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Skyrim Utility Mod (LE)


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Posted
15 minutes ago, mikesolo1975 said:
 

its the same the post Matt59

 i do that and its work

"sslcompatiblesemver" : [ "1.62.0", "1.62.7", "1.62.8", "1.62.9", "1.63.0", "1.64.1" ],

 

and change the version number "1.64.1" to "1.64.3"

 

but thanks for your help and advice


Okay, great, I’m glad that worked for you! ?

  • 4 weeks later...
Posted
On 7/27/2022 at 6:25 PM, Exploited Kiri said:

Anyone here have a clue as to what build of SUM I need for this?

Post a ss of your SUM MCM System page. 

  • 3 weeks later...
Posted
On 8/3/2022 at 8:24 AM, Exploited Kiri said:

 

New to modding this game- how exactly do I do that??

Just a SS like you did before but of the SUM MCM' 'System' page.

 

Spoiler

20211005232332_1.jpg

 

Posted (edited)
3 hours ago, Inte said:

Just a SS like you did before but of the SUM MCM' 'System' page.

 

  Hide contents

20211005232332_1.jpg

 

 

I will when I get the chance...right now, something is crashing SKSE back to Mod Organizer 2, before Skyrim even starts.?

 

 

 

 

.

Edited by Exploited Kiri
Posted
31 minutes ago, Exploited Kiri said:

 

I will when I get the chance...right now, something is crashing SKSE back to Mod Organizer 2, before Skyrim even starts.?

 

Conglomerate 01 - by donttouchmethere -> how to install your stuff

Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff

Conglomerate 03 - by donttouchmethere -> how to merge your stuff

Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up

Posted

Okay, I'm getting to my wits end after doing a complete re-installation of Skyrim and all my mods and the other mod I thought could be causing this apparently isn't. However the problem disappears when I uninstall Devious Devices Equip and SUM, and the font is colored which almost no mods do so I really don't know what else could be causing it other than this mod at this point.

 

I can't equip any armor and a completely new game/save. The armor will disappear and I'll get some message in the top left in red font, usually stating that it "won't fit." When I remove DDE and SUM the problem goes away, but I'd really prefer to play with them ?

 

I'd really appreciate any help!

image.png.c802f8d078a73bfa376b97237507b8a7.png

Posted
58 minutes ago, Senick said:

Okay, I'm getting to my wits end after doing a complete re-installation of Skyrim and all my mods and the other mod I thought could be causing this apparently isn't. However the problem disappears when I uninstall Devious Devices Equip and SUM, and the font is colored which almost no mods do so I really don't know what else could be causing it other than this mod at this point.

 

I can't equip any armor and a completely new game/save. The armor will disappear and I'll get some message in the top left in red font, usually stating that it "won't fit." When I remove DDE and SUM the problem goes away, but I'd really prefer to play with them ?

 

I'd really appreciate any help!

image.png.c802f8d078a73bfa376b97237507b8a7.png

 

@Inte already answered your question with this post in the DDE forum, saying that the "This wont fit" message does not come from DDE.

 

My guess is that the "This wont fit" message might be from Mortal Weapons & Armors, because it has a fit system in which the armor must fit the character in order to equip the armor. I have never used that mod; however, so I am not sure about that.

 

I hope that helps!

  • 2 weeks later...
Posted (edited)

bashed patch error (SUM-2-42-5-SE)

mod_files.py  250 load: Error in Skyrim - Utility Mod.esm
Traceback (most recent call last):
  File "bash\brec\advanced_elements.py", line 492, in load_mel
KeyError: 20

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "bash\brec\record_structs.py", line 580, in loadData
  File "bash\brec\advanced_elements.py", line 494, in load_mel
bash.exception.ModSizeError: Skyrim - Utility Mod.esm: WEAP.CRDT: Expected one of sizes (16, 24), but got 20

The above exception was the direct cause of the following exception:

Traceback (most recent call last):
  File "bash\mod_files.py", line 227, in load
  File "bash\brec\record_groups.py", line 71, in load_rec_group
  File "bash\brec\record_groups.py", line 229, in _load_rec_group
  File "bash\brec\record_structs.py", line 548, in __init__
  File "bash\brec\record_structs.py", line 381, in __init__
  File "bash\brec\record_structs.py", line 594, in loadData
bash.exception.ModError: Skyrim - Utility Mod.esm: ModSizeError(FName('Skyrim - Utility Mod.esm'), (b'WEAP', b'CRDT'), (16, 24), 20)

 

and same in latest xazPrisonOverhaulPatched.esp
 

mod_files.py  250 load: Error in xazPrisonOverhaulPatched.esp
Traceback (most recent call last):
  File "bash\brec\advanced_elements.py", line 492, in load_mel
KeyError: 20

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "bash\brec\record_structs.py", line 580, in loadData
  File "bash\brec\advanced_elements.py", line 494, in load_mel
bash.exception.ModSizeError: xazPrisonOverhaulPatched.esp: WEAP.CRDT: Expected one of sizes (16, 24), but got 20

The above exception was the direct cause of the following exception:

Traceback (most recent call last):
  File "bash\mod_files.py", line 227, in load
  File "bash\brec\record_groups.py", line 71, in load_rec_group
  File "bash\brec\record_groups.py", line 229, in _load_rec_group
  File "bash\brec\record_structs.py", line 548, in __init__
  File "bash\brec\record_structs.py", line 381, in __init__
  File "bash\brec\record_structs.py", line 594, in loadData
bash.exception.ModError: xazPrisonOverhaulPatched.esp: ModSizeError(FName('xazPrisonOverhaulPatched.esp'), (b'WEAP', b'CRDT'), (16, 24), 20)

 

Edited by slayerus
Posted (edited)
8 hours ago, slayerus said:

bashed patch error (SUM-2-42-5-SE)

...

and same in latest xazPrisonOverhaulPatched.esp

 

I have never used bash, so I cannot say why it is reporting those errors.

 

The reported errors appear to be related to weapon critical data.

 

Skyrim SE added a field for weapon critical data to weapon records that LE does not have. When I provide the SE conversions to @Inte I always add the missing weapon critical data field. That fixes the weapon critical errors that are reported by SSEEdit.

 

Here is an SSEEdit "Check for errors" run on both SUM-2-42-5-SE and POP-5-44-4-SE. You can see that there are no weapon critical errors.

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [10] Skyrim - Utility Mod.esm
[00:00] Checking for Errors in [61] xazPrisonOverhaulPatched.esp
[00:02] [REFR:61BA95BE] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 33,10)
[00:02]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000EE3A8] (in GRUP Cell Temporary Children of [CELL:0000B478] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,10))">
[00:04] Done: Checking for Errors, Processed Records: 14130, Errors found: 1, Elapsed Time: 00:04

 

 

The only error reported by SSEEdit is a navmesh triangle error that is beyond my skill to fix.

 

Given that SSEEdit thinks the weapon critical data is okay, I do not understand why bash reports those problems.

 

 

Edited by Herowynne
Posted (edited)

I not know too, before i never see this errors and i don't remember the moment when this errors appeared.

I resave xazPrisonOverhaulPatched.esp in CK - no errors. Removed the esl flag in Utility Mod.esm, rename to esp and resave in CK, return esl flag, rename to esl and no errors.

Someone bug in converted plugins? Who know? All works fine. Sseedit not reported for errors but wryebash - does.

Edited by slayerus
Posted (edited)

Hi,

I also have the error with the system.json and i don't understand why.

I have the last version, the file is in the right place and even the mcm page of the mod tell me it's ok, i have this problem with SUM, Prison overhaul and DDe...

 

1025480731_SUMsetup.png.c2f9127f130c89b066d4b4e537ccc732.pngpath.PNG.505b5b16c2e7b81c4ceb8eccb4093df8.PNG1197030258_SUMerror.png.830622e94ca6609c838ed731ceca2590.pngpath.PNG.505b5b16c2e7b81c4ceb8eccb4093df8.PNGHi,

 

 

Edited by timtim212
Posted
8 hours ago, Herowynne said:

The only error reported by SSEEdit is a navmesh triangle error that is beyond my skill to fix.

Crap, it seems I forgot to clean the POP .esp. :classic_blush: 

I'll prepare another update. 

Posted
5 hours ago, timtim212 said:

I also have the error with the system.json and i don't understand why.

I have the last version, the file is in the right place and even the mcm page of the mod tell me it's ok, i have this problem with SUM, Prison overhaul and DDe...

You are on LE, so you, I can help. 

 

You have a problem with your PapyrusUtil mod install. Re-download and re-install overwriting everything from SL 1.62.0.

Posted
12 hours ago, Inte said:

You are on LE, so you, I can help. 

 

You have a problem with your PapyrusUtil mod install. Re-download and re-install overwriting everything from SL 1.62.0.

Damn that's the only related mod i forgot to reinstall, it worked!

 

Thank you very much

Posted

Ok, so i recently downloaded and installed your mod, but I'm lost as to how I am able to transfer over stats and items. Might be staring me in the face, but either I'm dumb or blind, not sure which lol. would greatly appreciate a quick run down thanks in advance.

 

Posted

So I installed SUM and POP and for some reason its reading PapyrusUtil as version 3.2 when I have 3.3 installed. Also PoP cant find the System Json file despite it being in the right place. I reinstalled papyrus, checked and changed the version number but doesent seem to work. anyone got any ideas?

 

Posted
16 minutes ago, Vakir said:

So I installed SUM and POP and for some reason its reading PapyrusUtil as version 3.2 when I have 3.3 installed. Also PoP cant find the System Json file despite it being in the right place. I reinstalled papyrus, checked and changed the version number but doesent seem to work. anyone got any ideas?

 

Update: turns out changing the file conflicts in Vortex from SL to Papyrus fixed all of it lol

Posted
On 9/3/2022 at 3:52 PM, evilryusam said:

Ok, so i recently downloaded and installed your mod, but I'm lost as to how I am able to transfer over stats and items. Might be staring me in the face, but either I'm dumb or blind, not sure which lol. would greatly appreciate a quick run down thanks in advance.

 

There is no such thing as a 'quick run' when it comes to SUM. :classic_tongue:

 

1. Go the 'Actor Lists' page and select your PC from the list. My PC is Xion. 

Spoiler

20220909003354_1.jpg

 

2. Go to the 'Stats Lists' page and make sure iSUmStats.json is selected. (See below)

Spoiler

20220909000750_1.jpg

 

3. You'll know you loaded the iSUmStats.json correctly by going to the second stats lists page and making sure you can see the 'TransferSills' list.

Spoiler

20220909000814_1.jpg

 

4. Go to the 'Transfer' page, and make sure the selected form is the 'Selected Actor'. Then, select whatever you want saved. In my example I've selected everything. 

Spoiler

20220909000833_1.jpg

 

5. Scroll down and click on the 'Active Transfer File' option. 

Spoiler

20220909000905_1.jpg

 

6. Enter a .json file name to save all your stuff. In my example 'My Skills'. 

Spoiler

20220909000916_1.jpg

 

7. Select the 'Save to Transfer File' option.

Spoiler

20220909001006_1.jpg

 

8. Accept the pop-ups.

Spoiler

20220909001027_1.jpg

 

9. Wait for it to finish.

Spoiler

20220909001048_1.jpg

 

20220909001132_1.jpg

 

10. Your new file should appear under the 'Existing AV Json Files' option.

Spoiler

20220909001200_1.jpg

 

11. To load the saved, select the .json from the list and then hit the 'Load From Transfer File' option. 

Spoiler

20220909001229_1.jpg

 

12. Accept the pop-ups.

Spoiler

20220909001250_1.jpg

 

13. Let it finish loading your stuff. 

Spoiler

20220909001314_1.jpg

 

20220909001329_1.jpg

 

14. The .json is saved here. 

Spoiler

My Skills Loc.jpg

 

15. Done.

Posted

Thanks for the break down, I was having some progress in playing around with it, but wasn't able to get it to work as it was advertised lol. Thanks for the help appreciate it lol.

Posted
On 9/11/2022 at 11:42 AM, evilryusam said:

but wasn't able to get it to work as it was advertised lol.

What was the problem?

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