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Dead or Alive 6 - Modding Thread and Discussion


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51 minutes ago, Bastiaan said:

Need to do something? Extracted to the mod folder and nothing happen.

check and make sure your 3dmigoto is working correctly i guess. make sure its not in the doa6 game folder, make sure you launch the game with the program in the folder, make sure its the steam version of the game.

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42 minutes ago, bluerobot99 said:

check and make sure your 3dmigoto is working correctly i guess. make sure its not in the doa6 game folder, make sure you launch the game with the program in the folder, make sure its the steam version of the game.

Have the message from 3dmigoto in the game (F1), is not in the game folder and launched the game using the program. Maybe is the new version of the game? 1.02.

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1 minute ago, Bastiaan said:

Have the message from 3dmigoto in the game (F1), is not in the game folder and launched the game using the program. Maybe is the new version of the game? 1.02.

nah its working in this version. i have it running right now. i assume your folder structure looks like this?

image.png.ef4856c097ffa2f8c1eeb532cc207f54.png

 

otherwise i dont really know what to tell you. you can watch the tutorial video on modding this game and try it for yourself maybe? im out of advice lol

 

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1 hour ago, bluerobot99 said:

check and make sure your 3dmigoto is working correctly i guess.

 

make sure its not in the doa6 game folder,

 

make sure you launch the game with the program in the folder,

 

make sure its the steam version of the game.

 

It's like that, but it doesn't work for me too

?

 

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oh also, did you copy paste what ausgeek posted into the ini file? specifically the d3dx.ini

 

[ResourceBakIB]
[ResourceBakVB]
[ShaderRegexCharacters]
shader_model = vs_5_0
analyse_options = dump_vb dump_ib dump_cb dump_tex txt buf dds
if !frame_analysis
    ResourceBakIB = ref ib
    ResourceBakVB = ref vb0
    checktextureoverride = ps-t0
    checktextureoverride = ib
    checktextureoverride = vb0
    ib = ref ResourceBakIB
    vb0 = ref ResourceBakVB
endif

[ShaderRegexCharacters.Pattern]
bool bSkin
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39 minutes ago, bluerobot99 said:

oh also, did you copy paste what ausgeek posted into the ini file? specifically the d3dx.ini

 


[ResourceBakIB]
[ResourceBakVB]
[ShaderRegexCharacters]
shader_model = vs_5_0
analyse_options = dump_vb dump_ib dump_cb dump_tex txt buf dds
if !frame_analysis
    ResourceBakIB = ref ib
    ResourceBakVB = ref vb0
    checktextureoverride = ps-t0
    checktextureoverride = ib
    checktextureoverride = vb0
    ib = ref ResourceBakIB
    vb0 = ref ResourceBakVB
endif

[ShaderRegexCharacters.Pattern]
bool bSkin



Dosnt work for me.
Crash after splash

 

But DoA mods are gonna go wild soon
So many good news.
Soon we need a DoA 6 Modding area

 

Does 3DMigoto works with the new patch.
sorry for so much questions

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26 minutes ago, snake230 said:



Dosnt work for me.
Crash after splash

 

But DoA mods are gonna go wild soon
So many good news.
Soon we need a DoA 6 Modding area

 

Does 3DMigoto works with the new patch.
sorry for so much questions

it works on the newest patch for me at least. making and installing mods seems the same and just as functional

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2 minutes ago, taftonero said:

I tested, but also failed. Settings seem to be the same

Maybe it depends on the video settings?

if so my settings are just, x4 character shadows, x2 stage shadows, effects on high, resolution is 1280x720, windowed, objects on

 

although i dont think that should change the hashes of the textures

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22 hours ago, bluerobot99 said:

uh, is it supposed to say its unable to verify if its been successfully loaded 3 times before the game starts up?

The unable to verify message usually means there is a permission mismatch between the loader and game. I get that message when I'm running Steam as another user (to isolate it's registry settings from my main steam installation), since the loader is unable to examine DOA6's loaded modules to confirm if the injection was successful, unless I also run the loader as the same user or admin (despite this, the injection does still work in my case as long as both are running in the same desktop session).

 

If the injection works just ignore it - you can close the loader once you see the DOA6 splash screen appear, or leave it open (some operations will lag more while it is running, like opening new processes or navigating Windows explorer, so better to close it down - that's the same reason it usually closes itself down once it sees the injection was successful)

 

If the injection doesn't work try running the loader as admin.

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17 hours ago, bluerobot99 said:

skirt honk.7z i made a skirtless mod for honoka default to mess around with 3dmigoto. you just extract into the mods folder of 3dmigoto for doa6


Thanks
How can i make such kind of mods.
And is it possible to toggle the skirt on off like in DOAXVV

 

 

 

18 minutes ago, IKUJYH said:

Apparently, you need a powerful graphics card. After starting 3Dmigoto my game is terribly slow.

 

Yes i noticed some fps drops on the intro sequence before battle.
And with some moves.
But it happens not that often.

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6 hours ago, snake230 said:


Thanks
How can i make such kind of mods.
And is it possible to toggle the skirt on off like in DOAXVV

 

 

 

 

Yes i noticed some fps drops on the intro sequence before battle.
And with some moves.
But it happens not that often.

Yeah I would like to know how to make that kind of mod, any tutorial?

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