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Posted

check your government policy settings: feminization runs by what you class your pop as: eg all slaves get feminized.
then check / compare your species rights to be sure your main species doesn't qualify to be fem'd

if your primary pop is, for example, also working slave jobs in your empire and all slaves are being fem'd, they they will also get fem'd. 

Posted

So I can't use the Lewd rooms. Everything else works fine. However, if I use the lewd rooms for the Ruler room, the game crashes to the desktop if I look at the specimen room and only if I check the specimen room. I turned off lewd rooms and tried again, and it worked just fine.

Posted (edited)
On 11/7/2024 at 5:53 PM, DairuggerXV said:

So I can't use the Lewd rooms. Everything else works fine. However, if I use the lewd rooms for the Ruler room, the game crashes to the desktop if I look at the specimen room and only if I check the specimen room. I turned off lewd rooms and tried again, and it worked just fine.

 

Room mods are extremely basic mods so I took a quick look and it looks to me like it's referencing a default room that no longer exists.  Try editing lv_room_textures.txt and replace (right near the top of the file):

 

	default = "command2_room"	#point to textures that end with "_room.dds" but remove the file ending

 

with

 

	default = "lv_default1_room"

 

or this to be extra safe as it's the non-modded default for the base game:

 

	default = "default_room"

 

Edited by XavierMace
Added second option
Posted

Hey, good job on being not dead:) Really glad to see you overcome some irl difficulties and filled with enthusiasm! More exploration content always welcome, that's the best part for me. Also zoo stuff, that indeed would be nice.

Posted
country_event = {
	id = lv_leader_events.1000
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		from = {
			or = {
				species = {
					or = {
						has_trait = trait_lv_equine_penis
						has_trait = trait_lv_cute
						has_trait = trait_lv_sadistic
						has_trait = trait_lv_masochistic
						has_trait = trait_lv_exhibitionist
					}
				}
				has_valid_civic = civic_lv_orgasmic_diplomats
			}
		}
	}

	immediate = {
		from = {
			if = {
				limit = { 
					leader_class = official
					species = {
						has_trait = trait_lv_equine_penis
					}
					NOT = { has_trait = leader_trait_official_lv_equine_penis }
				}
				add_trait_no_notify = leader_trait_official_lv_equine_penis
			}
			if = {
				limit = { 
					leader_class = scientist
					species = {
						has_trait = trait_lv_equine_penis
					}
					NOT = { has_trait = leader_trait_scientist_lv_equine_penis }
				}
				add_trait_no_notify = leader_trait_scientist_lv_equine_penis
			}
			if = {
				limit = { 
					leader_class = commander
					species = {
						has_trait = trait_lv_equine_penis
					}
					NOT = { has_trait = leader_trait_commander_lv_equine_penis }
				}
				add_trait_no_notify = leader_trait_commander_lv_equine_penis
			}
			if = {
				limit = {
					species = {
						has_trait = trait_lv_cute
					}
				}
				add_trait_no_notify = leader_trait_lv_adorable
			}
			if = {
				limit = {
					species = {
						has_trait = trait_lv_sadistic
					}
				}
				add_trait_no_notify = leader_trait_lv_tormentor
			}
			if = {
				limit = {
					species = {
						has_trait = trait_lv_masochistic
					}
				}
				add_trait_no_notify = leader_trait_lv_pain_slut
			}
			if = {
				limit = {
					has_valid_civic = civic_lv_orgasmic_diplomats
				}
				add_trait_no_notify = leader_trait_lv_seductive
			}
			if = {
				limit = {
					species = {
						has_trait = trait_lv_exhibitionist
					}
				}
				add_trait_no_notify = "random_common"
			}
		}
	}
}


I added the above event which:

  • Adds traits to newly generated leaders and heirs based on species traits
  • Fixes the Orgasmic Diplomats ethic which states that it adds seductive but does not
  • Fixes Exhibitionist Leader Level Cap +1 which does not work by replacing it with Leader Starting Trait +1 (note tooltip needs to be updated)
on_leader_spawned = {
	events = {
		lv_leader_events.1
		lv_leader_events.2
		lv_leader_events.3
		lv_leader_events.4
		lv_leader_events.104
		lv_leader_events.1000
	}
}

on_new_heir = {
	events = {
		lv_leader_events.1
		lv_leader_events.2
		lv_leader_events.3
		lv_leader_events.4
		lv_leader_events.104
		lv_leader_events.1000
	}
}

 

Posted (edited)

Other fixes/changes I made locally

 

Tentacle Origin should allow Tentacular Awakening Ascension Perk as getting the tech can be very hard if you did not pick Xenophile ethic despite already having awoken Tentacles. The tech check should also check if there are already awoken tentacles from other sources and not require xenophile.

Paragon Luminary/Immortal Rulers on Tentacle Festival Attachment no longer killed

Paragon Luminary and other existing leaders can have chance of getting Symbiote for attachment (eg hive mind, rogue servitor)

Milking Tradition description is incorrect, it starts editing if Milk World decision is enabled, not if a building exists

Brainwashing building added FTL inhibitor to make not worse than normal soldier building

Sexual Mega-Projects adds Ring World tech as an option to not require yet another ascension perk

I think there's something wrong with the generic sexbot assistant trait I saw in the files (not the one via event but I think I saw that it was possible to get it other ways) because I don't think I ever managed to get it otherways, there should also be a way for us to change which leader has it afterwards.

Edited by farddddddddddddddddddddddd
Posted

It's strange that the UI Overhaul Dynamic mod was updated a few days ago, yet it kept making the advisers and leader invisible. I don't think it had anything to do with this mod though.

Posted
Hello, good morning, afternoon or evening.

I had a problem downloading version 0.0.7(3.12+). Is there anything that can be done?
I have also had problems with the robotic populations since they do not assemble. Do you know what the possible reason for this is?
I await your response.
Posted

Been playing this mod for ages and love it, but noticed theres some buildings and things i've never seen. Is there a wiki or anything about how to get certain things, or how ethics or traits effect buildings?

Posted (edited)
3 hours ago, XobaPipets said:

Hello, are there are compatches for latest game version, or does the mod work fine?

Been working just fine so far, just no integrations or new content taking advantage of the new systems. So setup a playset with Lustful Void and enjoy!!

Edited by Railgunner2160
Posted

I tried to install the mod, but the Launcher doesn't seem to recognize it. I dragged/dropped the files into my mods folder, and nothing happened. I tried using Irony mod manager, but it didn't help. The game just doesn't know I have the mod.

I tried checking the discord, but I couldn't get access to it (has it been deleted or something?)

Posted
2 hours ago, Shalkerc said:

Hey out of curiosity, does the current version of the mod work with the most up to date version of stellaris?

Yes, works just fine! It just doesn't take advantage of any of the new features from the update.

Posted
On 11/18/2024 at 12:36 PM, XobaPipets said:

Hello i was wondering if hive milk jobs not being considered sex jobs is intended, and how would i be able to make them be considered so?

Bumping this, I just noticed because I made a heavily sex focused species with multiple traits reducing normal job production, and each milk cow pop of mine at game start is currently producing 0.4 food each and consuming 1 food >_>

Posted
17 hours ago, TheLyric27 said:

Bumping this, I just noticed because I made a heavily sex focused species with multiple traits reducing normal job production, and each milk cow pop of mine at game start is currently producing 0.4 food each and consuming 1 food >_>

Since those are different categories one can only assume that it is intentional.

The breat traits do have seperate sex and milk modifiers.

 

You could try to change the economic category of milk jobs to sex jobs but that will prevent you from benefiting from milk modifiers.

You could also change every milk modifier to be a sex modifier but that will make sex jobs incredibly OP.

 

By design milk cows are worse at producing food than farmers (duh), but they provide other syneergetic benefits, are more flexible in their uses and of course it's lewd.

Posted (edited)
12 hours ago, Fakenet said:

Since those are different categories one can only assume that it is intentional.

The breat traits do have seperate sex and milk modifiers.

 

You could try to change the economic category of milk jobs to sex jobs but that will prevent you from benefiting from milk modifiers.

You could also change every milk modifier to be a sex modifier but that will make sex jobs incredibly OP.

 

By design milk cows are worse at producing food than farmers (duh), but they provide other syneergetic benefits, are more flexible in their uses and of course it's lewd.

Another method is to edit the traits themselves with a milk job production bonus/multiplier to offset the decrease thus equaling it out. For example Sex Crazed has a -50% modifier to job output, if you add a +50% milk job production modifier it would cancel out the -50% modifier essentially leaving it at a 0% change.

Edited by Railgunner2160
Posted
14 hours ago, Railgunner2160 said:

Another method is to edit the traits themselves with a milk job production bonus/multiplier to offset the decrease thus equaling it out. For example Sex Crazed has a -50% modifier to job output, if you add a +50% milk job production modifier it would cancel out the -50% modifier essentially leaving it at a 0% change.

I don't know how being sexcrazed fuckmachines increases milk production.

Posted (edited)
On 11/28/2024 at 5:09 PM, Fakenet said:

I don't know how being sexcrazed fuckmachines increases milk production.

I imagine the suggestion would be that hormones drive up both kinds of physical activity. 

 

Edit: (Here I was addressing what sort of issue could be bent to provide supporting rationale for the proposed change. I was not addressing the file changes needed to implement the change.)

Edited by sen4mi
Posted
20 hours ago, Fakenet said:

I don't know how being sexcrazed fuckmachines increases milk production.

I used that trait as an example because the trait has such a severe penalty to job production, rather than it's theme. It's also one of the ones with the most noticeable impacts.

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