MarieRose1301 Posted March 9, 2019 Posted March 9, 2019 does anyone happen to have g1m file converter? the one mentioned before wouldn't let me convert DGOFACE001.g1m, and to download MusouTool one needs a baidu acc nvm ffnt tools work
gatto tom Posted March 9, 2019 Author Posted March 9, 2019 @tianmuxia there is a problem... how can i import more than 1 texture into the rdb? Because if i inject 2 textures, the game won't load any character. (I used the lastest version of DOA Tool) If I use the previous version of DOA Tool it works, but i get the rdb error for some textures, as i said before
barjack Posted March 9, 2019 Posted March 9, 2019 12 hours ago, tianmuxia said: my DoaTool update to 1.0.3: 1. New import algorithm, it won't modify the bin and bin_0 files any more, it will create a new bin_9 file for storing the mod data. So, you need NOT to bake the bin and bin_0 files any more, just bake all .rdb files. 2. Add a Kasumi's new g1m file for testing in the pack. Its index is 1582 DoaTool_1.0.3.7z 2.94 MB · 53 downloads Besides mip maps,I read your post in another forum said about texture issue when u zoom out camera. I'm guess this game may use multiple level of detail models.When u zoom out,,the engine may use lower poly count models to reduce computing time. Just a possiblity ,,havn't dig too much in this game yet.
gatto tom Posted March 9, 2019 Author Posted March 9, 2019 1 hour ago, barjack said: Besides mip maps,I read your post in another forum said about texture issue when u zoom out camera. I'm guess this game may use multiple level of detail models.When u zoom out,,the engine may use lower poly count models to reduce computing time. Just a possiblity ,,havn't dig too much in this game yet. Generating the correct mipmaps fixed the issue i had
tianmuxia Posted March 10, 2019 Posted March 10, 2019 8 hours ago, gatto tom said: @tianmuxia there is a problem... how can i import more than 1 texture into the rdb? Because if i inject 2 textures, the game won't load any character. (I used the lastest version of DOA Tool) If I use the previous version of DOA Tool it works, but i get the rdb error for some textures, as i said before It should have supported import 2 textures. Please upload your 2 textures this time, hahaha
06a567cec396 Posted March 10, 2019 Posted March 10, 2019 12 hours ago, tianmuxia said: I think you better capture an image to show me
Shuubaru Posted March 10, 2019 Posted March 10, 2019 19 hours ago, tianmuxia said: No, I didn't use Gas Machine, and I use rockman tool to convert textures only. for models, i use my own tool, i released a DW9 version before on 3dm: http://bbs.3dmgame.com/thread-5836844-1-1.html maybe it still have some bugs if you use it for DOA6, i will fix it later... even though you say it still have some bugs, is this normal? i'm basically getting this issue on every model i try (outfit, hair, faces) also, it seems Final Fantasy Dissidia tool works for exporting some DOA6 models, though it still has problems to extract some complex modelshttps://forum.xentax.com/viewtopic.php?f=16&t=18042&hilit=DYNASTY+warriors+9&start=105
tianmuxia Posted March 10, 2019 Posted March 10, 2019 18 minutes ago, 06a567cec396 said: if you use c or m, you should run the tool in DOA6 game folder. Otherwise, you should input the relative path (no space char please )
tianmuxia Posted March 10, 2019 Posted March 10, 2019 45 minutes ago, Shuubaru said: even though you say it still have some bugs, is this normal? i'm basically getting this issue on every model i try (outfit, hair, faces) also, it seems Final Fantasy Dissidia tool works for exporting some DOA6 models, though it still has problems to extract some complex modelshttps://forum.xentax.com/viewtopic.php?f=16&t=18042&hilit=DYNASTY+warriors+9&start=105 Then, you can use ffsnt tool
jijijoe Posted March 10, 2019 Posted March 10, 2019 1 hour ago, Shuubaru said: even though you say it still have some bugs, is this normal? i'm basically getting this issue on every model i try (outfit, hair, faces) also, it seems Final Fantasy Dissidia tool works for exporting some DOA6 models, though it still has problems to extract some complex modelshttps://forum.xentax.com/viewtopic.php?f=16&t=18042&hilit=DYNASTY+warriors+9&start=105 1 hour ago, tianmuxia said: Then, you can use ffsnt tool About this tool here already wrote that it does not work properly with the textures
gatto tom Posted March 10, 2019 Author Posted March 10, 2019 9 hours ago, tianmuxia said: It should have supported import 2 textures. Please upload your 2 textures this time, hahaha Here they are 00013117.g1t 00029109.g1t
tianmuxia Posted March 10, 2019 Posted March 10, 2019 1 hour ago, gatto tom said: Here they are 00013117.g1t 2.67 MB · 2 downloads 00029109.g1t 682.72 kB · 3 downloads Whose textures they are?
gatto tom Posted March 10, 2019 Author Posted March 10, 2019 1 hour ago, tianmuxia said: Whose textures they are? Kasumi 's Default Costume
tianmuxia Posted March 10, 2019 Posted March 10, 2019 1 hour ago, gatto tom said: Kasumi 's Default Costume Fixed! 1.0.4 version updated. please download it from the 1.0.3 post
Black Hawk Posted March 11, 2019 Posted March 11, 2019 13 hours ago, tianmuxia said: Fixed! 1.0.4 version updated. please download it from the 1.0.3 post still gives me an errors. i guess im doing something wrong. could you make interface more... friendly? still, it's 2019 )
ChargeBeam Posted March 11, 2019 Posted March 11, 2019 So I've been able to extract, edit, and import just fine, but I can't actually find any of my edits in-game. Even if I re-extract the G1T file from the game, I just end up extracting my own edited textures. What do you mean, @tianmuxia when you talk about "baking" the bin files? I don't really recall ever reading about something like that.
tianmuxia Posted March 11, 2019 Posted March 11, 2019 26 minutes ago, ChargeBeam said: So I've been able to extract, edit, and import just fine, but I can't actually find any of my edits in-game. Even if I re-extract the G1T file from the game, I just end up extracting my own edited textures. What do you mean, @tianmuxia when you talk about "baking" the bin files? I don't really recall ever reading about something like that. You can use the textures gatto tom uploaded for a test. I have tested them, Kasumi's default costume will be changed to white color. "baking", i use the wrong word, i mean "backup".
Black Hawk Posted March 11, 2019 Posted March 11, 2019 23 minutes ago, tianmuxia said: You can use the textures gatto tom uploaded for a test. I have tested them, Kasumi's default costume will be changed to white color. "baking", i use the wrong word, i mean "backup". tianmuxia, pay attention that tom wrote he was not going to create a white Kasumi and he considers it a issue
tianmuxia Posted March 11, 2019 Posted March 11, 2019 1 hour ago, Black Hawk said: tianmuxia, pay attention that tom wrote he was not going to create a white Kasumi and he considers it a issue @gatto tom, you answer please. I think you exactly want a white Kasumi, but met some problems before.
vagonumero13 Posted March 11, 2019 Posted March 11, 2019 1 hour ago, Black Hawk said: tianmuxia, pay attention that tom wrote he was not going to create a white Kasumi and he considers it a issue Ehhh... no. The tom edit is to put Kasumi costume as white. You can clearly see it if you covnert the texture to dds. The issue he had was with the changes not being visible in battle, but that was a mip maps issue he fixed.
Black Hawk Posted March 11, 2019 Posted March 11, 2019 On 3/9/2019 at 9:25 AM, gatto tom said: About the white Kasumi outfit clipping, i need to test another thing, because i used the same mipmaps and i didn't "create" the white ones; so this could be the issue apologize if i misunderstood him
tianmuxia Posted March 11, 2019 Posted March 11, 2019 5 hours ago, Black Hawk said: still gives me an errors. i guess im doing something wrong. could you make interface more... friendly? still, it's 2019 ) I'm sorry, man. for me, the black window is the best way to output warnings and errors.
Black Hawk Posted March 11, 2019 Posted March 11, 2019 28 minutes ago, tianmuxia said: I'm sorry, man. for me, the black window is the best way to output warnings and errors. i like autolink more than the black window. im a weirdo? probably
tianmuxia Posted March 11, 2019 Posted March 11, 2019 22 minutes ago, Black Hawk said: i like autolink more than the black window. im a weirdo? probably Autolink is a higher level's tool, it requires technique to hack the game exe, i'm not good at this. Btw, if you are running the game, my tool will always import fail, because the files are locked when the game is running.
aldenalden4 Posted March 11, 2019 Posted March 11, 2019 1 hour ago, Black Hawk said: i like autolink more than the black window. im a weirdo? probably Wait there's not even any actual full on mod for this game yet and you're asking for something as advanced as Autolink...? That's like saying "can you make this new born infant run? cuz im more used to seeing people running"
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