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Posted
16 hours ago, rokkija3 said:

I'm such an Idiot, downloaded the latest version and it works perfectly. Thank you!

robots need robomodding points and the robo traits to be researched, then they show up just like genetic trzits.

  • 2 weeks later...
Posted
On 7/27/2024 at 7:10 PM, Stultus said:

LV Lewd Rooms and Lewd Advisor both seem to be no longer working  :(

Lewd Advisor works fine for me, albeit with the default Voice kicking in for a few lines that Lewd voice doesn't have. 

1) are the voices showing up as options at all for you? If no, might be an installation /  load order issue.

  • 2 weeks later...
Posted

Hey, thanks for the mod!

Small bug you probably are aware of: just had the subterranean civilization event spawn on a sexy ringworld segment. Ringworlds shouln't be eligible, but yours us a different planet type of course. If you didn't already know about this, I added a snippet of the event's initialization below to make it easy to find

 

from colony_events_1.txt

Spoiler

### Seismic Disturbances
planet_event = {
    id = colony.50
    title = "colony.50.name"
    desc = {
        trigger = {
            owner = {
                is_subterranean_empire = no
            }
        }
        text = "colony.50.desc"
    }
    desc = {
        trigger = {
            owner = {
                is_subterranean_empire = yes
            }
        }
        text = "colony.50.desc.subterranean"
    }

    picture = GFX_evt_in_the_dark
    show_sound = event_air_raid_siren
    location = ROOT
    trackable = yes
    event_chain = subterranean_civilization_chain

    pre_triggers = {
        is_ai = no
        has_owner = yes
        is_homeworld = no
        original_owner = yes
        has_ground_combat = no
        is_capital = no
        is_occupied_flag = no
    }

    trigger = {
        #owner = { NOT = { has_ethic = ethic_gestalt_consciousness } }
        num_pops > 0
        NOR = {
            has_global_flag = seismic_disturbance_global
            has_planet_flag = colony_event
            is_planet_class = pc_nuked
            is_planet_class = pc_ringworld_habitable
            is_planet_class = pc_shattered_ring_habitable
            is_planet_class = pc_habitat
            is_planet_class = pc_city
            is_planet_class = pc_relic
        }
    }

 

your lv_planet_types would need to be added to that exclusion list at the end.

Posted (edited)

Encountered a bug. I picked Invasive Breeders under "Origin", and it says "Requirements: Does NOT have Gestalt Consciousness Ethic", except I DO have that ethic. If I select it, the Invasive Breeders selection doesn't seem to acknowledge it, and therefore it will not let me pick Invasive Breeders. I tried a few of of the modded origins next to it, and those seem to be working. I am on 3.12.5 (with all DLC), so maybe that's why? I'm only using this, the UI overhaul mod you recommended, and the overwrites/room optional patches.

 

It seems that Invasive Breeders acknowledges when I select Gestalt Consciousness, but then that tab is highlighted red until I pick an Authority. When you pick Gestalt Consciousness, the only Authority available is Hive Mind, and if I select Hive Mind, Invasive Breeders then untoggles.

 

So to recap, Invasive Breeders only works with Gestalt Consciousness seleced, but you can't use Gestalt Consciousness without picking Hive Mind as an Authority, which then makes Invasive Breeders not work.

Edited by PlumboGiant
Posted
On 8/16/2024 at 4:42 PM, PlumboGiant said:

Encountered a bug. I picked Invasive Breeders under "Origin", and it says "Requirements: Does NOT have Gestalt Consciousness Ethic", except I DO have that ethic. If I select it, the Invasive Breeders selection doesn't seem to acknowledge it, and therefore it will not let me pick Invasive Breeders. I tried a few of of the modded origins next to it, and those seem to be working. I am on 3.12.5 (with all DLC), so maybe that's why? I'm only using this, the UI overhaul mod you recommended, and the overwrites/room optional patches.

 

It seems that Invasive Breeders acknowledges when I select Gestalt Consciousness, but then that tab is highlighted red until I pick an Authority. When you pick Gestalt Consciousness, the only Authority available is Hive Mind, and if I select Hive Mind, Invasive Breeders then untoggles.

 

So to recap, Invasive Breeders only works with Gestalt Consciousness seleced, but you can't use Gestalt Consciousness without picking Hive Mind as an Authority, which then makes Invasive Breeders not work.

If I understand right, not a bug. "Requirements: Does NOT have..." means it requires you to *not have* the thing.

Posted (edited)

So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too?

Edited by Tsul4444
Posted
On 8/21/2024 at 2:26 AM, Tsul4444 said:

So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too?

 

Looking at the code. It looks like there is a 20 percent chance that any current leaders the player has will get the tentacle symbiote trait. I can't say for sure if it effects future leaders. 

Posted
On 8/21/2024 at 4:26 PM, Tsul4444 said:

So, anyone can tell me how the tentacle festival's blessing actually work? It lacks immediate numbers and stuff for my dumbass to know, Never mind, I know now and wow, Blessing of Attachment is a bit too useless. Can it just be giving the attribute to all current leaders and for a time, future leaders too?

The bonuses are far too strong to be giving it to all leaders.  It's OP as it is already.

  • 2 weeks later...
Posted

I've surveyed just about everything I can in my map, but I don't remember seeing an anomaly from this mod. Can I spawn them manually? I tried using the add_anomaly command and using the iD i found in the files of this mod, but that didn't work.

Posted
3 hours ago, MFooxN said:

hello a i have a request
can you add a option that disable cow clinic effect
i have two race one is master and the slave race that give me milk i wanted the cow clinic effect my master race i want stop that

 

This should be simple.  There is already a policy option for the dairy modifications, adding one which only affects slaves would do this.

Posted

Has anyone figured out a reasonable method to have the ruler be a different gender from a mono-gendered species? it lets you set it up in empire creation, but changes the ruler once you load in

Posted (edited)
9 hours ago, SpaceSquid said:

Has anyone figured out a reasonable method to have the ruler be a different gender from a mono-gendered species? it lets you set it up in empire creation, but changes the ruler once you load in

i thing you have problem go check all female or male option leader in empire creation also check your species trait "all female trait and all male trait"

Edited by MFooxN
Posted
15 hours ago, MFooxN said:

i thing you have problem go check all female or male option leader in empire creation also check your species trait "all female trait and all male trait"

Pretty sure the OP understands that, the issue being they want e.g. a male ruler in an all-female species or vice/versa. Do not believe there is a way to manually set that, since the mod will "deactivate" portraits for sexes that aren't applicable. This can retroactively change the ruler even if you deliberately used an opposite sex portrait.

Posted
On 9/10/2024 at 10:18 PM, DecaySociety22 said:

Did the update that was released today break anything?  (I've been waiting for the next thing to come out because every playthrough I started got the same blank popup error.

 

it crashed for me for new game setup, probably one of the many mods i have, so had to downgrade. could also be an issue with the new dlc drop not being compatible. 

Posted
On 9/11/2024 at 12:18 PM, DecaySociety22 said:

Did the update that was released today break anything?  (I've been waiting for the next thing to come out because every playthrough I started got the same blank popup error.

 

Not that I've seen.  Everything has been running just fine for me, which has been a welcome change compared to the usual patch experience.

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