olebronkosrak Posted February 17, 2019 Author Posted February 17, 2019 18 minutes ago, Kluze said: Is it possible to use with Animated Beast's Cocks(ABC) For users ?  Not tested. Try.
MadMansGun Posted February 17, 2019 Posted February 17, 2019 2 hours ago, olebronkosrak said: Not tested. Try. the horse skeleton may need patching, but i will look into that myself since i need to rework my horse animations yet again.
olebronkosrak Posted February 17, 2019 Author Posted February 17, 2019 44 minutes ago, MadMansGun said: the horse skeleton may need patching, but i will look into that myself since i need to rework my horse animations yet again. I took the standard skeleton of a horse because in XPMSE there were major changes to the bones. Heartland Horses maybe use this one skeleton.nif Looks good. Also, in the initial creatures, I did not look, there were changes in the scale of some bones, a little lazy to fix it, I will do it later.
MadMansGun Posted February 17, 2019 Posted February 17, 2019 17 minutes ago, olebronkosrak said: I took the standard skeleton of a horse because in XPMSE there were major changes to the bones. Heartland Horses maybe use this one skeleton.nif Looks good. Also, in the initial creatures, I did not look, there were changes in the scale of some bones, a little lazy to fix it, I will do it later. i usually use the stock skyrim skeletons and copy over any new nodes into it if/when needed (XPMSE skeletons are impossible to work with when it comes to animation work so i never use them)
MadMansGun Posted February 17, 2019 Posted February 17, 2019 3 hours ago, olebronkosrak said: . i have not tested this yet so i don't know if it's working skeleton.nif in theory it should now be compatible with both Animal SOS and ABC HDT meshes.
darkon74slayer Posted February 18, 2019 Posted February 18, 2019 On 2/16/2019 at 8:57 AM, olebronkosrak said: I have this order:  SexLab SexLabAroused CreatureFramework Schlongs of Skyrim HentaiCreatures MoreNastyCritters  The main thing is that the other mod did not overwrite the skeleton of animals. If you want to overwrite a skeleton, or another mod uses another skeleton. You need to add the bones of Genitals so should this mod be but after Beast HDT for MDC, or should I be replacing that? also should it come after XP32 Maximum skeleton. Both of those have files that are conflicting with this mod?
Code Serpent Posted February 18, 2019 Posted February 18, 2019 I hope you add some more humanoid creatures like trolls, draugr, giants, and werewolves. I really need a replacement for creature framework, since that mod screws my game's stability.
MadMansGun Posted February 18, 2019 Posted February 18, 2019 5 hours ago, Code Serpent said: I hope you add some more humanoid creatures like trolls, draugr, giants, and werewolves. I really need a replacement for creature features, since that mod screws my game's stability. 1. SOS based werewolves have been around for many years. 2. you should not be using creature features, thoses meshes are already in MNC. (or are you confusing creature features with creature framwork?)
Kluze Posted February 18, 2019 Posted February 18, 2019 On 2/17/2019 at 11:20 PM, olebronkosrak said: Not tested. Try. Not working, cuz Skeleton are different.
Code Serpent Posted February 18, 2019 Posted February 18, 2019 13 hours ago, MadMansGun said: you should not be using creature features, thoses meshes are already in MNC. (or are you confusing creature features with creature framwork?) Yeah, I meant creature framework.
olebronkosrak Posted February 19, 2019 Author Posted February 19, 2019 31 minutes ago, aeonflux88 said: Greetings, Â absolut awesome mod ? Â I have a question regarding the already included Races. Since there are now even Horkers and the first Version is 0.9, are there already trolls included in the actual version? Â Kind regards aeon There are such animals: Bear, Horse, Deer, Chaurus, Spider, Dog, Wolf, Husky, DeathHound, Fox small, Boar, Riekling, Horker. Man-like creatures will be the last. Except Riekling which is already ready. 1
greg136 Posted February 19, 2019 Posted February 19, 2019 Any chance you can update the SE version as you go as well? What's already there seems to be working just fine not only in SE but VR as well
quesaco1978 Posted February 20, 2019 Posted February 20, 2019 Great mod, but someone could post some pics or videos for us to see how it works. Â I'm using SAM over SOS, but this might be what I need to change. Â Thanks,
olebronkosrak Posted February 20, 2019 Author Posted February 20, 2019 13 hours ago, greg136 said: Any chance you can update the SE version as you go as well? What's already there seems to be working just fine not only in SE but VR as well I'm definitely going to be upgrading the version for SE.
olebronkosrak Posted February 20, 2019 Author Posted February 20, 2019 10 hours ago, quesaco1978 said: Great mod, but someone could post some pics or videos for us to see how it works.  I'm using SAM over SOS, but this might be what I need to change.  Thanks, The video will not be, I do not want to lure yutubers. Сompatibility, try, I do not have much time to test everything.
VaeVictus Posted February 20, 2019 Posted February 20, 2019 Some pictures would have been greatly appreciated.
MyNameIsnt Posted February 21, 2019 Posted February 21, 2019 Great mod! Am I safe to assume that you will eventually cover all creatures that have SL animations, such as skeevers/falmer?
Guest Posted February 21, 2019 Posted February 21, 2019 On 2/15/2019 at 6:14 PM, olebronkosrak said: There is no separate hose. More Nasty Critters, and their own skeleton, are used. Scaling also works only when the meshes with erection are used. Change the angle with PgUp, PgDown also works, if there is a request to increase angles, or animations, write. I can also lay out the source animations. So, how to use scaling?
mcnv Posted February 21, 2019 Posted February 21, 2019 Excuse me, I seem to be having trouble with the Horse and dog ERECTED meshes disappearing. Is there something I did wrong? they turned into that red diamond with an exclamation mark.
effrenatus Posted February 21, 2019 Posted February 21, 2019 Â Could we hope to get FloppySOS on Creatures one day?
XcOm04au Posted February 21, 2019 Posted February 21, 2019 lol thats what I was thinking th is mod was...but it isnt
olebronkosrak Posted February 21, 2019 Author Posted February 21, 2019 8 hours ago, seahorse said: So, how to use scaling? SOS - Player Settings \ NPC - NPC Settings, add any available hose, agree to the dialog box. An available hose scale option is available
olebronkosrak Posted February 21, 2019 Author Posted February 21, 2019 2 hours ago, effrenatus said:  Could we hope to get FloppySOS on Creatures one day? Perhaps later there will be the Animal Gen Physics hybrid. FloppySOS is using its own scripts, unfortunately I am far from this. HDT requires a lot of time for grinding, and it will not always be as it would be desirable. 1
olebronkosrak Posted February 21, 2019 Author Posted February 21, 2019 5 hours ago, mcnv said: Excuse me, I seem to be having trouble with the Horse and dog ERECTED meshes disappearing. Is there something I did wrong? they turned into that red diamond with an exclamation mark. Which version is SE or LE?
FauxFurry Posted February 21, 2019 Posted February 21, 2019 Are you planning to eventually have the creature phalluses as separate add-ons so they can be assigned to any creature with a compatible skeleton? For example, if one were to have a modded horse mount, one could just give them a compatible skeleton then assign them the schlong as one could a modded humanoid race with a compatible SOS skeleton.
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