Herowynne Posted July 3, 2022 Posted July 3, 2022 15 minutes ago, mikesolo1975 said:  its the same the post Matt59  i do that and its work "sslcompatiblesemver" : [ "1.62.0", "1.62.7", "1.62.8", "1.62.9", "1.63.0", "1.64.1" ],  and change the version number "1.64.1" to "1.64.3"  but thanks for your help and advice Okay, great, I’m glad that worked for you! ? 1
Exploited Kiri Posted July 27, 2022 Posted July 27, 2022 Anyone here have a clue as to what build of SUM I need for this?? Thanks in advance for all replies.
Inte Posted July 30, 2022 Author Posted July 30, 2022 On 7/27/2022 at 6:25 PM, Exploited Kiri said: Anyone here have a clue as to what build of SUM I need for this? Post a ss of your SUM MCM System page.Â
Exploited Kiri Posted August 3, 2022 Posted August 3, 2022 On 7/30/2022 at 1:28 AM, Inte said: Post a ss of your SUM MCM System page.  New to modding this game- how exactly do I do that??
Exploited Kiri Posted August 4, 2022 Posted August 4, 2022 There's a ton of builds for this mod, and I'm just not sure what to run. My game version is 1.6.353. What do I need here??
Inte Posted August 20, 2022 Author Posted August 20, 2022 On 8/3/2022 at 8:24 AM, Exploited Kiri said:  New to modding this game- how exactly do I do that?? Just a SS like you did before but of the SUM MCM' 'System' page.  Spoiler  1
Exploited Kiri Posted August 20, 2022 Posted August 20, 2022 (edited) 3 hours ago, Inte said: Just a SS like you did before but of the SUM MCM' 'System' page.   Hide contents   I will when I get the chance...right now, something is crashing SKSE back to Mod Organizer 2, before Skyrim even starts.?     . Edited August 20, 2022 by Exploited Kiri
Nymra Posted August 20, 2022 Posted August 20, 2022 31 minutes ago, Exploited Kiri said:  I will when I get the chance...right now, something is crashing SKSE back to Mod Organizer 2, before Skyrim even starts.?  Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up 2
Berendar Posted August 21, 2022 Posted August 21, 2022 Hello! I got a little problem with SUM, i have installed SKYUI 5.2 and UI extension. But SUM said that are not found SKYUI and Extension.
Senick Posted August 21, 2022 Posted August 21, 2022 Okay, I'm getting to my wits end after doing a complete re-installation of Skyrim and all my mods and the other mod I thought could be causing this apparently isn't. However the problem disappears when I uninstall Devious Devices Equip and SUM, and the font is colored which almost no mods do so I really don't know what else could be causing it other than this mod at this point. Â I can't equip any armor and a completely new game/save. The armor will disappear and I'll get some message in the top left in red font, usually stating that it "won't fit." When I remove DDE and SUM the problem goes away, but I'd really prefer to play with them ? Â I'd really appreciate any help!
Herowynne Posted August 21, 2022 Posted August 21, 2022 58 minutes ago, Senick said: Okay, I'm getting to my wits end after doing a complete re-installation of Skyrim and all my mods and the other mod I thought could be causing this apparently isn't. However the problem disappears when I uninstall Devious Devices Equip and SUM, and the font is colored which almost no mods do so I really don't know what else could be causing it other than this mod at this point.  I can't equip any armor and a completely new game/save. The armor will disappear and I'll get some message in the top left in red font, usually stating that it "won't fit." When I remove DDE and SUM the problem goes away, but I'd really prefer to play with them ?  I'd really appreciate any help!  @Inte already answered your question with this post in the DDE forum, saying that the "This wont fit" message does not come from DDE.  My guess is that the "This wont fit" message might be from Mortal Weapons & Armors, because it has a fit system in which the armor must fit the character in order to equip the armor. I have never used that mod; however, so I am not sure about that.  I hope that helps! 1
slayerus Posted September 2, 2022 Posted September 2, 2022 (edited) bashed patch error (SUM-2-42-5-SE) mod_files.py 250 load: Error in Skyrim - Utility Mod.esm Traceback (most recent call last): File "bash\brec\advanced_elements.py", line 492, in load_mel KeyError: 20 During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\brec\record_structs.py", line 580, in loadData File "bash\brec\advanced_elements.py", line 494, in load_mel bash.exception.ModSizeError: Skyrim - Utility Mod.esm: WEAP.CRDT: Expected one of sizes (16, 24), but got 20 The above exception was the direct cause of the following exception: Traceback (most recent call last): File "bash\mod_files.py", line 227, in load File "bash\brec\record_groups.py", line 71, in load_rec_group File "bash\brec\record_groups.py", line 229, in _load_rec_group File "bash\brec\record_structs.py", line 548, in __init__ File "bash\brec\record_structs.py", line 381, in __init__ File "bash\brec\record_structs.py", line 594, in loadData bash.exception.ModError: Skyrim - Utility Mod.esm: ModSizeError(FName('Skyrim - Utility Mod.esm'), (b'WEAP', b'CRDT'), (16, 24), 20)  and same in latest xazPrisonOverhaulPatched.esp  mod_files.py 250 load: Error in xazPrisonOverhaulPatched.esp Traceback (most recent call last): File "bash\brec\advanced_elements.py", line 492, in load_mel KeyError: 20 During handling of the above exception, another exception occurred: Traceback (most recent call last): File "bash\brec\record_structs.py", line 580, in loadData File "bash\brec\advanced_elements.py", line 494, in load_mel bash.exception.ModSizeError: xazPrisonOverhaulPatched.esp: WEAP.CRDT: Expected one of sizes (16, 24), but got 20 The above exception was the direct cause of the following exception: Traceback (most recent call last): File "bash\mod_files.py", line 227, in load File "bash\brec\record_groups.py", line 71, in load_rec_group File "bash\brec\record_groups.py", line 229, in _load_rec_group File "bash\brec\record_structs.py", line 548, in __init__ File "bash\brec\record_structs.py", line 381, in __init__ File "bash\brec\record_structs.py", line 594, in loadData bash.exception.ModError: xazPrisonOverhaulPatched.esp: ModSizeError(FName('xazPrisonOverhaulPatched.esp'), (b'WEAP', b'CRDT'), (16, 24), 20)  Edited September 2, 2022 by slayerus
Herowynne Posted September 2, 2022 Posted September 2, 2022 (edited) 8 hours ago, slayerus said: bashed patch error (SUM-2-42-5-SE) ... and same in latest xazPrisonOverhaulPatched.esp  I have never used bash, so I cannot say why it is reporting those errors.  The reported errors appear to be related to weapon critical data.  Skyrim SE added a field for weapon critical data to weapon records that LE does not have. When I provide the SE conversions to @Inte I always add the missing weapon critical data field. That fixes the weapon critical errors that are reported by SSEEdit.  Here is an SSEEdit "Check for errors" run on both SUM-2-42-5-SE and POP-5-44-4-SE. You can see that there are no weapon critical errors.  [00:00] Start: Checking for Errors [00:00] Checking for Errors in [10] Skyrim - Utility Mod.esm [00:00] Checking for Errors in [61] xazPrisonOverhaulPatched.esp [00:02] [REFR:61BA95BE] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 33,10) [00:02]   REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000EE3A8] (in GRUP Cell Temporary Children of [CELL:0000B478] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,10))"> [00:04] Done: Checking for Errors, Processed Records: 14130, Errors found: 1, Elapsed Time: 00:04   The only error reported by SSEEdit is a navmesh triangle error that is beyond my skill to fix.  Given that SSEEdit thinks the weapon critical data is okay, I do not understand why bash reports those problems.   Edited September 2, 2022 by Herowynne 1
slayerus Posted September 2, 2022 Posted September 2, 2022 (edited) I not know too, before i never see this errors and i don't remember the moment when this errors appeared. I resave xazPrisonOverhaulPatched.esp in CK - no errors. Removed the esl flag in Utility Mod.esm, rename to esp and resave in CK, return esl flag, rename to esl and no errors. Someone bug in converted plugins? Who know? All works fine. Sseedit not reported for errors but wryebash - does. Edited September 2, 2022 by slayerus
timtim212 Posted September 2, 2022 Posted September 2, 2022 (edited) Hi, I also have the error with the system.json and i don't understand why. I have the last version, the file is in the right place and even the mcm page of the mod tell me it's ok, i have this problem with SUM, Prison overhaul and DDe... Â Hi, Â Â Edited September 2, 2022 by timtim212
Inte Posted September 3, 2022 Author Posted September 3, 2022 8 hours ago, Herowynne said: The only error reported by SSEEdit is a navmesh triangle error that is beyond my skill to fix. Crap, it seems I forgot to clean the POP .esp.  I'll prepare another update.Â
Inte Posted September 3, 2022 Author Posted September 3, 2022 5 hours ago, timtim212 said: I also have the error with the system.json and i don't understand why. I have the last version, the file is in the right place and even the mcm page of the mod tell me it's ok, i have this problem with SUM, Prison overhaul and DDe... You are on LE, so you, I can help.  You have a problem with your PapyrusUtil mod install. Re-download and re-install overwriting everything from SL 1.62.0.
timtim212 Posted September 3, 2022 Posted September 3, 2022 12 hours ago, Inte said: You are on LE, so you, I can help.  You have a problem with your PapyrusUtil mod install. Re-download and re-install overwriting everything from SL 1.62.0. Damn that's the only related mod i forgot to reinstall, it worked!  Thank you very much 1
evilryusam Posted September 3, 2022 Posted September 3, 2022 Ok, so i recently downloaded and installed your mod, but I'm lost as to how I am able to transfer over stats and items. Might be staring me in the face, but either I'm dumb or blind, not sure which lol. would greatly appreciate a quick run down thanks in advance. Â
Vakir Posted September 5, 2022 Posted September 5, 2022 So I installed SUM and POP and for some reason its reading PapyrusUtil as version 3.2 when I have 3.3 installed. Also PoP cant find the System Json file despite it being in the right place. I reinstalled papyrus, checked and changed the version number but doesent seem to work. anyone got any ideas? Â
Vakir Posted September 5, 2022 Posted September 5, 2022 16 minutes ago, Vakir said: So I installed SUM and POP and for some reason its reading PapyrusUtil as version 3.2 when I have 3.3 installed. Also PoP cant find the System Json file despite it being in the right place. I reinstalled papyrus, checked and changed the version number but doesent seem to work. anyone got any ideas? Â Update: turns out changing the file conflicts in Vortex from SL to Papyrus fixed all of it lol
Inte Posted September 9, 2022 Author Posted September 9, 2022 On 9/3/2022 at 3:52 PM, evilryusam said: Ok, so i recently downloaded and installed your mod, but I'm lost as to how I am able to transfer over stats and items. Might be staring me in the face, but either I'm dumb or blind, not sure which lol. would greatly appreciate a quick run down thanks in advance.  There is no such thing as a 'quick run' when it comes to SUM.  1. Go the 'Actor Lists' page and select your PC from the list. My PC is Xion. Spoiler  2. Go to the 'Stats Lists' page and make sure iSUmStats.json is selected. (See below) Spoiler  3. You'll know you loaded the iSUmStats.json correctly by going to the second stats lists page and making sure you can see the 'TransferSills' list. Spoiler  4. Go to the 'Transfer' page, and make sure the selected form is the 'Selected Actor'. Then, select whatever you want saved. In my example I've selected everything. Spoiler  5. Scroll down and click on the 'Active Transfer File' option. Spoiler  6. Enter a .json file name to save all your stuff. In my example 'My Skills'. Spoiler  7. Select the 'Save to Transfer File' option. Spoiler  8. Accept the pop-ups. Spoiler  9. Wait for it to finish. Spoiler   10. Your new file should appear under the 'Existing AV Json Files' option. Spoiler  11. To load the saved, select the .json from the list and then hit the 'Load From Transfer File' option. Spoiler  12. Accept the pop-ups. Spoiler  13. Let it finish loading your stuff. Spoiler   14. The .json is saved here. Spoiler  15. Done.
evilryusam Posted September 11, 2022 Posted September 11, 2022 Thanks for the break down, I was having some progress in playing around with it, but wasn't able to get it to work as it was advertised lol. Thanks for the help appreciate it lol.
Inte Posted September 14, 2022 Author Posted September 14, 2022 On 9/11/2022 at 11:42 AM, evilryusam said: but wasn't able to get it to work as it was advertised lol. What was the problem?
evilryusam Posted September 14, 2022 Posted September 14, 2022 Oh, was simply not able to get it to apply to a new character I was making, and didn't know to check to see if the json was active while trying to transfer.
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