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Posted
11 hours ago, izzyknows said:

A few pages back is a "patch" like what Staticphobia did.

 

8 hours ago, skysoulgosu said:

RP does not include a search, I wrote about a tweak.

 

Ype, sorry, when I looked back at the earlier posts in the discussion I realized it was in reply to the features list for a patch. Now I understand. Thanks!

Posted
4 hours ago, cavaleirojustica said:

So Boss asked me to lead him to a dance place, then he got himself killed. I escaped and all, but now I realized my questlog has report to the boss permanently... how I fix that?

O snap lol

 

I had this happen with a few of the quests. First of all, watch out, u set the wrong quest stage tryna get it to go away, u can make it worse.

 

Now use sqt and try to identify the quest (sqt, the command)

 

And type Help RaiderPet 4 QUST to get a list of the quests.

 

You're gonna have to sqs each quest if ur not sure until u find it. Save your game before any attempts at trying to setstage a quest to one of the final stages you see when u use sqs.

 

SAVE like a mfer. Use CompleteQuest <name of quest> as a last resort after loading, after failing other attempts. It breaks some of these quests worse sometimes for me.

 

Set the stages one at a time or bolt to the last stage and see if the quest disappears, saving and loading between each attempt. 

 

Goooood luck. I do this all the time.

Posted (edited)
50 minutes ago, j0hnxmarst0n said:

Is there a way to debug, or is my save cooked? For some reason, Corvega constantly has a "Lucky", and i cant get the patched mod to trigger when surrendering

 

Nah u should be totally fine. NPCs respawn, quests can be terminated. If it realy looks that screwed, you can try saving and terminating all of its quests without touching the main system quests (I dont remember all the names, identify what u see when u Help RaiderPet 4 QUST and Ill tell u which are system quests).

 

Clearquestaliases and resetquest on every quest after saving. Sometimes that resets it well enuff for me, and most of the time setting the final stage clears it, and of course wiping out every raider in the building with a killall.

 

Clearquestaliases will stop Lucky from being a quest character if you use it on the RaiderPet quests that keep track of him, or the main that handles local raider bosses.

 

Then go sleep in (coc SanctuaryBasementJahani) the tiniest fastest loading cell in Fallout 4 (spawn a bed, any bed if u have to) for 30 in game days and go back to Corvega and say whaz up

Edited by LynErso666
Posted (edited)
23 hours ago, LynErso666 said:

 

Nah u should be totally fine. NPCs respawn, quests can be terminated. If it realy looks that screwed, you can try saving and terminating all of its quests without touching the main system quests (I dont remember all the names, identify what u see when u Help RaiderPet 4 QUST and Ill tell u which are system quests).

 

Clearquestaliases and resetquest on every quest after saving. Sometimes that resets it well enuff for me, and most of the time setting the final stage clears it, and of course wiping out every raider in the building with a killall.

 

Clearquestaliases will stop Lucky from being a quest character if you use it on the RaiderPet quests that keep track of him, or the main that handles local raider bosses.

 

Then go sleep in (coc SanctuaryBasementJahani) the tiniest fastest loading cell in Fallout 4 (spawn a bed, any bed if u have to) for 30 in game days and go back to Corvega and say whaz up

Tried everything, it's still a similar situation. Not even violate can activate it. Save might be cooked, somehow.

 

Edit: Found one singular location where it works if handed off via Violate. guess theres some way to trick it, but I wish the surrender option still worked. It always felt more appropriate, and easier to do without setting violate's equipment theft option to trigger it (can confirm it will not trigger even in an eligible location when you still have weapons, even if handed off from violate)

Edited by j0hnxmarst0n
Posted
4 hours ago, j0hnxmarst0n said:

Tried everything, it's still a similar situation. Not even violate can activate it. Save might be cooked, somehow.

 

Edit: Found one singular location where it works if handed off via Violate. guess theres some way to trick it, but I wish the surrender option still worked. It always felt more appropriate, and easier to do without setting violate's equipment theft option to trigger it (can confirm it will not trigger even in an eligible location when you still have weapons, even if handed off from violate)

O no Im sorry that sounds like some kinda nightmare happen.

 

 

I definitely never got the mod to work with weapons in the inventory vanilla. I had to go to great lengths editing a new faction just to make that function in my personal version, and iz...difficult to work with even then. So definitely dontt be carrying weapons for the mod to function properly.

Posted
11 hours ago, j0hnxmarst0n said:

(can confirm it will not trigger even in an eligible location when you still have weapons, even if handed off from violate)

If you're not using the patch a few pages back, can't offer support for that, Violate will hand off no problem and the Raider will take your weapons. That's with Violates theft turned off.

Can't say it works with it turned on, but should.

One thing to keep in mind is where you're at when you get defeated, and IF you previously cleared it, it's had time to respawn a new Boss. Below is a list of locations Raider Pet uses.

Spoiler

Andrew Station
Back Street Apparel
Beantown Brewery
Camp Kendall
Corvega Assembly Plant
Drug Den
East Boston Preparatory School
Federal Ration Stockpile
Hardware Town
Layton Towers
Monsignor Plaza
Quincy Quarry
Revere Beach Station
The Shamrock Taphouse
USAF Satellite Station Olivia
Walden Pond

Also, make sure you're playing a human female and the NPC's are not being edited to change their relationship with the slave faction.

Posted

And no companions allowed, last I remember. Violate won't pass you to RP if you have anyone with you.

Posted (edited)
1 hour ago, vaultbait said:

And no companions allowed, last I remember. Violate won't pass you to RP if you have anyone with you.

A couple updates ago Ego added a dismiss & holding code for up to 40 followers/companions.

I tested it and my PC hated me having that many bouncy things following me. LOL!

It also works when Violate hands off to Bound in Public.

Edited by izzyknows
sperlin
Posted
11 minutes ago, izzyknows said:

A couple updates ago Ego added a dismiss & holding code for up to 40 followers/companions.

I tested it and my PC hated me having that many bouncy things following me. LOL!

It also works when Violate hands off to Bound in Public.

 

Oh, right, I forgot that also got applied to RP.

Posted
10 hours ago, izzyknows said:

If you're not using the patch a few pages back, can't offer support for that, Violate will hand off no problem and the Raider will take your weapons. That's with Violates theft turned off.

Can't say it works with it turned on, but should.

One thing to keep in mind is where you're at when you get defeated, and IF you previously cleared it, it's had time to respawn a new Boss. Below is a list of locations Raider Pet uses.

  Reveal hidden contents

Andrew Station
Back Street Apparel
Beantown Brewery
Camp Kendall
Corvega Assembly Plant
Drug Den
East Boston Preparatory School
Federal Ration Stockpile
Hardware Town
Layton Towers
Monsignor Plaza
Quincy Quarry
Revere Beach Station
The Shamrock Taphouse
USAF Satellite Station Olivia
Walden Pond

Also, make sure you're playing a human female and the NPC's are not being edited to change their relationship with the slave faction.

Using Ponzi's patch. I will try once more to get it to trigger without the item theft, but I'm thinking something isn't working right. The surrender (non-violate handoff) accurately puts me into the correct faction, it just never triggers the forcegreet, and sometimes instantly makes "Lucky" become hostile to everyone else. 

Posted
2 minutes ago, j0hnxmarst0n said:

Using Ponzi's patch. I will try once more to get it to trigger without the item theft, but I'm thinking something isn't working right. The surrender (non-violate handoff) accurately puts me into the correct faction, it just never triggers the forcegreet, and sometimes instantly makes "Lucky" become hostile to everyone else. 

 

Are you using any mods that "enhance" raiders by, say, putting them in new factions or something?

Posted
41 minutes ago, Anonym0us2DF1CD said:

As of currently, will it work with gunners?

 

No. Though Hardship and TSEX-Hardship have some gunner-oriented content.

Posted
On 6/16/2024 at 12:50 AM, skysoulgosu said:

RP does not include a search, I wrote about a tweak. the tag begins with the security animation.... I completely do not remember the name. this animation is located at Rozhima. but I'm using the step-by-step Rozhima animation package from the indarelo branch, a useful fix. If you need more details, I can describe everything when I get to the computer.

 

I'm not familiar with the "step-by-step Rozhima animation package from the indarelo branch"; if you could provide some more context on how to obtain, I would be very grateful!

Posted

1 час назад, Крузе сказал:

 

С "пошаговым пакетом анимации Рожима из ветки Индарело" я не знаком; Если бы вы могли предоставить более подробную информацию о том, как получить, я был бы очень благодарен!

Sorry, I do not know how to redirect the message directly.  On this page No.86 there is a file RZF4S_1_85_Made_Staged.7z (you need to overwrite RZoriginal. 
Then install the Indarelo patch, select all animations, you'll figure it out there. This patch should overwrite the UAP. When installing UAP, you can only install resources and moans, I installed it like this.

Next, you need to install AAF.my.fixes.31.01.24_Covega.7z on page number 85

 

 

This file should overwrite patch indarelo

 

WARNING.... RZF4S_1_85_Made_Staged this file does not contain the same inspection animation that is used in raider pet TWEAK, although as I wrote earlier, I deleted TWEAK not only for this reason, it broke the dialogues of global neutral NPCs

 

I have it installed like this, everything should work! Enjoy it!

image.png

Posted (edited)

Hi. I have no idea what's wrong. I used Raider Pet v1.3. when I started a new game without this mod while being near Olivia Station, I installed Raider Pet v1.4. ESP is activated and ESP itself is at the bottom of my load order. despite this, the mod does not want to run. The guy who's supposed to give me the letter he found on the bridge doesn't give it to me. I don't see a Raider Pet option in McM. Previously, the mod worked flawlessly in version 1.3

Edited by LenaLachrymosa
Posted
1 hour ago, LenaLachrymosa said:

Hi. I have no idea what's wrong. I used Raider Pet v1.3. when I started a new game without this mod while being near Olivia Station, I installed Raider Pet v1.4. ESP is activated and ESP itself is at the bottom of my load order. despite this, the mod does not want to run. The guy who's supposed to give me the letter he found on the bridge doesn't give it to me. I don't see a Raider Pet option in McM. Previously, the mod worked flawlessly in version 1.3

There was no mcm menu in raider pet. I saw this option only after installing the Tweak add-on from a person with the nickname pyramid. There is a tweak on the mod's support page, it should overwrite raider pet.

Posted

Thanks. nevertheless, this guy who is so mourning the loss of his son should come to me with a note from the Raiders, and that's not happening. I spent a lot of time in Sanctuary, building the settlement, so he had a lot of time to approach me... but he doesn't and that worries me

Posted
49 minutes ago, LenaLachrymosa said:

Спасибо. тем не менее, этот парень, который так оплакивает потерю сына, должен прийти ко мне с запиской от Рейдеров, а этого не происходит. Я провел много времени в Убежище, строя поселение, поэтому у него было много времени, чтобы подойти ко мне... но он этого не делает, и это меня беспокоит.

in two years, I have studied almost all mods except tsex hardness alpha, since I do not speak English, and I did not find the Russian version ... raider pet, without a good update, becomes a dead mod for me

Posted (edited)

Oh silly me.... I just have to finish quest Sanctuary. When Sanctuary Hills have enough beds, water, food and security... Jun Long will aproach. I was way to much focused on my Sim Settlement 2 and build all that kind of stuff that I didnt complete main story quest. 

 

Spoiler

image.thumb.jpeg.26db292af98c838488a0c92c19821cc6.jpegimage.thumb.jpeg.2ff13af9a9ba2fa468eac5fcbdcabe69.jpeg

 

Spoiler

image.thumb.jpeg.4c7ae017da4fa83aea1f350dd385f7c1.jpeg

 

So... everything works as should ;) My apologies. 

Edited by LenaLachrymosa
Posted (edited)

Is there any way to free myself from this exploding collar? I go around in circles and steal hairpins. I also managed to steal some electronic key... no matter what I just cant free myself. And I'll admit that it's starting to annoy me, because walking around in circles and being "used" is, at least for me (a female gamer), simply boring and tiring.

I feel like the fun of using this mod has turned into a necessity and I'm starting to wonder if I should just load my save before going to the Corvega assembly plant.

Edited by LenaLachrymosa
Posted
26 minutes ago, LenaLachrymosa said:

Is there any way to free myself from this exploding collar? I go around in circles and steal hairpins. I also managed to steal some electronic key... and for no amount of money can I free myself. And I'll admit that it's starting to annoy me, because walking around in circles and being "used" is, at least for me (a female gamer), simply boring and tiring.

I feel like the fun of using this mod has turned into a necessity and I'm starting to wonder if I should just load my save before going to the Corvega assembly plant.

 

The mod's questline should eventually progress past just obtaining the electronic key, ideally ending in the boss disabling the timer/bomb on your collar. You still need to keep the collar on though if you want to remain on neutral terms with the raider camp where you were captured.

Posted
1 hour ago, LenaLachrymosa said:

Is there any way to free myself from this exploding collar? I go around in circles and steal hairpins. I also managed to steal some electronic key... no matter what I just cant free myself. And I'll admit that it's starting to annoy me, because walking around in circles and being "used" is, at least for me (a female gamer), simply boring and tiring.

I feel like the fun of using this mod has turned into a necessity and I'm starting to wonder if I should just load my save before going to the Corvega assembly plant.

You can get the restraint key from the Boss of the camp you were collared in. Or, you can use the console help restraint 4 key to player.additem and then unlock the collar.

Just make sure you're away from any enemies when unlocking the collar.

Other than the key, you can go anywhere in the game as long as you bang a Raider once every 20 minutes real time.

 

As a challenge, you can try to beat the game while the collar is active. It can be done, but it's a real bitch since you can't equip a weapon. Hint, exploding pants is a must. ;)

 

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