Dixonl23 Posted August 20, 2024 Posted August 20, 2024 2 minutes ago, izzyknows said: Do you have a functioning AAF setup with the required animation packs? If not the follow the manual and get everything working. Double checked everything and have everything installed, I had no problem with Nuka porn studio mod or CS. Can't figure out what happened with RP
izzyknows Posted August 20, 2024 Posted August 20, 2024 1 hour ago, Dixonl23 said: Double checked everything and have everything installed, I had no problem with Nuka porn studio mod or CS. Can't figure out what happened with RP If you have CS active it will disable RP. So, run either or but not both. But you probably knew that.
nonofyodambiznes Posted August 21, 2024 Posted August 21, 2024 17 hours ago, izzyknows said: If you have CS active it will disable RP. So, run either or but not both. But you probably knew that. by cs do you mean combat surrender or combat strip? what other mods could have a conflict with raider pet?
Dixonl23 Posted August 21, 2024 Posted August 21, 2024 18 hours ago, izzyknows said: If you have CS active it will disable RP. So, run either or but not both. But you probably knew that. Yea... I disabled both CS and Nuka porn studio. The problem still exists...
Dixonl23 Posted August 21, 2024 Posted August 21, 2024 38 minutes ago, nonofyodambiznes said: by cs do you mean combat surrender or combat strip? what other mods could have a conflict with raider pet? In my case, CS means commonwealth slave. I think thats also what izzyknows means.
nonofyodambiznes Posted August 21, 2024 Posted August 21, 2024 i have the commonwealth slavers disabled but raider pet is still not working the dialogue won't start
ectrshgpp Posted August 21, 2024 Posted August 21, 2024 Hello, Thank you for Raider pet tweak, i like RP that is integrated with AAF Violate. Mode doesn't start but probably due to my setup (CS, Tsex hardship alpha prostitution mode), anyway, finally after aggressive conversation with Raiders due to Tsex hardship they attack and i surrender to AAF violate then they keep me as they Raider Pet. RP tweak Mod is started. (so, for those that cannot initiate the mod, attacking a Raider gang (with a boss) then surrender immediatly can be a workaround to start the mod (RP integration in AAF violate must be set to 100%) I'm equipped with a well suited ArmBinder, a gag and a transparent CatSuit (all from DDRC9): I don't really know if it's due to AAF violate or Raider Pet Tweak. i think it's RP tweak as AAF V is set to equip with Kziitd first. i kindly request Raiders for Food, skin cream, water and Soap. They comply gracefully to my requests - thank you for that too ! 🙂 After a couple of day, I'm instructed to go to talk with the boss. She grant me with amazing outfits from Dicky Pinup. (but i cannot use it due to the DD !) My PC should also appreciate Flower and Chocolate next time... I was expecting the option to ask Raider to remove the DD after the time set in MCM. It doesn't happen. It is a "work in progress" or a bug i'm facing?
xXxMikeyxXx Posted August 23, 2024 Posted August 23, 2024 Love this mod, thank you. I recently come across a issue: my game gets EXTREAMLY choppy around the C.I.T Ruins and Tacicondia . The frame rate takes a violent plunge but does not crash. A new for me. Recently I did bring this mod to the bottom of my LO , shy above UAP patch. Has that got anything to do with it? Right now the mods is still on my list but disabled, mid game, can I safely turn it off without corrupting current progress ? or have a made a mistake in my LO?
cat013 Posted August 23, 2024 Posted August 23, 2024 (edited) I decided to give the mod a quick test and surrendered to the nearest raider camp, the one north of Abernathy, under the electric tower. I checked via pickpocket that one of the raiders has my stuff and another one has the key. However, when I get the quest to talk to the boss, the quest marker appears waaaaay down south, at Robotics Pioneer Park. And the dude with the key only has generic dialogue options. Also, sex requests come impractically often. By the time AAF gets through the three existing orders there are five more. Is there any way to put long CD on that stuff? (I run tweak 0.5 and fix 2) Edited August 23, 2024 by cat013
Lenore Posted August 25, 2024 Posted August 25, 2024 (edited) This doesn't work for me, at least with the patches. Raiders never say anything when I go into their camp. Edit: It does work for me, without the patches... so far. Edited August 25, 2024 by Lenore 1
nonofyodambiznes Posted August 26, 2024 Posted August 26, 2024 17 hours ago, Lenore said: This doesn't work for me, at least with the patches. Raiders never say anything when I go into their camp. Edit: It does work for me, without the patches... so far. same problem
lordbuttcheese Posted August 30, 2024 Posted August 30, 2024 (edited) On 8/25/2024 at 9:12 AM, Lenore said: This doesn't work for me, at least with the patches. Raiders never say anything when I go into their camp. Edit: It does work for me, without the patches... so far. On 8/26/2024 at 2:25 AM, nonofyodambiznes said: same problem I'm working on a fix. The dialogue is grouped wrong in the patched esp which makes the dialogue never come up. There's a way to fix the issue in fo4edit if you're familiar with how to use it. (backup the esp first) Spoiler Navigate to Raider Pet.esp (note the plugin number, mine is 42) goto the quest section, and you can ignore the first 2 numbers of all the IDs here, they should match your plugin number Under XX000F99 (should be the first option) Then under XX001ED8 (also the first option) Finally, select XX001EDA (first option again, how convenient) Double check its the right one by looking for the text "Well, what do we have here?" Under FormID Delete the 'PNAM - Previous INFO' and 'GNAM - INFO group' entries. They should be empty. Mine is highlighted green because I made a patched esp myself and its overwriting it. (I guess I'll upload that too I guess.) I can't guarantee it is completely without bugs though. But I was able to confirm that the OG RaiderPet's greeting dialogue works again though, which was the whole point of this. When I get more time, I'll be able to solve a few more bugs as well. I'd recommend you do the changes yourself (after backing up of course) as this is an entirely new esp that does count towards the esp limit, this was just a quick and dirty patch. This needs to be placed in the raider pet tweak mod folder, and then activated in addition to and placed below 'Raider Pet.esp' in the load order. Raider Pet Tweak 0.5Fix.esp Edited August 30, 2024 by lordbuttcheese 4
nonofyodambiznes Posted August 30, 2024 Posted August 30, 2024 4 hours ago, lordbuttcheese said: I'm working on a fix. The dialogue is grouped wrong in the patched esp which makes the dialogue never come up. There's a way to fix the issue in fo4edit if you're familiar with how to use it. (backup the esp first) Reveal hidden contents Navigate to Raider Pet.esp (note the plugin number, mine is 42) goto the quest section, and you can ignore the first 2 numbers of all the IDs here, they should match your plugin number Under XX000F99 (should be the first option) Then under XX001ED8 (also the first option) Finally, select XX001EDA (first option again, how convenient) Double check its the right one by looking for the text "Well, what do we have here?" Under FormID Delete the 'PNAM - Previous INFO' and 'GNAM - INFO group' entries. They should be empty. Mine is highlighted green because I made a patched esp myself and its overwriting it. (I guess I'll upload that too I guess.) I can't guarantee it is completely without bugs though. But I was able to confirm that the OG RaiderPet's greeting dialogue works again though, which was the whole point of this. When I get more time, I'll be able to solve a few more bugs as well. I'd recommend you do the changes yourself (after backing up of course) as this is an entirely new esp that does count towards the esp limit, this was just a quick and dirty patch. This needs to be placed in the raider pet tweak mod folder, and then activated in addition to and placed below 'Raider Pet.esp' in the load order. Raider Pet Tweak 0.5Fix.esp 4.55 kB · 1 download ill just wait for the patch
Lenore Posted August 30, 2024 Posted August 30, 2024 12 hours ago, lordbuttcheese said: I'm working on a fix. The dialogue is grouped wrong in the patched esp which makes the dialogue never come up. There's a way to fix the issue in fo4edit if you're familiar with how to use it. (backup the esp first) Thank you so much for your advice and your work on this patch! I too will likely wait, I think I'd just mess the mod up even further, lol. But thank you again for all your hard work.
Moacir Jr Posted October 6, 2024 Posted October 6, 2024 Hello peoples... I have a problem with Lucky, when he tells me to steal the electronic key with Brusier. When he goes to give me the quest, he takes off my collar... and then I become hostile to everyone... how do I solve this? I've tried everything, including leaving and returning to the game, including some quests back, but nothing... is there an environment variable or something I can do to make him take off the collar?
deathmorph Posted October 6, 2024 Posted October 6, 2024 I haven't had the theme on my screen for a long time and I haven't installed Raider Tweak because, in my opinion, it wasn't without problems. Now that I see that Tweak is being fixed and expanded, I'm excited. However, I'm also waiting for the fix; I'm only partially suitable for manual changes. Is the fix cumulative then?
EllyDD Posted October 11, 2024 Posted October 11, 2024 I'm unsure why, but the collar just immediately explodes for me. Any ideas how to fix it?
firefriendxx Posted October 12, 2024 Posted October 12, 2024 Does this mod just not work anymore ? I've tried it vanilla, I've tried turning off every mod except for this and its requirements, I've tried ponzipyramid's tweaks, and I've even tried the OP's console command "setpqv RaiderPetDialogueQuest forceDisarm true" and no matter what when I am unarmed they do not capture me. With AAF violate on, even at 100% raider's pet chance, nothing happens. Is it the version I'm on ? I'm still on version 1.10.163 is that matters.
EllyDD Posted October 12, 2024 Posted October 12, 2024 10 hours ago, firefriendxx said: Does this mod just not work anymore ? I've tried it vanilla, I've tried turning off every mod except for this and its requirements, I've tried ponzipyramid's tweaks, and I've even tried the OP's console command "setpqv RaiderPetDialogueQuest forceDisarm true" and no matter what when I am unarmed they do not capture me. With AAF violate on, even at 100% raider's pet chance, nothing happens. Is it the version I'm on ? I'm still on version 1.10.163 is that matters. For some reason, I fixed that particular problem by creating a new profile in Vortex mod manager and switching back to the one that has the mod installed
Mimirue17 Posted October 14, 2024 Posted October 14, 2024 I have run the base mod without any issues for awhile, but saw mention of a tweak done and later a fix for that tweak. I am unable to locate the post that had the original tweak can someone link it plz? how stable is the tweak and the patch for the tweak? I don't really have any issues with experiments as I restart new games often anyways. Kind of wish the SM aspect would be worked more, or maybe a hook into MHK as a breeder. The dialogue with the SM has always been fun.
katrina.balanchuk Posted October 14, 2024 Posted October 14, 2024 (edited) On 8/23/2024 at 7:51 PM, cat013 said: I decided to give the mod a quick test and surrendered to the nearest raider camp, the one north of Abernathy, under the electric tower. I checked via pickpocket that one of the raiders has my stuff and another one has the key. However, when I get the quest to talk to the boss, the quest marker appears waaaaay down south, at Robotics Pioneer Park. And the dude with the key only has generic dialogue options. Also, sex requests come impractically often. By the time AAF gets through the three existing orders there are five more. Is there any way to put long CD on that stuff? (I run tweak 0.5 and fix 2) Robotics pioneer park is a bug. There is nothing there except ghouls and an alpha deathclaw. Probbaly because there was no boss where they took you in, but they raiderpetted you anyway somehow. Edited October 14, 2024 by katrina.balanchuk
lordbuttcheese Posted October 15, 2024 Posted October 15, 2024 I've finally got a patched esp and a fixed tweak. There are of course still some bugs, but I've corned and fixed the ones I was focused on. On 10/14/2024 at 1:27 AM, Mimirue17 said: I have run the base mod without any issues for awhile, but saw mention of a tweak done and later a fix for that tweak. I am unable to locate the post that had the original tweak can someone link it plz? how stable is the tweak and the patch for the tweak? I don't really have any issues with experiments as I restart new games often anyways. Kind of wish the SM aspect would be worked more, or maybe a hook into MHK as a breeder. The dialogue with the SM has always been fun. This is the original tweak: This is my current fix to that tweak (file updated as of this post): It's fairly stable (at least enough to fiddle with a little bit. Make sure to save before getting abducted.) I mention what's fixed in my post. Fixes from last time I showed my face: Raiders will properly react to an unarmed player with "well what do we have here?" (patched esp) the stuck-in-place miniquest wont brick your character if you have "Disable Controls" MCM option turned on. If other miniquests give you that issue, turn that option off. Escaping will properly reset some values put on the player. Meaning that being recaptured wont result in an instant amputation. (Though raiders detecting you had escaped and making further escape more difficult is an idea. [that I have not implemented]) Added confiscate clothes toggle in the MCM. I have now a handful of ideas of more things I can add, though I can't promise anything so I wont. The mod either needs a full rewrite or a spiritual successor if it's going to get much bigger. 7
KKSSL Posted October 19, 2024 Posted October 19, 2024 (edited) On 10/15/2024 at 5:58 PM, lordbuttcheese said: This is the original tweak: Do i need this one first, On 10/15/2024 at 5:58 PM, lordbuttcheese said: This is my current fix to that tweak (file updated as of this post): And overwrite with this one ? Or do i just use the second one ? I don't get it i may be stupid. You say " On 8/3/2024 at 11:03 AM, lordbuttcheese said: Install after Raider Pet (instead of Raiderpet Tweak 0.5). " but it's named as a "fix" for the 0.5 Tweak so i assume i need the original tweak first could you clarify that for me pls. Edit: Oh and what's this one then Edited October 19, 2024 by KKSSL Additional question
Joe_Oni Posted October 21, 2024 Posted October 21, 2024 (edited) On 10/15/2024 at 9:58 AM, lordbuttcheese said: I have now a handful of ideas of more things I can add, though I can't promise anything so I wont. The mod either needs a full rewrite or a spiritual successor if it's going to get much bigger. A while back, I realized this mod never triggered for me. I restarted my current game as I discovered around 12 unique and supposedly protected npcs dead behind bunker hill (wtf) I decided to checked the thread and saw your fix and lo and behold the mod triggered. 👍 I was a bit confused as the 1st raider never handed my pc off. after about 10 events I just moved my pc to the boss. The first time I was handed over to "Lucky". After a couple of events, he suddenly vanished at the end of aaf scene and when I finally from him, he was at the boss area and he turned into a female (?) I had to run recycleactor, then kill, resurrect, disable, enable to get a functional male npc. (with really shitty pathfinding) 1st mission with lucky... Since I use WotC, there are large groups of enemies, I set lucky to essential as I have found other "protected" npcs dead. I also gave him a better gun and later grenades. I removed the essential tag when we returned cause I was planning a to kill everyone later. Then I went out with Fido and his escort. set them essential and did the mission. was surprise the interaction with Fido was after the meeting. Would have thought the Fido event would have been better at the leader or raider group. Anyway removed the essentail tag at the red rocket near the base. Met the Boss and got the entertain Fido mission. Noticed that the mission icon pointed outside and saw Fido was still 80 paces away. Got half way and the collar triggered..boom. reloaded and this time free cammed to find "Fido" dead by the road, resurrected and moveto player, did the mssion. Go back the boss, get the lucky betrayl mission, said he knew about poison? never used any... (after 5 drug events the boss was still going strong so I ratted out soon to be dead lucky) and got the fido mission again. This time, Fido was still outside but I can't find him. still had the codes so brought him back. This time after the mission I placed him back by the boss. Then it got weird........clicked on the boss and got a taking animation without text, clicked on fido and got his mission prompt, did it again. clicked on the boss, got a couple generic messages then nothing. I checked and saw I had an escort mission but no pointer to the escort. I wonder if the escort was dead somewhere outside Anyway, said screw it, armed a couple of commonwealth captives, freed them and let them kill their way out. Only Fido was left in the boss area and after breaking the key in to collar I thought about recruiting Fido, shot him and my collar promptly exploded. time for a break __________________ So thanks for the fix, I'd been wondering what the mod was like and for whatever reason my modlist/loadorder would never trigger it. I did get the feeling that a pc could easily transfer to NukaRide from the events in the mod though the version of NukaRide I tried was a fairly earily version. thanks again Edited October 21, 2024 by Joe_Oni
rilieAP Posted October 25, 2024 Posted October 25, 2024 On 10/20/2024 at 6:01 PM, Joe_Oni said: So thanks for the fix, I'd been wondering what the mod was like and for whatever reason my modlist/loadorder would never trigger it. I did get the feeling that a pc could easily transfer to NukaRide from the events in the mod though the version of NukaRide I tried was a fairly earily version. I like to complete NR and then go and try and help Abbernathy farm avenge their daughter by "going undercover" as a pet to cozy up to Ack-Ack before taking her as a slave with Just Business and putting her to work whoring and dancing at the farm forever so Blake gets some revenge. 1
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