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Posted
6 hours ago, MiloTheMad said:

thx for the reply but it dosnt seem to work.

 

i deleted the lustful void modfile from the mod folder and then tried extracting it directly into the mod file:

 

so i extracted all from this file

 

Capture8.PNG.3a11ffaf218e4ed91788a8330b383ac8.PNG

 

like this

 

Capture5.PNG.4271b173b30780c39cdbb900135cbcb9.PNG

 

and then it looked like this:

 

Capture6.PNG.d8e75a51fe84649d112974ede211cae8.PNG

 

 

but when i tried running stellaris it would still not allow me to run stellaris with it:

 

 

Capture7.PNG.c4d753f7218cbb69a8c956f69e5f1d56.PNG

 

the option just wont show?

 

im very confused 

 

sorry for the inconvenience, any help would still be very much appreciated.

thx 

Go into your control panel and uninstall the "Paradox Launcher V2" then launch Stellaris. It'll reinstall the launcher and usually clears out the blocks most of the time. Also what exactly does it say when you hover over that red triangle?? The popup's description can help us diagnose the issue.

Posted
19 minutes ago, Railgunner2160 said:

Also what exactly does it say when you hover over that red triangle?? The popup's description can help us diagnose the issue.

 

I would wager exactly what mine does.

 

"The path to this mod is invalid and the mod cannot be loaded by the game."

 

 

I hope uninstalling the launcher works for them, it didn't for me. 

Posted
Spoiler
8 hours ago, MiloTheMad said:

thx for the reply but it dosnt seem to work.

 

i deleted the lustful void modfile from the mod folder and then tried extracting it directly into the mod file:

 

so i extracted all from this file

 

Capture8.PNG.3a11ffaf218e4ed91788a8330b383ac8.PNG

 

like this

 

Capture5.PNG.4271b173b30780c39cdbb900135cbcb9.PNG

 

and then it looked like this:

 

Capture6.PNG.d8e75a51fe84649d112974ede211cae8.PNG

 

 

but when i tried running stellaris it would still not allow me to run stellaris with it:

 

 

Capture7.PNG.c4d753f7218cbb69a8c956f69e5f1d56.PNG

 

the option just wont show?

 

im very confused 

 

sorry for the inconvenience, any help would still be very much appreciated.

thx 

 

Go to your Documents\Paradox Interactive\Stellaris\mod and open "Lustful Void.mod" with a text editor, then find the path and make sure it is "mod/Lustful Void" (with quotations) when you're done the line should be: path="mod/Lustful Void"

Posted

Are you planning on adding any more traits cause I have an idea for one:

 

Shortstack (Trait Point Worth : 7)

  • Description : The stature of this species has been altered do to unknown factors and have resulted in a figure reminiscent of a living fertility idol.
  • Effects:
    • Alluring Body :
      • Habitability -5%
      • Happiness +10%
      • Pop Growth +10%
      • Pop Growth from immigration +5%
      • Food from milking livestock and processing 0.50%
      • Unity from jobs +5%
    • More to lug around :
      • Army damage -5%
      • Minerals from jobs -5%
      • Pop amenity usage +5%
    • Mini Moo :
      • Milk cow upkeep +15%
      • Milk cow output +15
      •  
      • Sex job output +5%
      • Opinion 20

 

Note :

It's a rough combination of the traits : Breeding Hips, Huge Breast, & Excess Estrogen.

Maybe an "apposite" to Shortstack could be and amazonian aspect?

Posted

does anybody has a problem purging event not trigger.....welp i try either exterminate or neutering and its doesn't trigger for some reason~

Posted

I have a quick question: are combo traits like Titanic Evolution and Perfect Hybrid supposed to be acquired in some special way, or are they more like cheat traits that have to be manually enabled in the mod files?

Posted

If you check the code, Perfect Hybrid is only accessed by one means: Interbreeding. You have to have LV's Intercompatibility Ascension Perk, have two or more species occupying a planet, and then you will occasionally get random new species popping up. Each time a new species pops up, there is a 1% chance that this new species will have the Perfect Hybrid and Psionic traits. That's the only time it'll get into gameplay without cheating. Random luck. And it'll be on an otherwise completely randomized new species.

 

As for Titanic Evolution, that's easier. For starters, you can't be Hive Mind or Machine. You need to find a planet with Titanic Life on it, and be the first empire to colonize it. Yeah, that takes some random luck, but once you've got the planet, it gets much more controlled. Or rather, you can't control them. In order to get the trait, you have to let the titanic life have sex with the colonists and not try or plan to stop them. No, you can't decide to contain them and just wait a long time, once you've decided to contain the problem, access to the trait is cut off. And then, eventually, all of the pops on the planet will be re-traited to include Titanic Evolution. And All Female, and Submissive. It's a package deal. And unfortunately, if you change their genetics to remove either All Female or Submissive, the Titans will just re-apply it, at least on that specific planet.

 

Of course, nothing stopping you from changing the files or using a console command.

Posted

Not sure if it's been reported yet, but the BDSM pop up events are missing entirely. Had to copy their scripts over from a previous version to get them to show up in my game.

 

I like the new trait text layout. It looks a lot cleaner now. Granted the point costs threw me off a bit at first, but I think that's just because the old costs were all a bit cheaper. Though I don't see myself using Seasonal Breeders as a point offset or thematic trait pick anymore unless stacked with traits to counter its negatives. That growth penalty and habitability penalty combination looks painful even if it is a -7 cost.

 

I noticed the trait pick counts were reverted back to vanilla values. I suppose the previous values might've been a bit high, but I still ended up bumping them up by 1 over the vanilla values. Kept running into the issue of needing just one more trait pick on pretty much every species I started to rebuild on my custom empire list. Could never really do anything creative with that 5 point base cost even in the base game...

 

Also, the "cheat trait" is pretty much a requirement to set up a machine species with more than one of the positive traits (let alone starting them as sex bots). Had the same issue with the previous trait costs too. There just aren't enough negative cost traits to offset the positive cost traits.

Posted

Problem I noticed is that none of the portraits packs actually have portraits in them. They have a small mod file and a file structure of gfx/portraits/portraits with just some text files in the second portraits folder. Where do you get the actual portraits?

Posted

Sorry if this has been asked already, but I couldn't find it. Can slaves be given sex worker jobs? I'm thinking of a slaver empire, but I don't want to find out an hour through that I can't make my slaves work as whores.

Posted
2 hours ago, porcelainplatypus said:

Sorry if this has been asked already, but I couldn't find it. Can slaves be given sex worker jobs? I'm thinking of a slaver empire, but I don't want to find out an hour through that I can't make my slaves work as whores.

I don't see why not. As long as the slaves can work Worker jobs and Specialist jobs there should be no problem.

Posted

I don't like that as a Spiritual Empire you can't allow prostitution. Not all religions are like the Abrahamic ones in that matter. Could someone tell me which file to mod and what changes to make to unlock all the prostitution options for them, please?

Posted
20 hours ago, Starfire12 said:

I don't like that as a Spiritual Empire you can't allow prostitution. Not all religions are like the Abrahamic ones in that matter. Could someone tell me which file to mod and what changes to make to unlock all the prostitution options for them, please?

 

...? I never had this issue... ?
Unless my game bugged... My game started out as a spiritualist and with one of the pink civics, and I had prostitution allowed as default...

 

23 hours ago, FlameStaler said:

Any tips plz?

aaa.png

 

Try uninstalling the mod and moving it to either the top or bottom of your mod load list in the Paradox launcher.
 

 

Posted

As far as I know, you use the patch like any other mod, except that it require both Elves of Stellaris and Lustful Void to work.

Posted

I guys, i'm new with this mod and the wild lascivity mod. 

I would like if you can answer some questions i have:

 

1st - i did see the trait "womb compatible" in the images of this mod (LV), did the intercompatible traits got removed? 

 

2nd - i did get the xeno intercompatible ascension having 3 other species in the empire, but i don't know why hybrids doesnt appear (all the species are biologic one) .

I did make a save before taking the perk and then i turned off the modded version of the perk in edicts, i take the vanilla xeno compatibility and the hybrid start to show. 

Another thing is that the robot pops with the synthetic womb doesnt make a hybrid either, so i don't know if i did something wrong or not. 

Note: the only DLCs that i don't have are the species made of stones (i don't know if their name is lithoids) and the federations. 

 

Thanks for taking your time reading this. 

Posted
On 7/24/2020 at 6:49 PM, r4d6 said:

As far as I know, you use the patch like any other mod, except that it require both Elves of Stellaris and Lustful Void to work.

Yeah I have both but I don't notice any difference.

Posted

Can you maybe rebalance the All Male trait to not kill my entire stock of leaders every three years? -20 years on a normal species has new leaders of around 40 years old to die at 50.

Posted
1 hour ago, Shane843 said:

Can you maybe rebalance the All Male trait to not kill my entire stock of leaders every three years? -20 years on a normal species has new leaders of around 40 years old to die at 50.

That's something that'd be really easy to just patch yourself if you don't like a small bit here or there. Not telling you not to make a suggestion, just in the meanwhile if you open /Lustful Void/common/traits/lv_species_traits.txt and under "trait_lv_all_male" delete the line "leader_age = -20" then your problem will go away.

 

Still good to voice concerns, and I agree with you that -20 years is pretty harsh for a trait that is really meant more for flavor than anything else, but yeah this should tide you over.

Posted
On 7/27/2020 at 1:27 PM, Schmee said:

That's something that'd be really easy to just patch yourself if you don't like a small bit here or there. Not telling you not to make a suggestion, just in the meanwhile if you open /Lustful Void/common/traits/lv_species_traits.txt and under "trait_lv_all_male" delete the line "leader_age = -20" then your problem will go away.

 

Still good to voice concerns, and I agree with you that -20 years is pretty harsh for a trait that is really meant more for flavor than anything else, but yeah this should tide you over.

Oh i did go in and change it to -5, I just think -20 is, as you said, way too much of a penalty. Even if the trait made all male species GODS in all other aspects, the constant leader replacements throw gameplay into the blender.

 

I am amazed it made it through whatever gameplay testing the mod author put it through.

Posted

The Lewd advisor is seriously the best mod addition I've had in game in a long time.  The Voice acting by @LalaLexxiVA is simply awesome.  I hurt myself laughing when a planet finished colonization and she said "Rabit fucking completed."

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