olebronkosrak Posted February 21, 2019 Author Posted February 21, 2019 42 minutes ago, FauxFurry said: Are you planning to eventually have the creature phalluses as separate add-ons so they can be assigned to any creature with a compatible skeleton? For example, if one were to have a modded horse mount, one could just give them a compatible skeleton then assign them the schlong as one could a modded humanoid race with a compatible SOS skeleton.  Most likely as an addition to the Creature Framework. True, this is not yet understood.
mcnv Posted February 22, 2019 Posted February 22, 2019 Quote Which version is SE or LE? SE. Shoot I took the wrong fine. this always happens. Thanks anyway.
MyNameIsnt Posted February 22, 2019 Posted February 22, 2019 Is the skeever SOS that supports HDT the same one Billyy uses in his animations, or is it the default MNC one? One is thin and long, and i'm pretty sure the other one is the same one used by dogs.
MadMansGun Posted February 22, 2019 Posted February 22, 2019 35 minutes ago, Johnny2810 said: Can't seem to get it working. The genitals just stay in the air floating in the same position that would be a skeleton problem.
Kingslayer101 Posted February 22, 2019 Posted February 22, 2019 27 minutes ago, MadMansGun said: that would be a skeleton problem. I have a similar issue where the horse's cock is in a static position and does not follow Billyy's Horse Service 2 anim.
MadMansGun Posted February 22, 2019 Posted February 22, 2019 59 minutes ago, Kingslayer101 said: I have a similar issue where the horse's cock is in a static position and does not follow Billyy's Horse Service 2 anim. this is the wrong mod, that would be "animated beast cock" (ABC)
Kingslayer101 Posted February 22, 2019 Posted February 22, 2019 7 minutes ago, MadMansGun said: this is the wrong mod, that would be "animated beast cock" (ABC) I know but I am using this mod with the ABC mod and patch.
olebronkosrak Posted February 23, 2019 Author Posted February 23, 2019 6 hours ago, Kingslayer101 said: I know but I am using this mod with the ABC mod and patch.  Meshes are incompatible with ABC
Kingslayer101 Posted February 23, 2019 Posted February 23, 2019 Just now, olebronkosrak said: Meshes are incompatible with ABC what?
olebronkosrak Posted February 23, 2019 Author Posted February 23, 2019 I can not make them compatible, you have to choose when installing do not replace skeletons and meshes ABC
Kluze Posted February 23, 2019 Posted February 23, 2019 Can you make Skeever penis for alternative(thin)?
Kingslayer101 Posted February 23, 2019 Posted February 23, 2019 6 hours ago, olebronkosrak said: I can not make them compatible, you have to choose when installing do not replace skeletons and meshes ABC I dont understand what you mean by that
olebronkosrak Posted February 23, 2019 Author Posted February 23, 2019 6 minutes ago, Kluze said: Can you make Skeever penis for alternative(thin)?  I'm already working on it
Caelryn Posted February 23, 2019 Posted February 23, 2019 After installing Animal SOS, genital collision for creature doesn't seem to work anymore. Did I miss something? What mods do I have to overwrite?
olebronkosrak Posted February 23, 2019 Author Posted February 23, 2019 Game version? For SE I did not normally test it. If LE, restart the PC (most often it helps). HDT is a very whimsical thing. Â
Caelryn Posted February 23, 2019 Posted February 23, 2019 7 hours ago, olebronkosrak said: Game version? For SE I did not normally test it. If LE, restart the PC (most often it helps). HDT is a very whimsical thing. Â LE. I never had to restart to fix HDT problems tho. Any idea why it's not working? Â The scaling works fine but it seems to have no effect on the collision. The vagina only opens when the schlong is almost completely inside.
olebronkosrak Posted February 24, 2019 Author Posted February 24, 2019 8 hours ago, Caelryn said: LE. I never had to restart to fix HDT problems tho. Any idea why it's not working?  The scaling works fine but it seems to have no effect on the collision. The vagina only opens when the schlong is almost completely inside.  HDT does not support scaling. The scale of collisional objects remains unchanged.
Caelryn Posted February 24, 2019 Posted February 24, 2019 2 hours ago, olebronkosrak said: HDT does not support scaling. The scale of collisional objects remains unchanged. Â Yeah, but even the 'base' shape does not really penetrate - only on the last third of the schlong or so (tested on riekling). That cannot be working as intended?
olebronkosrak Posted February 24, 2019 Author Posted February 24, 2019 1 hour ago, Caelryn said:  Yeah, but even the 'base' shape does not really penetrate - only on the last third of the schlong or so (tested on riekling). That cannot be working as intended?  The collision bodies correspond to the size of the shlang. Here are slightly enlarged collisional bodies hdtmaleRiekling.xml
Moonpaw Posted February 24, 2019 Posted February 24, 2019 On 2/12/2019 at 3:34 PM, olebronkosrak said: More Nasty Critters: SLAL Edition v11.4C installed ? Is there a file in the game folder? (Data\textures\MoreNastyCritters\canine\dog_penis.dds ) I have missing textures too on some canine races. And yes i have that texture file there
olebronkosrak Posted February 25, 2019 Author Posted February 25, 2019 21 hours ago, Moonpaw said: I have missing textures too on some canine races. And yes i have that texture file there  If you have SE set the textures  Texture Canine MNC v11.4C.7z. . If it does not help Solve the problem yourself.
Seweiwer Posted February 25, 2019 Posted February 25, 2019 Sorry to come in again, so I just wanted to give heads up that the skeleton modifiers by Rogueshot (Link) will not work with this for now (duh). These include: Savage Bears: Link Immersive Smilodons: Link Nightmare Chaurus: Link Savage Wolves: Link Feral Foxes: Link Bristleback Boars: Link Riekling Roughriders: Link Riekling Reavers: Link Heartland Horses already has a patch (many thanks, Olebron!)
olebronkosrak Posted February 26, 2019 Author Posted February 26, 2019 18 hours ago, Seweiwer said: Sorry to come in again, so I just wanted to give heads up that the skeleton modifiers by Rogueshot (Link) will not work with this for now (duh). These include: Savage Bears: Link Immersive Smilodons: Link Nightmare Chaurus: Link Savage Wolves: Link Feral Foxes: Link Bristleback Boars: Link Riekling Roughriders: Link Riekling Reavers: Link Heartland Horses already has a patch (many thanks, Olebron!)  Test and write feedback( Not tested ) Animal SOS Bristleback Boars Patch.7z Animal SOS Immersive Smilodons Patch.7z Animal SOS Nightmare Chaurus Patch.7z Animal SOS Riekling Reavers Patch.7z Animal SOS Riekling Roughriders Patch.7z Animal SOS Savage Bear Patch.7z Animal SOS Savage Wolves Patch.7z 1
Seweiwer Posted February 26, 2019 Posted February 26, 2019 6 hours ago, olebronkosrak said: Test and write feedback( Not tested ) Animal SOS Bristleback Boars Patch.7z Animal SOS Immersive Smilodons Patch.7z Animal SOS Nightmare Chaurus Patch.7z Animal SOS Riekling Reavers Patch.7z Animal SOS Riekling Roughriders Patch.7z Animal SOS Savage Bear Patch.7z Animal SOS Savage Wolves Patch.7z Holy Moly! I will try to test it as soon as possible, thank you for your amazing work!
Seweiwer Posted February 28, 2019 Posted February 28, 2019 On 2/27/2019 at 12:18 AM, DerpDerg said: Holy Moly! I will try to test it as soon as possible, thank you for your amazing work! So far it looks like your patches work (they respond to SOS Bend Up/Down), but it seems like something is off with the HDT collision even for the original version. Based on that I assume it has to do with UUNP, I use Bazinga's UUNP as found here: Link Sadly I can't really check if it is the collision itself or not, since the xml look fine. Any ideas?
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