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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted (edited)

I'm not sure what the issue is but animations and seems to not load or take 1-2 mins to load.

Like drinking water from a stream with vitality mode it will lock my character there for up to 2 mins then finally play the animation. 

I ran the script tool to check scrip lag and I'm averaging 79ms timing.

This also happens for defeat. Nothing happens for 2 mins then finally something will play after a long delay.

Any advice? I just did this guide fresh install over the last week.

 

FPS seems fine averaging 50-60 outdoors so I don't think its a too many textures thing. It feels like something in an INI or engine fix type thing is out of whack.

PC Specs: intel 12700kf, NVidia 3070ti, 32gigs ram

This is happening for anything that leads into interaction.

Edited by Ales In Wonderland
Posted

@Ales In Wonderland This is probably not the answer to your particular problem with the delay, but recently, I had a sudden, long delay (45 seconds?) in saving while playing. I searched and there were several possible solutions. However; it turned out to be my anti-malware. I had recently made changes to my security software and had forgotten to "allow" MO2. That fixed it.

 

I mention it here more for "in general" info to anyone else with the issue.

Posted (edited)
27 minutes ago, trgdolors said:

@Ales In Wonderland This is probably not the answer to your particular problem with the delay, but recently, I had a sudden, long delay (45 seconds?) in saving while playing. I searched and there were several possible solutions. However; it turned out to be my anti-malware. I had recently made changes to my security software and had forgotten to "allow" MO2. That fixed it.

 

I mention it here more for "in general" info to anyone else with the issue.

Thanks after messing around I started a new game after rerunning FNIS and reverting to backup cfg files before tweaks from the guide I tested drinking and it worked before configuring anything in the MCM or loading SL or SLAL. I'm going to continue testing to see what happened with my old save. Very strange.

added back the custom cfgs and things seem fine maybe something got weird with the save.

Edited by Ales In Wonderland
Posted

New save all my past issues seem fixed except I'm getting brown face bug on Aela. The only NPC replacer I have is from high poly  npc head overhaul and installed it in order with all the patches.

I've searched around on nexus but didn't see any fixes besides trying face discoloration fix mod but I hear that isn't a good solution if it even works for this issue.

Posted
1 hour ago, Ales In Wonderland said:

New save all my past issues seem fixed except I'm getting brown face bug on Aela. The only NPC replacer I have is from high poly  npc head overhaul and installed it in order with all the patches.

I've searched around on nexus but didn't see any fixes besides trying face discoloration fix mod but I hear that isn't a good solution if it even works for this issue.

 

It is likely that the NPC Aela is being modified multiple times by different mods and in your case one mod overrode the others in the head mesh asset but lost in the ESP plugin order.

Mismatch of mesh head asset and ESP NPC attribute for the color and texture tints.

 

It can happen with a BASH or SMASH conflict resolution patch too,  prioritizing the attribute and mismatching mods.  You need to look at the NPC formid with xEdit(SSEedit) and review the overriding of the attribute to identify which mod is the culprit and be able to create your own patch for it.

 

 

Posted
1 hour ago, safado said:

 

It is likely that the NPC Aela is being modified multiple times by different mods and in your case one mod overrode the others in the head mesh asset but lost in the ESP plugin order.

Mismatch of mesh head asset and ESP NPC attribute for the color and texture tints.

 

It can happen with a BASH or SMASH conflict resolution patch too,  prioritizing the attribute and mismatching mods.  You need to look at the NPC formid with xEdit(SSEedit) and review the overriding of the attribute to identify which mod is the culprit and be able to create your own patch for it.

 

 

Thanks for the response, I ended up using another mod that changes her appearance and it worked in fixing her face. A decent work around so far.

I'll keep that in mind if there's another issue.

Posted

is it normal to have initial load times of exteriors to be close to 2 minutes. Afterward if I zone out say into an inn then back outdoors its much faster the second time around maybe 10-15 seconds.

I'm using high settings with the suggested DYNLODOD settings in the guide with mostly 4k textures for all the mod textures in the list. I have noticed if I load without DYNOLOD my loading times are almost like vanilla 5-15 seconds. I didn't think DYNLODOD would be causing this much of a load time. I also tried on Medium settings with same results as High.

Posted (edited)
1 hour ago, Ales In Wonderland said:

is it normal to have initial load times of exteriors to be close to 2 minutes. Afterward if I zone out say into an inn then back outdoors its much faster the second time around maybe 10-15 seconds.

I'm using high settings with the suggested DYNLODOD settings in the guide with mostly 4k textures for all the mod textures in the list. I have noticed if I load without DYNOLOD my loading times are almost like vanilla 5-15 seconds. I didn't think DYNLODOD would be causing this much of a load time. I also tried on Medium settings with same results as High.

 

The first assets load depend on your computer storage performance and file fragmentation, and then it gets cached to ram by Windows if there's enough memory for it.  NTFS has a small overhead reading loose small files like voice data, small meshes and textures, the location metadata get cache after first read and Windows find them relative faster if needed later.  It is better if the small files like voice mod files are packaged in BSA format because that bypass NTFS overhead and provides the metadata to the game already sorted during startup, very noticeable performance increase when packaging hundreds of voice files. The same applies to other type of files in Skyrim.

 

Dynolod files are not packaged in BSA like vanilla Skyrim files.  They are loose files, occupy more storage, and are likely to be fragmented because of the nature of the creation process.   It also requires more RAM and GPU memory to maintain in runtime, reducing caching effectiveness, but it depends on total ram memory available to Windows.

 

Having the game in a SSD or using a system that raise performance of mechanical storage using solid state for caching will increase loading performance considerably.  I use AMD StoreMI on the Skyrim drive, and it loads in less than 40 secs, and during gameplay it never takes more than 30 secs to load anything.  When it takes more than 30 secs is because the game hang, it's modded Skyrim.

 

Edited by safado
Posted
6 hours ago, safado said:

 

The first assets load depend on your computer storage performance and file fragmentation, and then it gets cached to ram by Windows if there's enough memory for it.  NTFS has a small overhead reading loose small files like voice data, small meshes and textures, the location metadata get cache after first read and Windows find them relative faster if needed later.  It is better if the small files like voice mod files are packaged in BSA format because that bypass NTFS overhead and provides the metadata to the game already sorted during startup, very noticeable performance increase when packaging hundreds of voice files. The same applies to other type of files in Skyrim.

 

Dynolod files are not packaged in BSA like vanilla Skyrim files.  They are loose files, occupy more storage, and are likely to be fragmented because of the nature of the creation process.   It also requires more RAM and GPU memory to maintain in runtime, reducing caching effectiveness, but it depends on total ram memory available to Windows.

 

Having the game in a SSD or using a system that raise performance of mechanical storage using solid state for caching will increase loading performance considerably.  I use AMD StoreMI on the Skyrim drive, and it loads in less than 40 secs, and during gameplay it never takes more than 30 secs to load anything.  When it takes more than 30 secs is because the game hang, it's modded Skyrim.

 

oh ok yeah I've seen it spike up to 24gigs of ram with this many mods. I also loaded it on my second normal HDD since it takes up so much space. I can live with it I just want to me sure I wasn't missing something to lower the load times. :)

Posted

I've got another update to my crash and face issue. The crash was caused by the mod "The Seamstress Guild". So MfgFix was innocent. Exporting the facegendata in CK did the trick. And the face bug was caused by a corrupted Bashed Patch. Rebuilding it get rid of the bug, I just needed to go back to a previous version of Wyre Bash; the current one quit with an error. 

Posted

I am getting an error when running DynDOLOD - "Required resource file not found meshes\lod\midwoodisle\rockpile01_lod.nif" 

I don't have midwood isle installed so I'm not quite sure what's going on

Posted

@Aylis Back from a month long adventure with my wife, how's everything in these parts?  Hope everything is going good with you, and just had a specific question for ENB/Reshade settings to check out?  Up to suggestions and combinations from the forum, would love screen shots for comparison...I'll post some of mine up soon with the few that I have running on my build. 

Posted

with 4k textures for most options and DYNLODOD set to the settings recommended in the guide I'm getting between an unstable 30-60 fps outdoors. It mainly hangs around 43 but will go up and down very sharply between 30-60 that it makes combat kind of awkward at times.

I'm running on a 12700k with 32gigs ram OC to 3600mhz with a 3070ti OCd running @1440p resolution.

Are there any tweaks I can do to up my FPS? Even with dynlodod removed after testing i get about the same FPS so I don't believe that's an issue. I notice the biggest drop when looking at the land ahead but if i tilt up to tree line and sky it zooms up to over 100s. Not sure if I messed something up and I have some i shouldn't enabled to eat up that many FPS. I know during installation when I would test during the opening cart scene i was getting over 100. So I'm not sure when it took the dip.

I am using grass cache as I thought maybe grass was making me dip a lot.

If anyone has any tips or tweaks to ini or things to try please let me know. Ty all for the feedback so far and ty for the guide.

Posted

Just a heads up about running DYNLODOD with the grass cache INI provided in the guide. In the INI DynLODOD Grass Mode is set to 2 and in the screen shot for the DYNLODOD settings it has it at 1. Should try and match these when running DYNLODOD.

Posted (edited)

@jgrant1332 Check the suggestions DynDOLOD links to when the error pops up. It may be your antivirus and you'll need to set exceptions. I've got exceptions created in Windows for DynDOLOD.exe, TexGen.exe, the DynDOLOD folder, the MO2 folder, and the Skyrim install folder. A few days ago I had to delete all my exceptions and recreate them, but DynDOLOD worked after that. Windows likes to break stuff when updating antivirus.

 

@Ales In Wonderland My suggestion is toss it. I've never liked it, don't notice any performance boost, and I don't think it works well with AE.

Edited by wollboi
Posted

@Ales In Wonderland You are probably exceeding 8gb of VRAM too.

With the choices you mentioned I wouldn't be surprised if you are constantly at the limit and your regular ram gets utilized.

Just open the ENB configuration screen while in skyrim and check for yourself how much it uses.

And if that really is the reason check my wall of text posting a page back for hints about how to squeeze a bit of extra performance by using the correct texture sizes for your setup.

Posted
1 hour ago, alaunus01 said:

@Ales In Wonderland You are probably exceeding 8gb of VRAM too.

With the choices you mentioned I wouldn't be surprised if you are constantly at the limit and your regular ram gets utilized.

Just open the ENB configuration screen while in skyrim and check for yourself how much it uses.

And if that really is the reason check my wall of text posting a page back for hints about how to squeeze a bit of extra performance by using the correct texture sizes for your setup.

Thanks for the response, I have afterburner open with dedicated and allocated vram showing and it goes about 6200 on actual used out of 8gigs, Removing NGIOs and grass cache gave me a bump of about 20-30 fps. Not sure why this is the case vram is about the same usage maybe 500 less but still hits 6k regularly. I'll check out your post and see if I can make further improvements.

Posted

Hi all, back after 2 years, and decided to redo my entire mod list.  However, already running into a crash with Animation Motion Revolution.  Whenever I try to load my test character, Skyrim stops working halfway through the loading screen.  Do I need a new game, or is something up with the mod?  Thanks for any help!

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