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Posted
8 hours ago, LJY_141 said:

dog.

 

More Nasty Critters: SLAL Edition v11.4C installed ?

Is there a file in the game folder? (Data\textures\MoreNastyCritters\canine\dog_penis.dds )

Posted

Can someone please explain how to operate this mod? The mesh files are there but theres no esp file to "add" schlongs into SOS. Is this meant to be a resource only? I can't seem to find anyways to control the position and size of schlongs

 

EDIT: Nevermind! I was able to get it to change angles like regular SOS, still can't figure out how to change size tho :/

Posted
16 hours ago, billypnats said:

Can someone please explain how to operate this mod? The mesh files are there but theres no esp file to "add" schlongs into SOS. Is this meant to be a resource only? I can't seem to find anyways to control the position and size of schlongs

 

EDIT: Nevermind! I was able to get it to change angles like regular SOS, still can't figure out how to change size tho :/

SOS - Player Settings \ NPC - NPC Settings, add any available hose, agree to the dialog box

Posted
On 2/12/2019 at 10:34 PM, olebronkosrak said:

More Nasty Critters: SLAL Edition v11.4C installed ?

Is there a file in the game folder? (Data\textures\MoreNastyCritters\canine\dog_penis.dds )

Problem solved. Will Rieklling be added later?

Posted

I am using SOS without installing XPMSE, just took skeleton meshes from there. Can I keep it the same way with animal SOS?

Posted
54 minutes ago, seahorse said:

I am using SOS without installing XPMSE, just took skeleton meshes from there. Can I keep it the same way with animal SOS? 

Mods are simply modified skeletons XPMSE  who are already present.  It may work without XPMSE.

Posted

The problem is animals are usually use their regular model, not the hard one. So, what's the point to controll the scale when there's nothing to scale. Baddogs animals' hoodies work at a regular SOS basis, and I can sheath\unsheath say khajiit's exclusive weapon. I wish this mod allows me to turn animal into 'hard' one by pressing PgUp. I don't want use SLAroused.

Posted
2 hours ago, seahorse said:

The problem is animals are usually use their regular model, not the hard one. So, what's the point to controll the scale when there's nothing to scale. Baddogs animals' hoodies work at a regular SOS basis, and I can sheath\unsheath say khajiit's exclusive weapon. I wish this mod allows me to turn animal into 'hard' one by pressing PgUp. I don't want use SLAroused.

There is no separate hose. More Nasty Critters, and their own skeleton, are used. Scaling also works only when the meshes with erection are used. 

Change the angle with PgUp, PgDown also works, if there is a request to increase angles, or animations, write. I can also lay out the source animations.

Posted

Do you know how to force animal NPC to change their mesh to erected one beyond the SL scene?

Posted
15 minutes ago, seahorse said:

Do you know how to force animal NPC to change their mesh to erected one beyond the SL scene? 

SOS uses auxbones. Which have their own Behaviors and a set of animations. No way connected with SL. The animation is run by the script SOS, unfortunately in the scripts I'm not strong.

Posted
16 hours ago, seahorse said:

Do you know how to force animal NPC to change their mesh to erected one beyond the SL scene?

use console command "showinventory" on animal and write down equiped item IDs.   Then  "equipitem" to reequip it after SL scene end's

 

Posted
14 minutes ago, darkon74slayer said:

i'm using MO2 is there a preferred load order? 

I have this order:

 

SexLab
SexLabAroused
CreatureFramework
Schlongs of Skyrim
HentaiCreatures
MoreNastyCritters

 

The main thing is that the other mod did not overwrite the skeleton of animals. If you want to overwrite a skeleton, or another mod uses another skeleton. You need to add the bones of Genitals

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