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Posted (edited)
On 6/18/2022 at 4:48 PM, modball said:

Maybe I was wrong about that one... and perhaps that's the reason I disabled it.

 

edit: Looks like the mod you posted earlier has an animation patch for SL Drunk Redux: https://www.nexusmods.com/skyrimspecialedition/mods/62191?tab=files

 

edit2: Made a replacement for SL Drunk Redux with the walk and idle (not sure what to do with turn right and left animations so I didn't include them). Overwrite files from Drunk animations SL Drunk Redux ESPFE patch.

Gunslicer SL Drunk Redux walk and idle.7z 27.67 kB · 29 downloads

would this work for LE ? 

Been looking for drunk anims to play with  SL Drunk redux  for a while now.

Edited by Shinobi7
Posted

Thank you for the great work first of all, your sneak, bow and 2-handed blades animations and a few more will stay in my setup forever.

Any plans on 1-handed and double-wielded weapons animations? Really looking forward to something fitting to make the game perfect.

Posted
22 hours ago, Shinobi7 said:

would this work for LE ? 

I think so but you would have to replace the SSE animations with Gunslicers LE versions.

Posted

Excellent work Gunslicer!

I have a suggestion, mining animations with pick axe. (or any other janky vanilla actions)

Vanilla ones look really bad, could be replaced with DAR by users.

 

Anyway, excellent work with all of the anims!

Posted

Any idea why it turns slightly into an opposite direction when turning sides with bow drawn?

Is it known issue or something with my setup? Makes it kind of unplayable:

 

 

Posted

Might anybody know how I could use a DAR condition for Fertility Mode reading that you are pregnant to use a specific idle? GSPoses has an awesome idle for preggies where one hand is behind back and other hand over belly. I would love to make the game read NPCs and player being pregnant will use that idle instead of normal idles.

Posted
2 hours ago, AndragonFirefly said:

Might anybody know how I could use a DAR condition for Fertility Mode reading that you are pregnant to use a specific idle?

My guess would be to see if the pregnant actors belong in any specific faction, and have DAR check that in the conditions, if it's possible.

Posted
On 7/4/2022 at 5:48 PM, FutaNemesislol said:

 

 

I'm going to make one, but I don't know how many stages there will be.

 

On 7/6/2022 at 5:14 PM, TDA said:

how to make schlong control through animation? Those. Like arms, legs, etc. I can normally export the keys to -shlong and below

............................................................
NPC L Butt
NPC R Butt
Genitals
Schlong
NPC GenitalsBase [GenBase]
GenitalsLag01
NPC Genitals01 [Gen01]
GenitalsLag02
NPC Genitals02 [Gen02]
GenitalsLag03
NPC Genitals03 [Gen03]
GenitalsLag04
NPC Genitals04 [Gen04]
GenitalsLag05
NPC Genitals05 [Gen05]
GenitalsLag06
NPC Genitals06 [Gen06]

 

, but in the game the animation does not work on this.

I have no idea either, but it must be impossible because no one has done it. That would make the animations much better.

 

On 7/7/2022 at 12:02 AM, Impish_ said:

Is it possible to pose argonian/khajiit tails? I don't believe I've ever seen anyone do it, and I think something like this would be a cool pose, in the same vein as the futa tankard pose

  Reveal hidden contents

93277784_p0.thumb.jpg.fea5629a3d5607e4b25a6d155fb0d014.jpg

Maybe shyly looking back towards the camera?

 

I don't think so, I've never seen an animation that uses the argonian's tail, I don't think it's possible to animate. If it's a fake tail that equips as an item (static), then it's possible.

 

On 7/7/2022 at 9:01 PM, ekss said:

Thank you for the great work first of all, your sneak, bow and 2-handed blades animations and a few more will stay in my setup forever.

Any plans on 1-handed and double-wielded weapons animations? Really looking forward to something fitting to make the game perfect.

Plans yes, time no.

 

On 7/8/2022 at 12:40 PM, uknowhisname said:

You could add this one to the collection of exercise poses, though the futanari part isn't necessary (wouldn't mind it though).

 

  Hide contents

 

 

Of course, it looks pretty cool to work with.

 

On 7/9/2022 at 8:15 AM, pahvipahvi said:

Excellent work Gunslicer!

I have a suggestion, mining animations with pick axe. (or any other janky vanilla actions)

Vanilla ones look really bad, could be replaced with DAR by users.

 

Anyway, excellent work with all of the anims!

Do you have any references? I can't imagine much.

 

I imagined something but I don't know if it would work.

 

23 hours ago, youngfool said:

Good stuff as always! How do i make the drunk animation to work tho?

I have installed Animated Inebriation, do i need to edit the files? im playing SSE.

https://www.nexusmods.com/skyrimspecialedition/mods/57214?tab=description

 

Cheers.

I don't know, my guess is to see where the animations that the mod uses are (if they are in a custom location) and replace.

 

20 hours ago, zax said:

Any idea why it turns slightly into an opposite direction when turning sides with bow drawn?

Is it known issue or something with my setup? Makes it kind of unplayable:

 

 

When you turn left does the character look right? From the video it doesn't look like it's wrong.

 

You can try to replace the name of the animations from left to right, maybe it works.

 

Skyrim SE Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800020

 

bowdrawn_turnleft60.hkx

bowdrawn_turnleft180.hkx

bowdrawn_turnright60.hkx

bowdrawn_turnright180.hkx

 

18 hours ago, Priest_72 said:

Hi! I can't find the idle animation as in the video. Does anyone know where she is?

It's one of the poses but I don't remember the number, and I deleted the video but it came back out of nowhere (I'm trying to clean up the page a little).

Posted
2 hours ago, Gunslicer said:

When you turn left does the character look right? From the video it doesn't look like it's wrong.

 

You can try to replace the name of the animations from left to right, maybe it works.

 

Skyrim SE Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800020

 

bowdrawn_turnleft60.hkx

bowdrawn_turnleft180.hkx

bowdrawn_turnright60.hkx

bowdrawn_turnright180.hkx

Actually, they don't turn into opposite direction but they are simply too aggressive and change the bow direction when aiming.

 

I removed:

bowdrawn_turnleft60.hkx
bowdrawn_turnleft180.hkx
bowdrawn_turnright60.hkx
bowdrawn_turnright180.hkx

 

Copied bow_idledrawn.hkx four times and renamed it to 4 previously deleted animations. It's static but its at least playable.

 

Waiting for better fix! :)

Posted
13 hours ago, Taki17 said:

My guess would be to see if the pregnant actors belong in any specific faction, and have DAR check that in the conditions, if it's possible.

Apparently there is not a faction for pregnancy. Before I go creating a faction for another mod, which is doable but unpreferred, is there a condition for DAR that reads whether a character has an applied magic effect? I am probably bringing this up in the wrong thread. I appologize if I am in the wrong place to be discussing this. I haven't messed with DAR enough to know too many details and I knew there were some highly talented people here. Maybe I should go to the DAR  page and find out what my options are. I really like Gunslicer's idle for this though. I would really like to work it in. Even if I have to create a faction to do it. There really should be a faction for that anyway. Us preggies have got to stick together. We could have faction gatherings to eat pickles or periodically and randomly become hostile towards men. Maybe even randomly attacking any nearby bed because Skyrim beds are sooooo uncomfortable to a pregnant lady. Oh, and don't forget the occassional crying spells. LOL

Posted
10 hours ago, Unknownflames said:

Thank you, but I already got it working. Now I just need to learn how to add a negative condition to my regular random idles because even when in 2nd and 3rd trimester, they only randomly play the idle while still randomly playing one of the regular random idles instead. So on the conditions for the regular random idles I use now, I need to figure out how to add a condition to only play when they DO NOT "HasSpell..." and I don't know the right command. Like HasNoSpell or NotHasSpell? IDK. Have to figure that one out now.

Posted
8 hours ago, AndragonFirefly said:

Now I just need to learn how to add a negative condition

It's as simple as putting a NOT before the statement you don't want to be true when determining the conditions. So with your previous example:

NOT HasSpell("Fertility Mode.esm" | 0x01B818) 

 

 

Posted

Hello today, I'm collecting interesting animations for a bath or sauna, if you have any - let me know...

 

I liked BakaBath 1, 3 with correction .

Posted
On 7/10/2022 at 5:32 PM, zax said:

Any idea why it turns slightly into an opposite direction when turning sides with bow drawn?

Is it known issue or something with my setup? Makes it kind of unplayable:

 

 

where is that armor from?

Posted
On 7/13/2022 at 10:59 AM, Taki17 said:

It's as simple as putting a NOT before the statement you don't want to be true when determining the conditions. So with your previous example:

NOT HasSpell("Fertility Mode.esm" | 0x01B818) 

 

 

It works perfectly once I figured out that you don't use AND with NOT. It is either or I guess because it wasn't working when I used AND NOT HasSpell. Also, all the NOTs go after all the ANDs are listed. I will have to try to remember that. Thank you so much for your help. It looks good working in game.

20220713003603_1.jpg

Posted

Hi, I changed my body type and now my character bounces a little bit while walking. The bouncing disappears if I turn of gs walk animation. Anybody an idea how to solve this problem?

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