Jump to content

8 Screenshots

About This File

Commonwealth Captives Outfit Injector

 

What does this mod do?

Furbishes a curated selection of disheveled, torn, damaged, unbuttoned, improvised, and otherwise out-of-position clothing for the captive female settlers spawned by Commonwealth Captives.  Also includes selected saucy attire from Classy Chassis Outfits, collars to demonstrate who’s in control, and insertables to leave your captives feeling properly fulfilled!

 

Why would I want this?

Normally, Commonwealth Captives prisoners spawn naked. If you want to add your own selection of clothing, there are some really great instructions in CC's discussion thread. If you want clothed female prisoners without much effort, CCOI is a quick and easy option.

 

How does it work?

CCOI draws its clothing from several other mods; it does not have any clothing of its own.  So first, install any or all of the clothing mods listed under "Soft Requirements" down below.  Build the clothing in Bodyslide as usual. 

 

Afterwards, install CCOI.  Open up its MCM menu, adjust the settings to your liking, and then press the “Inject All Clothing” option.  Clothing will only appear on newly spawned captives once this step is complete!  Captives who are already spawned will be unaffected.

 

Talk to me about the clothing itself!

The original goal was to dress captives in clothing that looks like it might be remnants of a “normal” outfit, or possibly an improvised cover-up. Essentially I wanted to give the impression of captives having been kidnapped, manhandled, searched, and possibly forced into other, less savory activities. Clothing is separated into tops (i.e. shirts, jackets) and bottoms (i.e. tights, panties). An item from each list will be randomly and independently chosen per captive.  The captive's body will still be highly exposed.

 

The majority of the disheveled clothing comes from VTAW Wardrobe packs. Many other excellent clothing mods have been scoured for items that fit the theme. These other mods are listed in the “Soft Requirements” section.

 

In addition to the disheveled clothing (or in lieu of), you may install a selection of outerwear from Classy Chassis Outfits. Curated attire appears from the Cheeky Casuals, Foxy Factions, Saucy Settlers, and Vulgar Villains packs.

 

Finally, CCOI can add collars, plugs, and dildos alongside any other outfit. All such items are purely decorative, and do not have unlock mechanisms or scripts.

 

There are no hard requirements for clothing packs. However, some packs require installing an additional ESL flagged ESP (via the FOMOD installer) in order to use their clothing. See FAQ for a deeper explanation. All clothing mods are linked in the “Soft Requirements” section.

 

MCM Options/Functions

This mod includes the following MCM settings:

Spoiler

Global Chance of Naked Captive: Chance that captives will appear without any of the clothes added here. I advise against using this slider in conjunction with the topless/bottomless sliders below; it's a separate dice roll and you may end up with more naked captives than desired.

 

Chance of Topless Captive: Chance that a captive will spawn without any of the tops in this mod.

 

Chance of Bottomless Captive: Chance that a captive will spawn without any of the bottoms in this mod.

 

Include Separated Tops & Bottoms: When this option is switched on, the injection function will install a leveled list composed of separate top and bottom pieces. Switch off if you do not wish to see these items on captives.

 

Include Full Body Outfits: When this option is switched on, the injection function will install a leveled list composed of full body outfits. This option covers bodysuits and dresses in addition to the full outfits from the Classy Chassis packs.

 

Apply To Captives On Devices: Clothing will appear on captives who are attached to devices (i.e. X-cross, saw horse, crucifix, etc). If you wish to change this option after first injection, you must use the “Reset Injected Records” button first, and then re-inject all clothing.

 

Apply To Kneeling Captives: Clothing will appear on captives who are kneeling and tied. If you wish to change this option after first injection, you must use the “Reset Injected Records” button first, and then re-inject all clothing. Note that the default neck, wrist, and ankle ropes from Commonwealth Captives will still appear as normal.

 

Inject All Clothing: This function populates clothing from soft-requirement mods and then adds the complete clothing list to the captive outfit records. Users MUST press this option at least once after installation for outfits to start appearing on captives. Affects newly spawned captives only.

 

Reset Injected Records: This function reverts captive clothing records to their default state. Affects newly spawned captives only.

 

For collars, the following settings are available:

 

Include Collars with Separated Tops/Bottoms: When this option is switched on, the injection function will add a list composed of collars alongside the list of separate top and bottom pieces. Switch off if you do not wish to see collars with separate top & bottom outfits on captives.

 

Include Collars with Full Body Outfits: When this option is switched on, the injection function will add a list composed of collars alongside the list of full body outfits. Switch off if you do not wish to see collars with full body outfits on captives.

 

Chance of Collar-free Captive: Chance that a captive will spawn without any of the collars in this mod.

 

For insertables, the following settings are available:

 

Include Plugs with Separated Tops/Bottoms: When this option is switched on, the injection function will add a list composed of plugs and insertables alongside the list of separate top and bottom pieces. Switch off if you do not wish to see plugs/insertables with separate top & bottom outfits on captives.

 

Include Plugs with Full Body Outfits: When this option is switched on, the injection function will add a list composed of plugs and insertables alongside the list of full body outfits. Switch off if you do not wish to see plugs/insertables with full body outfits on captives.

 

Chance of Plug-free Captive: Chance that a captive will spawn without any of the insertables in this mod.

 

In addition, each of the outfit mods has an on/off option in the MCM.

 

Hard Requirements

CCOI will not function without these mods:

-Vanilla Fallout 4 (no DLCs needed)

-MCM, for mod settings and overall function.

-Commonwealth Captives v0.95 or higher

 

Soft Requirements

Disheveled Clothing:

Absolutely Skimpy Attire

Comfy Socks

Ghoul Menace

HN66s EasyGirl Outfits

HN66s TRS Outfits

Inoue's Sensible Seifuku

Kharneth Slave Clothes

Kharneth's Colorful Wit

Kharneth's Crimson Punk

Kharneth's Stylish Bloomer

Kharneth's Venus Nine Baseball Uniform

RohZima’s RZ Boudoir Collection

VTAW Rebel

VTAW Sara Bellum

VTAW Seductive

VTAW Torn

VTAW Wardrobe 5

VTAW Wardrobe 6 (main file AND "Vtaw Wardrobe 6 Materials" file with additional textures)

VTAW Wardrobe 7 (main file AND "Vtaw Wardrobe 7 Materials 2K" file with additional textures)

VTAW Wardrobe 8 (main file AND "Vtaw Wardrobe 8 Materials 2K" file with additional textures)

VTAW Wardrobe 9 (main file AND "Vtaw Wardrobe 9 Materials 2K" file with additional textures)

 

“Regular” Clothing:

Classy Chassis Outfits - Cheeky Casuals

Classy Chassis Outfits - Foxy Factions

Classy Chassis Outfits - Saucy Settlers

Classy Chassis Outfits - Vulgar Villains

 

Collars:

People Collars

Slave Leia (I recommend the Slave Leia Alternate Collar too)

Slave Collar
Steel Devices

 

Insertables:

Good Girl Booty Binkies

LL Crazy Sex Toys

Plugs of the Commonwealth

 

FAQ

Q) Can I make an outfit suggestion?

A) If you think there's a new disheveled selection of clothing I somehow missed, send it along!  Just be aware that I'm quite particular about maintaining the outfit theme in this mod.

 

Q) Why do some packs need an additional plugin?

A) Some packs, like VTAW, make use of material swaps.  Material-swapped armor records cannot be injected through scripting alone.  While I would prefer to avoid additional plugins, these are all ESL-flagged ESP, and will not take up a load order slot.

 

Q) How many clothing items are included?

A) As of 1.16, if you have all hard and soft requirements, about 68 tops, 48 bottoms, 41 full body outfits, 18 collars, and 32 insertables. Assuming I didn't miscount.

 

Known Issues

-Creation Kit (or at least the unmodified version) will strip any esp masters when saving a mod. Since some of CCOI's plugins use other esps as masters, you will break them by editing in unmodified CK. If you want to make changes, use FO4Edit or install F4 Creation Kit Fixes.

-Bethesda's randomizer is awful. You may occasionally see the same clothing item on multiple captives in the same room. Blame Todd Howard.

 

My Thanks To

-EgoBallistic for writing Commonwealth Captives, and for permission to post this mod.

-VTAW, dikr, humannature66, kharneth, and all other mod artists I’ve linked, for crafting so many lovely outfits.  ❤️

-perchik71 for writing F4 Creation Kit Fixes. Truly outstanding set of patches, updates, and bug fixes to improve the original CK.

-gerokeymaster for his video tutorial on object templates.

-Special thanks to the AAF Help discord for their assistance past, present, and future.

-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.

 

Permissions

Normally I'm pretty free with permissions on my original work. Since this mod is an addition to Commonwealth Captives, rather than purely standalone, the following apply as a general courtesy to EgoBallistic:

-Please do not re-post this mod or any version of it outside of LoversLab.

-Please do not post forked, revised, or patched versions of this mod without express permission.

-I give express permission for anyone to use the structure of this mod to write a version for male captive outfits, so long as it conforms to all other permissions listed here. I would happily discuss merging such a version into the original CCOI.

-Direct translations may be posted on LL without further permission (although there's barely any text in CCOI).

-Do not incorporate this mod, either whole or in part, into any other mod, modpack, or similar work.

-This mod may not be used for any commercial purpose or paywalled project.

 

Edited by spicydoritos
Update to v1.16


What's New in Version 1.16

Released

v. 1.16

-Added clothing from RZ Boudoir Collection

-Added clothing from VTAW Wardrobe 9

-Added collars from People Collars

-Added collar from Slave Leia (and I recommend the Slave Leia Alternate Collar mod)

-Added collars from Slave Collar

-Added collars from Steel Devices

-Added additional item (collar) from Kharneth Slave Clothes

 

Spoiler

v. 1.15

-Added clothing from Comfy Socks

-Added clothing from VTAW Torn

-Added clothing from VTAW Rebel

-Added clothing from VTAW Seductive

-Added clothing from VTAW Wardrobe 8

-Added vaginal plugs from LL Crazy Sex Toys

-Added additional items (garter belts) from VTAW 5 and 7

 

v. 1.14.2

-Fixed one record that was somehow outside of ESL form ID range.

 

v. 1.14.1

-Fixed incorrect esp in FOMOD that would prevent plugs from appearing (thanks @TomTheTaurus).

 

v. 1.14

-Added option for insertables on captives. These can appear alongside tops/bottoms, full-body outfits, or both, depending on your MCM settings.

-Added items from Good Girl Booty Binkies (insertables).

-Added items from Plugs of the Commonwealth (insertables).

 

v. 1.12

-Added items from Ghoul Menace pack.

-Added items from Kharneth's Colorful Wit outfit.

-Added items from Kharneth's Stylish Bloomer outfit.

-Added items from VTAW Sara Bellum outfit.

 

v. 1.10

-Restructured mod by splitting out armor overrides into individual modules to eliminate hard requirements.

-Added items from Classy Chassis packs.

-Added items from Inoue Sensible Seifuku pack.

-Added individual on/off settings for each clothing mod in MCM options.

-Added MCM options to inject tops/bottoms and full body outfits separately.

 

v. 1.01 ESPFE

-Same as existing version 1.01, but modified to an ESL flagged ESP. If you're updating from a previous version, use the Reset Injected Records function and then inject all clothing again.

 

v. 1.01

-Restored VTAW's original armor slots to Nico Skirt and Strappy Crop Top after unintentional change.

 



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use