 (NULL) [SP+838] 0x7FFF6F6913FD (VCRUNTIME140.dll+13FD) (void*) [SP+840] 0xF1BDBFFAA0 (void*) [SP+848] 0x2BE073AA4D0 (void*) [SP+850] 0x2BE073AA5C8 (void*) [SP+858] 0x1 (u8):[1] [SP+860] 0x2BE073AA548 (void*) [SP+868] 0x0 (NULL) [SP+870] 0x4096CBE4 (u32):[1083624420] (f32):[4.712389] [SP+878] 0x0 (NULL) [SP+880] 0x2BE073AA7F8 (void*) [SP+888] 0x7FF62398BD78 (SkyrimSE.exe+3BBD78) (void*) [SP+890] 0xF1BDBFFB70 (void*) [SP+898] 0x7FFF0ACE79A6 (void*) [SP+8A0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+8A8] 0x7FF6241D72DF (SkyrimSE.exe+C072DF) (void*) [SP+8B0] 0x324CDE2E (u32):[843898414] [SP+8B8] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+8C0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+8C8] 0xBF800000 (u32):[3212836864] (f32):[-1] [SP+8D0] 0x3EAAAAAB324CDE2E (u64):[4515609228652371502] [SP+8D8] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+8E0] 0x8000000000000000 (i64):[-9223372036854775808] [SP+8E8] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+8F0] 0x0 (NULL) [SP+8F8] 0x7FF63F800000 (u64):[140695604035584] (f32):[1] [SP+900] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+908] 0x7FF62423CBAE (SkyrimSE.exe+C6CBAE) (void*) [SP+910] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+918] 0x7FF6241D72DF (SkyrimSE.exe+C072DF) (void*) [SP+920] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+928] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+930] 0x44B02F5C4509D006 (u64):[4949508063821942790] (f32):[2205.001] [SP+938] 0xC451D2B0 (u32):[3293696688] (f32):[-839.292] [SP+940] 0xC353571EC4E8BB71 (i64):[-4372055023582397583] (f32):[-1861.858] [SP+948] 0x7FF64349AB16 (u64):[140695667583766] (f32):[201.6683] [SP+950] 0x3EB869D03F675BEE (u64):[4519478569204145134] (f32):[0.9037465] [SP+958] 0xFFFFFFFFBE6CE056 (i64):[-1100160938] (f32):[-0.2313245] [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x2BF5622F3D8 (void*) [SP+A08] 0x0 (NULL) [SP+A10] 0x7FF62650B6D0 (SkyrimSE.exe+2F3B6D0) (void*) [SP+A18] 0x7FF6265C7780 (SkyrimSE.exe+2FF7780) (void*) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x2BF2B0EC100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: `Nivereth`, FormId: 00000007, File: `Skyrim.esm`)) [SP+A38] 0x2BF56A62580 (bhkWorld*) [SP+A40] 0xF1BDBFFD40 (void*) [SP+A48] 0x7FF623C803F9 (SkyrimSE.exe+6B03F9) (void*) [SP+A50] 0x2EE001E (u32):[49152030] [SP+A58] 0x2BF56A62580 (bhkWorld*) [SP+A60] 0xF1BDBFFD10 (void*) [SP+A68] 0xF1BDBFFD30 (void*) [SP+A70] 0x2EE001E00100000 (u64):[211106361383059456] [SP+A78] 0x7FF602EE001E (u64):[140694587834398] [SP+A80] 0x7FF6265C7784 (SkyrimSE.exe+2FF7784) (void*) [SP+A88] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+A90] 0xC353571EC4E8BB71 (i64):[-4372055023582397583] (f32):[-1861.858] [SP+A98] 0x7FF64349AB16 (u64):[140695667583766] (f32):[201.6683] [SP+AA0] 0x7FF626518BB0 (SkyrimSE.exe+2F48BB0) (AnimationFileManagerSingleton*) [SP+AA8] 0x7FF6240D9F87 (SkyrimSE.exe+B09F87) (void*) [SP+AB0] 0x3EB869D03F675BEE (u64):[4519478569204145134] (f32):[0.9037465] [SP+AB8] 0x7FF6BE6CE056 (u64):[140697733488726] (f32):[-0.2313245] [SP+AC0] 0x7FF6265C7784 (SkyrimSE.exe+2FF7784) (void*) [SP+AC8] 0x1 (u8):[1] [SP+AD0] 0x7FF6265C7788 (SkyrimSE.exe+2FF7788) (void*) [SP+AD8] 0x2BEBCD35B40 (void*) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x7FF6265C8D30 (SkyrimSE.exe+2FF8D30) (void*) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x7FF624202A81 (SkyrimSE.exe+C32A81) (void*) [SP+B00] 0x7FF600000002 (u64):[140694538682370] [SP+B08] 0x7FF626518BC4 (SkyrimSE.exe+2F48BC4) (void*) [SP+B10] 0x7FF626518BBC (SkyrimSE.exe+2F48BBC) (void*) [SP+B18] 0x7FF6265C8D30 (SkyrimSE.exe+2FF8D30) (void*) [SP+B20] 0x1 (u8):[1] [SP+B28] 0x7FF6265C8CE0 (SkyrimSE.exe+2FF8CE0) (void*) [SP+B30] 0x0 (NULL) [SP+B38] 0x2BEBCD35B40 (void*) [SP+B40] 0x7FF6265C8CA0 (SkyrimSE.exe+2FF8CA0) (BSJobs::JobThread*) [SP+B48] 0x7FF624204C48 (SkyrimSE.exe+C34C48) (void*) [SP+B50] 0x2 (u8):[2] [SP+B58] 0x2 (u8):[2] [SP+B60] 0x0 (NULL) [SP+B68] 0x6BC (u16):[1724] [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x7FF6265C8CA0 (SkyrimSE.exe+2FF8CA0) (BSJobs::JobThread*) [SP+BA8] 0x7FF6241DD6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+BB0] 0xB7211 (u32):[750097] [SP+BB8] 0xB7210 (u32):[750096] [SP+BC0] 0x0 (NULL) [SP+BC8] 0x2BE69DA4DC8 (void*) [SP+BD0] 0x7FF6265C8CA0 (SkyrimSE.exe+2FF8CA0) (BSJobs::JobThread*) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x7FFF8A387034 (KERNEL32.DLL+17034) (void*) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x7FFF8AEC2651 (ntdll.dll+52651) (void*) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x66272A0E00000000 (u64):[7360898355578273792] [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x7FFF886BB6A0 (KERNELBASE.dll+10B6A0) (void*) [SP+C70] 0xF1BDBFE380 (void*) [SP+C78] 0x72B80001FFFFB932 (u64):[8266357124628461874] [SP+C80] 0x7FFFEE4C9CAE (u64):[140737191386286] [SP+C88] 0xF1BDBFE380 (void*) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) } Modules { SkyrimSE.exe: 0x7FF6235D0000 ntdll.dll: 0x7FFF8AE70000 KERNEL32.DLL: 0x7FFF8A370000 KERNELBASE.dll: 0x7FFF885B0000 apphelp.dll: 0x7FFF85E80000 USER32.dll: 0x7FFF89620000 win32u.dll: 0x7FFF88BE0000 GDI32.dll: 0x7FFF8AA00000 gdi32full.dll: 0x7FFF88DC0000 msvcp_win.dll: 0x7FFF88AE0000 ucrtbase.dll: 0x7FFF889E0000 ADVAPI32.dll: 0x7FFF8AD80000 msvcrt.dll: 0x7FFF899A0000 sechost.dll: 0x7FFF8ACE0000 RPCRT4.dll: 0x7FFF89840000 SHELL32.dll: 0x7FFF88ED0000 ole32.dll: 0x7FFF8A8D0000 combase.dll: 0x7FFF89B80000 WS2_32.dll: 0x7FFF8A860000 SETUPAPI.dll: 0x7FFF89EE0000 cfgmgr32.dll: 0x7FFF88CF0000 bcrypt.dll: 0x7FFF88C10000 OLEAUT32.dll: 0x7FFF8AAF0000 X3DAudio1_7.dll: 0x642D0000 XINPUT1_3.dll: 0x400000 DINPUT8.dll: 0x7FFF6E740000 binkw64.dll: 0x7FFF80720000 WINHTTP.dll: 0x7FFF2FF00000 IPHLPAPI.DLL: 0x7FFF87A30000 steam_api64.dll: 0x64290000 MSVCP140.dll: 0x7FFF6F5E0000 WSOCK32.dll: 0x7FFF85E20000 VCRUNTIME140.dll: 0x7FFF6F690000 d3dx9_42.dll: 0x7FFF807C0000 d3d11.dll: 0x180000000 COMDLG32.dll: 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0x7FFF1D3A0000 d3d11.dll: 0x7FFF84170000 nvldumdx.dll: 0x7FFF7F8E0000 msasn1.dll: 0x7FFF881A0000 cryptnet.dll: 0x7FFF824D0000 WINTRUST.DLL: 0x7FFF88B80000 rsaenh.dll: 0x7FFF876C0000 nvwgf2umx.dll: 0x7FFF41150000 nvspcap64.dll: 0x7FFF483E0000 dxcore.dll: 0x7FFF7FDA0000 dcomp.dll: 0x7FFF85130000 dwmapi.dll: 0x7FFF86340000 WindowsCodecs.dll: 0x7FFF82580000 clbcatq.dll: 0x7FFF8A430000 MMDevApi.dll: 0x7FFF82820000 DEVOBJ.dll: 0x7FFF88360000 AUDIOSES.DLL: 0x7FFF82AC0000 powrprof.dll: 0x7FFF87BA0000 UMPDC.dll: 0x7FFF87A10000 Windows.UI.dll: 0x7FFF791F0000 WindowManagementAPI.dll: 0x7FFF82CC0000 twinapi.appcore.dll: 0x7FFF828B0000 XAudio2_7.dll: 0x7FFF1D310000 resourcepolicyclient.dll: 0x7FFF86140000 avrt.dll: 0x7FFF832E0000 DSOUND.DLL: 0x7FFF74890000 winmmbase.dll: 0x7FFF74860000 wbemprox.dll: 0x7FFF73860000 wbemcomn.dll: 0x7FFF73760000 wbemsvc.dll: 0x7FFF71720000 fastprox.dll: 0x7FFF71AA0000 NSI.dll: 0x7FFF8A360000 dhcpcsvc6.DLL: 0x7FFF83310000 dhcpcsvc.DLL: 0x7FFF832F0000 DNSAPI.dll: 0x7FFF87A70000 webio.dll: 0x7FFF73610000 WINNSI.DLL: 0x7FFF83330000 rasadhlp.dll: 0x7FFF78870000 fwpuclnt.dll: 0x7FFF783C0000 schannel.DLL: 0x7FFF875E0000 mskeyprotect.dll: 0x7FFF6BF80000 NTASN1.dll: 0x7FFF88050000 ncrypt.dll: 0x7FFF88090000 ncryptsslp.dll: 0x7FFF6D7F0000 DPAPI.DLL: 0x7FFF883B0000 } Plugins (4) { actor_limit { Name: "Actor Limit Plugin" Version: 2 Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } bug_fixes { Name: "Bug Fixes SSE" Version: 3 Author: "meh321" Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } custom_skills { Name: "Custom Skills" Version: 1 Author: "meh321" Assembly: CustomSkills, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } grasscontrol { Name: "Grass Control" Version: 6 Author: "meh321" Assembly: GrassControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } } Extra { Currently executing hooks (0) { } } Game plugins (268) { [00] Skyrim.esm [01] Update.esm [02] Dawnguard.esm [03] HearthFires.esm [04] Dragonborn.esm [05] Unofficial Skyrim Special Edition Patch.esp [06] RSkyrimChildren.esm [07] Skyrim Project Optimization - Full Version.esm [08] MajesticMountains_Landscape.esm [09] FISS.esp [0A] Schlongs of Skyrim - Core.esm [0B] High Poly Head.esm [0C] Lanterns Of Skyrim II.esm [0D] Campfire.esm [0E] SexLab.esm [0F] CreatureFramework.esm [10] SexLabAroused.esm [11] Heels Sound.esm [12] AnimalMansion4.esm [13] ZaZAnimationPack.esm [14] SexLab - Sexual Fame [SLSF].esm [15] DynDOLOD.esm [16] SkyUI_SE.esp [17] SkyrimImprovedPuddles-DG-HF-DB.esp [18] Prometheus_No_snow_Under_the_roof.esp [19] SMIM-SE-Merged-All.esp [1A] NSUTR_bugfixes.esp [1B] NSUTR_groundsnow_mesh_fixes.esp [1C] NSUTR_improvements.esp [1D] Gildergreen Regrown.esp [1E] torchRemover.esp [1F] WondersofWeather.esp [20] Better Dynamic Snow.esp [21] Aspens Ablaze.esp [22] Weapons Armor Clothing & Clutter Fixes.esp [23] S3DTrees NextGenerationForests.esp [24] LoS II - Tamriel Master Lights.esp [25] dD - Enhanced Blood Main.esp [26] RaceMenu.esp [27] RaceMenuPlugin.esp [28] XPMSE.esp [29] UIExtensions.esp [2A] AddItemMenuSE.esp [2B] DeadlySpellImpacts.esp [2C] Summermyst - Enchantments of Skyrim.esp [2D] Cathedral Weathers.esp [2E] iHUD.esp [2F] SparklesSE.esp [30] Realistic AI Detection 2 SE Lite.esp [31] SimplyKnock.esp [32] AllThievesGuildJobsConcurrently.esp [33] SSoB.esp [34] HearthfireMultiKid.esp [35] SOS - Smurf Average Addon.esp [36] SOS - VectorPlexus Muscular Addon.esp [37] SOS - VectorPlexus Regular Addon.esp [38] SOSRaceMenu.esp [39] KS Hairdo's.esp [3A] RaceMenuHH.esp [3B] AMatterOfTime.esp [3C] Castle Volkihar Rebuilt.esp [3D] SexLab_Solutions.esp [3E] RemoveSmoke.esp [3F] JiubQuestMarkers.esp [40] NightEyeENBFix.esp [41] Schlongs of Skyrim.esp [42] Better Dynamic Ash.esp [43] PersonalWeddingGuests.esp [44] SmoothCam.esp [45] IdlePlayWheelMenu.esp [46] Cumshot.esp [47] phiAssignedStorage.esp [48] InnKeepersDontEscort.esp [49] SOS - ERF - Futanari CBBE - Addon.esp [4A] SOS - No Futanari Schlong - Addon.esp [4B] STFU - Apocalypse Cloak Comments Removed.esp [4C] SIF_Bugfixes.esp [4D] Dress Up Lovers.esp [4E] Book Covers Skyrim.esp [4F] LC_BuildYourNobleHouse.esp [50] MoreNastyCritters.esp [51] LC_BuildYourNobleHouse - Displays.esp [52] SexLab Confabulation.esp [53] SexLab_DibellaCult.esp [54] SpiceOfLife - OrcLStrongholds.esp [55] SexLab More Creatures.esp [56] RSChildren.esp [57] Embers XD.esp [58] ImprovedHearthfireLighting.esp [59] HornyCreatures.esp [5A] GIST soul trap.esp [5B] FNIS.esp [5C] SLAnimLoader.esp [5D] SLALAnimObjBillyy.esp [5E] SexlabAmmoUnequip.esp [5F] HentaiCreatures.esp [60] Animal_SOS.esp [61] SexLab Confabulation - Solutions Patch.esp [62] 3jiouAnimSLAL.esp [63] AnubAnimObj.esp [64] SLAL_AnimationsByLeito.esp [65] DogmaAnimSLAL.esp [66] SLAL_K4Anims.esp [67] NCK30Obj.esp [68] PsycheAnimationObjects.esp [69] NibblesAnimObjects.esp [6A] SLAL_SHanimAnimObj.esp [6B] ERF - Futanari CBBE - Equippable.esp [6C] SexLabDefeat.esp [6D] SLA Monitor Widget.esp [6E] PC Head Tracking - MCM.esp [6F] PC Head Tracking - Patch.esp [70] QuickLight.esp [71] SLACS.esp [72] SexLab Aroused Creatures.esp [73] SexLab Extra Voices.esp [74] SLAL_GSAnimObjects.esp [75] SexLab UtilityPlus.esp [76] SexLab sslAnimationSlots 2000.esp [77] SLALAnimObj.esp [78] SexLab_SOS-Stapon.esp [79] TKDodge.esp [7A] SexLabStopCombat.esp [7B] MF_SpectatorCrowds.esp [7C] nhaSimpleSexing.esp [7D] Symphonic Soundtrack v2HQ - Extension.esp [7E] Whorecraft.esp [7F] VtawWardrobe5.esp [80] Summermyst - WACCF Patch.esp [81] Praedy's AncientFalmerThrone.esp [82] WedDialogueFix.esp [83] Animal_SOS_Original_Mesh.esp [84] High Poly Head Vampire Fix.esp [85] Odin - Skyrim Magic Overhaul.esp [86] Tentapalooza.esp [87] TBOS.esp [88] The Ancient Profession.esp [89] Bring Out Your Dead.esp [8A] Lingerie Set.esp [8B] SLPrivacy.esp [8C] BesEss.esp [8D] Trivial Smelters of Skyrim - Merged.esp [8E] Map Markers Complete.esp [8F] SexLab Eager NPCs.esp [90] Skat the Rat.esp [91] Tirk the Horny Riekling.esp [92] Phillip the Horse.esp [93] Apocalypse - Magic of Skyrim.esp [94] Whiterun Tower - Mesh Fix.esp [95] BDS xEdit Patcher Output.esp [96] BlendedRoads.esp [97] BesEssMNCPatch.esp [98] OneWithNature.esp [99] SLSFFameComments.esp [9A] SOS - Animal Addon.esp [9B] WetFunction.esp [9C] DW.esp [9D] CBBE.esp [9E] RaceMenuMorphsCBBE.esp [9F] ElderOutfit-NoBijin.esp [A0] Realistic Skooma.esp [A1] SOS - Leito Addon SE.esp [A2] Shield Sisters Re-Imagined.esp [A3] The Eyes Of Beauty - Elves Edition.esp [A4] TheEyesOfBeauty.esp [A5] Complete Crafting Overhaul_Remastered.esp [A6] Alternate Start - Live Another Life.esp [A7] Alternate Start -- New Beginnings.esp [A8] nwsFollowerFramework.esp [A9] Luminosity Lighting Overhaul.esp [AA] ENB Light.esp [AB] ExtendedStay.esp [AC] RealisticWaterTwo.esp [AD] zPatch.esp [AE] DynDOLOD.esp [FE 000] Landscape and Water Fixes.esp [FE 001] conditioningperkfix.esl [FE 002] Expressive Facegen Morphs.esl [FE 003] DwemerGatesNoRelock.esl [FE 004] MajesticMountains_Moss.esp [FE 005] RealisticWaterTwo - Resources.esm [FE 006] AHZmoreHUD.esl [FE 007] hdtHighHeel.esm [FE 008] Skyrim Fixes Collection.esp [FE 009] iWant Widgets.esl [FE 00A] Butterflies.esp [FE 00B] Hearthfires Houses Building Fix.esp [FE 00C] HD Lods SSE.esp [FE 00D] NSUTR_Static_fix.esp [FE 00E] MajesticMountains.esp [FE 00F] SSoB_USSEP.esp [FE 010] HD Quill of Germination - Light.esp [FE 011] LoS II - Preset Patch.esp [FE 012] CathedralWeatherMCM.esp [FE 013] StormLightning.esp [FE 014] StalhrimSourceFix.esp [FE 015] AudibleNPCDialogues.esp [FE 016] Khajit_Caravans_Ext.esp [FE 017] GoToBed-IEquip-patch.esp [FE 018] GoToBed.esp [FE 019] Better Dynamic Snow - NSUTR Patch.esp [FE 01A] BDS - MM Patch.esp [FE 01B] Skyrim Remastered - Ice Caves Fix.esp [FE 01C] playerequipmentmanager.esp [FE 01D] pickpocketing-forever.esp [FE 01E] SleepTight.esp [FE 01F] Majestic Mountains - HD Lods Patch.esp [FE 020] LoS II - TML - Campfire addon.esp [FE 021] Summermyst - NightEyeFix.esp [FE 022] 3BBB.esp [FE 023] S3D Chopping Block Fixes.esp [FE 024] S3D Chopping Block Fixes - Campfire Patch.esp [FE 025] Frost Meshes Patch.esp [FE 026] FloatQuestMarkerDist 4x.esp [FE 027] DeadlySpellImpacts Transparency Fix.esp [FE 028] [Odd] MilkMaid.esp [FE 029] ShadowmereSaddle.esp [FE 02A] MannequinManagement.esp [FE 02B] ButterfliesUnchained.esp [FE 02C] CumshotSL.esp [FE 02D] RUSTIC SOULGEMS - Sorted - ESL - GIST.esp [FE 02E] SexlabLightMeUp.esp [FE 02F] SLAL_AnimationByBakaFactory.esp [FE 030] High Poly NPCs - LC_BuildYourNobleHouse.esp [FE 031] BakaFactoryABC.esp [FE 032] SLATE.esp [FE 033] Summermyst Bugfixes for WACCF.esp [FE 034] TamrielicGrass.esp [FE 035] TamrielicGrassNoKelp.esp [FE 036] KSHairdosSMP.esp [FE 037] LC_BuildYourNobleHouse - Displays - HPNPCO Patch.esp [FE 038] High Poly NPC Overhaul - Resources.esp [FE 039] High Poly NPC Overhaul - Skyrim Special Edition.esp [FE 03A] MildHairColors.esp [FE 03B] Dlizzio's Mesh Fixes.esp [FE 03C] CWRepairs.esp [FE 03D] WoW Dragon Mounds CTD Fix.esp [FE 03E] TLDR_PainintheNecklace.esp [FE 03F] Windhelm Bridge Archways and Doors.esp [FE 040] WiZkiD Signs - No Snow Under the Roof patch.esp [FE 041] LoS II - SMIM patch.esp [FE 042] Lanterns of Skyrim II - Collision Fix.esp [FE 043] Apocalypse - Balance Patch.esp [FE 044] BDS Stair Fix.esp [FE 045] MNC - ASOS - SLD Patch.esp [FE 046] OWN Consistency Patch.esp [FE 047] SexLab_DibellaCult_Sisters.esp [FE 048] Odin - MNC Patch.esp [FE 049] Odin - TBOS Patch.esp [FE 04A] BD Armor and clothes replacer.esp [FE 04B] BD Armor Override Patch.esp [FE 04C] BD Armor Replacer - Imperial Boots Fix.esp [FE 04D] Dynamic Items for Everyone [DIE].esp [FE 04E] The Ancient Profession - High Poly NPCs.esp [FE 04F] College of Winterhold Re-Imagined.esp [FE 050] Jarls Re-Imagined.esp [FE 051] Taarie and Endarie Re-Imagined.esp [FE 052] CCOR - TML Patch.esp [FE 053] CCOR - BCS Patch.esp [FE 054] CCOR_Campfire_Patch.esp [FE 055] SLS - LAL New Beginnings Patch.esp [FE 056] Odin - ENB Light Patch.esp [FE 057] HPNPCO - MNC Patch.esp [FE 058] High Poly NPC Override.esp [FE 059] Blacksmith Forge Water Patch.esp [FE 05A] Blacksmith Forge Water Fix SE - RWT.esp [FE 05B] RealisticWaterTwo - ASLAL Patch.esp [FE 05C] Occlusion.esp } Edit: FWIW I ran the plugin through Creation Kit and haven't had any crashes since then. This may be a fix for others with the same problem? Edit 2: JK, the crashes are still happening Hey folks, I just encountered this one for the first time. I am 99% sure this is related to the navmesh for the Temple getting overwritten by other mods. I am going to fool around in the CK this week and see if I can resolve the issue, then I'll report back.
tznvlw Posted November 4, 2021 Posted November 4, 2021 3 hours ago, gregaaz said: Hey folks, I just encountered this one for the first time. I am 99% sure this is related to the navmesh for the Temple getting overwritten by other mods. I am going to fool around in the CK this week and see if I can resolve the issue, then I'll report back. Hello @gregaaz I'm glad you started to study this problem, and hope you can find the results?If you find anything, please let us know
McFck Posted November 4, 2021 Posted November 4, 2021 Help me please. I installed latest sd+ available from this topic and get black screen after loading save with all dependencies installed. After that black screen goes crash, I'm sure it is sd+ issue, cause when I turn it off my save works fine.
gregaaz Posted November 4, 2021 Posted November 4, 2021 (edited) Hi folks, so here's what I learned so far from my testing: Quote 1) Probably *not* navmesh related. Adjusting the navmeshes does not stop the error from occurring. 2) Always shows common elements— a. Frequently, but not always, a BSTriShape call b. A TESNPC record (sometimes the player when using 3rd person camera) c. The Player d. Frequently, but not always, there is an NiNode call involving a particle emitter e. CrossHairPickData::Pick_3AA4B0+333 just before the crash 3) Seems to frequently occur when facing the temple entrance from behind the back statues Superficially, this feels like the facelight/shadow scene node crash that was (mostly) fixed in SSE Engine Fixes recently. I tried patching out the Sisterhood lighting but unfortunately that did not prevent it from crashing. I'm going to keep digging into this to see if I can find a potential problem. Next thing to look at, I think, is the scripts that touch this part of the temple. In the meanwhile, I've attached several crash logs - if you see something in these that I've overlooked, please let me know. @tznvlw for visibility Crash_2021_11_4_14-22-43.txt Crash_2021_11_4_13-41-42.txt Crash_2021_11_4_9-19-49.txt Crash_2021_11_3_21-16-56.txt Edited November 4, 2021 by gregaaz
shiftbitlogic Posted November 4, 2021 Posted November 4, 2021 (edited) Apologies all, however, I have noticed an issue with the latest Sexlab Parasites... It seems that the mesh model for Danika in Whiterun has a gap in her outfit from cuirass and feet. I have looked into it, and I do not see meshes for the `_SLP_PriestWhiterunBoots` or `_SLP_PriestSolitudeBoots` in the mod. This would mean that the priest in Solitude should have the same issue. The references are there in SSEEdit, but BodySlide cannot find the meshes to load. (FWIW, I loaded my entire load order into SSE Edit, and verified that no other mods would be over writing these records.) Tagging both of you just for visibility, as I do not how best to resolve this issue. @DeepBlueFrog @zarantha Edited November 4, 2021 by shiftbitlogic
foreveraloneguy Posted November 4, 2021 Posted November 4, 2021 Found a code issue in the Oct '21 release in slh_fctbodyshape. On line 344, it's "int SLIF_event = ModEvent.Create("SLIF_morph")", but this should be "int SLIF_event = ModEvent.Create("SLIF_inflate")" in order to send slif_breast, slif_butt, and slif_belly to default modus. What the bug causes is for those events to be sent to morph modus, which expects actual morph names like PregancyBelly. Attached are the fixed source file and pex for anyone else running into this until Frog does a patch or tells me I'm smoking crack again... slh_fctbodyshape.psc slh_fctbodyshape.pex
zarantha Posted November 4, 2021 Posted November 4, 2021 2 hours ago, shiftbitlogic said: Apologies all, however, I have noticed an issue with the latest Sexlab Parasites... It seems that the mesh model for Danika in Whiterun has a gap in her outfit from cuirass and feet. I have looked into it, and I do not see meshes for the `_SLP_PriestWhiterunBoots` or `_SLP_PriestSolitudeBoots` in the mod. This would mean that the priest in Solitude should have the same issue. The references are there in SSEEdit, but BodySlide cannot find the meshes to load. (FWIW, I loaded my entire load order into SSE Edit, and verified that no other mods would be over writing these records.) Tagging both of you just for visibility, as I do not how best to resolve this issue. @DeepBlueFrog @zarantha Calves need to be checked in the armor addon for that outfit in the ESP. How to do it yourself:
foreveraloneguy Posted November 4, 2021 Posted November 4, 2021 2 hours ago, shiftbitlogic said: Apologies all, however, I have noticed an issue with the latest Sexlab Parasites... It seems that the mesh model for Danika in Whiterun has a gap in her outfit from cuirass and feet. I have looked into it, and I do not see meshes for the `_SLP_PriestWhiterunBoots` or `_SLP_PriestSolitudeBoots` in the mod. This would mean that the priest in Solitude should have the same issue. The references are there in SSEEdit, but BodySlide cannot find the meshes to load. (FWIW, I loaded my entire load order into SSE Edit, and verified that no other mods would be over writing these records.) Tagging both of you just for visibility, as I do not how best to resolve this issue. @DeepBlueFrog @zarantha Then the conversion wasn't done correctly. You'll have to open the ESP and modify the ARMA record to include forearm and calf.
zarantha Posted November 4, 2021 Posted November 4, 2021 Just now, foreveraloneguy said: Then the conversion wasn't done correctly. You'll have to open the ESP and modify the ARMA record to include forearm and calf. It's more I'm not editing the ESP if I can, since that's something DBF can add in for himself since it shouldn't break the LE version. I'll give you doing the water/weapon records, those are SE specific. but adding extra slots, even if the issue only shows in SE, is something that can be done on both versions.
foreveraloneguy Posted November 5, 2021 Posted November 5, 2021 27 minutes ago, zarantha said: It's more I'm not editing the ESP if I can, since that's something DBF can add in for himself since it shouldn't break the LE version. I'll give you doing the water/weapon records, those are SE specific. but adding extra slots, even if the issue only shows in SE, is something that can be done on both versions. ARMA records for SE are specific to SE too. The default body, and CBBE, are now 3 partitions: body, forearm, and calf, and takes up 3 slots. 3BA actually went back to using just slot 32, but you'd have to ask Beth why they went to 3 slots for bodies in SE.
w234aew Posted November 5, 2021 Posted November 5, 2021 (edited) On 10/25/2021 at 12:57 PM, 乂乂乂 said: Can't figure it out honestly, isn't BHUNP is the most advanced body available? and it's getting updates very often! The Bodymorph option built-into hormones was designed with CBBE 3BA in mind. If you're using BHUNP, SLIF may work better. I tried to pick a few sliders that would be in-common between CBBE and UNP-based bodies, but I just noticed BHUNP has gotten a lot more updates than 3BA has. It wouldn't surprise me if it doesn't have as nice of a "Look" for BHUNP bodies, or the names of BHUNPs morphs could have changed resulting in some morphs not applying. There is a procedure to add sliders to the json and the script, but it requires recompiling the script, so I would need a list of good ones, and I really wouldn't recommend adding a ton (it would slow the script down a little for each required morph update). You could also try tuning the ones available in the json to see what works, if any of them do. This is only two aspects of choosing a body; there are FAR more. Some of the top of my head, including: Available Sliders - Effects what morphs mods can use Slider Set Stability (how often does the slider set change with updates) - Effects morph, preset, and outfit compatibility Physics Stability (How often do the physics settings change) - Effects preset and outfit compatibility Available outfit bodyslide files - Sometimes they're only available for 1 body for an outfit, unless you convert them (not everyone does) Load order weight - Does it require more or less prerequisites than another body? Number of Vertices Vertex Distribution Those last two are the biggest changes between old LE bodies and recent LE/SE. In LE, there's a CLEAR advantage to using UUNP, BHUNP, or a CBBE Derivative like COSIO, because CBBE LE development ceased in 2015, and it has a significantly lower polygon count than UUNP. In SE, this polygon count difference (Between BHUNP and 3BA) still exists, but there are so many in each body it's less noticeable. However, the vertex distribution between the two IS different. It effectively becomes a tradeoff for where you want the vertices concentrated, and what sliders, outfits/replacers, and presets you prefer. Edited November 5, 2021 by w234aew
w234aew Posted November 5, 2021 Posted November 5, 2021 (edited) On 10/28/2021 at 6:24 PM, Ironeater said: so Frog, can I call ya Frog? I know you still use LE and rely on others for SE conversions but do you know if AE is going to break any of your mods? In SE, anything that requires Sexlab, the address library, Racemenu, or plugin compatibility (due to SKSE64 update requirement) will break as others have said. This also means anything that makes use of or requires: Bodymorphs NiOverride overlays Physics (SMP requires a plugin, CBPC does too) ConsoleUtil (SSE version requires the address library) PapyrusUtil (SKSE) JContainers (SKSE) Engine Fixes Will be broken by AE. HIGHLY recommended to disable steam auto-updates, launch ONLY with SKSE64 or a Mod Manager. This would break pretty much all DBF's mods in AE (since all of them require Sexlab, except some of the patches and maybe the immersion mod). Edited November 5, 2021 by w234aew
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