dwimm12 Posted December 10, 2021 Posted December 10, 2021 Is there any way to make shock collar trigger on certain events?
vaultbait Posted December 11, 2021 Posted December 11, 2021 On 12/9/2021 at 2:02 PM, Daemonbot23 said: Is there a way to remove a shock collar if I don't have the code? I had an NPC lock one on me, and I can't take it off. Go into the debug page of the MCM and click on the equipped collar listed there. When you exit the MCM the player should no longer be wearing it. If the NPC who locked you into it was an aggressor from Violate, then you can kill or pickpocket them to get a note with the unlock code for it (as long as you haven't left the area and caused them to despawn). Some mods like DD Bench Unlock will enable you to remove RH collars too, I think. 1
johntorbjorn Posted December 15, 2021 Posted December 15, 2021 On 11/29/2021 at 1:51 PM, Kisaki said: Well, I'm not sure what the hell just happened but.... I reinstalled the mod and got the same warnings Reveal hidden contents I didn't redownload the file, this is the same one that gave me trouble. Checked the mod directory and everything was there. I fired up the game and this time RH installed and seems to be working. Reveal hidden contents I'll have to play to know if it is truly working or not but having the full MCM is a good sign. I didn't do anything different from my many other failed attempts that I know of at least. Thanks Vaultbait and Naaitsab for the reply's. Seriously, I dont have a damn clue why it worked this time but I'm so glad it did. Thanks Again! Downloaded this mod today and I'm experiencing the same problem you have. I'm also using MO2 and it says the plugin is missing when I click on Real Handcuffs in the MCM list in-game. The last thing I have yet to try is manually putting the files from the mod into my data folder but i'm not sure if i'd like to do that. I like to keep my mods tidy in mods folder. This is the only mod i've encountered problems with MCM not reading the plugin so I don't know what to do.
Kharos Posted December 15, 2021 Author Posted December 15, 2021 3 hours ago, johntorbjorn said: Downloaded this mod today and I'm experiencing the same problem you have. I'm also using MO2 and it says the plugin is missing when I click on Real Handcuffs in the MCM list in-game. The last thing I have yet to try is manually putting the files from the mod into my data folder but i'm not sure if i'd like to do that. I like to keep my mods tidy in mods folder. This is the only mod i've encountered problems with MCM not reading the plugin so I don't know what to do. Please check that the plug-in is enabled in the "plugins" list on the right hand side. If it is and still missing in-game, can you tell me the exact version number of MO2?
FrostWimbelton Posted December 15, 2021 Posted December 15, 2021 Is there a way to disable the electronic lock on the shock collar (make it into a normal outfit that can be equip or unequip)?
johntorbjorn Posted December 15, 2021 Posted December 15, 2021 8 hours ago, Kharos said: Please check that the plug-in is enabled in the "plugins" list on the right hand side. If it is and still missing in-game, can you tell me the exact version number of MO2? Yes I made sure that the plugins from RH are enabled on the right hand side, and my MO2 is version 2.1.3.
Kharos Posted December 15, 2021 Author Posted December 15, 2021 (edited) 57 minutes ago, johntorbjorn said: Yes I made sure that the plugins from RH are enabled on the right hand side, and my MO2 is version 2.1.3. Ok, I am using 2.2.1, not sure if that is making a difference. Actually we are both using outdated versions, The newest version is 2.4.2: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files Maybe try if updating to the newest MO2 and then uninstalling/reinstalling RH solves the problem? I do not have other ideas at the moment, sorry. [Edit] I do have another idea: Please check that F4SE is installed correctly. Edited December 15, 2021 by Kharos 1
johntorbjorn Posted December 15, 2021 Posted December 15, 2021 9 minutes ago, Kharos said: Ok, I am using 2.2.1, not sure if that is making a difference. Actually we are both using outdated versions, The newest version is 2.4.2: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files Maybe try if updating to the newest MO2 and then uninstalling/reinstalling RH solves the problem? I do not have other ideas at the moment, sorry. [Edit] I do have another idea: Please check that F4SE is installed correctly. Okay, I managed to fix it. I updated my 2.1.3 MO2 to the latest version, 2.4.2, and I guess MCM detected the plugin after I made the switch? Thanks for the help 1
ninjabot117 Posted December 23, 2021 Posted December 23, 2021 (edited) Hey I had a question about the different kinds of collars and what exactly they do. is there an in game way to read or is was it posted somewhere and I didn't read it. I have no idea what the difference is between the throbbing and normal collars. What does the hacked firmware do. Edited December 23, 2021 by ninjabot117
Pokalplayer Posted December 27, 2021 Posted December 27, 2021 Ok so, I dont find any information on it, what does the Firmware do and where do I get hacked Firmware?
vaultbait Posted December 27, 2021 Posted December 27, 2021 45 minutes ago, Pokalplayer said: Ok so, I dont find any information on it, what does the Firmware do and where do I get hacked Firmware? You have to create it from an existing collar in your inventory at one of the workbenches, maybe chemistry? I can't exactly recall. Also you may need some levels in the Science perk.
DTESSurvivor Posted January 12, 2022 Posted January 12, 2022 Is there any way to hack the collars? My character has Masters in computers, a ready pip-boy plus countless terminals available so you would think they could figure a way out...
jbezorg Posted January 23, 2022 Posted January 23, 2022 Is there a procedure for making a custom collar? I've duplicated the Robco III proxy and the base shock collar. Everything seems to work fine up until equipping. I create my custom proxy collar at a workbench. It adds my base shock collar to the player's inventory. Successfully adds the mods to my base shock collar. Then deletes itself. However. When equipping my modified base collar a RH Robco collar is added to the Player's inventory and is equipped instead of my modified base collar.
_Rick_ Posted January 24, 2022 Posted January 24, 2022 (edited) I have all the requirements and i have reinstalled the mod three times now but yet the handcuff animations are broken and none of the features work. The MCM Menu works though. EDIT: To clarify i have read the troubleshooting, F4SE is installed correctly, i followed a guide (Data file is also installed) i have edited the .INI files through MO2, LLFP Plugin is dissabled acording to: I dont know how to check if the scripts for the mod are installed correctly though so it might be that. Edited January 24, 2022 by The Gaming Soviet
SiKGaming Posted January 27, 2022 Posted January 27, 2022 hey i have a problem with the mod it ceeps dublicating the handcufs in my inventory any ideas how to fix it i tried reinstaling it and i reinstald f4se to but it still dos it pls help
Kharos Posted January 29, 2022 Author Posted January 29, 2022 On 1/24/2022 at 8:46 AM, The Gaming Soviet said: I have all the requirements and i have reinstalled the mod three times now but yet the handcuff animations are broken and none of the features work. The MCM Menu works though. EDIT: To clarify i have read the troubleshooting, F4SE is installed correctly, i followed a guide (Data file is also installed) i have edited the .INI files through MO2, LLFP Plugin is dissabled acording to: I dont know how to check if the scripts for the mod are installed correctly though so it might be that. This looks like the scripts are not working (you say that not only are the animations not working, but also all the features, e.g. you do not get the dialogue when interactring with the handcuffs right?). Not sure what else could cause problems other than SSE... are you using MO2? If so, try updating it to a recent version. On 1/27/2022 at 6:49 PM, SiKGaming said: hey i have a problem with the mod it ceeps dublicating the handcufs in my inventory any ideas how to fix it i tried reinstaling it and i reinstald f4se to but it still dos it pls help Is the mod working other than that? If yes then this could also be a mod conflict, something keeps re-adding handcuffs to your inventory and my mod keeps auto-converting them to the "new" handcuffs.
_Rick_ Posted January 29, 2022 Posted January 29, 2022 3 hours ago, Kharos said: This looks like the scripts are not working (you say that not only are the animations not working, but also all the features, e.g. you do not get the dialogue when interactring with the handcuffs right?). Not sure what else could cause problems other than SSE... are you using MO2? If so, try updating it to a recent version. Is the mod working other than that? If yes then this could also be a mod conflict, something keeps re-adding handcuffs to your inventory and my mod keeps auto-converting them to the "new" handcuffs. Yes iam using Mo2 but what do you mean "Update"? The mod is up to date 0.4.14.
Kharos Posted January 29, 2022 Author Posted January 29, 2022 3 hours ago, The Gaming Soviet said: Yes iam using Mo2 but what do you mean "Update"? The mod is up to date 0.4.14. Iirc there were some reports in the past that some old versions of MO2 failed to install the mod correctly. So my usggestion is to update MO2 to the newest version, then remove the mod and install it again. Of course it is very much possible that this is not your issue and it will not help, it's just something that I remember.
_Rick_ Posted January 29, 2022 Posted January 29, 2022 I will take anything i can get to get me closer to fixing this mod.
vokiken Posted February 11, 2022 Posted February 11, 2022 Hello. I like using approach of this mod. Capturing npc by knocking down and applying shock collar is more difficult and interesting than hunt mode of Just Buisness. Unfortunally, there is a problem. This mod caused a generation new bodyes for NPC after capturing. Generally, different NPCs body is had to be, but changes after applying collar is weird. It is more weird if it is unique NPS. For example Faringate - tall slim girl after capturing changes in short fatass girl. I do not know, how it is work, but it is not random. I am tested replaying more than 10 times, and every time I got unluck. In other hand, hunt method of Just Buisness let NPC have the same body as it was genetared. I am undestand, that bodypositive is in trend, but that is a little bit too much for me.
Isoleucine Posted February 14, 2022 Posted February 14, 2022 Bit of an issue here, if y'all don't mind helping. On loading in, a message box displays "the version of realhandcuffs does not match minumum api version of 12" and application of shock collars through AAF Violate results in a CTD. Handcuffs seem to work just fine, but shock collars don't appear to work right. Papyrus log entries include the following: "warning: Property HasTortureMode on script realhandcuffs:shockcollar attached to (FF005AB0) cannot be initialized because the script no longer contains that property" "warning: Property VanillaShockCollarTriggering on script realhandcuffs:softdependencies attached to RH_MainQuest (16000F99) cannot be initialized because the script no longer contains that property" Realhandcuffs version is the latest, F4SE is up to date, clean save resulted in the same issue, reinstallation does nothing so far. Any guidance would be highly appreciated!
Kharos Posted February 14, 2022 Author Posted February 14, 2022 (edited) On 2/11/2022 at 4:57 PM, vokiken said: Hello. I like using approach of this mod. Capturing npc by knocking down and applying shock collar is more difficult and interesting than hunt mode of Just Buisness. Unfortunally, there is a problem. This mod caused a generation new bodyes for NPC after capturing. Generally, different NPCs body is had to be, but changes after applying collar is weird. It is more weird if it is unique NPS. For example Faringate - tall slim girl after capturing changes in short fatass girl. I do not know, how it is work, but it is not random. I am tested replaying more than 10 times, and every time I got unluck. In other hand, hunt method of Just Buisness let NPC have the same body as it was genetared. I am undestand, that bodypositive is in trend, but that is a little bit too much for me. That does sound weird. Just Business was always a bit touchy, e.g. when you disable and then enable a slave using the console their body type would change. I can try to take a closer look at the problem. I have not played Fallout 4 for several months, but I can try to reproduce the issue. Can you give me more information: I am assuming that you are using the Enslave NPCs by Equipping Shock Collar setting, correct? How exactly are you enslaving NPCs? I will need the exact steps. Are you using a mod to access NPCs inventory? What mod? You are using the newest Just Business (0.7.5), right? Edited February 14, 2022 by Kharos
Kharos Posted February 14, 2022 Author Posted February 14, 2022 (edited) 2 hours ago, Isoleucine said: Bit of an issue here, if y'all don't mind helping. On loading in, a message box displays "the version of realhandcuffs does not match minumum api version of 12" and application of shock collars through AAF Violate results in a CTD. Handcuffs seem to work just fine, but shock collars don't appear to work right. Papyrus log entries include the following: "warning: Property HasTortureMode on script realhandcuffs:shockcollar attached to (FF005AB0) cannot be initialized because the script no longer contains that property" "warning: Property VanillaShockCollarTriggering on script realhandcuffs:softdependencies attached to RH_MainQuest (16000F99) cannot be initialized because the script no longer contains that property" Realhandcuffs version is the latest, F4SE is up to date, clean save resulted in the same issue, reinstallation does nothing so far. Any guidance would be highly appreciated! Pretty sure that your install is bad. Did you recently update from a verrsion that is old (0.4.0 alpha 2 or older) to the latest? Such old versions were using loose files, newer versions are using a ba2 archive. It is possible that some of the old loose files are still there and causing issues. You need to make sure that you do not have files from an old version installed. If you are using an "advanced" mod manager with full file system management like MO2, please make sure that you only have the newest version installed and not both an old version and a new version. If you are using a more primitive mod manager like NMM then go to the Fallout 4/Data folder and check all subfolder for RealHandcuffs folders (e.g. Data/Scripts/RealHandcuffs, Data/Scripts/Source/RealHandcuffs, Data/Meshes/RealHandcuffs, Data/Materials/RealHandcuffs). Delete all these folders, then re-install the newest version. Edited February 14, 2022 by Kharos
Isoleucine Posted February 14, 2022 Posted February 14, 2022 14 hours ago, Kharos said: Pretty sure that your install is bad. Did you recently update from a verrsion that is old (0.4.0 alpha 2 or older) to the latest? Such old versions were using loose files, newer versions are using a ba2 archive. It is possible that some of the old loose files are still there and causing issues. You need to make sure that you do not have files from an old version installed. If you are using an "advanced" mod manager with full file system management like MO2, please make sure that you only have the newest version installed and not both an old version and a new version. If you are using a more primitive mod manager like NMM then go to the Fallout 4/Data folder and check all subfolder for RealHandcuffs folders (e.g. Data/Scripts/RealHandcuffs, Data/Scripts/Source/RealHandcuffs, Data/Meshes/RealHandcuffs, Data/Materials/RealHandcuffs). Delete all these folders, then re-install the newest version. Done and done, that was it. I think I used BAE at some point previously to modify scripts and left the loose files instead of repacking, which would explain why deleting the old archives didn't solve the problem. Thank you very very much!
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