LordofDestruction Posted July 15, 2024 Posted July 15, 2024 Question, how do I give robots I'm building lustful void traits?
XavierMace Posted July 16, 2024 Posted July 16, 2024 They should show up in the species modding screen with the rest of the traits.
necrontyr525 Posted July 16, 2024 Posted July 16, 2024 16 hours ago, rokkija3 said: I'm such an Idiot, downloaded the latest version and it works perfectly. Thank you! robots need robomodding points and the robo traits to be researched, then they show up just like genetic trzits.
Stultus Posted July 27, 2024 Posted July 27, 2024 LV Lewd Rooms and Lewd Advisor both seem to be no longer workingÂ
necrontyr525 Posted July 30, 2024 Posted July 30, 2024 On 7/27/2024 at 7:10 PM, Stultus said: LV Lewd Rooms and Lewd Advisor both seem to be no longer working Lewd Advisor works fine for me, albeit with the default Voice kicking in for a few lines that Lewd voice doesn't have. 1) are the voices showing up as options at all for you? If no, might be an installation / load order issue.
ImpregnationEnthusiast Posted August 8, 2024 Posted August 8, 2024 I've been trying to download the mod, but every time I get the latest version it isn't a zip file but an empty one I can't access, and it's not showing up in my mods list. Dpes anyone have any tips on what I need to do to get it working?
crel Posted August 9, 2024 Posted August 9, 2024 Hey, thanks for the mod! Small bug you probably are aware of: just had the subterranean civilization event spawn on a sexy ringworld segment. Ringworlds shouln't be eligible, but yours us a different planet type of course. If you didn't already know about this, I added a snippet of the event's initialization below to make it easy to find  from colony_events_1.txt Spoiler ### Seismic Disturbances planet_event = {    id = colony.50    title = "colony.50.name"    desc = {        trigger = {            owner = {                is_subterranean_empire = no            }        }        text = "colony.50.desc"    }    desc = {        trigger = {            owner = {                is_subterranean_empire = yes            }        }        text = "colony.50.desc.subterranean"    }    picture = GFX_evt_in_the_dark    show_sound = event_air_raid_siren    location = ROOT    trackable = yes    event_chain = subterranean_civilization_chain    pre_triggers = {        is_ai = no        has_owner = yes        is_homeworld = no        original_owner = yes        has_ground_combat = no        is_capital = no        is_occupied_flag = no    }    trigger = {        #owner = { NOT = { has_ethic = ethic_gestalt_consciousness } }        num_pops > 0        NOR = {            has_global_flag = seismic_disturbance_global            has_planet_flag = colony_event            is_planet_class = pc_nuked            is_planet_class = pc_ringworld_habitable            is_planet_class = pc_shattered_ring_habitable            is_planet_class = pc_habitat            is_planet_class = pc_city            is_planet_class = pc_relic        }    }  your lv_planet_types would need to be added to that exclusion list at the end.
PlumboGiant Posted August 16, 2024 Posted August 16, 2024 (edited) Encountered a bug. I picked Invasive Breeders under "Origin", and it says "Requirements: Does NOT have Gestalt Consciousness Ethic", except I DO have that ethic. If I select it, the Invasive Breeders selection doesn't seem to acknowledge it, and therefore it will not let me pick Invasive Breeders. I tried a few of of the modded origins next to it, and those seem to be working. I am on 3.12.5 (with all DLC), so maybe that's why? I'm only using this, the UI overhaul mod you recommended, and the overwrites/room optional patches. Â It seems that Invasive Breeders acknowledges when I select Gestalt Consciousness, but then that tab is highlighted red until I pick an Authority. When you pick Gestalt Consciousness, the only Authority available is Hive Mind, and if I select Hive Mind, Invasive Breeders then untoggles. Â So to recap, Invasive Breeders only works with Gestalt Consciousness seleced, but you can't use Gestalt Consciousness without picking Hive Mind as an Authority, which then makes Invasive Breeders not work. Edited August 16, 2024 by PlumboGiant
Draknowin Posted August 18, 2024 Posted August 18, 2024 On 8/16/2024 at 4:42 PM, PlumboGiant said: Encountered a bug. I picked Invasive Breeders under "Origin", and it says "Requirements: Does NOT have Gestalt Consciousness Ethic", except I DO have that ethic. If I select it, the Invasive Breeders selection doesn't seem to acknowledge it, and therefore it will not let me pick Invasive Breeders. I tried a few of of the modded origins next to it, and those seem to be working. I am on 3.12.5 (with all DLC), so maybe that's why? I'm only using this, the UI overhaul mod you recommended, and the overwrites/room optional patches. Â It seems that Invasive Breeders acknowledges when I select Gestalt Consciousness, but then that tab is highlighted red until I pick an Authority. When you pick Gestalt Consciousness, the only Authority available is Hive Mind, and if I select Hive Mind, Invasive Breeders then untoggles. Â So to recap, Invasive Breeders only works with Gestalt Consciousness seleced, but you can't use Gestalt Consciousness without picking Hive Mind as an Authority, which then makes Invasive Breeders not work. If I understand right, not a bug. "Requirements: Does NOT have..." means it requires you to *not have* the thing.
Tsul4444 Posted August 21, 2024 Posted August 21, 2024 (edited) So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too? Edited August 22, 2024 by Tsul4444
Reigor Posted August 22, 2024 Posted August 22, 2024 On 8/21/2024 at 2:26 AM, Tsul4444 said: So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too? Â Looking at the code. It looks like there is a 20 percent chance that any current leaders the player has will get the tentacle symbiote trait. I can't say for sure if it effects future leaders.Â
ImpregnationEnthusiast Posted August 22, 2024 Posted August 22, 2024 Hey, I managed to figure out how to open the 0.7.7 version and extract it into Stellaris' mod folder, but now it's not showing up for me in the mod list in the launcher at all. Does anyone know why this is?
schroecat Posted August 23, 2024 Posted August 23, 2024 On 8/21/2024 at 4:26 PM, Tsul4444 said: So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too? The bonuses are far too strong to be giving it to all leaders. It's OP as it is already.
masterrofle Posted August 23, 2024 Posted August 23, 2024 do i still need lv extras for the gigastructural integration part of the mod or has it been integrated into LV directly?
Underlake Posted August 23, 2024 Posted August 23, 2024 Does this mod work with Ethics and Civics expanded?
EcIipse Posted August 31, 2024 Posted August 31, 2024 I've surveyed just about everything I can in my map, but I don't remember seeing an anomaly from this mod. Can I spawn them manually? I tried using the add_anomaly command and using the iD i found in the files of this mod, but that didn't work.
SubtleSerenitySSA Posted September 8, 2024 Posted September 8, 2024 hello a i have a request can you add a option that disable cow clinic effect i have two race one is master and the slave race that give me milk i wanted the cow clinic effect my master race i want stop that
schroecat Posted September 9, 2024 Posted September 9, 2024 3 hours ago, MFooxN said: hello a i have a request can you add a option that disable cow clinic effect i have two race one is master and the slave race that give me milk i wanted the cow clinic effect my master race i want stop that  This should be simple. There is already a policy option for the dairy modifications, adding one which only affects slaves would do this.
SpaceSquid Posted September 9, 2024 Posted September 9, 2024 Has anyone figured out a reasonable method to have the ruler be a different gender from a mono-gendered species? it lets you set it up in empire creation, but changes the ruler once you load in
SubtleSerenitySSA Posted September 9, 2024 Posted September 9, 2024 (edited) 9 hours ago, SpaceSquid said: Has anyone figured out a reasonable method to have the ruler be a different gender from a mono-gendered species? it lets you set it up in empire creation, but changes the ruler once you load in i thing you have problem go check all female or male option leader in empire creation also check your species trait "all female trait and all male trait" Edited September 9, 2024 by MFooxN
Schmee Posted September 10, 2024 Posted September 10, 2024 15 hours ago, MFooxN said: i thing you have problem go check all female or male option leader in empire creation also check your species trait "all female trait and all male trait" Pretty sure the OP understands that, the issue being they want e.g. a male ruler in an all-female species or vice/versa. Do not believe there is a way to manually set that, since the mod will "deactivate" portraits for sexes that aren't applicable. This can retroactively change the ruler even if you deliberately used an opposite sex portrait. 2
DecaySociety22 Posted September 11, 2024 Posted September 11, 2024 Did the update that was released today break anything? (I've been waiting for the next thing to come out because every playthrough I started got the same blank popup error. Â
catk1717 Posted September 12, 2024 Posted September 12, 2024 On 9/10/2024 at 10:18 PM, DecaySociety22 said: Did the update that was released today break anything? (I've been waiting for the next thing to come out because every playthrough I started got the same blank popup error.  it crashed for me for new game setup, probably one of the many mods i have, so had to downgrade. could also be an issue with the new dlc drop not being compatible.Â
schroecat Posted September 13, 2024 Posted September 13, 2024 On 9/11/2024 at 12:18 PM, DecaySociety22 said: Did the update that was released today break anything? (I've been waiting for the next thing to come out because every playthrough I started got the same blank popup error.  Not that I've seen. Everything has been running just fine for me, which has been a welcome change compared to the usual patch experience.
DecaySociety22 Posted September 15, 2024 Posted September 15, 2024 Is there a way, if you have aliens who have a tentacle world preference in your empire due to immigration to settle them on tentacle worlds in your territory?
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