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More XDFF rules for Deviously Cursed Loot Version


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Posted
1 minute ago, Hanshurtig11 said:

when wearing Ponygear, Petsuit can get equipped. Animation of Ponyplay boots wins ^^ but you get slowed down for petsuit. Doesnt look to nice ;)

That seems like something that should be reported to the DD team.

Posted
11 hours ago, LazyBoot said:

That seems like something that should be reported to the DD team.

Yes, seems its in the original DD Version as well, first i thought its only a modified XDFF version. But the event should not trigger at all. Some others do too , when they should not. regards

Posted

So bad news for the start.

 

It looks like i have to build up the whole mod structure from the ground. 

I don'T know why but if want to open the properties of a script i get the following errors:

image.png.702ba45880a9ec9ccf22a291d101f35c.png

 

but if i create a new mod everything works fine. So the script sources and compiled files are ok. 

 

Maybe someone already know this bug and have a fix for that?

 

Posted
12 minutes ago, coffeeink said:

So bad news for the start.

 

It looks like i have to build up the whole mod structure from the ground. 

I don'T know why but if want to open the properties of a script i get the following errors:

image.png.702ba45880a9ec9ccf22a291d101f35c.png

 

but if i create a new mod everything works fine. So the script sources and compiled files are ok. 

 

Maybe someone already know this bug and have a fix for that?

 

I had that too when I starting making my mod.

That error probably means that you're still missing some source files.

Keep an eye out for mods that come in BSA's. You probably need to unpack the source files first.

Some also have the source files in a seperate download.

Posted

yeah but i'm able to compile everything from scratch. That's what i don't get. If i can compile it, every Source file should be available. 

 

i will double check everything again. maybe a compiled script froim a mod i do not use and i only use as a src is missing

Posted
14 minutes ago, DarkRose said:

i noticed that i get only whipping dialog when i have a follower slave too. is it possible to get whipping without having a follower slave?

I don't have a submissive follower and have never seen whipping dialog. Thanks for the tip!

Posted
4 hours ago, coffeeink said:

So bad news for the start.

 

It looks like i have to build up the whole mod structure from the ground. 

I don'T know why but if want to open the properties of a script i get the following errors:

image.png.702ba45880a9ec9ccf22a291d101f35c.png

 

but if i create a new mod everything works fine. So the script sources and compiled files are ok. 

 

Maybe someone already know this bug and have a fix for that?

 

Do you have all the sources loaded? You can try to load up DDi and try to open the properties of one of the items. 

 

I ran into the issue a while ago because I was missing the source/modder files for Sexlab Arroused and Sky UI. I can open the properties of this mod without issue and even recompile them.

Posted
9 hours ago, ebondream said:

This may be a silly question, but a I supposed to still be able to tell a follower "we need to part ways" once they're dominating me?

Some follower mods (particularly those with custom voices) implement their own dialog options, which would not be affected by changes that prevent the player from dismissing most other followers.  That might be what you're seeing. 

Posted
On 12/11/2018 at 7:59 PM, ebondream said:

This may be a silly question, but a I supposed to still be able to tell a follower "we need to part ways" once they're dominating me?

You can dismiss your follower but it won't end your slavery, so there is no point in choosing this option. I have it too, tried it too.

Posted
3 hours ago, ebondream said:

No, I'm trying it out on Lydia, and am pretty sure I don't have any other follower-modifying mods...

I didn't modify the quest objects that contain all the follower recruit/dismissal dialog, so this mod shouldn't effect your ability to dismiss followers. Unless Deviously Cursed Loot changed something of that quest object, but I don't believe it does.

Posted

Although the mod seems to run alright and is quite enjoyable, my papyrus log is full of stack dumps from it.  Usually (but not limited to) references to NONE objects.

Strings: LastWhoring(), PinSex() and MinSex() are the major culprits.  Also script errors in the equiprandom rule and in the operation of the "Can't remove restraints" option.  

These are "silent" errors in that you don't notice them while playing.  But after a while a crash is inevitable.

 

 

Papyrus.0.log

Posted
12 hours ago, MrEsturk said:

I didn't modify the quest objects that contain all the follower recruit/dismissal dialog, so this mod shouldn't effect your ability to dismiss followers. Unless Deviously Cursed Loot changed something of that quest object, but I don't believe it does.

Okay, thanks for letting me know! I was just noticing I could send her home but still get remotely locked into devices by her as punishment, so I wasn't quite sure whether that was working as intended ?

Posted
On 12/11/2018 at 1:57 PM, DarkRose said:

i noticed that i get only whipping dialog when i have a follower slave too. is it possible to get whipping without having a follower slave?

Actually, it is possible, i have no submissive follower and get whipping option. Not allways but quite often.

Posted

Been trying this mod for a couple of days and really enjoying it, seems to bring the DCL stuff to life.

 

A question, how easy would it be to make this one of the outcomes from a DCL event like the Bondage adventure event or Leon and Leah.

Posted
On 12/11/2018 at 6:57 AM, DarkRose said:

i noticed that i get only whipping dialog when i have a follower slave too. is it possible to get whipping without having a follower slave?

 

1 hour ago, Hanshurtig11 said:

Actually, it is possible, i have no submissive follower and get whipping option. Not allways but quite often.

 

Whipping is supposed to become available the moment you find a dom. Don't know why it wouldn't, the same register script is run both when you find a dom or a fellow slave. Another case of something in this blasted cursed mod only working when it feels like it again ?

 

There is a cooldown after being whipped before you can be whipped again. Basically you have to wait for the health debuff to wear off (about 10 minutes). The buffs it adds last longer and you can beg to be whipped again while you have them.

Posted

Good news. i had some time today and i fixed the properties problem. 

 

The next step will be a simple new rule. In this rule i try to enable dynamic rule settings that we can implement the wished "tweaking of rules"

First information about this: This will only be possible with the "new rules"

 

//Edit: but first i try to fix the Sex position bug

Posted

For the start i do not want to create a "new mod" for the first fixes:

 

This update changes the behavior of the Threesome.

 

Before: the master was always in the passive role and get done by the slaves.

Now: It checks now the slots of the selected animation and puts the actors in the correct order. Maybe if done it to complex but after testing here it was working well. 

 

Also changed was for the pimp out that now is only a 50% change that the master is starting masturbating.

Just install the scripts over the newest version.

 

 

xdf_patches_beta_096.zip

 

Feedback welcome

Posted

Has anyone else had trouble getting the MCM from this mod to fire up?  I've seen MrE say that it can take time, but I've left the game sitting for as long as 15 min with no success. 

 

Are there any specific quirks in load order placement that anyone has come across.  And can you load it up OK AFTER you have recruited Chloe? 

Posted
Just now, donkeywho said:

Has anyone else had trouble getting the MCM from this mod to fire up?  I've seen MrE say that it can take time, but I've left the game sitting for as long as 15 min with no success. 

 

Are there any specific quirks in load order placement that anyone has come across.  And can you load it up OK AFTER you have recruited Chloe? 

Sometimes save and load (maybe with a game exit) helps. But sometimes it just tages "ages" ^^ regards  ah, and you have to look at "e" for Estruk XDFF     i had overlooked it first time 

Posted
1 minute ago, coffeeink said:

it should not take 15 minutes.

I usually start the mod with the Debug Option. it's working very well.

 

Forgive my ignorance, but how do you do that?

 

:-)

 

 

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