4nk8r Posted June 28, 2019 Posted June 28, 2019 Here's what the Vortex developer, TanninOne, had to say about your FOMOD: "The reason this is failing is that the conditional file installs in that mod all have a priority of 0, same as the files from the main group. The fomod specification doesn't say how files with same priority should take precedence. In the past Vortex ignored priorities entirely and would use files listed later (in later install steps) over those listed before. That's probably why this mod installed correctly in past versions. This was inconsistent with what NMM did though. NMM orders by priority and -if it's the same - by source file-/foldername (alphanumerically), the order in which files are mentioned in the ModuleConfig.xml is therefore irrelevant (the source file-/foldername can't be the same or it's the same files anyway) Based on this rule (which we now also implement to improve consistency) the "scripts" folder (starting with 's') should be installed after (thus overwriting) the "Conditionals..." folder (starting with 'c') If this mod installs correctly in NMM then obviously it has further undocumented rules we have to figure out... sigh" The "testing" branch of Vortex just saw a couple of updates (0.18.11 current as of this writing), but I don't believe Vortex has a fix just yet (I didn't test, either). At least they are aware of this new grey-area in the FOMOD spec.
Monoman1 Posted June 28, 2019 Author Posted June 28, 2019 1 hour ago, Skata20 said: Just wanted to let you know that I was using this version which was for Special Edition. Then I saw you updated, and with a very simple conversion it works flawlessly in SE. I launched the game and I got the "Spank that ass was updated to 2.1". I am sorry if it's wrong to point that out but I wanted to inform anyone who is searching for an SE version that it's very easy to do it yourself Thanks. Can you maybe tell me how you converted it? It's something I want to do but don't know how really. Any good guides etc you can point me to would be appreciated. 19 minutes ago, 4nk8r said: Here's what the Vortex developer, TanninOne, had to say about your FOMOD: "The reason this is failing is that the conditional file installs in that mod all have a priority of 0, same as the files from the main group. The fomod specification doesn't say how files with same priority should take precedence. In the past Vortex ignored priorities entirely and would use files listed later (in later install steps) over those listed before. That's probably why this mod installed correctly in past versions. This was inconsistent with what NMM did though. NMM orders by priority and -if it's the same - by source file-/foldername (alphanumerically), the order in which files are mentioned in the ModuleConfig.xml is therefore irrelevant (the source file-/foldername can't be the same or it's the same files anyway) Based on this rule (which we now also implement to improve consistency) the "scripts" folder (starting with 's') should be installed after (thus overwriting) the "Conditionals..." folder (starting with 'c') If this mod installs correctly in NMM then obviously it has further undocumented rules we have to figure out... sigh" The "testing" branch of Vortex just saw a couple of updates (0.18.11 current as of this writing), but I don't believe Vortex has a fix just yet (I didn't test, either). At least they are aware of this new grey-area in the FOMOD spec. Thanks for the follow up. Unfortunately I'm really none the wiser. I use a tool to create FoMods and don't really know the inner workings of them. The priority thing seems a bit weird. I'm using conditions that should either be true or false. Not (true and true) or (false and false). As an example here is the 'pattern' for devious devices. Each soft dependency has 2 patterns. One for if it's installed and another for when it's not. Pattern 1, Mod is installed: If Devious devices is "Active" install scripts from the active folder. Pattern 2, mod is not installed: If Devious devices is "Inactive" or is "Missing" install scripts from the inactive folder. I don't understand why priority would even be a consideration since both can't be true. Neither can both be false.... Anyway look. If the new global method works out it'll be far superior. 1. No Fomod 2. No maintaining two separate sets of soft dependency scripts. 3, No need to reinstall when you install or remove a soft dependency. 4. My head won't be wrecked supporting it. 1
4nk8r Posted June 28, 2019 Posted June 28, 2019 36 minutes ago, Monoman1 said: Thanks for the follow up. Unfortunately I'm really none the wiser. I use a tool to create FoMods and don't really know the inner workings of them. The priority thing seems a bit weird. I'm using conditions that should either be true or false. Not (true and true) or (false and false). As an example here is the 'pattern' for devious devices. Each soft dependency has 2 patterns. One for if it's installed and another for when it's not. Pattern 1, Mod is installed: If Devious devices is "Active" install scripts from the active folder. Pattern 2, mod is not installed: If Devious devices is "Inactive" or is "Missing" install scripts from the inactive folder. I don't understand why priority would even be a consideration since both can't be true. Neither can both be false.... Anyway look. If the new global method works out it'll be far superior. 1. No Fomod 2. No maintaining two separate sets of soft dependency scripts. 3, No need to reinstall when you install or remove a soft dependency. 4. My head won't be wrecked supporting it. Yeah, no idea. I've never put together a fomod, so I don't have any real advice. I know PAH-And you get a slave seems to work with Vortex and has conditional install options. It actually pops up menus for file selection in Vortex, but pre-detects what should be installed and pre-selects those options for you (also seems to block the selection of undetected optionals). If your other options don't work out, you might be able to figure out how this one does things. I'll relay back to TanninOne about the tool you're using. That will probably help him determine a way to fix, or maybe he'll get with the developer of that mod and find some middleground.
WhatRules Posted June 28, 2019 Posted June 28, 2019 6 hours ago, galgat said: I was wondering it seems to me that " SL Separate Orgasms " has become pretty much a hard requirement ? I know if I do not install it I get the Pop up that it is not installed right, and need to shut down. Or am I missing something different I should do to run with out it if I wanted to ? I think I know how it works now. If you install the mod with SLSO already installed and then disable SLSO, you will get the popups because you have scripts that the game can't use.
Monoman1 Posted June 28, 2019 Author Posted June 28, 2019 57 minutes ago, saltshade said: I think I know how it works now. If you install the mod with SLSO already installed and then disable SLSO, you will get the popups because you have scripts that the game can't use. Yes. This was the original purpose of the popup messages. To remind you to reinstall the mod to get the right script when you added or removed a dependency. It was not to detect that the FoMod fucked up but it's good that it does as it is at least an indication that somethings not right.
galgat Posted June 28, 2019 Posted June 28, 2019 1 hour ago, saltshade said: I think I know how it works now. If you install the mod with SLSO already installed and then disable SLSO, you will get the popups because you have scripts that the game can't use. Yeppers! Thank you, that does seem to be the case. I was just curious about it, it was not truly bothering me, but it helps to understand it better.
Lupine00 Posted June 28, 2019 Posted June 28, 2019 You can always hand tweak the tool-generated FOMOD to resolve any problems with the generated version. Here's the closest thing to a standards doc for it: https://buildmedia.readthedocs.org/media/pdf/fomod-docs/latest/fomod-docs.pdf
Monoman1 Posted June 28, 2019 Author Posted June 28, 2019 4 minutes ago, Lupine00 said: You can always hand tweak the tool-generated FOMOD to resolve any problems with the generated version. I use the tool because I don't know anything about xml Hopefully there's not much point in learning at this point. If the new interface method works then the Fomod becomes unnecessary. Besides some of the problem is that different mod managers have different interpretations of how fomods should be implemented. I'd rather get away from all that.
ParsleyParakeet Posted June 28, 2019 Posted June 28, 2019 Hey! Still super grateful about all the help I got with bypassing the fomod issue. I just had a thought as I'm running the game with survival mods and hunterborn; from what I can tell the Skin Balm is still a fairly recent addition. In fact it's not even mentioned in the features yet x3 But I was just wondering if maybe it'd be worth adding not only alternate recipes with butter, but maybe ones with animal fat? Just an idea ^^
4nk8r Posted June 28, 2019 Posted June 28, 2019 Followup on the Vortex FOMOD issue. The developer's statement: "This mod should install correctly in 0.18.11, I have updated Vortex to act the same as NMM in regards to conditional file installs. " 0.18.11 can be obtained if you change your install branch to Testing and then restart Vortex. To change, go to Settings, then Vortex tab, change Update from Stable to Testing. Vortex should detect the new version and offer it for download after being restarted. 2
Monoman1 Posted June 28, 2019 Author Posted June 28, 2019 28 minutes ago, ParsleyParakeet said: Hey! Still super grateful about all the help I got with bypassing the fomod issue. I just had a thought as I'm running the game with survival mods and hunterborn; from what I can tell the Skin Balm is still a fairly recent addition. In fact it's not even mentioned in the features yet x3 But I was just wondering if maybe it'd be worth adding not only alternate recipes with butter, but maybe ones with animal fat? Just an idea ^^ Yea someone suggested butter before but butter is a hearthfires item and I can't create constructible objects without a hard dependency and I just some know people will go bananas of I add another dependency. Same goes for animal fat. You could change this yourself in tesedit. It's one of the easiest things you can do.
Monoman1 Posted June 29, 2019 Author Posted June 29, 2019 For some reason it never occurred to me that I could do a little patch for the balms.... So there you go. 1 patch just for hearthfire butter and the other for hunterborn animal fat + hearthfire butter. 2
Durante Posted June 29, 2019 Posted June 29, 2019 I am getting blocky textures all of a sudden on ass/tits overlays and they don't show. Any idea what could be the issue?
Monoman1 Posted June 29, 2019 Author Posted June 29, 2019 57 minutes ago, Durante said: I am getting blocky textures all of a sudden on ass/tits overlays and they don't show. Any idea what could be the issue? Hmm I think someone had that before. I'd have to look back through the thread to be sure (can't right now - phone) but I think it was just that they were using the cbbe textures on unp or vice versa. Edit: here it is: https://www.loverslab.com/topic/118840-spank-that-ass/?do=findComment&comment=2581040
legraf Posted June 29, 2019 Posted June 29, 2019 15 hours ago, Monoman1 said: For some reason it never occurred to me that I could do a little patch for the balms.... So there you go. 1 patch just for hearthfire butter and the other for hunterborn animal fat + hearthfire butter. Good idea, but you might want to add something like "-requries hearthfire" and "-needs hunterborn" to those filenames in the downloads page, or say something on the description page about those files.... otherwise you're going to get repeated cries of confusion down the line.
Skata20 Posted June 29, 2019 Posted June 29, 2019 On 6/28/2019 at 4:20 AM, Monoman1 said: Thanks. Can you maybe tell me how you converted it? It's something I want to do but don't know how really. Any good guides etc you can point me to would be appreciated. Thanks for the follow up. I just used a tool called Cathedral Assets Optimizer. It's really easy to use, it does everything for you... Unpacks/repackes BSA's (if there are) , converts meshes, textures and animations... 1
Lupine00 Posted June 30, 2019 Posted June 30, 2019 Something a bit confusing on the front page: The 2.1 18th June release says it was released "yesterday". Which ... I guess it wasn't because it was released June 18th (and hasn't been changed since). Is this simply LL getting confused because you uploaded the balm patches? Maybe the balm patches should have dates in the name too?
ShinobuOrion Posted June 30, 2019 Posted June 30, 2019 Could you make player take skin balm potion without being naked?
Lupine00 Posted June 30, 2019 Posted June 30, 2019 50 minutes ago, ShinobuOrion said: Could you make player take skin balm potion without being naked? I think you're supposed to be rubbing it over your tits and ass. Hence the requirement for them to be bare.
Corsayr Posted June 30, 2019 Posted June 30, 2019 2 hours ago, Lupine00 said: I think you're supposed to be rubbing it over your tits and ass. Hence the requirement for them to be bare. True story. ?
Monoman1 Posted June 30, 2019 Author Posted June 30, 2019 4 hours ago, Lupine00 said: 2.1 18th June release says it was released "yesterday". Which ... I guess it wasn't because it was released June 18th (and hasn't been changed since). Is this simply LL getting confused because you uploaded the balm patches? Yep I believe so. I think also that just editing the page does it as well which is pretty annoying. It actually encourages me to NOT update the page etc which isn't great I don't like spamming people with notifications when theres nothing happening really. As for dates on the patches, they're so simple I don't think they'd ever change but you are probably right. But I'll have to wait for a STA update now to do it because of spammy notification... 3 hours ago, ShinobuOrion said: you make player take skin balm potion without being naked? Like lupine says it's just that I couldn't imagine doing it with armor, especially if you use the wet redux patch. I guess I could add an option if it really bugs people. Speaking of which. Any good animations out there that would fit it? I guess one of the bathing in skyrim animations would do but they're a bit on the long side. Or maybe just that horny animation would be a close enough approximation.
Reesewow Posted June 30, 2019 Posted June 30, 2019 1 hour ago, Monoman1 said: Speaking of which. Any good animations out there that would fit it? I guess one of the bathing in skyrim animations would do but they're a bit on the long side. Or maybe just that horny animation would be a close enough approximation. IMO a great animation for this would be the last stage female animation of the Nibbles chair spanking animation (non-paddle). That last stage is essentially the male sitting in the chair while the female bites her finger and rubs her ass post-spanking - which IMO would be a perfect animation for her applying some balm to try to sooth her bruises.
Last_Light Posted June 30, 2019 Posted June 30, 2019 7 hours ago, Monoman1 said: Speaking of which. Any good animations out there that would fit it? I guess one of the bathing in skyrim animations would do but they're a bit on the long side. Or maybe just that horny animation would be a close enough approximation. Rydin made a perfect one for that. Though just for the ass. If you wanted both I supposed you could try the bathing ones though they wouldn't really fit. https://giphy.com/gifs/ZZfKeRA1l2Qc975JM2 There was also a search animation somewhere if wanted it for survival, not sure if you want each entrance to take that long though lol.
Skata20 Posted June 30, 2019 Posted June 30, 2019 Just a question... Is it possible for this to work with female and female?
Tenri Posted June 30, 2019 Posted June 30, 2019 1 hour ago, Skata20 said: Just a question... Is it possible for this to work with female and female? As in being spanked while a female npc is raping your female pc? If so yes it just checks for if the player is a victim in the animation (and maybe not a creature anim?) doesn't care about genders or numbers of actors in my experience with it. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now