Monoman1 Posted August 24, 2019 Author Posted August 24, 2019 5 hours ago, nilead said: A really interesting mod. Dont have much liking for spank textures Like Corsayr says, you can set 'Max Intensity' to 0. It'll still apply the textures but they'll be invisible. Or if it's just that you think the textures are too red you can use that option to fine tune it. 5 hours ago, nilead said: Im fairly interested in making a replacer for sounds for this mod. My trouble is - while chopping up some .wav for fx and moans seems straightforward, ive got no idea what are limitations for those. For .fuz files its even more comlicated, since, well, there are .fuz converters, (im currently looking at Yakitori), but aside from sticking to supported sound formats, there is little information in terms of lip sync data that is supposed to be in there too. If someone who, well, knows what hes doing, could give me some tips, id appreciate it. The required wav format + a little guide is detailed on the main page at the bottom in the spoiler "Help! For the love of Talos!!!!!!!!!!!!". When happy I use Unfuzer to convert. It's pretty good and simple in my experience.
Monoman1 Posted August 24, 2019 Author Posted August 24, 2019 4 hours ago, orgs1n said: I'm getting CTD's when equipping Gomapero's MiniBikini with this mod active (version 3.3 at the time of writing). Several others have reported the same on the Minibikini thread (post #1, post #2), but no solution was posted there. Can you offer any help? - Start new game with both MiniBikini and Spank that Ass, equip bikini => CTD. - Disable Spank that Ass, start new game, equip bikini => bikini equipped normally. Sorry. I can't seem to help with this right now because Bodyslide is refusing to actually output any meshes despite saying they're built... weird. For what it's worth I'm not crashing when equipping the bikinis with the meshes missing (so I get that big triangle exclamation thing) which would seem to suggest that it's something to do with the mesh itself. I'll need to fix bodyslide before I can say anything for certain. Nothing's wrong with bodyslide. You probably should have clarified that this is to do SE...... (that's an hour of my life I'll never get back )
Corsayr Posted August 24, 2019 Posted August 24, 2019 4 hours ago, orgs1n said: I'm getting CTD's when equipping Gomapero's MiniBikini with this mod active (version 3.3 at the time of writing). Several others have reported the same on the Minibikini thread (post #1, post #2), but no solution was posted there. Can you offer any help? - Start new game with both MiniBikini and Spank that Ass, equip bikini => CTD. - Disable Spank that Ass, start new game, equip bikini => bikini equipped normally. The link you have to the Gomapero's minibikini is the SE version. Are you running SE?
nilead Posted August 24, 2019 Posted August 24, 2019 3 hours ago, Monoman1 said: The required wav format + a little guide is detailed on the main page at the bottom in the spoiler "Help! For the love of Talos!!!!!!!!!!!!". When happy I use Unfuzer to convert. It's pretty good and simple in my experience. Thanks for your reply. Iam sorry, for i havent properly worded the question. My intention was to replace .fuz of this mod with externally provided sounds, not a compilation of TES5 internal voicelines. Iam (obviously, i guess) have basicly no experience in modding, but there is evidently a way to add completely new voices. I guess my question is - is it possible to replace this mods .fuz with such? And if so, would simple conversion from desired .wav files do?
orgs1n Posted August 25, 2019 Posted August 25, 2019 14 hours ago, Monoman1 said: Nothing's wrong with bodyslide. You probably should have clarified that this is to do SE...... (that's an hour of my life I'll never get back ) I'm sincerely sorry! This is indeed on SE. I should not have bothered you with this, and apologize for the lost time.
Monoman1 Posted August 25, 2019 Author Posted August 25, 2019 20 hours ago, orgs1n said: I'm sincerely sorry! This is indeed on SE. I should not have bothered you with this, and apologize for the lost time. Ok... I'm not sure why it's a problem but it's this line of code in function GetIsSpankable() in script: _STA_IsSpankableArmor: Int Index = JsonUtil.FormListFind("Milk Addict/SlutClothes.json", "ClothesList", akBaseObject) It's something to do with passing akBaseObject from that mod into JsonUtil. I've noticed that the armors are all beginning with FExxxxxx in the console which isn't normal. I don't know much about ESL files or what the purpose is but after unflagging the mod as an ESL it seems to work fine. MiniBikini.esp This should potentially be reported to the PapyrusUtil SE page but I haven't been keeping up with SSE things. Edit: Reported it on the nexus.
nomkaz Posted August 25, 2019 Posted August 25, 2019 29 minutes ago, Monoman1 said: Ok... I'm not sure why it's a problem but it's this line of code in function GetIsSpankable() in script: _STA_IsSpankableArmor: Int Index = JsonUtil.FormListFind("Milk Addict/SlutClothes.json", "ClothesList", akBaseObject) It's something to do with passing akBaseObject from that mod into JsonUtil. I've noticed that the armors are all beginning with FExxxxxx in the console which isn't normal. I don't know much about ESL files or what the purpose is but after unflagging the mod as an ESL it seems to work fine. MiniBikini.esp 107.01 kB · 0 downloads This should potentially be reported to the PapyrusUtil SE page but I haven't been keeping up with SSE things. I offered both for convenience. Since the ELS flagged esp are causing issues I removed them as optional downloads for the SE version.
Monoman1 Posted August 26, 2019 Author Posted August 26, 2019 7 hours ago, nomkaz said: I offered both for convenience. Since the ELS flagged esp are causing issues I removed them as optional downloads for the SE version. I don't think it's STA. It's armor mods in ESL form and papyrusutil that seem to cause the ctd.
nomkaz Posted August 26, 2019 Posted August 26, 2019 5 hours ago, Monoman1 said: I don't think it's STA. It's armor mods in ESL form and papyrusutil that seem to cause the ctd. It's simple enough for users to flagged ESP as ESL with SSEEdit. I recall flagging an armor mod as ESL, before, but can't recall if it caused any issues. I'm curious as to how an armor mod being ESL flagged would effect papyrusutil unless there's an HDT component?
Monoman1 Posted August 26, 2019 Author Posted August 26, 2019 7 hours ago, nomkaz said: It's simple enough for users to flagged ESP as ESL with SSEEdit. I recall flagging an armor mod as ESL, before, but can't recall if it caused any issues. I'm curious as to how an armor mod being ESL flagged would effect papyrusutil unless there's an HDT component? If the mod is NOT flagged as an ESL then when you do 'help "mini bikini"' in console to find them they're all where they should be - 19xxxxxx in my load order. When flagged as an ESL and do the same command then the forms are all FExxxxxx. My guess is that it's something to do with this translation. It's certainly something the old PapyrusUtil wouldn't have been aware of. Tried to change Gwelda red riding hood outfit to an ESL as well just to test but SEedit kept giving me shit.
donttouchmethere Posted August 26, 2019 Posted August 26, 2019 ...STA ONLINE... ...SEARCHING... ...TARGETING... < TARGET ACQUIRED > Spoiler 2
Monoman1 Posted August 27, 2019 Author Posted August 27, 2019 33 minutes ago, PaleEmber said: Is the guard spanking still being worked on? Still planned. But not currently working on it.
FoxLotus Posted August 27, 2019 Posted August 27, 2019 So without perusing the 24 pages of responses. Question(s). Is this it's own scenario? Does this happen during sexlab defeat scenes? For instance Bandits subdue the dragonborn an then go for a romp. Between sex scenes they take turns spanking her/him in order to reduce stamina/induce arousal? Does this only function with human/subhuman NPCs? (ie player races) Or does this trigger with other humanoids like Draugr/Falmer/Reiklings? If any of the above is null an void. Will you plan to expand to incorporate such?
donttouchmethere Posted August 27, 2019 Posted August 27, 2019 11 hours ago, DAZEros said: So without perusing the 24 pages of responses. Just read the mod description? Ah, damn, that description has also more than 24 lines Just install it already xD You know you want it! 11 hours ago, DAZEros said: Does this happen during sexlab defeat scenes? It can happen on any SL animation, according to how you setup STA in MCM. The mod that triggered the SL animation is not relevant. Means, if your bandits going to rape you, they might also spank you during the intercourse. STA doesn't add a spanking animation to a sexlab scene, but adds sound effects/comments (PC) and debuffs and textures. 11 hours ago, DAZEros said: Does this only function with human/subhuman NPCs? (ie player races) subhuman? Those Rieklings will find you and spank that ass of yours! Actually that's a good question, need to try that at home. 1
Monoman1 Posted August 27, 2019 Author Posted August 27, 2019 16 hours ago, DAZEros said: Does this happen during sexlab defeat scenes? Has a chance to start during any rape scene. 16 hours ago, DAZEros said: Between sex scenes they take turns spanking her/him in order to reduce stamina/induce arousal? Spanking is not animated. 16 hours ago, DAZEros said: Does this only function with human/subhuman NPCs? (ie player races) Or does this trigger with other humanoids like Draugr/Falmer/Reiklings? No creatures are excluded from spanking mechanics. Though there's still dialogue with creatures. 16 hours ago, DAZEros said: Will you plan to expand to incorporate such? If/When I have time. 1
FoxLotus Posted August 28, 2019 Posted August 28, 2019 Thank you for the replies. Yes I did read the mod page, but I wanted to inquire. Appreciate all the clarification. Just to note, tested the converted SE version out. Great fun. When I decided to play an actual new game, as in questing an the likes. Two armor sets I use that have been converted to ESL, caused instant CTD when equipping either while this mod is active. Neo Selene's armor, an Melodics Devil Lingerie. So long as I don't equip them.. the mod runs fine, the moment I equip them Crash. Reading up a few pages I see you've a discussion in regarding such things. The in game item IDs for me are all numerical, not showing or requiring an FExxxxxx through console help when searching listing. Hopefully you find a way to clarify which issues are causing the CTD conflicts, an hopefully a possible solution. I really like this mod, but I also really like those armor mods. If more armor mods are conflicting, it may help out tracking down the source of the issue. Godspeed
Monoman1 Posted August 29, 2019 Author Posted August 29, 2019 7 hours ago, DAZEros said: Thank you for the replies. Yes I did read the mod page, but I wanted to inquire. Appreciate all the clarification. Just to note, tested the converted SE version out. Great fun. When I decided to play an actual new game, as in questing an the likes. Two armor sets I use that have been converted to ESL, caused instant CTD when equipping either while this mod is active. Neo Selene's armor, an Melodics Devil Lingerie. So long as I don't equip them.. the mod runs fine, the moment I equip them Crash. Reading up a few pages I see you've a discussion in regarding such things. The in game item IDs for me are all numerical, not showing or requiring an FExxxxxx through console help when searching listing. Hopefully you find a way to clarify which issues are causing the CTD conflicts, an hopefully a possible solution. I really like this mod, but I also really like those armor mods. If more armor mods are conflicting, it may help out tracking down the source of the issue. Godspeed The issue appears to be to do with PapyrusUtil. I've reported it on the nexus but no reply yet. Have you tried simply unflagging the armor esps as an ESL in SEedit? It's really easy to do. Load the mod in TesEdit. Expand it and click on 'File header', right click on 'Record flags' and edit. Deselect ESL.
FoxLotus Posted August 29, 2019 Posted August 29, 2019 30 minutes ago, Monoman1 said: The issue appears to be to do with PapyrusUtil. I've reported it on the nexus but no reply yet. Have you tried simply unflagging the armor esps as an ESL in SEedit? It's really easy to do. Load the mod in TesEdit. Expand it and click on 'File header', right click on 'Record flags' and edit. Deselect ESL. I will test this out. Tested, with Neo-Selene. switched the ESL back to ESP. no CTD on equip, so I'm figuring both mods will function. I'll most likely have to switch Melodic's back to ESP format as well. An since I've ESL'd all my armor mods (probably 30-40 of them) I'll probably run into a few more. I'll start testing if it's only some an not all, I'll make sure to mention them a list here. As for why some armor mods ESLified don't conflict and others do? Hopefully I don't find to many more since I run mixed armor, or I'll end up hitting my plugin limit. Haven't wanted to do an armor merged patch until I finished acquiring all the sets I want to keep in game (if that would be the only way to work around I don't know, never done one yet). ***side note*** It does appear to only CTD when equipping a "body" slot from an armor mod that is flagged as ESL.
Terrafide Posted August 30, 2019 Posted August 30, 2019 All we need now is a spank that vagina addon.. ? lol "Ysolda slaps your Pussy as you walk by." ?? 3
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 STA "slap that NPC" function gives me a complete new view on Skyrim. lol, how can I resist with that function: Spoiler btw thx for the SLS outfit exclusion function for SLS licences: at least something to wear if blank and frostbitten 1
Bushi Neko Posted September 5, 2019 Posted September 5, 2019 2 hours ago, donttouchmethere said: STA "slap that NPC" function gives me a complete new view on Skyrim. lol, how can I resist with that function: Reveal hidden contents btw thx for the SLS outfit exclusion function for SLS licences: at least something to wear if blank and frostbitten <giggles> IKR? I love this mod! That spank someone also has a two valuable hidden functions. Get a follower out of a door or some other place they are blocking. Get them off any stupid idle like mining.
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 24 minutes ago, Bushi Neko said: <giggles> IKR? I love this mod! That spank someone also has a two valuable hidden functions. Get a follower out of a door or some other place they are blocking. Get them off any stupid idle like mining. One of the most useful debug spells since SD+ defeat debug and NFF "snap out of it" and triggering debug SL scene. Also great for preemptive debugging lol 1
Guest Posted September 11, 2019 Posted September 11, 2019 Have you thought about using Nibble's Buttslap animations from his NibblesAnims Resources.rar file? This would be awesome for the random bump spanks.
Buckandisdead Posted September 12, 2019 Posted September 12, 2019 Hi Just a quick question I have zaz 8.0 installed but the options for drool and tears are not accessible. Any help would be great. Thanks Buck
donttouchmethere Posted September 12, 2019 Posted September 12, 2019 26 minutes ago, Buckandisdead said: Hi Just a quick question I have zaz 8.0 installed but the options for drool and tears are not accessible. Any help would be great. Thanks Buck Check if the texture files are at the right spot after installation: Installation: 1. Textures\actors\character\SlaveTats\drool 2. Sound\fx\ZaZ If that is confirmed and not the issue check your nioverride.ini: Important is that the face overlay is activated (in green), and Number of overlays [default is 3] If you use other mods that add more overlays to the face and other parts rise those numbers too. (Rapetats, Slavetats, SLS, SD+, STA, Cum Overlays are some of the mods that want to apply overlays automatically (or manually)) Spoiler [Debug] ; -1 to disable logging ; 0 - Fatal Error ; 1 - Error ; 2 - Warning ; 3 - Message ; 4 - Verbose Message ; 5 - Debug Message iLogLevel=5 ; Default[5] [General] ; Changes the way overrides are loaded, ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session) ; 1 - Always Immediate (will always load overrides immediately) ; 2 - Always Delayed (will always pass overrides to the task manager) ; Previous versions were always set to 2, but I experienced CTD when loading ; subsequent saves of the same game session (like dying and reloading) iLoadMode=0 ; Default[0] ; Parallizes computation of BodyMorphs on armor/bodies bParallelMorphing=0 ; Default[0] ; Enables automatic reapplication of transforms on model load bEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Largest iScaleMode=0 ; Determines combination mode for BodyMorph ; 0 - Additive ; 1 - Averaged ; 2 - Largest iBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes ; String Data: (Without semi-colon) ;[ ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}, ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]} ;] bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache ; cache will temporarily exceed this limit to load a TRI ; then remove least recently used entries until the ; used memory is below this threshold uBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided files bEnableBodyGen=1 ; Default[1] [Overlays] ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script bPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled ; disabling this disables the hook ; Note: face overlays are known to crash when decapitatedbEnableFaceOverlays=1 ; Default[0] ; Determines whether to immediately apply shader changes ; when overlays are installed on an ArmorAddon bImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes ; when overlays are installed to the face bImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=15 ; Default[6] iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=15 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=15 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should beiNumOverlays=15 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds
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