necrontyr525 Posted November 4, 2024 Posted November 4, 2024 check your government policy settings: feminization runs by what you class your pop as: eg all slaves get feminized. then check / compare your species rights to be sure your main species doesn't qualify to be fem'd if your primary pop is, for example, also working slave jobs in your empire and all slaves are being fem'd, they they will also get fem'd.Â
DairuggerXV Posted November 8, 2024 Posted November 8, 2024 So I can't use the Lewd rooms. Everything else works fine. However, if I use the lewd rooms for the Ruler room, the game crashes to the desktop if I look at the specimen room and only if I check the specimen room. I turned off lewd rooms and tried again, and it worked just fine.
XavierMace Posted November 9, 2024 Posted November 9, 2024 (edited) On 11/7/2024 at 5:53 PM, DairuggerXV said: So I can't use the Lewd rooms. Everything else works fine. However, if I use the lewd rooms for the Ruler room, the game crashes to the desktop if I look at the specimen room and only if I check the specimen room. I turned off lewd rooms and tried again, and it worked just fine.  Room mods are extremely basic mods so I took a quick look and it looks to me like it's referencing a default room that no longer exists. Try editing lv_room_textures.txt and replace (right near the top of the file):  default = "command2_room" #point to textures that end with "_room.dds" but remove the file ending  with  default = "lv_default1_room"  or this to be extra safe as it's the non-modded default for the base game:  default = "default_room"  Edited November 9, 2024 by XavierMace Added second option
DairuggerXV Posted November 10, 2024 Posted November 10, 2024 Thanks. However, as it turns out, that wasn't the problem after all. My best guess is that it just doesn't like the map moving while I have that window open.
Popular Post Lithia<3 Posted November 10, 2024 Author Popular Post Posted November 10, 2024 Hi! Â Just a little status on LV (and me, I guess). I am currently working hard to complete the TD port and will resume work on LV after I release that. I have big plans for LV and am excited to start working on it again, but until then I'll keep an eye on LV's integrity and will patch any game breaking bugs that could arise from dlc releases. Â Here's just a smol list of things I'll be working on: Â Custom paragon (perhaps more than one, we'll see). Revisiting older dlc to create some more content for them, such as dig sites, megastructures, and overlords. Things like that. More "zoo" content likely (personal kink). Custom remade (and lood!) version of a very old mod called Living Star Systems. Â I'll make a proper list after the TD release! Â And for those wondering, I'm not dead yet, just having a difficult year lol 31
Spenser Posted November 10, 2024 Posted November 10, 2024 Hey, good job on being not dead:) Really glad to see you overcome some irl difficulties and filled with enthusiasm! More exploration content always welcome, that's the best part for me. Also zoo stuff, that indeed would be nice.
Guest Posted November 11, 2024 Posted November 11, 2024 country_event = { id = lv_leader_events.1000 is_triggered_only = yes hide_window = yes trigger = { from = { or = { species = { or = { has_trait = trait_lv_equine_penis has_trait = trait_lv_cute has_trait = trait_lv_sadistic has_trait = trait_lv_masochistic has_trait = trait_lv_exhibitionist } } has_valid_civic = civic_lv_orgasmic_diplomats } } } immediate = { from = { if = { limit = { leader_class = official species = { has_trait = trait_lv_equine_penis } NOT = { has_trait = leader_trait_official_lv_equine_penis } } add_trait_no_notify = leader_trait_official_lv_equine_penis } if = { limit = { leader_class = scientist species = { has_trait = trait_lv_equine_penis } NOT = { has_trait = leader_trait_scientist_lv_equine_penis } } add_trait_no_notify = leader_trait_scientist_lv_equine_penis } if = { limit = { leader_class = commander species = { has_trait = trait_lv_equine_penis } NOT = { has_trait = leader_trait_commander_lv_equine_penis } } add_trait_no_notify = leader_trait_commander_lv_equine_penis } if = { limit = { species = { has_trait = trait_lv_cute } } add_trait_no_notify = leader_trait_lv_adorable } if = { limit = { species = { has_trait = trait_lv_sadistic } } add_trait_no_notify = leader_trait_lv_tormentor } if = { limit = { species = { has_trait = trait_lv_masochistic } } add_trait_no_notify = leader_trait_lv_pain_slut } if = { limit = { has_valid_civic = civic_lv_orgasmic_diplomats } add_trait_no_notify = leader_trait_lv_seductive } if = { limit = { species = { has_trait = trait_lv_exhibitionist } } add_trait_no_notify = "random_common" } } } } I added the above event which: Adds traits to newly generated leaders and heirs based on species traits Fixes the Orgasmic Diplomats ethic which states that it adds seductive but does not Fixes Exhibitionist Leader Level Cap +1 which does not work by replacing it with Leader Starting Trait +1 (note tooltip needs to be updated) on_leader_spawned = { events = { lv_leader_events.1 lv_leader_events.2 lv_leader_events.3 lv_leader_events.4 lv_leader_events.104 lv_leader_events.1000 } } on_new_heir = { events = { lv_leader_events.1 lv_leader_events.2 lv_leader_events.3 lv_leader_events.4 lv_leader_events.104 lv_leader_events.1000 } } Â
Guest Posted November 11, 2024 Posted November 11, 2024 (edited) Other fixes/changes I made locally  Tentacle Origin should allow Tentacular Awakening Ascension Perk as getting the tech can be very hard if you did not pick Xenophile ethic despite already having awoken Tentacles. The tech check should also check if there are already awoken tentacles from other sources and not require xenophile. Paragon Luminary/Immortal Rulers on Tentacle Festival Attachment no longer killed Paragon Luminary and other existing leaders can have chance of getting Symbiote for attachment (eg hive mind, rogue servitor) Milking Tradition description is incorrect, it starts editing if Milk World decision is enabled, not if a building exists Brainwashing building added FTL inhibitor to make not worse than normal soldier building Sexual Mega-Projects adds Ring World tech as an option to not require yet another ascension perk I think there's something wrong with the generic sexbot assistant trait I saw in the files (not the one via event but I think I saw that it was possible to get it other ways) because I don't think I ever managed to get it otherways, there should also be a way for us to change which leader has it afterwards. Edited November 11, 2024 by farddddddddddddddddddddddd
PhazeUFO Posted November 12, 2024 Posted November 12, 2024 It's strange that the UI Overhaul Dynamic mod was updated a few days ago, yet it kept making the advisers and leader invisible. I don't think it had anything to do with this mod though.
ACCOUNTNAME257 Posted November 12, 2024 Posted November 12, 2024 So glad most want the mod to be balanced, it gets boring if things are too easy and it is a lot easier to create cheat values then fine tuning something to be challenging. 2
Rodjort2 Posted November 13, 2024 Posted November 13, 2024 Hello, good morning, afternoon or evening. I had a problem downloading version 0.0.7(3.12+). Is there anything that can be done? I have also had problems with the robotic populations since they do not assemble. Do you know what the possible reason for this is? I await your response.
Cypherhex Posted November 16, 2024 Posted November 16, 2024 Been playing this mod for ages and love it, but noticed theres some buildings and things i've never seen. Is there a wiki or anything about how to get certain things, or how ethics or traits effect buildings?
XobaPipets Posted November 17, 2024 Posted November 17, 2024 Hello, are there are compatches for latest game version, or does the mod work fine?
Railgunner2160 Posted November 17, 2024 Posted November 17, 2024 (edited) 3 hours ago, XobaPipets said: Hello, are there are compatches for latest game version, or does the mod work fine? Been working just fine so far, just no integrations or new content taking advantage of the new systems. So setup a playset with Lustful Void and enjoy!! Edited November 17, 2024 by Railgunner2160
XobaPipets Posted November 18, 2024 Posted November 18, 2024 Hello i was wondering if hive milk jobs not being considered sex jobs is intended, and how would i be able to make them be considered so?
New_North1566 Posted November 25, 2024 Posted November 25, 2024 I tried to install the mod, but the Launcher doesn't seem to recognize it. I dragged/dropped the files into my mods folder, and nothing happened. I tried using Irony mod manager, but it didn't help. The game just doesn't know I have the mod. I tried checking the discord, but I couldn't get access to it (has it been deleted or something?)
Shalkerc Posted November 25, 2024 Posted November 25, 2024 Hey out of curiosity, does the current version of the mod work with the most up to date version of stellaris?
Railgunner2160 Posted November 25, 2024 Posted November 25, 2024 2 hours ago, Shalkerc said: Hey out of curiosity, does the current version of the mod work with the most up to date version of stellaris? Yes, works just fine! It just doesn't take advantage of any of the new features from the update. 2
koko253 Posted November 26, 2024 Posted November 26, 2024 what hapend to discord servers i cant findd it
TheLyric27 Posted November 27, 2024 Posted November 27, 2024 On 11/18/2024 at 12:36 PM, XobaPipets said: Hello i was wondering if hive milk jobs not being considered sex jobs is intended, and how would i be able to make them be considered so? Bumping this, I just noticed because I made a heavily sex focused species with multiple traits reducing normal job production, and each milk cow pop of mine at game start is currently producing 0.4 food each and consuming 1 food >_>
Fakenet Posted November 27, 2024 Posted November 27, 2024 17 hours ago, TheLyric27 said: Bumping this, I just noticed because I made a heavily sex focused species with multiple traits reducing normal job production, and each milk cow pop of mine at game start is currently producing 0.4 food each and consuming 1 food >_> Since those are different categories one can only assume that it is intentional. The breat traits do have seperate sex and milk modifiers. Â You could try to change the economic category of milk jobs to sex jobs but that will prevent you from benefiting from milk modifiers. You could also change every milk modifier to be a sex modifier but that will make sex jobs incredibly OP. Â By design milk cows are worse at producing food than farmers (duh), but they provide other syneergetic benefits, are more flexible in their uses and of course it's lewd.
Railgunner2160 Posted November 28, 2024 Posted November 28, 2024 (edited) 12 hours ago, Fakenet said: Since those are different categories one can only assume that it is intentional. The breat traits do have seperate sex and milk modifiers. Â You could try to change the economic category of milk jobs to sex jobs but that will prevent you from benefiting from milk modifiers. You could also change every milk modifier to be a sex modifier but that will make sex jobs incredibly OP. Â By design milk cows are worse at producing food than farmers (duh), but they provide other syneergetic benefits, are more flexible in their uses and of course it's lewd. Another method is to edit the traits themselves with a milk job production bonus/multiplier to offset the decrease thus equaling it out. For example Sex Crazed has a -50% modifier to job output, if you add a +50% milk job production modifier it would cancel out the -50% modifier essentially leaving it at a 0% change. Edited November 28, 2024 by Railgunner2160
Fakenet Posted November 28, 2024 Posted November 28, 2024 14 hours ago, Railgunner2160 said: Another method is to edit the traits themselves with a milk job production bonus/multiplier to offset the decrease thus equaling it out. For example Sex Crazed has a -50% modifier to job output, if you add a +50% milk job production modifier it would cancel out the -50% modifier essentially leaving it at a 0% change. I don't know how being sexcrazed fuckmachines increases milk production.
sen4mi Posted November 29, 2024 Posted November 29, 2024 (edited) On 11/28/2024 at 5:09 PM, Fakenet said: I don't know how being sexcrazed fuckmachines increases milk production. I imagine the suggestion would be that hormones drive up both kinds of physical activity.  Edit: (Here I was addressing what sort of issue could be bent to provide supporting rationale for the proposed change. I was not addressing the file changes needed to implement the change.) Edited November 30, 2024 by sen4mi
Railgunner2160 Posted November 29, 2024 Posted November 29, 2024 20 hours ago, Fakenet said: I don't know how being sexcrazed fuckmachines increases milk production. I used that trait as an example because the trait has such a severe penalty to job production, rather than it's theme. It's also one of the ones with the most noticeable impacts.
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