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Posted

I noticed that a lot of animations have wrong quiver placement/

 

I usually delete it (bone) before exporting to kf-format, and then import it .. Sometimes it helps.

Not that it's a problem, but annoying

Posted
On 7/14/2022 at 11:15 PM, AndragonFirefly said:

It works perfectly once I figured out that you don't use AND with NOT. It is either or I guess because it wasn't working when I used AND NOT HasSpell. Also, all the NOTs go after all the ANDs are listed. I will have to try to remember that. Thank you so much for your help. It looks good working in game.

20220713003603_1.jpg

Hey, I've been trying to figure this out myself. Do you think you could post the file you made for this, or just make a quick guide?

 

I'm not sure exactly what I'm doing wrong on my end, so I'd like to see how you did it. I'd also like to know if you're using the fertility mode+ fixes mod. Since I am, and I'm wondering if that's some sort of conflict.

Posted
On 7/11/2022 at 12:02 PM, zax said:

Actually, they don't turn into opposite direction but they are simply too aggressive and change the bow direction when aiming.

 

I removed:

bowdrawn_turnleft60.hkx
bowdrawn_turnleft180.hkx
bowdrawn_turnright60.hkx
bowdrawn_turnright180.hkx

 

Copied bow_idledrawn.hkx four times and renamed it to 4 previously deleted animations. It's static but its at least playable.

 

Waiting for better fix! :)

Now I got it right.

 

On 7/14/2022 at 8:09 AM, TDA said:

Hello today, I'm collecting interesting animations for a bath or sauna, if you have any - let me know...

 

I liked BakaBath 1, 3 with correction .

I think I did 2 a long time ago.

 

I did a quick search but I couldn't find the mod, do you have a link? I'll take a look and try to get some ideas.

 

On 7/15/2022 at 1:00 PM, TDA said:

I noticed that a lot of animations have wrong quiver placement/

 

I usually delete it (bone) before exporting to kf-format, and then import it .. Sometimes it helps.

Not that it's a problem, but annoying

Quiver sucks, I thought when deleting bone the whole thing broke, I'll try that next time.

Posted
1 hour ago, Gunslicer said:

Now I got it right.

 

I think I did 2 a long time ago.

 

I did a quick search but I couldn't find the mod, do you have a link? I'll take a look and try to get some ideas.

 

Quiver sucks, I thought when deleting bone the whole thing broke, I'll try that next time.

1. About bath -

 

Do you mean a link to the Baka mod? This is not necessary, I already did the correction myself for 1.3

 

 

,

2 is too scenic - it does not suit me for random.

I'm looking for new animations for the bath, I'm too lazy to do it myself - the skeleton and mesh in Skyrim is a terrible torment, especially with hands.

 

2. Quiver - It seems that the bone of the quiver must be removed, and then exported to .кf format. Then import back to the whole skeleton (with a quiver), and only then export to .hkx - sometimes it helped.

Or load the entire animation (without animation keys with quiver)  to the skeleton where the animation was with the normal quiver position. it works one hundred percent, but it's hemorrhoids

Posted
11 hours ago, Gunslicer said:

I did a quick search but I couldn't find the mod, do you have a link? I'll take a look and try to get some ideas.

Any mod that uses "Baka" something refers to the creator "Baka Factory"/"Baka Factory Close"

I believe it refers to this mod: https://www.patreon.com/posts/bathing-le-se-57079899   

I wish i would work with the factually better Widget Addon - Keep it Clean - Bathing in Skyrim but so far it only works with the basic version (Bathing in skyrim)

Posted
On 7/16/2022 at 12:48 PM, obama6923 said:

Hey, I've been trying to figure this out myself. Do you think you could post the file you made for this, or just make a quick guide?

 

I'm not sure exactly what I'm doing wrong on my end, so I'd like to see how you did it. I'd also like to know if you're using the fertility mode+ fixes mod. Since I am, and I'm wondering if that's some sort of conflict.

After extensive testing, I still don't have mine quite where I want it. I just can't get the game to recognize that the characters should not do regular normal random idles when that character is either in 2nd or 3rd trimester. It does however, recognize that it should do the pregnant idle when in 2nd or 3rd trimester but only randomly. It will not do the pregnant idle if not 2nd or 3rd trimester, so that is good at least. I've decided that I like it that way anyway but I am trying to tweak the random chance number so that it will at least use the pregnant idle most of the time instead of what it seems like now as being an equal chance to any other regular idle.  I have the chance for the pregnant idle set to 90% chance at .9 but it still has a mind of it's own so it seems. But if Gunslicer doesn't mind, and the author of Sexy Random Idles approves, I will post a patch that changes the 1st 2 idles in the Sexy Random Idles mod to be the pregnant idle that works only when in 2nd and 3rd trimester. It requires Dynamic Animation Replacer and of course Fertility Mode. I do not use the Fertility Mode + fixes. I am not sure what all it changes to suggest that it wouldn't be compatible. The code I used was...

HasSpell("Fertility Mode.esm" | 0x01B818) AND Random(0.9)

for the 1st Sexy Random Idle in Dynamic Animation Replacers folder 3301 for the 2nd trimester

and then...

HasSpell("Fertility Mode.esm" | 0x01B81A) AND Random(0.9)

for the 2nd Sexy Random Idle in Dynamic Animation Replacer's folder 3302 for the 3rd trimester

then added the same pregnant idle from GSPoses Idle number 255 to the respective cooresponding folder in 3301 and 3302. I used Sexy Random Idle mod because that is what I use for my random idles except I changed the idles out to be GSPose idles, but I didn't want whatever I did to make the pregnant idle to break the regular random idles for when NOT pregnant. So I just incorporated it into what I was already using for compatibility. And I was using a tweaked version of Sexy Random Idles.

Posted (edited)
15 hours ago, AndragonFirefly said:

After extensive testing, I still don't have mine quite where I want it. I just can't get the game to recognize that the characters should not do regular normal random idles when that character is either in 2nd or 3rd trimester. It does however, recognize that it should do the pregnant idle when in 2nd or 3rd trimester but only randomly. It will not do the pregnant idle if not 2nd or 3rd trimester, so that is good at least. I've decided that I like it that way anyway but I am trying to tweak the random chance number so that it will at least use the pregnant idle most of the time instead of what it seems like now as being an equal chance to any other regular idle.  I have the chance for the pregnant idle set to 90% chance at .9 but it still has a mind of it's own so it seems. But if Gunslicer doesn't mind, and the author of Sexy Random Idles approves, I will post a patch that changes the 1st 2 idles in the Sexy Random Idles mod to be the pregnant idle that works only when in 2nd and 3rd trimester. It requires Dynamic Animation Replacer and of course Fertility Mode. I do not use the Fertility Mode + fixes. I am not sure what all it changes to suggest that it wouldn't be compatible. The code I used was...

HasSpell("Fertility Mode.esm" | 0x01B818) AND Random(0.9)

for the 1st Sexy Random Idle in Dynamic Animation Replacers folder 3301 for the 2nd trimester

and then...

HasSpell("Fertility Mode.esm" | 0x01B81A) AND Random(0.9)

for the 2nd Sexy Random Idle in Dynamic Animation Replacer's folder 3302 for the 3rd trimester

then added the same pregnant idle from GSPoses Idle number 255 to the respective cooresponding folder in 3301 and 3302. I used Sexy Random Idle mod because that is what I use for my random idles except I changed the idles out to be GSPose idles, but I didn't want whatever I did to make the pregnant idle to break the regular random idles for when NOT pregnant. So I just incorporated it into what I was already using for compatibility. And I was using a tweaked version of Sexy Random Idles.

 

Ah, I see what I did wrong, I think anyway. I had the lines for DAR set up correctly, but it seems that either Fertility Mode Fixes mod was a conflict, or I made some other mistake. I had tried to do some testing before this, by disabling all other mods except for Fertility Mode, though in my hastiness of it all, I forgot to change the DAR lines correctly and probably caused more issues for myself. This time around I disabled all other fertility mods except for Fertility Mode and I wrote these lines:


IsActorBase("Skyrim.esm"|0x000007) AND
HasSpell("Fertility Mode.esm" | 0x01B818) OR
HasSpell("Fertility Mode.esm" | 0x01B81A) AND
IsFemale()

 

This means that you must be the player, have either 2nd or third trimester, and be a female player in order for this animation to take place. In game I walked around for a while, went through doors too, and never once did the animation shift back to my normal idle. Keep in mind too that I do not use multiple idle animations, I do have some for DAR like conditional idles mod, but those are not random idles like random sexy idles. I have one base idle that is used when nothing in particular is happening. However as this is DAR this should not matter for you if you have random idles. This should work fine and you should not have to add a randomizer to this idle animation.

 

I think the reason you're having that issue with the animation playing randomly, is because you based it off a mod that was already using random animations. I'm not sure why, but i've come across this similar situation for other mods too. Try downloading a normal idle mod that doesn't have multiple random idles and changing the idle for that mod.

 

Here's exactly what I did. Firstly I disabled all "fertility mods" except for Fertility Mode (those fertility mods are as follows: fertility mode v3 fixes, fertility adventures, fertility adventures child addon, child addon rs children patch). I then downloaded "Pretty Female Idles" from nexus, I opened it up in MO2, turned it into a DAR file by adding the file paths after "animations" {meshes/actors/characters/animations/DynamicAnimationReplacer/_CustomConditions/"your custom number here"/female), replaced the idle animation with the pregnancy one from Gunslicer, I edited the "_conditions.txt" file in the number folder and added those lines above as I posted.

 

With that alone, it seems to work perfectly while the player has 2nd or 3rd trimester pregnancy. No random animation shifting, no pregnancy animation without 2nd or 3rd trimester. I'll do some more testing with the other mods and I'll see if I can make it all work together. I hope this helps you out though.

Edited by obama6923
Posted

checked about smthing new and see "Work in progress" jackO pose SLAL animation, cool to know that you was interested after my question)

Keep it up)

Posted
4 hours ago, Fnakasjg said:

checked about smthing new and see "Work in progress" jackO pose SLAL animation, cool to know that you was interested after my question)

Keep it up)

 

If you are still looking for a Jack-O pose SLAL animation, there's also one in Billyy's pack (since November), called Behind Meme.

 

Posted
On 4/23/2020 at 3:22 PM, slizer40000 said:

If you download the DAR - dynamic animations replacer mod on Nexus you can conditionally replace any amount of vanilla and mod idles or animations (race, gender, keyword, spell, magic effect, faction, actor specific, you name it) without using any scripts or triggers. I am using the SSE version, but it works for LE too.

 

So far I have over 80 of GS Pose idles hooked into different idles of female followers/marriables/companions, i.e. almost any female NPCs, or a subset of those to play randomly when clothed, naked, aroused (SL Aroused Redux) or wearing certain Devious Devices. The options are limitless really.

 

Here is a sample to test your preferred idles (idles not included, need to download GS Poses, etc.) in DAR. The nude and crawl condition sets were inspired by Reddit and Nexus thread posts.

 

DAR-LA.7z 32.66 kB · 88 downloads

 

Don't forget to run FNIS or Nemesis after.

 

I might make my condition sets into a mod (if it even qualifies as such?) here on LL if there is any interest.

 

 

Cool thanks for this. Will try it when I have time. Didn't know this could be done.

Posted
On 7/18/2022 at 11:22 AM, TDA said:

1. About bath -

 

Do you mean a link to the Baka mod? This is not necessary, I already did the correction myself for 1.3

 

 

,

2 is too scenic - it does not suit me for random.

I'm looking for new animations for the bath, I'm too lazy to do it myself - the skeleton and mesh in Skyrim is a terrible torment, especially with hands.

 

2. Quiver - It seems that the bone of the quiver must be removed, and then exported to .кf format. Then import back to the whole skeleton (with a quiver), and only then export to .hkx - sometimes it helped.

Or load the entire animation (without animation keys with quiver)  to the skeleton where the animation was with the normal quiver position. it works one hundred percent, but it's hemorrhoids

Using these things in Skyrim is so terrible, that's why I almost never use the hands.

His animation looks good to me, I don't know if I could do better, maybe if nothing comes up I'll try something.

 

On 7/18/2022 at 6:37 PM, Painbow69 said:

I scale the quiver bone down to 0% size. Effectively makes it invisible without messing anything else up. Quiver indeed sucks.

I forgot about it, I will definitely use it.

 

On 7/18/2022 at 7:31 PM, uknowhisname said:

What's that "dark room" that your latest GIFs are featured in?

arttstudio, but I couldn't find the link to post it, it's very old.

 

On 7/18/2022 at 9:25 PM, Jessica_Degurechaff said:

Any mod that uses "Baka" something refers to the creator "Baka Factory"/"Baka Factory Close"

I believe it refers to this mod: https://www.patreon.com/posts/bathing-le-se-57079899   

I wish i would work with the factually better Widget Addon - Keep it Clean - Bathing in Skyrim but so far it only works with the basic version (Bathing in skyrim)

I know it's like his special signature, I went straight to his website but I still couldn't find it so I thought it was easier to just ask.

 

On 7/21/2022 at 12:03 AM, Fnakasjg said:

checked about smthing new and see "Work in progress" jackO pose SLAL animation, cool to know that you was interested after my question)

Keep it up)

Creativity hit, I did about 2 and a half stages in one day. But then I had to work and I didn't even touch the animation for a week, and this week is going to suck too...

 

On 7/22/2022 at 7:38 AM, mygfishung said:

What HDT bounce configs are you using for the preview gifs?

I used the one that comes with All-in-One HDT Animated Pussy 4.0 mine is super old now they must have new stuff now, I recently started using JFF too, it's super easy to use.

 

On 7/23/2022 at 10:47 AM, jakulord12 said:

where is the running. walk and sneak animation? what file should i download? 

I removed them from the downloads but I added their link to the Nexus under the gifs, but they only appear on the download page and not on the main page, I don't know why, but it will probably be updated to the main page with the links.

Posted
1 hour ago, Gunslicer said:

Using these things in Skyrim is so terrible, that's why I almost never use the hands.

His animation looks good to me, I don't know if I could do better, maybe if nothing comes up I'll try something.

 

 

I have a few simple animations for Oblivion, I converted a few to wash the ass (as in Honey Select)-

https://ecchi.iwara.tv/videos/206jwi8k9f6nev9w?playlist=67628&language=en

 

, head and legs. I don't know if there is a converter for HoneySelect - Skyrim?

Posted
10 hours ago, slizer40000 said:

 

There's an updated version here.

Yes I installed that one.  NPC followers are performing some but not all the idles, I don't have them all installed yet  I mainly want to use Gunslicer's.  Will take some time later to figure out what needs to be done.

Posted

Anyone else having trouble with the Inn animations not working properly?  I've tested a few other animations both from this pack and others and know it's not an issue with Sexlab in general.  I've made sure "restrict aggressive animations" is turned off as well, so that's not it either.

Posted

Hey, Gunslicer. After the conversation with AndragonFirefly about making your pregnancy animation work with DAR for Fertility Mode. I went ahead and worked on it some more, then posted it on nexus to get some help with compatibility, and also for other people to try out. I credited you for the animation and AndragonFirefly for the idea. In no way am I claiming this mod to be my sole creation. However if you wish for it to be taken down, then I will do so. The link is here if you'd like to check it out. This is my first time really putting together a mod, and I'm a sucker for making things look good. So I kinda went all out on it lol.

 

Anyway, with all that. I've been thinking of some animation ideas, and so have others in the mod page comment section. Thought I'd bring them up and see if you'd be interested. Of course they're all pregnancy related.

 

- Pregnant walking, and couching animations

 

The walking animation would just have the character keep an arm on top of their belly while walking. The crouching animation would have the character keep an arm under their belly to help keep themselves balanced.

 

- An over encumbered Idle animation

 

The idea for the over encumbered idle is that the character has reached near the end of pregnancy and their belly is at its limit. It starts with the character holding their belly, just like in the picture. Then occasionally, the hand on top of the belly would move to their back and push, arching the characters back, to try and help with keeping themselves up. Just like in the gif I added, from your original pregnancy idle.

 

- Over encumbered walking, and running animations

 

In both animations the character would have their hands on top of their belly and underneath. Sinc their belly is so inflated at this point, the weight is hard to ignore, and they need to keep constant attention on it.

 

I hope you're interested in these ideas. If you need more images I'll try and search for them. However these kinds of these are hard to find. It's why I try my best to describe it.

pregnant-woman-holding-belly-white-13791977.jpg

72085-1658916855-966706026.gif

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