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Spank That Ass


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Posted
35 minutes ago, prxzac said:

@Monoman1 Is it possible / do you have any plans to add a hotkey for the player to be able to spank a nearby NPC?

It's something I've been thinking about. 

 

I would like it to serve some purpose though. Even if it's as simple as getting an npc to stop using a smithy/tanning rack/cooking pot etc so you can get in. 

Then I can add a chance for an npc to go bananas and chase after you. If they catch you then cue spanking animation.... something like that. 

 

But I'd need to set up more stuff before that can happen. 

Posted
5 minutes ago, Monoman1 said:

It's something I've been thinking about. 

 

I would like it to serve some purpose though. Even if it's as simple as getting an npc to stop using a smithy/tanning rack/cooking pot etc so you can get in. 

Then I can add a chance for an npc to go bananas and chase after you. If they catch you then cue spanking animation.... something like that. 

That... would actually be a hotkey I'd use.  Sounds way more fun than just activating the crafting furniture.

 

I think another usage could be to trigger the "get out of my way" effect on NPCs - especially followers.  Similar effect to when you push into them with a weapon drawn, but much more satisfying.  Lydia could finally learn to get out of the way quicker...

Posted
7 minutes ago, Reesewow said:

That... would actually be a hotkey I'd use.  Sounds way more fun than just activating the crafting furniture.

 

I think another usage could be to trigger the "get out of my way" effect on NPCs - especially followers.  Similar effect to when you push into them with a weapon drawn, but much more satisfying.  Lydia could finally learn to get out of the way quicker...

Also a good idea. 

I can picture it. You bump into lydia. She spanks you. You spank her back. She's still in the way. You spank her again but she loses her cool and chases you down. Cue spanking animations. Spanks all round! 

 

Edit: Or you spank the jarl and take his chair after he gets up. He orders the guards to form a line and queue up to spank the player :D

Posted
42 minutes ago, Monoman1 said:

Edit: Or you spank the jarl and take his chair after he gets up. He orders the guards to form a line and queue up to spank the player :D

Heh, yea on a less *utility* note and a more *fun* note there could be different consequences for spanking different NPCs based on their jobs.... and you'd just have to see what happens when you spank a blacksmith with a strong arm or a member of the companions who may very well have some interesting hazing rituals.

 

That type of scene is a lot of fun to discover, but of course usually doesn't have much replay value... still super funny if it catches a player off-guard.

Posted

I'm thinking that spanking Nazeem -- and having everyone in Whiterun turn out (at least those who don't get to the cloud district very often) to take turns spanking him too -- that would never get old. 

Posted
4 hours ago, HexBolt8 said:

I'm thinking that spanking Nazeem -- and having everyone in Whiterun turn out (at least those who don't get to the cloud district very often) to take turns spanking him too -- that would never get old. 

This is possibly the best idea I've read in this entire thread, including every single one of mine.

 

Edit: Bonus points if after the first run of this scene, NPCs refer to Nazeem as "Spanky" in perpetuity.

Posted

When first spank happens the game CTD immediately. What could it be? I installed the mod correctly, started new game for testing - no matter, it crashes after first spank and sound.

Posted

I notes that even the animal spank you during rape event and the Balm only remove the brushes  please add some Fortify Regeneration to.

 

Suggest:

SLS_SpankUtil

Function DoBumpSpank(Actor akSpeaker, Bool DoStagger)
	if !akSpeaker.HasKeyWordString("ActorTypeNPC")
		return
	endif
	If Utility.RandomFloat(0.0, 100.0) > 50.0
		DoAssBumpSpank(akSpeaker, DoStagger)
	Else
		If Utility.RandomFloat(0.0, 100.0) > 75.0
			DoTitsBumpGrope(akSpeaker)
		Else
			DoTitsBumpSpank(akSpeaker, DoStagger)
		EndIf
	EndIf
EndFunction
Function DoSexSpank(Actor SexParnter)
	if !SexParnter.HasKeyWordString("ActorTypeNPC")
		return
	endif
	If Utility.RandomFloat(0.0, 100.0) > 50.0
		DoSexSpankAss(SexParnter)
	Else
		DoSexSpankTits(SexParnter)
	EndIf
EndFunction

_STA_RandomNpcRunUpAndSpank

Event OnUpdate()
	If Timeout < 1
		Shutdown()
	Else
		If Spanky.GetDistance(PlayerRef) < 60.0 ; If distance can be change in MCM better.
			SpankUtil.DoBumpSpank(Spanky, DoStagger = false)
			DialogUtil.DoNpcDialogOut(_STA_SpankingMilkAddictTripSpank, Spanky)
			Shutdown()
		Else
			Timeout -= 1
			RegisterForSingleUpdate(0.1)
		EndIf
	EndIf
EndEvent

By the way Big Fan of your work.

Posted
1 hour ago, osmelmc said:

I notes that even the animal spank you during rape event and the Balm only remove the brushes  please add some Fortify Regeneration to.

Sorry but I'm not sure I understand correctly. 

 

Creature spanks: 

Creatures are excluded from bump spanks by conditions on the quest: GetIsPlayableRace. Usually creature races aren't playable so it should happen for bump spanks.

Creature should be excluded from rape spanks by function GetIsSpankableAnimation()

_STA_RandomNpcRunUpAndSpank are also filtered on the quest alias conditions for GetIsPlayableRace()

 

I haven't seen creature spanking myself for some time now.

1 hour ago, osmelmc said:

the Balm only remove the brushes

I don't understand this. The balm heals a certain amount of spanks per tick and has a chance to 'heal' an old spank each tick. Which should bring your pain level down. Which in turn should slow your masochism progress.

1 hour ago, osmelmc said:

add some Fortify Regeneration to

Fortify stamina regen? To the skin balm you mean? I guess I could add a little bonus.

Posted
2 hours ago, Monoman1 said:

Fortify stamina regen? To the skin balm you mean? I guess I could add a little bonus.

nah!

 

I have already made it a controlled substance in my game using a skooma whore keyword, and I am trying to figure out how to make it addictive... ?

 

Bonus: Butt hurts less... That feels like enough benefit

 

 

Posted

With masochism, I find it goes up and down beyond my control to a great extent.

 

For a while it was up high, then sex got prevented by a belt for a while, and it dropped off quite quickly.

It's heading back up again (when I play).

 

If you get a high masochism, isn't it then favourable to get spanks on purpose (easy, just use an alchemy table) which only has the downside of destroying your willpower :) 

If you don't have DF, I'm not sure there's a downside at all.

 

Maybe one day masochism will integrate into more mods, or have additional consequences?

It would be nice if it could tie in with DiD somehow.

Posted

Question:

Since this mod can detect the distance player-npc to get a slap and a push

can it be inverted so that it pushes an npc back if the character is in a sexlab event?

It really irks me when bystanders, followers and onlookers stand on top of characters involved in a SL scene

 

Cheers

 

Posted

Speaking of the push event. I wish there was a way to stop NPCs blocking doors. Barbas is the best. You could jump over him, but magically he is nearly as tall as a person, even when lying down. In reality there would be room, but in Skyrimland, you are as wide as a doorway, and so is everyone else.

Posted

Followers and doorways are a long standing issue of Skyrim, and there also mods that address that and one can also edit EFF to keep the followers further away, but those mods and edits don't work on common non followers npcs and especially don't seem to trigger during a SL event. Hence my question in this mod thread, as STA is able to detect distance and SL events.

 

Cheers

Posted
15 minutes ago, sshar22 said:

Followers and doorways are a long standing issue of Skyrim, and there also mods that address that and one can also edit EFF to keep the followers further away,

Though they do not work, even for followers. There are reasons for this. The idea of extending the follow distance is flawed and will never work.

The only way to get a follower out of your face is to make them sandbox and hope there's something for them to do.

 

The innkeeper "show you to your room" seems almost designed to leave the innkeeper blocking the doorway in most cases.

(Clearly some level builder thought it was a great idea to show that an innkeeper could walk to a marker. Thanks Mr. Helpful. Power of Skyrim AI demonstrated!)

Innkeepers should have said stuff like "second room on the left", and magically the room for PCs would always be the second room on the left, so it wouldn't even have cost any extra dialog ... but no ... instead we get door blockers.

 

And for random NPCs, it's maddening ... especially when everyone in the entire inn wants to be in your room in Candlehearth.

I can almost imagine removing the navmesh for any room the PC needs to sleep in, but they sexlab would port them in and they'd never be able to leave.

 

 

But to get practical for a moment...

 

There's not much that STA can do to keep people from getting close to you during sex without doing a lot of scanning and putting (potentially) huge numbers of NPCs into aliases. 

 

It could ignore more bump events though.

Posted

The one I used since the beginning of Skyrim (I don't even remember the mods name), is one that pushes the follower back as soon as you go very near it, previously I used a mod with talking to and the follower wanders off.

On editing the minimum distance it works as in increasing it allows the doorway not to be reached when you are in a room (inns rented rooms are famous for that) and if you shorten it (careful with short distances follows and cliffs :D ) one can easily maneuver around.

 

Cheers

Posted

Three words.

Fus

Ro

Dah!

?

 

Well If I get around to adding that 'spank an npc to move them' I can apply a flee package to them for a bit maybe to force them out of the way. 

 

I'm always amazed at how easy it is to get side-tracked when modding skyrim. Currently trying to add patrolling enforcers to falkreath in survival but got pissed off at some very bad nav meshing in JKs Skyrim where they'd go so far, do a little dance and then just fucking stop altogether. So I've just ended up fixing nav meshes in JKs Skyrim, fun times. After a power cut, of course because why not....

Progress ------------------

Posted

Everytime I use these three words the npc enters orbit :D (and then Nocturnal whips my char's ass)

 

If you do get around doing it, aim it for SL events please, so that no npc crowd stands on top of the SL scene

 

UPS Power packs might help with power cuts, (forgot how many I consumed of them)

Anyway. good luck with the nav-mesh chore

 

Cheers

 

 

Posted
5 hours ago, Lupine00 said:

Though they do not work, even for followers. There are reasons for this. The idea of extending the follow distance is flawed and will never work.

The only way to get a follower out of your face is to make them sandbox and hope there's something for them to do.

 

The innkeeper "show you to your room" seems almost designed to leave the innkeeper blocking the doorway in most cases.

(Clearly some level builder thought it was a great idea to show that an innkeeper could walk to a marker. Thanks Mr. Helpful. Power of Skyrim AI demonstrated!)

Innkeepers should have said stuff like "second room on the left", and magically the room for PCs would always be the second room on the left, so it wouldn't even have cost any extra dialog ... but no ... instead we get door blockers.

 

And for random NPCs, it's maddening ... especially when everyone in the entire inn wants to be in your room in Candlehearth.

I can almost imagine removing the navmesh for any room the PC needs to sleep in, but they sexlab would port them in and they'd never be able to leave.

 

 

But to get practical for a moment...

 

There's not much that STA can do to keep people from getting close to you during sex without doing a lot of scanning and putting (potentially) huge numbers of NPCs into aliases. 

 

It could ignore more bump events though.

I use Utopium's Utilities one of the features is call "get out of the way" and it sets a hot key that when pressed any NPC in your cross hair is TP'd to behind you instead of right in front of you. 

Posted

Is it the Pain effect that makes the players body sweaty and gives her red cheeks? I just started a new char and never noticed it befor.

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