Jump to content

Recommended Posts

Posted
2 hours ago, olebronkosrak said:

Not tested. Try.

the horse skeleton may need patching, but i will look into that myself since i need to rework my horse animations yet again.

Posted
44 minutes ago, MadMansGun said:

the horse skeleton may need patching, but i will look into that myself since i need to rework my horse animations yet again.

I took the standard skeleton of a horse because in XPMSE there were major changes to the bones. Heartland Horses  maybe use this one skeleton.nif Looks good.

Also, in the initial creatures, I did not look, there were changes in the scale of some bones, a little lazy to fix it, I will do it later.

Posted
17 minutes ago, olebronkosrak said:

I took the standard skeleton of a horse because in XPMSE there were major changes to the bones. Heartland Horses  maybe use this one skeleton.nif Looks good.

Also, in the initial creatures, I did not look, there were changes in the scale of some bones, a little lazy to fix it, I will do it later.

i usually use the stock skyrim skeletons and copy over any new nodes into it if/when needed (XPMSE skeletons are impossible to work with when it comes to animation work so i never use them)

Posted
3 hours ago, olebronkosrak said:

.

i have not tested this yet so i don't know if it's working

skeleton.nif

in theory it should now be compatible with both Animal SOS and ABC HDT meshes.

Posted
On 2/16/2019 at 8:57 AM, olebronkosrak said:

I have this order:

 

SexLab
SexLabAroused
CreatureFramework
Schlongs of Skyrim
HentaiCreatures
MoreNastyCritters

 

The main thing is that the other mod did not overwrite the skeleton of animals. If you want to overwrite a skeleton, or another mod uses another skeleton. You need to add the bones of Genitals

so should this mod be but after Beast HDT for MDC, or should I be replacing that?

also should it come after XP32 Maximum skeleton.

Both of those have files that are conflicting with this mod?

Posted

I hope you add some more humanoid creatures like trolls, draugr, giants, and werewolves. I really need a replacement for creature framework, since that mod screws my game's stability.

Posted
5 hours ago, Code Serpent said:

I hope you add some more humanoid creatures like trolls, draugr, giants, and werewolves. I really need a replacement for creature features, since that mod screws my game's stability.

1. SOS based werewolves have been around for many years.

2. you should not be using creature features, thoses meshes are already in MNC. (or are you confusing creature features with creature framwork?)

Posted
13 hours ago, MadMansGun said:

you should not be using creature features, thoses meshes are already in MNC. (or are you confusing creature features with creature framwork?)

Yeah, I meant creature framework.

Posted
31 minutes ago, aeonflux88 said:

Greetings,

 

absolut awesome mod ?

 

I have a question regarding the already included Races. Since there are now even Horkers and the first Version is 0.9, are there already trolls included in the actual version?

 

Kind regards

aeon

There are such animals:

Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker.

Man-like creatures will be the last. Except Riekling which is already ready.

Posted
13 hours ago, greg136 said:

Any chance you can update the SE version as you go as well? What's already there seems to be working just fine not only in SE but VR as well

I'm definitely going to be upgrading the version for SE.

Posted
10 hours ago, quesaco1978 said:

Great mod, but someone could post some pics or videos for us to see how it works.

 

I'm using SAM over SOS, but this might be what I need to change.

 

Thanks,

The video will not be, I do not want to lure yutubers. Сompatibility, try, I do not have much time to test everything.

Posted
On 2/15/2019 at 6:14 PM, olebronkosrak said:

There is no separate hose. More Nasty Critters, and their own skeleton, are used. Scaling also works only when the meshes with erection are used. 

Change the angle with PgUp, PgDown also works, if there is a request to increase angles, or animations, write. I can also lay out the source animations.

So, how to use scaling?

Posted

Excuse me, I seem to be having trouble with the Horse and dog ERECTED meshes disappearing. Is there something I did wrong? they turned into that red diamond with an exclamation mark.

Posted
8 hours ago, seahorse said:

So, how to use scaling?

SOS - Player Settings \ NPC - NPC Settings, add any available hose, agree to the dialog box. An available hose scale option is available

Posted
2 hours ago, effrenatus said:

:O  Could we hope to get FloppySOS on Creatures one day?

Perhaps later there will be the Animal Gen Physics hybrid. FloppySOS is using its own scripts, unfortunately I am far from this. HDT requires a lot of time for grinding, and it will not always be as it would be desirable.

Posted
5 hours ago, mcnv said:

Excuse me, I seem to be having trouble with the Horse and dog ERECTED meshes disappearing. Is there something I did wrong? they turned into that red diamond with an exclamation mark.

Which version is SE or LE?

Posted

Are you planning to eventually have the creature phalluses as separate add-ons so they can be assigned to any creature with a compatible skeleton?

For example, if one were to have a modded horse mount, one could just give them a compatible skeleton then assign them the schlong as one could a modded humanoid race with a compatible SOS skeleton.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...