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Posted
52 minutes ago, blibby said:

 

 

>>Warning: Inconsistent mod GS_SLAL. Number of animations differs between FNIS List (310) and corresponding behavior file (314)<<

getting the same error but only with LE version. Just need to rebuild the behavior file with GenerateFNISforModders

Posted
6 hours ago, Gunslicer said:

 

 

''player.additem'' ou click on the player and just ''additem''

so I've tried all the id's it doesn't exist 

i saw a youtube video about typing help (item name) and i should get all the ids written in the console command 

so i tried typing help gsposes , help poses , help gs , none of them worked. what's the help command for gsposes? 

Posted (edited)

hello i love your mods, just a small thing, is it possible to reactivate 3rd person camera bob while sprint please? the sprint animation disable it... (skyrim AE)

Edited by Bayonettax
Posted
On 8/22/2022 at 5:46 PM, Gunslicer said:

I didn't change the draw just i idle after the draw, the turn animations use their own animation for the upper part of the body, I changed the four animations to the same position.

Do you plan to fix the draw idle eventually? It seems to be the only remaining issue with bow moveset.

Posted
9 hours ago, ThrillseekersWorld882 said:

hello,

 

maybe some advise for creating poses or pose animations? i used this tut. (Video.) but when i convert it from blender, my pose didnt save when i check it with hkx poser.

even with google,  no answers or nothing a good or actual guide in 2022...

If you haven't already, check the youtube comments by Sonderbain about animations not saving under certain conditions.


You could try asking in the NSFW Blender discord https://discord.gg/nBDr33re. Pretty sure Gunslicer uses 3ds Max 2012 for animations.
 

Posted
18 hours ago, ThrillseekersWorld882 said:

hello,

 

maybe some advise for creating poses or pose animations? i used this tut. (Video.) but when i convert it from blender, my pose didnt save when i check it with hkx poser.

even with google,  no answers or nothing a good or actual guide in 2022...

It would be nice if someone had a tutorial starting at how to download blender for skyrim SE and open Skyrim SE animations....

 

I am stuck at the part that opens Skyrim SE/AE animations.

Posted

i haven't the faintest idea on how to install this. i feel like i'm the only one that doesn't understand it lmao i just wanted animations to shove into the fnis pcea2, but all of the files might as well be a foreign language to me! im used to seeing files named like "mt_idle.hkx" all of these are vastly out of what i know. any assistance would be helpful, i dont want an animation picker like the rings, just for the pcea

Posted
2 hours ago, IreJessis said:

i haven't the faintest idea on how to install this. i feel like i'm the only one that doesn't understand it lmao i just wanted animations to shove into the fnis pcea2, but all of the files might as well be a foreign language to me! im used to seeing files named like "mt_idle.hkx" all of these are vastly out of what i know. any assistance would be helpful, i dont want an animation picker like the rings, just for the pcea

Get Poser Hotkeys Plus https://www.nexusmods.com/skyrim/mods/90896/?tab=files The Poser Data Edit/Generation file is a separate application that needs to be ran once through MO

Posted (edited)

Is it just me, I updated the SLAL and I'm getting a warning in FNIS that there is inconsistent files then indicated by the mod (using the 22 08 LE file)

Edited by Andaius
Posted

Is there a way to preview them? Especially the later ones that don't have name but only numbers?

 

I would like to use some of them as randomized idle animations (for personal use so basically just copy paste them into DAR folder and edit the conditions).

 

But for now all i can do is to look at each one ingame and then note down which ones i want, i hope theres a smarter way to go about this.

Posted

What's New in Version 22/08

Released Tuesday at 03:16 PM

Poses added : 116 and 509.

Animation added : Pose 06 (FF)

 

What is this "Pose 06 (FF)"? 

Posted

Bow animations are cool and the kick is awesome! I wonder if you could make it work with AGO - Archery Gameplay Overhaul. It will be like arbalet, when after shot the arrow are gonna be ready to shot. To edit it, you can make when PC is walk with bow or even stand, arrow will be in left hand with the bow - arrow is hold with fingers. Cause animation is not tuned -  arrow is floating around. That would be nice.

Posted
4 hours ago, assassin394 said:

Hi, Gunslicer. Can I ask what "armor" is it in this gif?

 

rld2.gif.2e4f1794614234653f48848d1477a54f.gif

the name of the outfit and a link to it are right under the gif 

 

 image.png

Posted
15 minutes ago, jfraser said:

the name of the outfit and a link to it are right under the gif 

 

 image.png

Sorry. I actually saw the gif and came here from Nexus so I didn't know about this. But I do have the DS Chosen Undead outfit mod and the one in this GIF look skimpier so I'm not sure its the same outfit.

Posted

Gotta say man. You seriously don't disappoint. I tried out those new sword and shield animations, and they are amazing. They fit perfectly with your regular running and sprinting animations. It's such great consistency between my character's actions throughout the game. Not much for me to contribute here with this message, just wanted to give you some well deserved appreciation.

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