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Posted
13 hours ago, Kanlaon said:

Kudos for this great mod. I have it always in my load order.

But there is one thing I do not like. The shock collar especially how to type in a combination.

That is a real horror at least for me using a gamepad.

Per accident, today I found this mod on the nexus as a modders resource. I do not know if it can be used for directly typing in the combination, but it looked promising;

 

https://www.nexusmods.com/fallout4/mods/27347?tab=files

 

Regards :)

 

Ah, I'm not using a gamepad and have never tested with one, sorry.

Posted (edited)

Hi I have question. How do I remove handcuff from the NPC? like hostage settler. Now I can only knocked them out and remove the cuff. PS. I already have both handcuff key in my inventory.

Edited by NerffffF
Posted
4 hours ago, NerffffF said:

Hi I have question. How do I remove handcuff from the NPC? like hostage settler. Now I can only knocked them out and remove the cuff. PS. I already have both handcuff key in my inventory.

You should have a dialogue option Talk or Trade upon rescuing them. You might have to adjust the distance (get closer or back away) for the option to show up.. You might have to adjust the activation distance of a mod, knockout framework?, depends on the mods you're running.

  • 2 weeks later...
Posted

Hi!

 

I am having an issue where I cannot use any power armor in the game unless I have some handcuffs equipped. When no handcuffs are equipped, I get the "Can't Use" prompt.

 

Can anyone assist with this please?

Posted
18 minutes ago, Ears said:

In this fashion, there are not enough shackles to fetter the legs.

 

This mod provides working replacements for the in-game handcuffs and slave collars. If you're looking for custom wearable restraints which don't have an equivalent in the vanilla game, see Devious Devices. It has far more items for hobbling and restraining legs/feet than I can remember.

Posted
6 minutes ago, vaultbait said:

 

This mod provides working replacements for the in-game handcuffs and slave collars. If you're looking for custom wearable restraints which don't have an equivalent in the vanilla game, see Devious Devices. It has far more items for hobbling and restraining legs/feet than I can remember.

It seems to me that real leg irons with chains that slow down the character are only available in ZAP for Skyrim. In all other fashions, only ankle cuffs are found, without a chain, and not shackles.

Posted

is there any way to remove devices on companion without key? ? Piper's wearing a shock collar, a gag, and a leg cuff... a behemoth appeared then attack me and my enemies too, after that i can't find the corpse of the guy who put those devices on her.. so.. ? now she's gaged and jump follow me.. i can't talk to her, i can open her inventory but can't remove those devices.. any advice? ?

ScreenShot9.png

Posted
1 hour ago, Triggs said:

is there any way to remove devices on companion without key? ? Piper's wearing a shock collar, a gag, and a leg cuff... a behemoth appeared then attack me and my enemies too, after that i can't find the corpse of the guy who put those devices on her.. so.. ? now she's gaged and jump follow me.. i can't talk to her, i can open her inventory but can't remove those devices.. any advice? ?

 

You're asking in the Real Handcuffs support topic, so I'll give you a Real Handcuffs specific answer: In the RH MCM, on the Debug Settings page, any NPC you've got targeted (e.g. to start talking to) will show up at the end of the page with some entries for the RH collar or cuffs they're wearing. If you select that line, the corresponding item will be unequipped.

 

Your mention of a gag and leg cuffs indicates you've got a mix of equipped items from RH and Devious Devices, so the solutions for the available latter will be different and that part of your question would be better asked in the DD support topic. That said, the easiest way to unequip DD items from an NPC is to use the console to spawn chastity and restraint keys in your inventory (you can always use the console to remove them again when you're done if your concern is having the keys remain in your inventory).

  • 2 weeks later...
Posted

Not sure if its AAF Violate or what, but ever since I was handcuffed my 3rd person camera is perma stuck in the center screen and aiming is all funked up.

Posted
5 hours ago, SixThreeEight said:

i cant get out of the shock collar ive tried and tried i cant figure it out

  • The debug menu allows you to free yourself (unless you enabled hardcore mode).
Posted

It seems that sometimes handcuffs are impossible to get rid off. An NPC placed handcuffs from me which were hinged and from description very tight (description was mentioning that struggle is impossible). And lockpicking wasn't possible either because lock was facing other side. I was unable to free myself in any normal way, only the cheat command in debug window helped. Is this a bug?

Posted
3 hours ago, m0rdr3d0 said:

It seems that sometimes handcuffs are impossible to get rid off. An NPC placed handcuffs from me which were hinged and from description very tight (description was mentioning that struggle is impossible). And lockpicking wasn't possible either because lock was facing other side. I was unable to free myself in any normal way, only the cheat command in debug window helped. Is this a bug?

Nope, that normal. You can also use a owned settlement workbench (the red one) to cut them apart and then you'll be able to pick/remove them.

Posted
3 hours ago, m0rdr3d0 said:

It seems that sometimes handcuffs are impossible to get rid off. An NPC placed handcuffs from me which were hinged and from description very tight (description was mentioning that struggle is impossible). And lockpicking wasn't possible either because lock was facing other side. I was unable to free myself in any normal way, only the cheat command in debug window helped. Is this a bug?

In addition to what izzyknows said, you can let the dd/rh harasser of SH save you.

I did this. After being kidnapped, I was 100% handcuffed, and the chance of hinge was very high.

Then I waited for anyone from the enemy to trigger SH's harassment.

Maybe I will be untied, maybe not, how RP it is.

Posted (edited)

If you do get stuck with an item, and no way to remove it (including being unable to open inventory), I have in the past used the console.

 

open console

target PC

showinventory (find item code for item)

unequipitem >item code<

 

This seems to remove even items with restricted rules (for me).

 

Edit: this also works on NPCS, so if piper is fully gimped you can ungimp her if you are stuck. I would add, why have handcuffs in game that cannot be removed, if you are not prepared to roll with the emergent gameplay of figuring out how to escape? Trying to get my gear back whilst naked in handcuffs is.. alotta fun.

Edited by Nuka Cherry
Posted (edited)

I'm not sure if it's caused by this mod but after an agressive aaf scene, the actor keeps on wearing the handcuff like bracelets (untied) fast traveling removes them.

Is it a normal behavior or a bug related to aaf animation and not Real handcuffs?  

Edited by lee3310
  • 3 weeks later...
Posted (edited)

  

On 6/10/2022 at 6:24 AM, lee3310 said:

I'm not sure if it's caused by this mod but after an agressive aaf scene, the actor keeps on wearing the handcuff like bracelets (untied) fast traveling removes them.

Is it a normal behavior or a bug related to aaf animation and not Real handcuffs?  

 

That's most certainly not intended, and I never got that.

 

Edited by ispammail
.
Posted (edited)

So I ended up with a shock collar, and unfortunately with Real Handcuffs' hardcore settings turned on.

Now I can't find the unlock code to my collar at all, after being done with all related quests (abduction, retrieval, etc.) and still couldn't find any code.

I tried paying "Jonny Hacker" the 5000 caps, but thanks to Crimes Against Nature (CaN), my player race is "Pony" and not what I assume would normally be Human.

After Hacker being happy about sex, and thus exiting the dialog, nothing happens.

So it never initiates sex and never frees me from that collar.

Any way to properly work around it?

Best case would be to make that quest work,

second best would be to read the needed passcode somehow from the game save files.

Edited by ispammail
Posted (edited)
4 hours ago, ispammail said:

So I ended up with a shock collar, and unfortunately with Real Handcuffs' hardcore settings turned on.

Now I can't find the unlock code to my collar at all, after being done with all related quests (abduction, retrieval, etc.) and still couldn't find any code.

I tried paying "Jonny Hacker" the 5000 caps, but thanks to Crimes Against Nature (CaN), my player race is "Pony" and not what I assume would normally be Human.

After Hacker being happy about sex, and thus exiting the dialog, nothing happens.

So it never initiates sex and never frees me from that collar.

Any way to properly work around it?

Best case would be to make that quest work,

second best would be to read the needed passcode somehow from the game save files.

 

Unable to free yourself from handcuffs:

  • Try to find or buy a key, then inspect the lock. It should be clear from here.
  • If that is not possible (or you cannot reach the lock), activate a player-owned settlement workbench (the red ones in the center of the settlements).
  • The debug menu allows you to free yourself (unless you enabled hardcore mode).
Edited by lee3310
Posted
21 hours ago, ispammail said:

So I ended up with a shock collar, and unfortunately with Real Handcuffs' hardcore settings turned on.

Now I can't find the unlock code to my collar at all, after being done with all related quests (abduction, retrieval, etc.) and still couldn't find any code.

I tried paying "Jonny Hacker" the 5000 caps, but thanks to Crimes Against Nature (CaN), my player race is "Pony" and not what I assume would normally be Human.

After Hacker being happy about sex, and thus exiting the dialog, nothing happens.

So it never initiates sex and never frees me from that collar.

Any way to properly work around it?

Best case would be to make that quest work,

second best would be to read the needed passcode somehow from the game save files.

 

I can't help you make the quest work as it is not from my mod. I only provide the hardware (the shock collar, in that case).

I will post a console command that will probably free you (no guarantees). The "best" way is probably to pay the hacker and then just play it as if he freed you.

 

 

Spoiler
cqf RH_MainQuest UnequipAllRestraintsKeepInInventory 14 0

 

 

Posted (edited)
On 6/27/2022 at 8:32 AM, Kharos said:

 

I can't help you make the quest work as it is not from my mod.


Oh, I'm very sorry. As the red workbenches can't unlock those, I assumed that quest would be the equivalent for the shock collar, as that requires the pipbuck to unlock.

 

I now re-checked and figured out the quest comes with the Sexual Harassment mod.

 

 

Edited by ispammail
  • 4 weeks later...
Posted

I'm struggling a bit with equipping a pair of handcuffs on an NPC via Papyrus using an OnLoad event script attached to the ref. When I call CreateHandcuffsEquipOnActor through soft integration as outlined in integrating into other mods.txt the function is returning None (indicating a failure condition, but there seem to be many possible causes and no debug tracing in the call chain).

 

I'm passing 0 for flags, and the actor isn't wearing any existing restraints. In fact, the actor doesn't have any inventory at all (not even an outfit), so I don't know what the conflict could be. The actor is templated from CaptiveSettler_FemaleEvenToned but with the inventory emptied, most keywords removed (aside from anim archetype/face), the default captive script removed, and also removed from the BoundCaptiveFaction just in case that was causing RH to skip them.

 

As an aside, the flags that document talks about don't seem to match what the code comments in ThirdPartyApi.psc say that function accepts. Are they out of sync? Is the problem that passing 0 for the flags parameter has side effects I'm not spotting and I need to set at least one flag?

Posted
6 minutes ago, vaultbait said:

I'm struggling a bit with equipping a pair of handcuffs on an NPC via Papyrus using an OnLoad event script attached to the ref. When I call CreateHandcuffsEquipOnActor through soft integration as outlined in integrating into other mods.txt the function is returning None (indicating a failure condition, but there seem to be many possible causes and no debug tracing in the call chain).

 

I'm passing 0 for flags, and the actor isn't wearing any existing restraints. In fact, the actor doesn't have any inventory at all (not even an outfit), so I don't know what the conflict could be. The actor is templated from CaptiveSettler_FemaleEvenToned but with the inventory emptied, most keywords removed (aside from anim archetype/face), the default captive script removed, and also removed from the BoundCaptiveFaction just in case that was causing RH to skip them.

 

As an aside, the flags that document talks about don't seem to match what the code comments in ThirdPartyApi.psc say that function accepts. Are they out of sync? Is the problem that passing 0 for the flags parameter has side effects I'm not spotting and I need to set at least one flag?

Are you directly calling the API from the onload event? If so I would recommend adding a small timer method to it by calling a very short "starttimergametime" (https://www.creationkit.com/fallout4/index.php?title=OnTimerGameTime_-_ScriptObject) as Onload sometimes fires a bit to soon for other things to catch by.

 

The flags are in the API script file. I would check Violate how the cuffs are equipped there for a visual pointer. I can give you some code examples but will be about a day before I can post it. Also make sure you fill the RH api variable on every game load. It's not persistent. Mostly this is done by adding a alias for the player, adding a script to it and setting a OnPlayerLoadGame event. From this event call the RH api load routine. 

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