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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
5 hours ago, DarkLoo said:

Why not? The option exists.

if there are better one for the animations especially most of the animators like Billy, Baka, Anub using ABC, why not just pick ABC for monster? and pick SOS just for male.

Posted
11 hours ago, MadMansGun said:

because it has not been updated in years and has known problems (more so in SE/AE)

 

6 hours ago, razzor69 said:

if there are better one for the animations especially most of the animators like Billy, Baka, Anub using ABC, why not just pick ABC for monster? and pick SOS just for male.

 

Okay so MNC by default but especially in combination with Bakas ABC are the superior (and up to date) options?

 

While we're at it. My Werewolf is missing his erect Schlong when picking MNC meshes in CF. Im using Nolvus Mod Collection, anything in there that could overwrite or break it? Didn't notice any "SPID" for Werewolfs or other creatures.

Posted (edited)
2 hours ago, DarkLoo said:

Okay so MNC by default but especially in combination with Bakas ABC are the superior (and up to date) options?

yes

 

2 hours ago, DarkLoo said:

Im using Nolvus Mod Collection, anything in there that could overwrite or break it?

 

I humbly and without any intention to offend you will tell you I think you should check their specific forums, it's not like those mod packs are the norm. What I can tell you from personal experience is that when your main character is a werewolf you must be aroused to have a successful erection or else you will see the schlong retracted during animations (Which makes it more realistic in my opinion LOL). That does not happen if you use/spawn werewolf NPCs like in Hentai Creatures. It is something that differs from the classic humanMC-humanNPC where sexlab and SOS always make the schlong erect regardless of the arousal. A solution could be to cap and lock the arouse to 100 (SL Aroused MCM) during those moments that you want to play animations with your MC werewolf. EDIT: Oh by the way, set your MC to exhibitionist in the mcm so that it gets erosed when it is in werewolf mode due to nudity, easy gain of arousal. It always works for me. Although after hours of playing my MC always has effective erections due to the constant search for the secs. insert hulk meme, *that's my secret, I'm always horny*

Edited by サマエル
Posted
23 minutes ago, サマエル said:

yes

 

 

I humbly and without any intention to offend you will tell you I think you should check their specific forums, it's not like those mod packs are the norm. What I can tell you from personal experience is that when your main character is a werewolf you must be aroused to have a successful erection or else you will see the schlong retracted during animations (Which makes it more realistic in my opinion LOL). That does not happen if you use/spawn werewolf NPCs like in Hentai Creatures. It is something that differs from the classic humanMC-humanNPC where sexlab and SOS always make the schlong erect regardless of the arousal. A solution could be to cap and lock the arouse to 100 (SL Aroused MCM) during those moments that you want to play animations with your MC werewolf. EDIT: Oh by the way, set your MC to exhibitionist in the mcm so that it gets erosed when it is in werewolf mode due to nudity, easy gain of arousal. It always works for me. Although after hours of playing my MC always has effective erections due to the constant search for the secs. insert hulk meme, *that's my secret, I'm always horny*

I appreciate the help. thing is, I m not playing a Lycan (its a completely new save, so havent reached that point, just testing things before starting off) and I simply use Hentai Creatures to summon a Werewolf. Yet here is my problem, the schlong is not getting into the erect state. No matter if I "puppeteer" in CF to force erection, set arousal threshold to the lowest point necessary etc. It simply wont work. SoS works fine, but not CF. Is there something similar doing the same as CF just, better? The meshes/textures should all be there, reinstalled MNC and ABC also.

Posted (edited)
40 minutes ago, DarkLoo said:

I appreciate the help. thing is, I m not playing a Lycan (its a completely new save, so havent reached that point, just testing things before starting off) and I simply use Hentai Creatures to summon a Werewolf. Yet here is my problem, the schlong is not getting into the erect state. No matter if I "puppeteer" in CF to force erection, set arousal threshold to the lowest point necessary etc. It simply wont work. SoS works fine, but not CF. Is there something similar doing the same as CF just, better? The meshes/textures should all be there, reinstalled MNC and ABC also.

 

 

Hmmm... You may need to adjust the arousal settings in the Aroused Creatures MCM. I set them to low levels to consider them aroused, maybe that's why the creatures in my game are always extra horny and without erection problems, you could try that approach. Good luck

Edited by サマエル
Posted
Quote

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"

C. go to SexLab's MCM and turn off "Automatic Free Camera" (don't know why but freecam may stop meshes from getting refreshed, especially the player's werewolf form)
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
NOTE: you may need to save & quit again after installing to get it's MCM menu to load.

also:

Quote

 

SOS and Creature Framework have a bit of a conflict going on with the werewolves, the problem is the human penises for SOS also have the werewolf's penis in there armor's armature list, in other words they are setup to use one armor entry for both humans & werewolves. the end result of this is that even if you turn off the werewolves in SOS's MCM the human penises can still sometimes make the werewolf's sos dick get equipped during a transformation due to the shared armor not being removed.

this of course causes problems with Creature Framework, this conflict can:
A: cause 2 penises to be equipped at the same time.
B: make the game crash during a werewolf transformation (not sure why it crashes, maybe it's just to much is going on at the same time).

 

if you are having theses problems and turning off the werewolves in all of SOS's setting failed to fix it then try using the "Remove Werewolves from SOS" patch found in the ModCompatibilityKitsForMNC download.

 

also make sure MNC's werewolf skeleton is the one being used and not SOS's

 

 

Posted (edited)

Sadly, non of the above worked so far. I even deactivated "Growl", a werebeast and werewolf overhaul mod (came with Nolvus) which didnt help.

Weirdly enough tho, the hentai Werewolf "Hermophradite" -model HAS the erect schlong, but only that. I cannot make any changes via Creature Framework. It simply wont accept when I switch to Horse Schlong for example.

 

May I ask what the Mod Order should be? Like, should MNC+ABC be below XP32, above or something?

Edit: I am using Loot so the plugins should be sorted, but I guess the mod order is also important?

Edit2: Carnage was my problem. Didnt check the ABC patch in the fomo. Everythings seems in order.

Edited by DarkLoo
Posted (edited)

I was guided to this mod after inquiring about getting a werewolf tongue mesh, where one could be found. I don't want anything else in this mod except that, is it possible to somehow get just the werewolf tongue and functionality? Or what could I safely delete to ensure I don't have other meshes and stuff from this mod? On Skyrim SE btw.

Edited by Splintered_Lizard
Posted
1 minute ago, qwqear said:

https://www.nexusmods.com/skyrimspecialedition/mods/37693?tab=posts&BH=12 has its own skeleton to make some animals rideable. Sadly, it conflicts with ABC. Is a patch possible?

use nifscope to copy/paste the saddle node into the abc or mnc skeletons.

(but do note that when i tried doing that a few years ago i ended up having problems with the orbit cam in sexlab animations)

Posted (edited)
On 10/8/2024 at 9:41 PM, Riot445 said:

Is there a way to make fluffworks compatible with this mod? I selected the option when installing but beasts still don't have genitals.

 

Hmm yeah, it didn't quite work when I ticked the fluffworks option in fomod too. I ended up going into the ABC file, copying the fluffworks folder and pasting it into the installed ABC folder. I don't have fluffworks itself installed though, so it should be standalone? 🤔

 

edit: not the folder itself, the meshes and textures inside

Edited by nienics
needed to clarify things
Posted
51 minutes ago, Tearoth said:

Collisions between creatures genitals and my characters doesn't seem to be working. Anyone have a fix?

 

usually while in scene, and collision seems to stop working, console's "CBPC reload" can help as a kickstarter. until next time.

Posted (edited)

For anyone using https://www.nexusmods.com/skyrimspecialedition/mods/121381

 

I moved the creature bits over from the original MNC mesh onto PSBoss's mesh.

 

Just need to replace spherecenturionShaft.niff in meshes/MoreNastyCritters/dwarven

 

Tested in game with animations and all animations work.

Super easy to do, just follow the second method in the nikscope guide and move the body onto the bits.

 

Edited: Removed due to Copyright

 

Edited by spotmark8
Posted
On 10/10/2024 at 2:12 PM, nienics said:

 

Hmm yeah, it didn't quite work when I ticked the fluffworks option in fomod too. I ended up going into the ABC file, copying the fluffworks folder and pasting it into the installed ABC folder. I don't have fluffworks itself installed though, so it should be standalone? 🤔

 

edit: not the folder itself, the meshes and textures inside

wdym the fluffworks folder, like all of the mod data?

Posted
3 hours ago, Riot445 said:

wdym the fluffworks folder, like all of the mod data?

 

It should be in the baka abc file you downloaded from here. Open it with 7zip or winrar etc and then you'll see the loose files/folders. The folder named fluffworks has the data you want to extract.

Posted
7 minutes ago, wolffllyyyy said:

Hello everyone, I'm using vortex and there is a rule conflict between ABC, MNC and XP32. How would I manage the rule between the 3? 

Don't know about Vortex rules, but your load order needs to be:

  1. XPMSE
  2. MNC
  3. ABC

Give all precedence to later files.  Nothing must overwrite ABC's files or animations won't work as intended.

 

Posted
On 9/30/2024 at 10:04 PM, Splintered_Lizard said:

I was guided to this mod after inquiring about getting a werewolf tongue mesh, where one could be found. I don't want anything else in this mod except that, is it possible to somehow get just the werewolf tongue and functionality? Or what could I safely delete to ensure I don't have other meshes and stuff from this mod? On Skyrim SE btw.

Yes, but you would need to know which files are associated with werewolves and extract only them from the archive.  More than your game version is required.  You must select which physics system you're using (HDT-SMP or CBPC).  I'd suggest unpacking the archive and taking a look at all the archives and if that doesn't discourage you try to find the files you think you need - or ask further help once you know what you're asking.

Posted (edited)

Im having some problems with getting this to work. The cocks only get applied to some creatures. For example if I summon hentai wolf or chaurus hunter they have nothing. If I use the CF MCM to set their arousal to 50 it appears. Everything works. But if I do the same thing with a normal chaurus or a rabbit for example it dosnt work. Worth mentioning I have fluffworks and the fluffworks patch installed. 

Any idea on whats causing it or how to find out whats causing it?

Edited by CitrusPeels

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