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Posted
1 hour ago, Olmech said:

 

Was unaware of the tweaks for Raider Pet by Static. What does it do exactly?

 

Not a whole lot. Raiders give you food/drugs, changes the dialogue and outcome a bit. Interesting though!

Posted
10 minutes ago, izzyknows said:

Not a whole lot. Raiders give you food/drugs, changes the dialogue and outcome a bit. Interesting though!

This is the one feature (food/drugs) that i would like to see. I just can not get to run.

Posted (edited)

I've got an issue where turrets will remain hostile and shoot at me even after being enslaved (causing all raiders to become hostile too), additionally other things that trigger hostility (like the monkeys) will still cause raiders to become hostile

Edited by Senick
Posted
7 hours ago, wutpickel said:

This is the one feature (food/drugs) that i would like to see. I just can not get to run.

Are you trying to install it as a complete mod, or overwriting the original mod files. Should be doing the latter as Static's RP tweaks is only a patch.

Posted (edited)
3 hours ago, izzyknows said:

Are you trying to install it as a complete mod, or overwriting the original mod files. Should be doing the latter as Static's RP tweaks is only a patch.

Aha, we are getting somewhere.

I did, as i you wrote, install it as a complete mod. Let me try to overwrite the original mod. Hopefully it will work. I just wonder if in the modmanger it should as it shown overwrite the other mod.

 

Edit 1: Sadly, this did not work either. I copied everything in to Raiders Pet and i am still getting CTD. Since this is heavy scripted, perhaps this is the reason. Do not know.

Edited by wutpickel
Posted
16 hours ago, izzyknows said:

Not a whole lot. Raiders give you food/drugs, changes the dialogue and outcome a bit. Interesting though!

 

It also stops everyone from being non-hostile when you're unarmed (raiders included) so you end up needing to rely on something like Violate's integration. And it swaps out the clothing refs for Toxic Raider Armor and Lord EscobarS Moddable Piercings... I don't recall what else exactly.

Posted
1 hour ago, vaultbait said:

 

It also stops everyone from being non-hostile when you're unarmed (raiders included) so you end up needing to rely on something like Violate's integration. And it swaps out the clothing refs for Toxic Raider Armor and Lord EscobarS Moddable Piercings... I don't recall what else exactly.

Didn't notice the non hostile feature. Hardship kind of negates that.

Yea, I don't have the Sexy slave gear and clitoris piercings. But did notice it adds DD piercing & cuffs.

Posted
3 hours ago, vaultbait said:

 

It also stops everyone from being non-hostile when you're unarmed (raiders included) so you end up needing to rely on something like Violate's integration. And it swaps out the clothing refs for Toxic Raider Armor and Lord EscobarS Moddable Piercings... I don't recall what else exactly.

I wish i could say something, but i was not able to use that script mod.
Since the sexy slave gear is also gone and i only found the piercing (CBBE), there are so many things missing.

The one thing that intrigued me was the food/drink aspect of it. Because this is like in Skyrim when you were in prison and the guard would play with you and leave goodies for you.

Posted

So I may have broke this mod. I was wearing a DD collar when first approaching the quest, causing my DD collar didn't get removed or replaced by the makeshift bomb collar, after escaped, my characters now make mumbling sounds (I believe that's a DD related sound) randomly, is this a DD issue or some event caused by Raider pets? Perhaps a misplayed sound representing the beeping of the makeshift collar?

Posted
3 hours ago, zhizao32 said:

So I may have broke this mod. I was wearing a DD collar when first approaching the quest, causing my DD collar didn't get removed or replaced by the makeshift bomb collar, after escaped, my characters now make mumbling sounds (I believe that's a DD related sound) randomly, is this a DD issue or some event caused by Raider pets? Perhaps a misplayed sound representing the beeping of the makeshift collar?

Raider Pet will use any currently equipped collar at the time of capture, or equip the makeshift slave collar.

 

Seems like you need to equip the tape gag wait for a few seconds open the Pip-Boy and remove the gag. That "should" allow the script to terminate normally.

Posted
2 hours ago, MiraDAnt said:

The mod doesn't work for me. Even aproaching the raiders settlement completely naked they act harmful against me and nothing happens.

I think what works well, is to add Violate to it. That way you can surrender which will work. So even with a weapon at hand, you can either use a key binding to surrender or lower the weapon.

Works for me well.

Posted

So, i am running at the moment

Crime and Punishment (with Raiders addon)

Violate

CSE II

 

I can say that it is a good combination.

First, i started off at Concord where i was greeted by Hell_Raiser who raped me. (i believe he is from Flashy's mod but i am not totally certain)

Then i got sold and ended up with raiders.

I am now completely submissive and even before that, i already got food and drinks.

Though i disabled the beatings and crippling part, as this was to my taste too cruel, i am actually enjoying it so far.

The tweak patch is not used, as it never worked and just CTD on me.

But i am actually happy with that game setting as it works very well.

this is just an update to my question i had before.

Thank to everyone's input.

Posted
17 minutes ago, tookachinchilla said:

How do I get Jun Long back if I did the old "disable-markfordelete" two-step on him many many saves ago?

Start a new game.

 

Posted

I don't have Devious, but I do have the latest Real Handcuffs which is now 4.7. RH's collar never goes on. I presume RH needs to load earlier than Pet, but I've tried both load order types. I obviously hear the beep, but no collar on any test.

 

What might be my problem and how to fix it . . .?

Posted
2 minutes ago, ETSubmariner said:

I don't have Devious, but I do have the latest Real Handcuffs which is now 4.7. RH's collar never goes on. I presume RH needs to load earlier than Pet, but I've tried both load order types. I obviously hear the beep, but no collar on any test.

 

What might be my problem and how to fix it . . .?

 

Raider Pet won't equip any other collar besides the makeshift slave collar from Devious Devices. IF you have some other collar on when you get captured, though (like the one from Real Handcuffs), it'll leave that on instead.

Posted
1 minute ago, vaultbait said:

 

Raider Pet won't equip any other collar besides the makeshift slave collar from Devious Devices. IF you have some other collar on when you get captured, though (like the one from Real Handcuffs), it'll leave that on instead.

 

Dang, I wish there was a lite version of Devious with just that so it could catch it. Devious and I haven't had much fun in the past with the consistent problem that after being put in and taken out of devices so often that the game starts to take FOREVER to save. Even that one patch never fixed that for me.

Posted
3 minutes ago, ETSubmariner said:

 

Dang, I wish there was a lite version of Devious with just that so it could catch it. Devious and I haven't had much fun in the past with the consistent problem that after being put in and taken out of devices so often that the game starts to take FOREVER to save. Even that one patch never fixed that for me.

Not sure, but you could perhaps use Roggvir DD Manager. With it you can select what is available. You still can not do it manually but it will, if supported by the other mod, only put items on you selected.

At least that is what i do.

 

Posted
Just now, wutpickel said:

Not sure, but you could perhaps use Roggvir DD Manager. With it you can select what is available. You still can not do it manually but it will, if supported by the other mod, only put items on you selected.

At least that is what i do.

 

So with this I could set all items to zero chance, there'd be nothing else from Devious activating including the main chastity belt except when Raider Pet wants to add a collar?

 

Posted
23 minutes ago, ETSubmariner said:

 

So with this I could set all items to zero chance, there'd be nothing else from Devious activating including the main chastity belt except when Raider Pet wants to add a collar?

 

 

Only if the mods which would equip Devious Devices on you use the API from Rogg's DD Items Manager, and there are at least a few which don't, but also mods which integrate with DD make it optional and you should be able to turn off their DD-related features so they wouldn't equip devices on you anyway. What you're asking for is a bit vague though, and would depend entirely on what other mods you might be using or wanting to use.

Posted
2 minutes ago, vaultbait said:

 

Only if the mods which would equip Devious Devices on you use the API from Rogg's DD Items Manager, and there are at least a few which don't, but also mods which integrate with DD make it optional and you should be able to turn off their DD-related features so they wouldn't equip devices on you anyway. What you're asking for is a bit vague though, and would depend entirely on what other mods you might be using or wanting to use.

 

I only want Raider Pet to equip the actual collar, and use nothing else from Devious. 

Posted
9 minutes ago, ETSubmariner said:

 

I only want Raider Pet to equip the actual collar, and use nothing else from Devious. 

 

Raider Pet only equips the makeshift slave collar, and uses nothing else from Devious Devices.

Posted
3 hours ago, ETSubmariner said:

 

So with this I could set all items to zero chance, there'd be nothing else from Devious activating including the main chastity belt except when Raider Pet wants to add a collar?

 

Essentially. But i seen that you only want the collar. That is automatic in Raiders Pet. I usually, in addition, like a hood. :)

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