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Hey i dont know if this is a problem with stellaris or how this mod works, but after i settle a worlds with titanic life and after i get the first event in its event line i get tons of other events on those planets, i got archaeological sites on both, the portal research area and the drone event line on one and i only settled two worlds with titanic life on them to have all this happen.

 

Sorry if this is a bit incoherent, to sum it up i think the event generation from your mod is causing vanilla events to fire instead of your mods events.

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Playing as single-gender race and getting some different pops to breed with, tends to spam the breeding event notification way too often. Especially when you have multiple planets, its just constant. Does it pop up literally every time a new pop is created from inter-species breeding? Because it sure feels like that. It's a bit much.

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I can't select all female/male/futa at game start anymore. I'm just editing the traits myself now but...was this intentional or did something go wrong (e: with my install)? I don't understand. Also making neuron saliva unselectable at game start killed a really fun playstyle, maybe add a weaker alternative if you think it is too powerful or something? I already edited that one too, just gimme a y/n whether I should make my own specific override so I don't have to fiddle every patch ^^;

 

edit 2: Doing some investigating it looks like the launcher is just failing to load ... half the mod? God I hate this fucking thing. Going to reinstall everything and see if it cooperates.

 

final edit, hopefully: Deleting the mod, saving my modlist, closing it, reinstalling the mod, then finally running the launcher and saving my modlist again made it work. That thing is an unbelievable piece of shit and I can't wait until it fucks off. Thank you for everything you've done, apologies if this came across as salty. Your work is brilliant.

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I think the Escort job weight may be a bit messed up. I'm having trouble getting anyone working there without prioritizing it. Perfect Hybrid, Sex Crazed, All Female, and they will literally shove slaves into unemployment status to work as Technicians, rather than work as Escorts.

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I am new to this site and recently added this mod to my stellaris game, I downloaded it as well with the portrait files and it won't show is there some problem I extracted it and the file is shown when I activate it but doesn't show in game for the portrait the elves and base game files

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10 hours ago, Sandysass12 said:

I am new to this site and recently added this mod to my stellaris game, I downloaded it as well with the portrait files and it won't show is there some problem I extracted it and the file is shown when I activate it but doesn't show in game for the portrait the elves and base game files

Have you non-latin symbols in your mods directory's path?
If yes, blame the launcher.
It can show, but cannot load mods if any symbol in path described in .mod file is non-latin. You must have this string in .mod file:
path="mod/Lustful Void"

But this stupid launcher thinks it's smarter than you, so if it sees this short designation, he  restores it to the full path.  Which can have non-latin symbols. Which he can read, but cannot use to load mods. Artifical Idiot as is.

So to fix this you must:
1) describe the path  to a mod's folder in .mod file in a short variant (path="mod/Lustful Void");
2) make .mod file read-only. So, Launcher will not be able to rewrite the path.

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I cannot use the Big Penis, Big Ass, Multiple Penises anymore. Did you remove them from the starting choices? (can still use the All Female tho)

 

(edit) i realize you said you removed the happiness factor, but did the rest really have to go?  (edit)

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8 hours ago, skinkfem said:

I cannot use the Big Penis, Big Ass, Multiple Penises anymore. Did you remove them from the starting choices? (can still use the All Female tho)

 

(edit) i realize you said you removed the happiness factor, but did the rest really have to go?  (edit)

Read the changelog, the traits aren't gone. You just can't add them in the pre-game editor. They can only be added once you unlock certain society techs.

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On 6/27/2020 at 3:48 PM, Zorlond said:

I think the Escort job weight may be a bit messed up. I'm having trouble getting anyone working there without prioritizing it. Perfect Hybrid, Sex Crazed, All Female, and they will literally shove slaves into unemployment status to work as Technicians, rather than work as Escorts.

Now I'm having trouble getting my oversexed girls to be Call Girls. In fact, any chance they get, they will quit their job as Call Girls in order to become Technicians and Clerks, shoving my slave species, which is undeniably better at both jobs (by about 10-20%) than my primary species, into Unemployment. And I can't prioritize both Call Girl and Escort, so I instead have to revisit planets and shove them into the right jobs by reducing available jobs until they get the message (which only sticks for a few months). They would rather be Workers than enjoy Academic Privilege as Specialists.

 

Definitely something wrong with the priority weight for sex jobs.

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15 hours ago, Zorlond said:

Now I'm having trouble getting my oversexed girls to be Call Girls. In fact, any chance they get, they will quit their job as Call Girls in order to become Technicians and Clerks, shoving my slave species, which is undeniably better at both jobs (by about 10-20%) than my primary species, into Unemployment. And I can't prioritize both Call Girl and Escort, so I instead have to revisit planets and shove them into the right jobs by reducing available jobs until they get the message (which only sticks for a few months). They would rather be Workers than enjoy Academic Privilege as Specialists.

 

Definitely something wrong with the priority weight for sex jobs.

have you considered maybe they don't want to live lives of sexual servitude? those are people too you know

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16 hours ago, Zorlond said:

Now I'm having trouble getting my oversexed girls to be Call Girls. In fact, any chance they get, they will quit their job as Call Girls in order to become Technicians and Clerks, shoving my slave species, which is undeniably better at both jobs (by about 10-20%) than my primary species, into Unemployment. And I can't prioritize both Call Girl and Escort, so I instead have to revisit planets and shove them into the right jobs by reducing available jobs until they get the message (which only sticks for a few months). They would rather be Workers than enjoy Academic Privilege as Specialists.

 

Definitely something wrong with the priority weight for sex jobs.

I did a quick test it seems to fix the problem if you replace the weighting with   @colonist_job_weight.

 

In the job xml under weight

weight = {
        weight = @colonist_job_weight
        modifier = {
            factor = 10
            is_enslaved = yes
            can_take_servant_job = yes
        }

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Anyone else having trouble with the mod pathway?

It looks fine on my end, but the launcher is insisting the pathways for Lustful Void itself, and the smaller pics patch are broken. The Loading screens and Base Game potrait patch were like that too, but their pathway actually was broken. They were easily fixed, but the launchers keeps telling me that  the LV and the pics patch is broken. The pathway for both is no different than for any other mod.

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Does anyone know how i can add and remove the ruler or leader traits from my rulers, that this mod provides. I have tryd to do it throu the console comands but so far it has only worked on the base game traits. This may be due to me not knowing the correct designations of the traits becouse i cud not find a list for them, like highly submissive or shocking fetish.

 

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4 hours ago, nononononono said:

Does anyone know how i can add and remove the ruler or leader traits from my rulers, that this mod provides. I have tryd to do it throu the console comands but so far it has only worked on the base game traits. This may be due to me not knowing the correct designations of the traits becouse i cud not find a list for them, like highly submissive or shocking fetish.

 

in the console do remove_trait_leader leaderID  WITHOUT a trait ID   it will list all available traits on said leader including their ID's

conversely add_trait_leader leaderID   without a trait ID shows all traits NOT on the leader that they can have.

 

both of these will include mod traits

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Hey all. From a bit of boredom, I threw together a compatibility patch for anyone using both Lustful Void and Pop Growth Change from the Steam Workshop (by SODI). All the patch does is add LV traits to the growth calculations that PGC does at approximately the same rate that PGC does for vanilla traits. Of course, since PGC is intended to cause exponential growth with vanilla traits... Yeah, you can reach some insane growth numbers.

 

And if you mix it with something like Shift Population Growth, also on Steam Workshop (by Nightmyre), you can kinda break Migration in the crossfire. There's no bottom limit to the amount of Emmigration a planet can do, but a top limit of Immigration. If you max out your entire empire's Immigration allowance, I have no idea where the extra Emmigration goes. Possibly you reach the point where there's such a mass exodus from your over-populated worlds that you end up with some staggering traffic collision rate, I dunno. Anyways, download only if you want your species to go completely nuts. :)

 

Oh, also, I gave organics/lithoids 3 extra trait points and 2 extra trait picks, robots get one pick and two points, this is just intended to be exclusively used for LV sex traits. Dunno about balance, YMMV.

 

 

LVPGC Comp.zip

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On 6/30/2020 at 11:15 PM, Ounze said:

Anyone else having trouble with the mod pathway?

It looks fine on my end, but the launcher is insisting the pathways for Lustful Void itself, and the smaller pics patch are broken. The Loading screens and Base Game potrait patch were like that too, but their pathway actually was broken. They were easily fixed, but the launchers keeps telling me that  the LV and the pics patch is broken. The pathway for both is no different than for any other mod.

Maybe you need to delete launcher's file where it saves the pathways. It will be restored automatically with correct paths. I don't remember which one is this file, ask Google.

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On 6/23/2020 at 7:15 PM, kiesu said:

Playing as single-gender race and getting some different pops to breed with, tends to spam the breeding event notification way too often. Especially when you have multiple planets, its just constant. Does it pop up literally every time a new pop is created from inter-species breeding? Because it sure feels like that. It's a bit much.

I have the same issue.  I know from previous versions that it is supposed to pop-up once per planet, per species, but that's all.  You add a new group of fuck toys to your overlord population, you get the pop-up... and that was it.  Done.  Over.

 

Now it happens, as you say, every goddamn month on every goddamn planet that has sex salves. 

 

Hopefully it will be fixed soon.

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