Lovre Posted August 28, 2024 Posted August 28, 2024 On 8/27/2024 at 5:58 AM, bachou1234 said: so i have both this outfit mod, one is the normal version with the coat+bikini, another is the only the bikini without the coat now how do i make the coat version show bikini when after gotten hit by a break attack ? You'll have to use a costume G1m that has a break blow variant so that way you can export the no coat version to the G1ma version
bachou1234 Posted August 29, 2024 Posted August 29, 2024 18 hours ago, Lovre said: You'll have to use a costume G1m that has a break blow variant so that way you can export the no coat version to the G1ma version let's say i'll use kokoro's breakable mod (AYA_COS_004a.g1m), do i still need to do stuff in blender or just rename is sufficient ?
jamonserrano Posted September 4, 2024 Posted September 4, 2024 This is probably common knowledge, but is there a way to turn a layer2 mod into a replacer mod?
Lovre Posted September 6, 2024 Posted September 6, 2024 On 8/29/2024 at 6:43 AM, bachou1234 said: let's say i'll use kokoro's breakable mod (AYA_COS_004a.g1m), do i still need to do stuff in blender or just rename is sufficient ? I'm not sure about that. You may have to stick with the character's own original g1m and then just add the "a" in it do it can be in the folder as well
stargazersdance Posted September 11, 2024 Posted September 11, 2024 (edited) Quick question. What is the recommended method to load mods with? I've seen the 3DMigoto at the beginning but it's a little iffy since it says there are unkown sections in the d3dx.ini file. Specifically "[Costume]" or "[General]". I'm trying to load some of the mods from Gatto Tom themself that they provided with this tweet. I have some experience with 3DM, primarily through Genshin and I couldn't find a solution, sadly. Any help, please? Nvm figured it out. REDELBE. Edited September 12, 2024 by stargazersdance Solved
FanServiceEnjoyer Posted October 1, 2024 Posted October 1, 2024 Hi I'm new Can someone pls give me a topic for learning modding DOA6 and DOA5 from 0 to 100 ( I only modded tekken 7 and 8 and it's super ez just a copy-pasting mod files to the mod folder! but for DOA6-5 I saw on the internet it's harder!) and also cultured men tell me, what are the best mods? how to find them? give me a big list pls if you have one and is there any mod that unlocks FPS? I want to play in 120fps but there is no mod for that why? ( I googled that and couldn't find that, I heard 120fps mod ruins online fighting games but I want to play offline)
wwwwwee8 Posted November 12, 2024 Posted November 12, 2024 Hi guys,can someone pls tell me about what the costume used in these pictures?Or what is the name of these costumes?
BardCard Posted December 8, 2024 Posted December 8, 2024 Hey I might be in the wrong forum but I want to give it a shot, the bryanyora cheat engine broke for this game and was wondering if there was a way to fix the broken tables. But specifically the screams seems to be broken as well, certain overkill settings.
slothdemon1991 Posted August 24, 2025 Posted August 24, 2025 Does anyone know how to install those .py plugins for blender? i already tried everything and nothing works
Sh0g Posted April 1 Posted April 1 (edited) I tried to import Kasumi wedding into blender using 3dMigoto and skirt seems to be wrong: Also there is no skeleton, I want to use physics of another outfit into the one I'm working on, is this possible? EDIT: I found a solution, using this tool I could extract 4D meshes. https://github.com/eArmada8/gust_stuff/releases/tag/v1.3.18 Edited April 6 by Sh0g Found solution
Haise Sasaki Posted June 25 Posted June 25 6LR modding is impossible, it uses the same fdata package, a friend sent me a screenshot of the files
abcd83533616 Posted June 25 Posted June 25 6 hours ago, Haise Sasaki said: Hi dude, I'm really wired that no many people discuss about DOA6 LR modding, why it's impossible to mod the LR version?
Haise Sasaki Posted June 25 Posted June 25 8 hours ago, abcd83533616 said: Hi dude, I'm really wired that no many people discuss about DOA6 LR modding, why it's impossible to mod the LR version? as for now the Fdata format extraction gives a bunch of files with random hashes instead of names and organized locations,not only finding the files you want to mod is a hassle but on top of it reinjecting them might not work and will break if another update gets released, doesn't matter if the update is a whole new character or bugfixes
Reynard 14-55 Posted June 26 Posted June 26 It’s a "complete edition" where nothing else has changed, but I guess they really put effort into blocking mods 1
abcd83533616 Posted June 26 Posted June 26 22 hours ago, Haise Sasaki said: as for now the Fdata format extraction gives a bunch of files with random hashes instead of names and organized locations,not only finding the files you want to mod is a hassle but on top of it reinjecting them might not work and will break if another update gets released, doesn't matter if the update is a whole new character or bugfixes could DOA6LR be modded by 3dmitogo?
cow623906528 Posted June 27 Posted June 27 (edited) The model uses fdata, which is the same type as VVP, and can be modified using Yumia_fdata_tools. Edited June 27 by cow623906528
doctor_science Posted June 28 Posted June 28 On 6/26/2026 at 2:02 PM, abcd83533616 said: could DOA6LR be modded by 3dmitogo? if you get the files out the workflow should be the same. existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool. 1
perfectdark023 Posted June 28 Posted June 28 1 hour ago, doctor_science said: if you get the files out the workflow should be the same. existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool.
abcd83533616 Posted July 1 Posted July 1 On 6/28/2026 at 11:05 AM, doctor_science said: if you get the files out the workflow should be the same. existing mod files should work 1:1 with LR (and backports, if someone wants to do that) as long as you can figure out the fdata tools, or use the nioh 3 rdbexplorer to inject one file at a time. the hard part for most of you will be knowing which file is which, but you can figure out most of them by comparing vanilla in qrdbtool with lr in that nioh tool. pity... I am a completely modding noob and don't know how to create mod
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now