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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
16 hours ago, fdghdhaef said:

know this is an old post but none of my witcher horses are flaccid, cock only appears during scenes and isn't there in regular gameplay. is that intentional and if so how do I change that? thanks

not sure since it works fine in my game, you can maybe try going into the various witcher horse esp's and change the gender of the horses from female to male since that can usually lead to issues and the majority of witcher horses are female, or you can also try reloading all the json files in creature framework since sometimes it only partially loads data especially if you added in any big creature overhauls mid game

image.jpeg

Posted
13 hours ago, Dr.Octogonapus said:

To my knowledge the mod has been set up in such a way that it only shows up when triggered by either a sexlab scene or by Aroused Creatures [arousal]. Dunno why the flaccid option's been removed entirely, but it is intended functionality as far as I'm aware.

Do you mean the ABC mod? They seem to show up on all the other creatures by default, just not horses when I have witcher horses enabled.

Posted
34 minutes ago, dracoman94 said:

not sure since it works fine in my game, you can maybe try going into the various witcher horse esp's and change the gender of the horses from female to male since that can usually lead to issues and the majority of witcher horses are female, or you can also try reloading all the json files in creature framework since sometimes it only partially loads data especially if you added in any big creature overhauls mid game

image.jpeg

reloading the json in creature framework fixed it. thank you very much!

Posted (edited)
On 1/3/2024 at 1:59 AM, DarkLoo said:

this is what he looks like

I got the same problem as the first picture. I don't have asos though and it happen to skeever. Have you found the solution yet?

For the horse, sometime the schlong appear, sometime it doesn't when testing with the same animation. Probably due to female/male horse.

*Edit: Nope, it happens to all creature. When using sexlab matchmaker spell on a random male creature spawn from hentai creature and female player, 1/3 of the time the schlong will appears in my game. 

If animation A play without schlong and using sexlab tool to switch it to animation B, it will remain invisible. But if animation A play with schlong, switching to animation B will keep the schlong intact. 

I'm using v1.5.97, abc SE.

Load order:

Sexlab Framework

Creature framework

MNC

BD immersive creature

BDIC creature framework patch + sexlab patch + MNC patch

BakaSLAL pack

Baka ABC

Sexlab Aroused

Billyy's SLAL

The plugin order goes pretty much the same.

Edited by Casandor26
Posted
19 hours ago, dracoman94 said:

not sure since it works fine in my game, you can maybe try going into the various witcher horse esp's and change the gender of the horses from female to male since that can usually lead to issues and the majority of witcher horses are female, or you can also try reloading all the json files in creature framework since sometimes it only partially loads data especially if you added in any big creature overhauls mid game

image.jpeg

I don't suppose you could give us pointers on how to find the gender markers in the esps, could you? I opened up xEdit just now and genuinely got lost. References in the armour section mentioning gender, soft and hard, but no clear indication as to what marker is actually in charge of gender.

Posted
3 hours ago, Dr.Octogonapus said:

I don't suppose you could give us pointers on how to find the gender markers in the esps, could you? I opened up xEdit just now and genuinely got lost. References in the armour section mentioning gender, soft and hard, but no clear indication as to what marker is actually in charge of gender.

there's a flag for female in the npc actors tab alongside other flags like essential etc, so you can just search up female in the by value search bar and check each npc and remove that flag

unknown_2024.02.19-04.51.png

  • 2 weeks later...
Posted

May I straight remove/hide the spriggans' nif files from ABC? I don't need cocks or whatever on the spriggans and ABC is overwriting other meshes I want.

Posted
8 hours ago, lightspeed77 said:

anyone know what might be probable causes for sc horses to fail to work? i have it installed at the bottom and abc overwriting it with the patch but all horses are vanilla.

Best guess is there is some other mod in the load order that overrides it. Are you certain that you have SC Horses last in your LO? Is there anything else in MO2 that you have running that might override it? Check both the Load order [right side] and priority order [left side].

 

Alternatively, I strongly recommend the Witcher Horses mod. I find that the SC Horse mod's Creature Framework and ABC patches don't really apply to the Wild Horse CC horses. So CF won't know to give them schlongs. Witcher Horses doesn't have that problem. Additionally, the SC Horses for some reason have some serious overbite issues that the Witcher horses don't. 

Posted
On 3/8/2024 at 5:34 AM, Dr.Octogonapus said:

Best guess is there is some other mod in the load order that overrides it. Are you certain that you have SC Horses last in your LO? Is there anything else in MO2 that you have running that might override it? Check both the Load order [right side] and priority order [left side].

 

Alternatively, I strongly recommend the Witcher Horses mod. I find that the SC Horse mod's Creature Framework and ABC patches don't really apply to the Wild Horse CC horses. So CF won't know to give them schlongs. Witcher Horses doesn't have that problem. Additionally, the SC Horses for some reason have some serious overbite issues that the Witcher horses don't. 

awesome, thanks so much for the recomendation, ill give it a try!

Posted
On 3/8/2024 at 5:34 AM, Dr.Octogonapus said:

Best guess is there is some other mod in the load order that overrides it. Are you certain that you have SC Horses last in your LO? Is there anything else in MO2 that you have running that might override it? Check both the Load order [right side] and priority order [left side].

 

Alternatively, I strongly recommend the Witcher Horses mod. I find that the SC Horse mod's Creature Framework and ABC patches don't really apply to the Wild Horse CC horses. So CF won't know to give them schlongs. Witcher Horses doesn't have that problem. Additionally, the SC Horses for some reason have some serious overbite issues that the Witcher horses don't. 

where can i find the ABC patch? and they seem super....shiny, but the models are nice

Posted
7 hours ago, lightspeed77 said:

where can i find the ABC patch? and they seem super....shiny, but the models are nice

you might want to follow the steps i outlined above to change the horses gender in the various witcher horse mods since alot of them are female by default

Posted (edited)

which filed so i have to install if i dont have any animal mod ? 

abc hdt pe le and horse abc version  only ? Whats the maximum carnage file ?

 

I got problems with the dicks of dogs do not fit to some billy animations, seems to be older cocks ?

big problems with werewolves, actually they switched to female when starting sexlab scene . if i make females to males in ck they disappear totally. If i use older MNC, 12.6, 12.7, the cocks are white like no textures

Edited by shiagwen
Posted

Hello, I'm trying to get this mod to work, but every time I boot up a new game and try to get my futa dark elf plowing some canine tush, the wolf/husky's red rocket doesn't show up.

I'm not sure what I'm doing wrong.

Posted

Hello,

 

I have a problem with certain horses, the horse's tail is invisible.
The problem is addressed in another discussion. Here is the link.
https://www.loverslab.com/topic/208321-need-help-with-horse-texture-bug/#comment-4194298

Thelen says the problem is with fluffyworks abc but doesn't say how to fix it.
Would anyone be kind enough to tell me how to fix this problem while keeping fluffy abc for horses?
Thanking you in advance

Posted
On 3/17/2024 at 6:11 AM, TheDickBisquit said:

Hello, I'm trying to get this mod to work, but every time I boot up a new game and try to get my futa dark elf plowing some canine tush, the wolf/husky's red rocket doesn't show up.

I'm not sure what I'm doing wrong.

Something I personally missed when coming back to Skyrim after a few years that fixed several problems that I had, was to use the Re-Register All Mods option in Creature Framework, before I did that it wasn't uncommon that things wouldn't show up and the main function of this mod did not work at all.

Posted

Hi all,

 

i installed Bakas ABC and wont let it overwrite by anything.

But still not able to get creatures fluffy. Except for the horses. 

The rest is well.. unfluffy 😄 i set all possible options in Creature Framework to ABC

Here is my load order:

Spoiler

*Schlongs of Skyrim.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Muscular Addon.esp
*SOS - VectorPlexus Regular Addon.esp
*SOS - ERF - Horse Penis Redux Addon (No Balls).esp
*SOS - ERF - Horse Penis Redux Addon.esp
*SOS - Leito Addon SE.esp
*SOS - TRX - Male Addon.esp
*XPMSE.esp
*More Nasty Critters Always Erect.esp
*SC_HorseReplacer.esp
*GS Goblin_HC.esp
*DemonicCreatures.esp
*Animal_SOS.esp
*FluffworksMNC - Painted Cow.esp
*FluffworksMNC - Vanilla Horses.esp
*BakaFactoryABC.esp
 

 

 

Posted

This has been asked before and I've tried some of the suggestions on here to fix it (using xEdit, switching load order, disabling parts of creature framework and registering mods again) nothing seems to work. I have ABC installed fairly late in my load order (after MNC and Growl which i used xEdit to make work with one another). For some reason, however, the werewolf cock stays erect constantly and never goes into the sheath.

 

Also, when I change the type in creature framework, it does not update on the werewolf, which makes me think that it is being overwritten by another mod, but I don't see how since they are all very late in the load order. I'm attaching the CreatureFramework.json i made before I made a few edits that didnt seem to work. Does anyone have any suggestions. Been trying to get this working for days now.

 

 

CreatureFramework.json

Posted
On 3/23/2024 at 1:33 PM, adle said:

Hi all,

 

i installed Bakas ABC and wont let it overwrite by anything.

But still not able to get creatures fluffy. Except for the horses. 

The rest is well.. unfluffy 😄 i set all possible options in Creature Framework to ABC

Here is my load order:

  Reveal hidden contents

*Schlongs of Skyrim.esp
*SOS - Smurf Average Addon.esp
*SOS - VectorPlexus Muscular Addon.esp
*SOS - VectorPlexus Regular Addon.esp
*SOS - ERF - Horse Penis Redux Addon (No Balls).esp
*SOS - ERF - Horse Penis Redux Addon.esp
*SOS - Leito Addon SE.esp
*SOS - TRX - Male Addon.esp
*XPMSE.esp
*More Nasty Critters Always Erect.esp
*SC_HorseReplacer.esp
*GS Goblin_HC.esp
*DemonicCreatures.esp
*Animal_SOS.esp
*FluffworksMNC - Painted Cow.esp
*FluffworksMNC - Vanilla Horses.esp
*BakaFactoryABC.esp
 

 

 

so ive been testing out abit. downloading every possible patch for ABC and creatures. No luck so far. 

Animal stay in vanilla mesh and texture. No fluff at all.

Since i have ASOS incl ABC patch from the fomod, i tried to disable that as well. 

Didnt help. 

In creature Framework, there is only the Animal schlong + ABC available. 

But no ABC standalone. If i remove ASOS or the FOMOD ABC patch,

ABC is completly missing.

 

Do i miss something? I really like to improve the creatures and switch them to fluffy mode, but i cant get it into working.

Modlist in reverse. Dont know why Mo2 does this

Spoiler

+Bears of the North Baka ABC Compitable
+BakaFactory Animated Beasts Cocks
+COTN Winterhold Add-On-47541-1-1-1616865651
+4K Textures-47541-1-1-1616859215
+Trophies HOTFIX-47541-1-1-1621455362
+Bears of the North-47541-1-1-1616859125
-636039181_MNCABC-FluffworksPatchv;;0.2
+MNC ABC - Fluffworks Werewolves beta2
+636039181_MNCABC-FluffworksPatchv0.2
+naked_giants_weight_sound_SE
+giants_sos_full_SE
+Patch Fix v1.75 Special Edition
+1.62 SMP patch
+[Optional] Skeleton name changes
+Higher Poly Skaven Penis
+Demonic Creatures V1.7 Special Edition
+SC Horse Replacer ABC Patch SSE
+SC_HorseReplacer_SSE(overwrites LE folder)
+SC_HorseReplacer
-Fluffworks - Tweaks and Expansion-88138-1-0-1680226628
-Fluffworks Medium-56361-1-1f-1646241315
+Animal_SOS_SE_0.1.6.7.a10
+End All Be All - Rieklings MNC Edition v1
+GS Goblin mod
+SexLab More Creatures SE v1.02 - Non-Essential Respawning
+SexLab Aroused Creatures v04.06 Tweak(20210530)
+SexLab Aroused Creatures SE v04.11
+ModCompatibilityKitsForMNCSEv- Werewolf Remove Schlongs of skyrim
+ModCompatibilityKitsForMNCSEv15_3- Werewolf Female retexture
+HentaiCreaturesSE_MNCSEv12_8B
+MoreNastyCrittersSE_v15_0_2
+Optimised Scripts for XPMSSE (for Papyrus Stack Fix 4.8.4)-82774-1-2-0-1675784553
+XPMSSE - Extra Animations-105364-1-0-1700709654
+XPMSSE - Nemesis - Script Fix - SE-60363-4-8-4-1645765745
+XP32 Maximum Skeleton Special Extended - Fixed Scripts-44252-1-0-1610402131
+XP32 Maximum Skeleton Special Extended-1988-5-06-1707663131

 

  • 2 weeks later...
Posted

I have a simple question that I didn't find an answer to while skimming through recent post (slow internet also makes going to each page a pain), but is it intentional that male werewolves are always erect? I love the new mesh but it is kinda wacky when every werewolf is running around with a stiffy, aroused or not.

Posted (edited)

Hello everyone, I just wanted to know if there is a patch for ABC to work with Immersive Creatures.

Edited by fotox
Posted

Good morning.
For normal spriggans I always manage to have their tentacles that appear during animations.
But for burnt spriggans, there is none.
I specify that Baka ABC installed and activated.

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