ascendentkunglao Posted February 17, 2022 Posted February 17, 2022 @Aylisany tips on figuring out why my SSEdit won't pull the correct plugin.txt file? I'm trying to troubleshoot it right now but it's searching for one in a place that doesn't happen anymore. Any way to address that?
Aylis Posted February 17, 2022 Author Posted February 17, 2022 1 hour ago, ascendentkunglao said: @Aylisany tips on figuring out why my SSEdit won't pull the correct plugin.txt file? I'm trying to troubleshoot it right now but it's searching for one in a place that doesn't happen anymore. Any way to address that? Sorry but i'm out of my league with something like that. I've only started to dip my toe into SSE/FO4Edit... 1
Madigan- Posted February 17, 2022 Posted February 17, 2022 I've just installed and run Wrye Bash - then created a mod from the Overwrite - however there was only a html file in a docs folder in it and MO2 says its not a valid mod? Have I not ran this properly? I take it from comments I dont need xLOdGen also?
jaeos Posted February 17, 2022 Posted February 17, 2022 4 hours ago, Madigan- said: I've just installed and run Wrye Bash - then created a mod from the Overwrite - however there was only a html file in a docs folder in it and MO2 says its not a valid mod? Have I not ran this properly? I take it from comments I dont need xLOdGen also? you should have an esp already when you ran wryebash, you do not want to create a new esp, you want to update the existing one. run wryebash. You should have the entire load order active for it. This is what mine looks like btw. Spoiler when you run wryebash you will see something pretty similar. go to the bottom and find that wryebash .esp Spoiler right click and rebuild patch. Spoiler obce you do that it "should" put the rebuilt esp in the overwrite Spoiler Ignore all the turned off mods.. i need them for another profile but not this one, once you do that you can drag the overwrite to your bashed patch mod that MO2 says is invalid and make it.. valid. 1
jaeos Posted February 17, 2022 Posted February 17, 2022 (edited) 20 hours ago, hakto said: Reinstalling modlist (updating, adding new, remove some etc) mine was like 3.2.0, could be lower. Questions and findins so far: 1) rudy enb - updated? Two main files, which one? a) Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files FOMOD b) Rudy ENB SE for Cathedral Weathers 2) Wintersun - USSEP Patch In file description: NO LONGER SUPPORTED In comments The USSEP patch consistently causes a CTD on loading a save, not sure if it's just out of date or what, but if you install these and can't load the game anymore, try removing that one 3) File: "SC - KS Hairdos Retextured - Grayscale - Physics", is it required "SC - KS Hairdos Retextured - Grayscale" for it? is it ok to use? 4) Window Shadows - seems like there is new fomod? 5) Rudy ENB Cathedral Weathers required files Part I - in old files Rudy ENB Cathedral Weathers required files Part II - no longer in downloads, is it archived? 6) Do I need LipSync Fix for SexLabFrameworkSE_v163? 7) ZAZ 8.0 CBBE SE Rev2 - Patched. Do I need this for Rev 3? 8. High Poly NPC Overhaul - Guard Armor Replacer Patch "This patch is for HPNPC Overhaul 2.0 only." Just to be sure it only for 2.0 or 2.x? 9) lilebonymace's patches "REMOVE 'ISC USSEP Patch.esp' as it is NOT needed!". I have not this esp 10) Footprints - ENB It is no longer "enb square test alpha test test file" 11) CBBE 3BBB - SL Triggers compatible patch In description stated: "It was merged into CBBE 3BBB mod page because Ousnius gave me permission to upload 3BA body to Nexus. Therefore major updates are terminated." I cannot find this patch in CBBE 3BBB mod page, so I assume that it is in main file now, isn't it? 12) Water for ENB - it have some Pathces for ex Atlas Map Markers and Clear water, is it all patches that I need? 13) I have TexGen_Output from previous version, is it no longer needed? damn.. i'll answer what i know and leave the rest for wollboi or aylis to answer. 1. B 2. no 3. From the main mod page. Grayscale diffuses for true colors. Download either this or the other file. So what was the question? can you use it? No reason for or against. it's your install try it out and decide, or switch to the normal ks hairdos. 4. dunno @wollboi? 5. you do not absolutly need to use rudy. but from the description. FOMOD with all Requierements and Addons for both presets, Rudy's Version and Zangdar's Edit. You need Cathedral Weathers and Seasons, don't use unofficial update. 6. only if you want your PC to open her mouth when using as gag or sucking a dick. 7. Not that i know of. 8. 2.0 only, the issue was fixed after that version. 9. Then you didn't install it through the fomod. Spoiler 10. Then aylis will just need to delete that entry. 11. yes. 12. if thats all the water stuff you have, yes. 13. did you change the trees from the last time you ran it, did you change the mountain mod? yes? then it needs to be re-ran. if you changed NOTHING then no. change one mod and yes. Edited February 17, 2022 by jaeos 1
wollboi Posted February 17, 2022 Posted February 17, 2022 What I can answer: 1. Actually both. One is installed where the list says it is, the same way you'd install any. The second is manually installed, unzipped, and copied over manually. The readme file tells you what to do. 2. No idea, I ditched it. 3. No idea 4. There is, but you can pretty much follow the old picture. It's still pretty much the same. What's not in the old picture is up to your personal preference, and the FOMOD will tell you what it does. 5. Parts I and II were combined into one. Just get the first two files in the download section. 6. I dunno 100% because I'm on AE, but it works fine for the newer version and for the old SE version I used to use, so yeah, get it. 7. I've used both, but don't really like it so I ditched it. But both seem fine. I'd use Rev 2. 8. 2.0 only. 9. If you don't have it, don't worry about it. If you do, either delete it from the mod in Windows Explorer or uncheck the plugin, right click, send to top, and don't enable it. 10. I guess so, no idea really. What jaeos said. 11. I still have it enabled. It's not gonna hurt anything either way. 12. I don't use Atlas anymore, but yeah, get that one. I didn't like the clear water patch, but I honestly don't remember why. Up to you. You can always reinstall it if you don't like it. Make sure you get the right patch for the water you use, like the list says. I like Nordic Blue. 13. Like jaeos said. My rule is whenever I think I may need to run DynDOLOD, I run DynDOLOD. With 3.0 it takes way less time than it used to. For my beefy machine, like an hour for Texgen and DynDOLOD verses the hour and 45 minutes it used to. 14. I like my new keyboard. 2
jaeos Posted February 17, 2022 Posted February 17, 2022 4 minutes ago, wollboi said: 13. Like jaeos said. My rule is whenever I think I may need to run DynDOLOD, I run DynDOLOD. With 3.0 it takes way less time than it used to. For my beefy machine, like an hour for Texgen and DynDOLOD verses the hour and 45 minutes it used to. 14. I like my new keyboard. Since I'm interested.. define beefy. I'm running a 3900x on a strix e board with 2 2070 supers. and corsair 3200 ram. my dyndolod on the old version was still 30 min and 45 respectively.
akadeadpool Posted February 17, 2022 Posted February 17, 2022 10 hours ago, ascendentkunglao said: @Aylisany tips on figuring out why my SSEdit won't pull the correct plugin.txt file? I'm trying to troubleshoot it right now but it's searching for one in a place that doesn't happen anymore. Any way to address that? What do you mean by not pulling the correct plugin.txt file?
Daikomyo Posted February 18, 2022 Posted February 18, 2022 Which mod is it that makes the area west of Whiterun much more forested than I remember Vanilla being?
trgdolors Posted February 18, 2022 Posted February 18, 2022 8 hours ago, Daikomyo said: Which mod is it that makes the area west of Whiterun much more forested than I remember Vanilla being? Are you referring to The Great Forest of Whiterun Hold? 1
Madigan- Posted February 18, 2022 Posted February 18, 2022 (edited) I 20 hours ago, jaeos said: you should have an esp already when you ran wryebash, you do not want to create a new esp, you want to update the existing one. run wryebash. You should have the entire load order active for it. This is what mine looks like btw. Hide contents when you run wryebash you will see something pretty similar. go to the bottom and find that wryebash .esp Hide contents right click and rebuild patch. Hide contents obce you do that it "should" put the rebuilt esp in the overwrite Hide contents Ignore all the turned off mods.. i need them for another profile but not this one, once you do that you can drag the overwrite to your bashed patch mod that MO2 says is invalid and make it.. valid. Thanks for this, however I've run Wrye Bash several times now and still don't get it. I have the ESP in my plugins, but when I create a mod from the overwrite afterward - it does not have the esp in there ... can I not just enable the esp thats in my plugins without the overwrite bit? Nevermind - googled my problem and a few have had it - its created the esp in the Skyrim Data folder and once its done that it will always update that one. Have deleted that esp and rerun Wrye Bash and the esp is now in the overwrite Edited February 18, 2022 by Madigan-
Decopauge123 Posted February 18, 2022 Posted February 18, 2022 Consider Seasonal Wildlife Distribution - intended to simulate hibernation, migration, and other effects of the changing seasons on Skyrim's wildlife, accomplishing this by adding unique sublists for each season. Consequently, it only affects leveled actors (i.e. wildlife generated from leveled lists); instances of specific creatures placed in the game will remain unchanged. In some cases, the effects are quite obvious (bear encounters will be very infrequent in winter, for example), but in many instances the effects are more subtle, and may only be noticed over the course of a playthrough (or several). In most cases, no creatures are completely removed from the seasonal sublists, but are instead reduced to very rare encounters as appropriate (bears in winter, for example). The list below highlights some of the more notable or pronounced changes, but is not meant to be exhaustive. SWD has no requirements other then the base game, and seems to be a good complement to Cathedral Weathers and Seasons. 1
Daikomyo Posted February 18, 2022 Posted February 18, 2022 8 hours ago, trgdolors said: Are you referring to The Great Forest of Whiterun Hold? Nope, it isn't that one - I haven't downloaded it. I'm pretty sure it is one of the mods on this list.
wollboi Posted February 18, 2022 Posted February 18, 2022 @jaeos i9 processor, 3080, 32 GB RAM, 1000w power supply. Mine's beefy. Sounds like yours is the whole cow. @Daikomyo Alpine Forest of Whiterun Valley. I ditched it. Way too many trees to ride a horse through, and I feel it kinda takes away what makes that area of land feel unique. It's the only wide open plains in the game.
jaeos Posted February 18, 2022 Posted February 18, 2022 56 minutes ago, wollboi said: @jaeos i9 processor, 3080, 32 GB RAM, 1000w power supply. Mine's beefy. Sounds like yours is the whole cow. @Daikomyo Alpine Forest of Whiterun Valley. I ditched it. Way too many trees to ride a horse through, and I feel it kinda takes away what makes that area of land feel unique. It's the only wide open plains in the game. When i built it almost 2 years ago i did go all out, had to buy 4 gpu when i did, there were two different sku for the 2070 supers, one with nv link and one without, i accidentally bought 2 of the supers without first, bought 2 more with it, and spent the next month pulling my hair out running tubing to water cool it. 1300w power supply and the case is the size of a damn aquarium, ( i didn't realize how big it was when i ordered it, i knew it was bigger than an atx-e but damn.) here's the case, the size didn't really click in my head when i ordered it. But it is absolute shit for cooling with the sides closed.
Aylis Posted February 18, 2022 Author Posted February 18, 2022 @jaeos Ouch, 'Full Tower'. Thats really big. I'm aiming for this one atm. If all goes well i can finally order it in ~2 weeks.
ascendentkunglao Posted February 18, 2022 Posted February 18, 2022 (edited) On 2/16/2022 at 9:24 PM, Aylis said: Sorry but i'm out of my league with something like that. I've only started to dip my toe into SSE/FO4Edit... Thanks Aylis, I forgot what I did but it seemed to have been just error on my part where the file is stored. I think I ended up launching Skyrim from the launcher to get the Plugins.txt file to be in the appropriate spot for SSEdit to read it. Edited February 18, 2022 by ascendentkunglao 1
Daikomyo Posted February 18, 2022 Posted February 18, 2022 2 hours ago, wollboi said: @jaeos i9 processor, 3080, 32 GB RAM, 1000w power supply. Mine's beefy. Sounds like yours is the whole cow. @Daikomyo Alpine Forest of Whiterun Valley. I ditched it. Way too many trees to ride a horse through, and I feel it kinda takes away what makes that area of land feel unique. It's the only wide open plains in the game. @wollboi Thanks, that's the one! While I love forests, it's driving me crazy.
buxxuc30 Posted February 19, 2022 Posted February 19, 2022 (edited) On 6/20/2021 at 10:40 PM, wollboi said: @alaunus01 Just curious, but why did you put NFF so low in the load order? Mine was towards the bottom of the Override section and it seemed fine. Did something interfere with it? Sorry for digging up an old post, but I've been doing some researching since NFF shows me a pop up that says it only shows 2 follower slots when it should've been 10 (I have SL Defeat Baka Edition overwriting some ulib files from NFF). Did you let SL Defeat Baka Edition overwrite NFF? Thank you! Edited February 19, 2022 by buxxuc30
alaunus01 Posted February 19, 2022 Posted February 19, 2022 @buxxuc30 Two years ago NFF went after the bashed patch for me. Things might have changed but my gut feeling says NFF should overwrite everything else. ?
buxxuc30 Posted February 19, 2022 Posted February 19, 2022 1 hour ago, alaunus01 said: @buxxuc30 Two years ago NFF went after the bashed patch for me. Things might have changed but my gut feeling says NFF should overwrite everything else. ? Thank you so much. I do have Inigo Sofia Lucien installed though. Should I put NFF to the Patches section and those followers below? Thank you!
hakto Posted February 19, 2022 Posted February 19, 2022 (edited) @wollboi @jaeos, thanks for reply. So trying to rephrase some paragraphs: 3. I mean that do I need "KS Hairdos Retextured - Grayscale" so "KS Hairdos Retextured - Grayscale - Physics" would work, or is it standalone? 6. The only options I had in fomod is: a) Patched mods: Patched for AOS b) Patches: Vanilla Script ( WIDeadBodyCleanupScriptFix_Optimizations) c) Tweaks: NordicTent_BigBlurryRug For DynDOLOD, mine take like 15 minutes total, although it take like 100% of cpu for like 4 minutes. All options as recommended (I had similar specs to aylis, slightly better but want higher FPS) I had i7 9700k, 16 gb of RAM and 1660ti 6 gb. I forgot how to use BodySlide. Is setting all in group tabs and setting outfit to cbbe 3bbb body amazing, preset to wbody - nude, then build, then build morphs, build batch enough? Like I don't need to select all needed outfit in outfit tab and pressing build, do I? Picked dunmer for new game, find a fine preset "Dark Elf preset commoner" start as vimpire and got an ugly face. Importing head one more time saying that FemaleHeadDarkElfVampire 996 not a 00KLH_FemaleHeadDarkElf 3832 Spoiler I could fix this, by changing my race to dunmer once more and apply preset. But then I cannot vampire feed anymore. In better vampires it's says that I don't have a keyword vampire and ActorTypeUndead Work fine for Imperial preset. Edited February 19, 2022 by hakto
wollboi Posted February 19, 2022 Posted February 19, 2022 (edited) @hakto The list used to use KS Hair with physics but dropped it because a lot of issues came about because of it. Can't be much more help than that. Re: Bodyslide - Yeah, pretty much. What I do is select the magnifying glass icon, select all the groups (including "Unassigned", which seems to get de-selected by default sometimes), set Outfit/Body to CBBE 3BBB Amazing NPC/PC, set Preset to Wrong Body or whatever you want, check Build Morphs at the bottom, select Batch Build, check everything, go through and double-check that what you want is being selected as the winner for any conflicts, click okay. It will batch build everything and dump it into Overwrite. Then make a new mod out of Overwrite and call it Bodyslide Output. All this is optional: I will then go back into Bodyslide and select every piece of armor and see if there's anything I want to play with more specifically. Bodyslide has a cool new (to me anyway) feature called "zap" that lets you pick and choose additional mesh features for certain outfits (think like an optional pouch on the belt, or pretty much anything anyone on this particular site would come up with). You can toggle those on or off depending on preference, then run Build (not Batch Build) for that individual piece of armor. Results will be dumped back into Overwrite, and from there you can open Overwrite in Windows Explorer, do the same for Bodyslide Output, and copy the newer ones from Overwrite to Bodyslide Output. All that said, I don't *think* this list has any armor mods that use this feature yet, so you'd only need to go armor-piece-by-armor-piece if you just really wanted a certain look for that one particular piece of armor. Re: Dunmer Vampire lady - That is weird. You might try starting your game, using the console to make yourself a vampire, and then importing the preset. You can do all this from the Abandoned Prison cell: In console, enter: "help vampiris" Take the code it gives you and enter: "player.addspell CODEGOESHERE" If I recall, there are two different versions of the "spell" (really the being-a-vampire-status). If one doesn't give you "Sanguine Vampiris" in your status effects menu, try the other one. When you have the effect, wait 24 hours three times, then one more hour, then give the game a minute or so and you should become a vampire. Then try your import and see if that helps. Also make sure that you are selecting "Face Part" setting 3 for HIgh Poly Head or 4 for High Poly Vampire Head (these are under the Head section in RaceMenu). Edited February 19, 2022 by wollboi 1
hakto Posted February 20, 2022 Posted February 20, 2022 @wollboi as I understend problem is that this highpoly head use head for dunmer and there is different head for dunmer vampire. Becoming vampire through spells doesn't help. Find fix for this. When installing high poly head, check fix vampires, but in description stated that it not compatible with anything that changes vampires head. For now, I place this fix below batch.
jaeos Posted February 20, 2022 Posted February 20, 2022 (edited) 14 hours ago, wollboi said: @hakto The list used to use KS Hair with physics but dropped it because a lot of issues came about because of it. Can't be much more help than that. Re: Bodyslide - Yeah, pretty much. What I do is select the magnifying glass icon, select all the groups (including "Unassigned", which seems to get de-selected by default sometimes), set Outfit/Body to CBBE 3BBB Amazing NPC/PC, set Preset to Wrong Body or whatever you want, check Build Morphs at the bottom, select Batch Build, check everything, go through and double-check that what you want is being selected as the winner for any conflicts, click okay. It will batch build everything and dump it into Overwrite. Then make a new mod out of Overwrite and call it Bodyslide Output. All this is optional: I will then go back into Bodyslide and select every piece of armor and see if there's anything I want to play with more specifically. Bodyslide has a cool new (to me anyway) feature called "zap" that lets you pick and choose additional mesh features for certain outfits (think like an optional pouch on the belt, or pretty much anything anyone on this particular site would come up with). You can toggle those on or off depending on preference, then run Build (not Batch Build) for that individual piece of armor. Results will be dumped back into Overwrite, and from there you can open Overwrite in Windows Explorer, do the same for Bodyslide Output, and copy the newer ones from Overwrite to Bodyslide Output. All that said, I don't *think* this list has any armor mods that use this feature yet, so you'd only need to go armor-piece-by-armor-piece if you just really wanted a certain look for that one particular piece of armor. Re: Dunmer Vampire lady - That is weird. You might try starting your game, using the console to make yourself a vampire, and then importing the preset. You can do all this from the Abandoned Prison cell: In console, enter: "help vampiris" Take the code it gives you and enter: "player.addspell CODEGOESHERE" If I recall, there are two different versions of the "spell" (really the being-a-vampire-status). If one doesn't give you "Sanguine Vampiris" in your status effects menu, try the other one. When you have the effect, wait 24 hours three times, then one more hour, then give the game a minute or so and you should become a vampire. Then try your import and see if that helps. Also make sure that you are selecting "Face Part" setting 3 for HIgh Poly Head or 4 for High Poly Vampire Head (these are under the Head section in RaceMenu). You should look at the bikini mages armor.. it has 10-12 zaps to edit the look however you want, shawl no shawl, leather straps/no straps. You can also use the toggle on better vampires to give yourself sanguine, sit in the chair and wait 3 days. stand up and walk towards the statue of mara. OR at the statue you can also pick you are a vampire in a lair and skip the 3 day wait. OR.. you type in player.setrace darkelfvampire. As wollboi said you can type in player.addspell B8780 This is for the vanilla version. for dawnguard you will need to type a few more commands to figure out where in the LO the dawnguard dlc is. easiest is "help "serana" 0 npc" it will post up the reference id for serana. you just need the first two numbers (I think mine is 03) and type in player.addspell 030037e9. or 020037e9 whatever the first two numbers of serana is. !! However if you choose to become say a high elf vampire while being in a dark elf body, YOU WILL BE BALD !! and will need to showracemenu to fix it. Edited February 20, 2022 by jaeos 1
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