Jump to content

Recommended Posts

Posted
42 minutes ago, FauxFurry said:

Are you planning to eventually have the creature phalluses as separate add-ons so they can be assigned to any creature with a compatible skeleton?

For example, if one were to have a modded horse mount, one could just give them a compatible skeleton then assign them the schlong as one could a modded humanoid race with a compatible SOS skeleton. 

Most likely as an addition to the Creature Framework. True, this is not yet understood.

Posted
Quote

Which version is SE or LE?

SE. Shoot I took the wrong fine. this always happens. Thanks anyway.

Posted

Is the skeever SOS that supports HDT the same one Billyy uses in his animations, or is it the default MNC one? One is thin and long, and i'm pretty sure the other one is the same one used by dogs.

Posted
35 minutes ago, Johnny2810 said:

Can't seem to get it working. The genitals just stay in the air floating in the same position

that would be a skeleton problem.

Posted
59 minutes ago, Kingslayer101 said:

I have a similar issue where the horse's cock is in a static position and does not follow Billyy's Horse Service 2 anim.

this is the wrong mod, that would be "animated beast cock" (ABC)

Posted

After installing Animal SOS, genital collision for creature doesn't seem to work anymore. Did I miss something? What mods do I have to overwrite?

Posted
7 hours ago, olebronkosrak said:
Game version? For SE I did not normally test it. If LE, restart the PC (most often it helps). HDT is a very whimsical thing.
 

LE. I never had to restart to fix HDT problems tho. Any idea why it's not working?

 

The scaling works fine but it seems to have no effect on the collision. The vagina only opens when the schlong is almost completely inside.

Posted
8 hours ago, Caelryn said:

LE. I never had to restart to fix HDT problems tho. Any idea why it's not working?

 

The scaling works fine but it seems to have no effect on the collision. The vagina only opens when the schlong is almost completely inside. 

HDT does not support scaling. The scale of collisional objects remains unchanged.

Posted
2 hours ago, olebronkosrak said:

HDT does not support scaling. The scale of collisional objects remains unchanged.

 

Yeah, but even the 'base' shape does not really penetrate - only on the last third of the schlong or so (tested on riekling). That cannot be working as intended?

Posted
1 hour ago, Caelryn said:

 

Yeah, but even the 'base' shape does not really penetrate - only on the last third of the schlong or so (tested on riekling). That cannot be working as intended? 

The collision bodies correspond to the size of the shlang. Here are slightly enlarged collisional bodies hdtmaleRiekling.xml

Posted
On 2/12/2019 at 3:34 PM, olebronkosrak said:

More Nasty Critters: SLAL Edition v11.4C installed ?

Is there a file in the game folder? (Data\textures\MoreNastyCritters\canine\dog_penis.dds )

I have missing textures too on some canine races. And yes i have that texture file there

Posted

Sorry to come in again, so I just wanted to give heads up that the skeleton modifiers by Rogueshot (Link) will not work with this for now (duh).

These include:

  • Savage Bears: Link
  • Immersive Smilodons: Link
  • Nightmare Chaurus: Link
  • Savage Wolves: Link
  • Feral Foxes: Link
  • Bristleback Boars: Link
  • Riekling Roughriders: Link
  • Riekling Reavers: Link

Heartland Horses already has a patch (many thanks, Olebron!)

Posted
18 hours ago, Seweiwer said:

Sorry to come in again, so I just wanted to give heads up that the skeleton modifiers by Rogueshot (Link) will not work with this for now (duh).

These include:

  • Savage Bears: Link
  • Immersive Smilodons: Link
  • Nightmare Chaurus: Link
  • Savage Wolves: Link
  • Feral Foxes: Link
  • Bristleback Boars: Link
  • Riekling Roughriders: Link
  • Riekling Reavers: Link

Heartland Horses already has a patch (many thanks, Olebron!) 

Test and write feedback( Not tested )

Posted
On 2/27/2019 at 12:18 AM, DerpDerg said:

Holy Moly! I will try to test it as soon as possible, thank you for your amazing work!

So far it looks like your patches work (they respond to SOS Bend Up/Down), but it seems like something is off with the HDT collision even for the original version.

Based on that I assume it has to do with UUNP, I use Bazinga's UUNP as found here: Link

Sadly I can't really check if it is the collision itself or not, since the xml look fine. Any ideas?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...