vaultbait Posted May 23, 2024 Posted May 23, 2024 1 hour ago, Alou87 said: Yea ok but you dnt respect people who doesnt know stuff, but instead you like to mock em and gloat or why you writing in here when you dnt want to offer any help? I was neither mocking you nor gloating, just making it clear that we were all in your position at one point. It's nobody's responsibility to teach you how to mod games, nor to hold your hand and spoon-feed you with solutions because you're not interested in teaching yourself. The Internet is littered with howtos and walkthroughs on these topics, what's rude is treating other people like meat-based search engines. "I use modlists because I don't understand how to mod" is a poor excuse. If you have a problem with your pre-baked modlist, then see if the people who made it will help you. If your problem is instead with AAF or the popular adult-oriented mods here on LL, there's a tutorial pinned at the top of the category which should get you started. As has already been pointed out, don't mix the two, you're only creating more work for yourself because nobody is going to want to help you dig into the problems you're creating unless they happen to also use that modlist, which is quite unlikely around here. 4
vaultbait Posted May 23, 2024 Posted May 23, 2024 56 minutes ago, Alou87 said: Yes but in this world it is still ok to ask for help at a support site, I asked for help cus I needed help with figguring it out, its what a support site is there for somethimes people dnt know and its ok, but at least then you have tried to get support for your problem, I dnt need people to make comments that dnt help anybody, why troll in support dnt get it. Because I do try to answer questions about this mod and help users track down bugs with it. What I (and others here for the most part) aren't going to help you with is problems that result from the modlist you're using, as you readily admit you don't understand what's in it. My advice is: remove the modlist, follow the manual I linked to get AAF working, then test Raider Pet again with just the required mods (the basics from the manual plus RP's dependencies), and see if the problem goes away. Re-add your other mods one at a time if you still want them, but just dumping someone else's modlist into your game isn't a recipe for a stable experience.
izzyknows Posted May 23, 2024 Posted May 23, 2024 25 minutes ago, Alou87 said: Well its more like how do I fit this into the pack without breaking anything, which is my problem so your suggestions misses the mark. You don't. Period. Here's a bit of tough love.. Trash that garbage and start over. What you've done is jump into the deep end of the pool with cement shoes on. Pick a mod manager and learn everything you can about how it works and stick with it. Ya got 3 main ones to choose from. Remember the Last Man Standing rule. If two or more mods edit the same thing, the last one loaded always wins. Learn to manually sort your load order. LOOT is not your friend! This is hands down the best way to avoid issues, plus it makes you fucking read the mod instructions. Knowledge is power... get some!! Make sure you're NOT running the next gen update... no? Great!! With a clean slate, go follow the Fucking Manual.... slowly. Seriously!! Take it slow and don't skip shite, you don't have enough experience yet. Once done and with everything working, you can start to add mods. Warning! Do NOT... EVER blindly install mods. Instead, manually download them to a folder, extract them, check out what it contains, then manually install it. This is also a learning lesson that will pay off, and make sense, as your knowledge increases. You can even setup folders similar to your mod manager. ie: Weapons, Armor, Game fixes...... I even have one for Favorite Mod Authors. This has the added benefit of keeping a local copy of the mod in case the original mod goes poof for whatever reason. And, when the time comes that you want to mod a mod, when you screw it up, it's just a simple overwrite to fix it. I suggest not starting to make mods, it's fucking addicting as hell! Keep in mind, adult modding has a learning curve that takes time to learn. But, once you get it down pat, and have things playing nicely, it's totally worth it. Not to mention, you'll be able to fix the majority of your own issues, a pretty good feeling! And....a lot of the lessons you learn here can/will apply to other games & mod managers. On a closing note: The folks here at Lovers Lab are head & shoulders above the toxic asshats at Nexus. But not me, I'm a fucking asshole! 😜 4
Alou87 Posted May 24, 2024 Posted May 24, 2024 (edited) 19 hours ago, izzyknows said: You don't. Period. Here's a bit of tough love.. Trash that garbage and start over. What you've done is jump into the deep end of the pool with cement shoes on. Pick a mod manager and learn everything you can about how it works and stick with it. Ya got 3 main ones to choose from. Remember the Last Man Standing rule. If two or more mods edit the same thing, the last one loaded always wins. Learn to manually sort your load order. LOOT is not your friend! This is hands down the best way to avoid issues, plus it makes you fucking read the mod instructions. Knowledge is power... get some!! Make sure you're NOT running the next gen update... no? Great!! With a clean slate, go follow the Fucking Manual.... slowly. Seriously!! Take it slow and don't skip shite, you don't have enough experience yet. Once done and with everything working, you can start to add mods. Warning! Do NOT... EVER blindly install mods. Instead, manually download them to a folder, extract them, check out what it contains, then manually install it. This is also a learning lesson that will pay off, and make sense, as your knowledge increases. You can even setup folders similar to your mod manager. ie: Weapons, Armor, Game fixes...... I even have one for Favorite Mod Authors. This has the added benefit of keeping a local copy of the mod in case the original mod goes poof for whatever reason. And, when the time comes that you want to mod a mod, when you screw it up, it's just a simple overwrite to fix it. I suggest not starting to make mods, it's fucking addicting as hell! Keep in mind, adult modding has a learning curve that takes time to learn. But, once you get it down pat, and have things playing nicely, it's totally worth it. Not to mention, you'll be able to fix the majority of your own issues, a pretty good feeling! And....a lot of the lessons you learn here can/will apply to other games & mod managers. On a closing note: The folks here at Lovers Lab are head & shoulders above the toxic asshats at Nexus. But not me, I'm a fucking asshole! 😜 Well found out Fallout snuck the new gen in the backdoor I feel violated, so gotta downgrade, the mods im running doesnt seem to use script extender but new gen screws up a lot of mods anyway so wanna try that b4 I go ham on the FUCKING Manual Edited May 24, 2024 by Alou87 2
skredram Posted May 30, 2024 Posted May 30, 2024 How do I fix the bug where no one attacks me? Do I have to get enslaved then leave?
Senick Posted May 30, 2024 Posted May 30, 2024 (edited) @ponzipyramid It seems your tweak v.05 breaks Commonwealth slavers for me in random ways (MCM menu for Commonwealth slavers such as equip/unequip piercings, changing posture etc. won't work at all with the tweak installed), everything seems to work fine with just the base Raider Pet mod installed. Not sure if it's just me and something messed up in my overall setup or a known issue just thought I'd mention it because I'd really like to give it a try but already have CS in my load order Edited May 30, 2024 by Senick
rilieAP Posted June 2, 2024 Posted June 2, 2024 I've been playing with the 0.5 tweak and things work pretty well, minus one major issue and one minor issue. The major issue first, the boss says the bomb is disarmed post lucky quest and it explodes on me anyway. Anything new I need to keep doing? Minor issue when on the trip to visit the rival gang I took Fido and an escort. I do the dance and fuck with the rival boss, then I get tied and told to fuck the dog. Problem, even though I've interacted with Fido before, he no longer does anything. Can make it past with a manual AAF start.
vaultbait Posted June 2, 2024 Posted June 2, 2024 On 5/30/2024 at 4:00 PM, skredram said: How do I fix the bug where no one attacks me? Do I have to get enslaved then leave? It's not a bug, it's the way this mod is designed to work. If you're not carrying any weapons, most creatures and humans won't attack because you're temporarily added to the "captive faction" faction which is also used by the base game to keep raiders and super mutants from attacking kidnapped settlers in the settlement radiant quests. Carry weapons and everyone should be normally aggressive again.
skredram Posted June 3, 2024 Posted June 3, 2024 That's weird cuz I went into misignor plaza strapped and the raiders didn't bother fighting me. They did fight cait though?
vaultbait Posted June 7, 2024 Posted June 7, 2024 On 6/3/2024 at 3:13 PM, skredram said: That's weird cuz I went into misignor plaza strapped and the raiders didn't bother fighting me. That's definitely odd, I suppose captive faction membership may have ended up stuck for some reason. In the years I used this mod I've never seen that happen though, so could also be some other mod interfering.
ipgiant Posted June 8, 2024 Posted June 8, 2024 (edited) this mod is really intriguing but im not sure it runs properly for me. Spoiler Fitrst of all: Is there supossed to be settings for MCM? Because for me there are none - I got the Raiders Demands from jun long and am captive right now in Corvega. The raiders didnt attack me and Jared put a collar on me. After some sex scenes i got the quest to talk to Jared but since then there was not another quest and it seems that other than the stuff i mentioned above theres nothing more to this mod? Not one Raider greeted me theres no quests starting and there are no "forced" sex ecounters, but i have to talk to a raider to initiate one. And i Have searched all of corvega but theres no special actor named "lucky" did i just misunterstand the mod or Is this a known problem? Edited June 8, 2024 by ipgiant
tinkerbelle Posted June 8, 2024 Posted June 8, 2024 3 hours ago, ipgiant said: this mod is really intriguing but im not sure it runs properly for me. Reveal hidden contents Fitrst of all: Is there supossed to be settings for MCM? Because for me there are none - I got the Raiders Demands from jun long and am captive right now in Corvega. The raiders didnt attack me and Jared put a collar on me. After some sex scenes i got the quest to talk to Jared but since then there was not another quest and it seems that other than the stuff i mentioned above theres nothing more to this mod? Not one Raider greeted me theres no quests starting and there are no "forced" sex ecounters, but i have to talk to a raider to initiate one. And i Have searched all of corvega but theres no special actor named "lucky" did i just misunterstand the mod or Is this a known problem? Something like another mod could be interfering with Raider Pet. However, the generic raiders asking for sex does take a bit of time in-between demands. If you "forced" a sex scene then the timer is probably reset. After a scene and a bit of a delay, try walking by raiders and one should make a suggestive comment. You'll then need to talk to that raider to initiate a scene. As far as I know, Lucky doesn't exist until Jared tells you see him. The same with the next "special" raider that Lucky has you see after your trip with Lucky.
ipgiant Posted June 9, 2024 Posted June 9, 2024 7 hours ago, tinkerbelle said: Something like another mod could be interfering with Raider Pet. However, the generic raiders asking for sex does take a bit of time in-between demands. If you "forced" a sex scene then the timer is probably reset. [...] Thanks for the suggestiion with the mod interfering: I did rearrange some mods loading orders, loaded my game and just waited some time standing somewhere open to let the game do its thing. After about 2 hours i came back and voila, there were two raiders standing there trying to talk with the player. Dunno if it was the mod loading order or just my impatience but it seems to work now. But I still dont see an MCM entry for Raiders Pet, if there is supposed to be one
tinkerbelle Posted June 9, 2024 Posted June 9, 2024 12 hours ago, ipgiant said: Thanks for the suggestiion with the mod interfering: I did rearrange some mods loading orders, loaded my game and just waited some time standing somewhere open to let the game do its thing. After about 2 hours i came back and voila, there were two raiders standing there trying to talk with the player. Dunno if it was the mod loading order or just my impatience but it seems to work now. But I still dont see an MCM entry for Raiders Pet, if there is supposed to be one Good deal that it's working for you now. At some point one of the raiders will tell you something like, "The boss wants to see you". No MCM entry, so I'd be worried if there was one.
rilieAP Posted June 10, 2024 Posted June 10, 2024 On 6/9/2024 at 8:50 AM, tinkerbelle said: No MCM entry, so I'd be worried if there was one. The Ponzi tweak a couple pages back does have an MCM. You need both the original mod and the tweak for it to work correctly. Tweak overwrites original.
skysoulgosu Posted June 14, 2024 Posted June 14, 2024 On 4/9/2024 at 3:04 AM, ponzipyramid said: Sharing a tweak to RP that adds KFT/Survival Mode compatibility, a couple mini quests and an MCM. I reached out to stobor for permission but it looks like they've been away for a bit - I will of course take this down if there's an issue. A couple disclaimers if you decide to use it: 1) I don't intend to provide support beyond occasional updates as I tweak/fix things during my playthru, 2) the changes are balanced around survival mode and the AAF Violate to RP hand off, 3) anyone is free to do whatever they want with my patch, pending permission from stobor. Requirements: SUP F4SE KFT Torture Devices XDI Soft: RohZima Fallout 4 Sex Animations Commonwealth Moisturizer Plugs of the Commonwealth Up To No Good FO4 Amputator Bad End Animation Pack Outfits: TheKite's Vault-Tec Suit Dicky's Pinup Outfit Absolutely Skimpy Attire Kharneth's Slave Clothes Installation: Install as normal with a mod manager, overwrite the original Changes: KFT restraints are used instead of DD and are used more often. For example, you will be restrained during the truce offering quest in order to keep you from trying something on the way. DD is still required for the collar since I couldn't find an equivalent (although I may swap this out for the one from Nuka World for consistency). I've also increased the priority of most quests to override KFT's gag dialogue (otherwise you get soft locked). Added an MCM to tweak various parts of the mod, mostly timers and chances. Added a dialogue-based begging system you can use to get food, drinks, MWOW soap, restraint removal (excluding the collar), and medical supplies. This is mostly for folks using survival mode. To keep it from being exploitable, all requests are on independent, hidden cooldowns (configurable in the MCM). Asking before the cooldown expires can lead to certain consequences like additional restraints. Your captors will generally expect something in return for giving you stuff. Provided outfits can now be customised thru a JSON file (Data/RaiderPet/outfits.json) and you can define as many variants as you would like. I have mine configured to somewhat model Commonwealth Captives Outfit Injector which creates a nice visual parity between yourself and any fellow captives. Added strip searches thanks to Roh's animations. These are done on a cooldown and will keep you from begging (so you'll have to comply first). Weapons, keys, and clothes not given by the boss will be removed from your inventory. Leaving the captive location will detonate the collar. I realised you could pretty easily cheat with DD Bench Unlocker by just running to a location with an armor bench and this aims to prevent that. Collar detonation essential kills the player to avoid triggering AAF Violate and there's some explosion visual FX. Added more mini quests. Most of these were directly or indirectly inspired by Commonwealth Slavers. I don't claim they're as detailed or well-made as JB's but you might find them familiar. Skincare: your master thinks your skin is looking dry and since lotion is in short supply in the Wasteland, they've got another kind of moisturizer in mind. Requires Commonwealth Moisturizer. Stuck in Place; basically a light, local version of Bound in Public. If there's furniture from TD or ZaZ where you were captured, your boss might decide to force you into it. And of course any gang members are more than happy to make the most of your predicament. Basically requires Up to No Good since I'm not aware of any other mods that distribute furniture. Meet Fido: you know that one line from AAF Violate about getting you ready for their dog? This quest lets your captors follow up on that threat. Can be disabled with the creature content toggle in the MCM. Truce Offering Variants. Apart from being restrained in transit, there are two new variants. In one, you'll deliver a fusion core and have to entertain at least five gang members before you can leave. In the other, you'll bring along your boss's pet and put on a show with him before being allowed to leave (also disabled thru the toggle). Version 0.2 Added missing fragment scripts Version 0.3 Fixed collar countdown on location change during truce quest Add dialogue exit flags to some begging options Fixed clothing confiscation Added restraints to first truce offering quest with Lucky Version 0.4 Added whipping, debuffs, and skin balm you can beg for Fixed clothing confiscation (again) Added random begging failure chance Added arm restraints and random whipping on pickpocket failure Added option to disable controls on force greet (disabled by default due to issues) XDI and Torture Devices are hard deps Version 0.5 Removed accidental Sex Attributes dependency Potential fix for collar beep issues Potential fix for hit reactions Fixes for begging dialogue Added whipping to more dialogue choice Added hair shaving as potential pickpocket consequence Added amputation as potential pickpocket consequence with SFX from CS Added bad ending as potential pickpocket consequence (thanks to AAF Violate) Patched generic doctors script to allow doctors to heal amputated limbs (not super immersive but eh...) Known Issues: Sometimes KFT restraints occupy the same slot as the collar. It's actually a pretty big problem since unequipping causes hostility but I'm not sure what to do beyond hard coding the restraints (which I don't want to do for the sake of variety). Animations during stuck in place can occasionally break. I'm guessing this is because I have to disable the stay package to prevent the player from exiting furniture but there doesn't seem to be a clean solution. I only really tested this thru the Violate handoff so I'm not sure how things behave if you give yourself up. The new dialogue is obviously unvoiced if you're using the voice patch Dialogue while gagged is still lip synced I did not namespace a couple scripts correctly (still learning how FO4's CK works :) Sometimes post-pickpocket consequence you get stuck, run sae IdleStop to fix Probably more... Since the ZaZOut X-Cross's used by Up to No Good doesn't seem to have any available animations (could be wrong) I made this Base Object Swapper config to swap them out for TD X-Crosses: RaiderPet_SWAP.ini 507 B · 125 downloads Raider Pet Tweak v0.5.zip 671.57 kB · 72 downloads A wonderful and necessary addition! Unfortunately, I have two problems with this mod. 1) Somehow, Tweak blocks conversations with DC guards and caravan guards. It is also possible with other NPCs that cannot be traded with. By the way, everything is fine with the merchants. 2) During Raider Pet, there is a character search scene in which I do not have animation, because I use the STAGE patch on the Indarelo Patch for squirt and cum page, unfortunately there is no position for this animation in this patch, and I cannot use Rotzhima because there is no poetical function. Is it possible to do a search simply in a frame with an inscription about what happened, that is, to make the function available. I apologize for my English.
rilieAP Posted June 14, 2024 Posted June 14, 2024 Is there a command to kill the collar explode script? I get it off after a capture, get my point in Black Widow so that works, but if I equip any collar of any kind down the road I start getting a collar countdown and then head explode. I can tgm and survive, but if I wait too long the collar counts down again and explodes again. Just want to know if there is a console command to remove/dispel the what I think is listed as a magic effect or spell in console search or kill it from counting down.
skysoulgosu Posted June 15, 2024 Posted June 15, 2024 5 hours ago, RileyAP said: Есть ли команда, чтобы убить сценарий взрыва ошейника? Я снимаю его после захвата, получаю свою точку зрения в Черной Вдове, так что это работает, но если я экипирую какой-либо ошейник в будущем, у меня начинается обратный отсчет ошейника, а затем взрывается голова. Я могу tgm и выжить, но если я буду ждать слишком долго, ошейник снова начнет обратный отсчет и снова взорвется. Просто хочу знать, есть ли консольная команда, позволяющая удалить/рассеять то, что, как мне кажется, указано как магический эффект или заклинание в поиске консоли, или отключить его от обратного отсчета. Do you have npc DC guards and caravan guards talking or silent when you click on them to "talk"? I just can't figure it out, is it just me or is it a common problem?
rilieAP Posted June 15, 2024 Posted June 15, 2024 (edited) 8 hours ago, skysoulgosu said: Do you have npc DC guards and caravan guards talking or silent when you click on them to "talk"? I just can't figure it out, is it just me or is it a common problem? No issues talking most of the time, although I think someone somewhere mentioned Roleplayer's Expanded Dialogue (RED) sometimes changes the "talk" function enough to break things for other mods, so i might pull it out and test again sometime, but not right now(I need to play not just mod ). My issue is mainly still with the collar. I've tested this pretty hard so far and it's still broken enough with the latest tweak version that I removed it from my additions. For me the first time getting caught works pretty well except that when the boss says he'll leave the bomb disarmed after Lucky, it's still active and it never stops the explode function. So if I attack, my head blows off, even after disarm, but if I take it off with a key or workbench they become hostile, attack as normal and I can kill them and escape. The problem is then when I get any other collar equipped the timer starts, even after I'm free(got the point in Black Widows on collar unlock so RP knows I got free). If I travel somewhere, boom, head go pop. The script keeps running after explode too, I did godmode, lived through it and then fast traveled elsewhere and the collar exploded again. There are some other minor issues like taking the dog to the rival gang camp I wasn't able to talk to the dog to start after being put in the suit. I also never get any rival gang location except "Camp Kendal" to visit. EDIT - Another issue that's collar explode related, the misfire chance in MCM doesn't seem to change the chance. I set to 100% misfire and it still goes boom. Regardless it's out until/if ponzi releases a version with some fixes. If they need logs or anything to work on a fix, I'm happy to start a brand new game and test, but right now it's still broken just enough to take out, which sucks because this tweaked version is so much of exactly what I want in a capture mod, with the new additions they made. The furniture use, whoring at the camp, punishment in camp, etc are just perfect and I hope the issues can get fixed. Edited June 15, 2024 by RileyAP
skysoulgosu Posted June 15, 2024 Posted June 15, 2024 (edited) 1 час назад, RileyAP сказал: Большую часть времени проблем с разговором нет, хотя я думаю, что кто-то упоминает, что где расширенный диалог роли игрока (RED) иногда меняет функцию «разговора» настолько, что это мешает работе других модов, поэтому я мог бы вы его перетащить и протестовать снова когда-нибудь, но не прямо сейчас (Мне нужно играть не только в моде ). Моя проблема в основном по-прежнему связана с ошейником. Я довольно тщательно проверял это до сих пор, и в последней версии настроек он все еще достаточно несовершенен, поэтому я удалил его из своих дополнений . Для меня первый раз, когда меня поймают, работает очень хорошо, за исключением того, что когда босс говорит, что оставить бомбу обезвреженной после Счастливчика , она все еще активна и никогда не останавливает функцию взрыва . Так что, если я нападу , мне оторвет голову , даже после обезоружения , но если я сниму ее с помощью ключа или верстака, они подойдут к враждебным , атакуйте, как обычно, и я, если смогу, убью их и убегу . Проблема в том, что когда я надеваю любой другой ошейник, таймер срабатывает , даже после того, как я свободен (в Black Widows есть смысл разблокировать ошейник, поэтому РП знает, что я свободен ) . Если я куда-то еду , бум , голова лопнет . Сценарий продолжал работать , и после взрыва я включил режим бога , прожил его, а затем быстро оказался в другом месте, и ошейник снова взорвался . Есть и другие мелкие проблемы, например, отвезти собаку в лагерь конкурирующих банд. Я не смог начать разговор с собакой после того, как я надел костюм . Мне также никогда не приходилось вызывать Алиексу какие-либо конкурирующие банды, кроме «Лагеря Кендал» . В любом случае он выйдет до тех пор, пока /if ponzi не выпустит версию с некоторыми исправлениями . Если им нужны логи или что-то еще для исправления, я рад начать новую игру и протестировать, но сейчас она все еще сломана настолько, что ее можно вынуть, что отстой, потому что эта измененная версия во многом соответствует тому, что я хочу мод захват с новыми аксессуарами, которые они сделали. Использование мебели, блуд в палате, пребывание в палате и т. д. д. Просто идеально, и я надеюсь, что проблемы удастся решить. Вы напомнили мне смешной случай. с собакой нельзя было разговаривать, а Лаки сказал мне, что мы пойдём в другую банду, и полностью заковал героиню в кандалы. Пришлось удалить твик, но дополнение шикарное I tried to delete red, it didn't help me, the guards are also not active. Edited June 15, 2024 by skysoulgosu addition
rilieAP Posted June 15, 2024 Posted June 15, 2024 2 hours ago, skysoulgosu said: tried to delete red, it didn't help me, the guards are also not active. I removed the mod from my list last night, so no more ideas for you. I'll test more if there is a new version of the tweak, but I'm not adding it back in my list now. 1
Kruze Posted June 16, 2024 Posted June 16, 2024 On 4/8/2024 at 6:04 PM, ponzipyramid said: Added strip searches thanks to Roh's animations. These are done on a cooldown and will keep you from begging (so you'll have to comply first). Weapons, keys, and clothes not given by the boss will be removed from your inventory. I have the latest version from Patreon of RohZima's animations (RZF4S_2_20.zip from May 31) and any of these strip searches that get initiated fail. Everything else works like a charm -- this patch/tweak/extension to Raider Pet is GREAT. Is there some other animation pack that they come from? I can't seem to find them in RohZima's animations....
vaultbait Posted June 16, 2024 Posted June 16, 2024 33 minutes ago, Kruze said: I have the latest version from Patreon of RohZima's animations (RZF4S_2_20.zip from May 31) and any of these strip searches that get initiated fail. Everything else works like a charm -- this patch/tweak/extension to Raider Pet is GREAT. Is there some other animation pack that they come from? I can't seem to find them in RohZima's animations.... I don't remember Raider Pet including any strip search events. Are you maybe using a patched version of RP? Or thinking of some other mod?
izzyknows Posted June 16, 2024 Posted June 16, 2024 47 minutes ago, vaultbait said: I don't remember Raider Pet including any strip search events. Are you maybe using a patched version of RP? Or thinking of some other mod? A few pages back is a "patch" like what Staticphobia did.
skysoulgosu Posted June 16, 2024 Posted June 16, 2024 3 hours ago, vaultbait said: I don't remember Raider Pet including any strip search events. Are you maybe using a patched version of RP? Or thinking of some other mod? RP does not include a search, I wrote about a tweak. the tag begins with the security animation.... I completely do not remember the name. this animation is located at Rozhima. but I'm using the step-by-step Rozhima animation package from the indarelo branch, a useful fix. If you need more details, I can describe everything when I get to the computer.
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