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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
6 hours ago, splashzone said:

Hello all! Any chance we might get patches for PSBoss's amazing models? 

 

https://next.nexusmods.com/profile/PSBoss/mods?gameId=1704

 

Would love to see one for his female giants specifically but the atronachs, spriggans and dwemer stuff would be great too!

PSBoss has closed permissions on his models so if you want to add stuff to them you would need to only use it for personal use. However Impish_ in the Futa thread for Skyrim has provided a schlong for some of the models and instructions on how you yourself can add them to the models. 

 

Posted
4 hours ago, Radish Cat said:

Just install it, the mod doesn't change anything to meshes so there's no need to patch it.

when i don't use vanilla size patch everything work perfectly bear stay big and have schlongs but if i use the vanilla size patch at the start of the scene bear go back to their base default meshes 

Posted (edited)
33 minutes ago, leking said:

when i don't use vanilla size patch everything work perfectly bear stay big and have schlongs but if i use the vanilla size patch at the start of the scene bear go back to their base default meshes 

Nah, its normal and i dont have any bug, Pls check Load order

Edited by Radish Cat
Posted

I saw a few people asking for PSBoss edits for ABC; I have been practising a bit with NifSkope and managed to get it working in-game during scenes by just replacing the default body mesh NMC uses with the body PSBoss has in their download folder.

 

If PSboss has closed permissions to reupload his meshes I wont post it here out of respect, but for anyone who wants to have PSboss creatures use penis meshes in scenes, the NifSkope tutorial on the MNC forum is a good place to start I have working on all Atronachs, Dwarven Sphere, Centurion and Giant

Posted (edited)
On 11/7/2024 at 6:23 AM, spotmark8 said:

I saw a few people asking for PSBoss edits for ABC; I have been practising a bit with NifSkope and managed to get it working in-game during scenes by just replacing the default body mesh NMC uses with the body PSBoss has in their download folder.

 

If PSboss has closed permissions to reupload his meshes I wont post it here out of respect, but for anyone who wants to have PSboss creatures use penis meshes in scenes, the NifSkope tutorial on the MNC forum is a good place to start I have working on all Atronachs, Dwarven Sphere, Centurion and Giant

Can you link the tutorial? Also would you happen to have an idea how complex it would be to convert the new Spriggan Earthmother for MNC? I saw a lot of Snail nodes on the MNC mesh.

 

Edit: I think I found it - https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/. Its too much for my smooth brain I'm just gonna boink spriggan matrons. They seem to share the animations with earthmothers anyway.

 

Edited by kamoewarrior
Posted
On 10/30/2024 at 11:53 PM, splashzone said:

Hello all! Any chance we might get patches for PSBoss's amazing models? 

 

https://next.nexusmods.com/profile/PSBoss/mods?gameId=1704

 

Would love to see one for his female giants specifically but the atronachs, spriggans and dwemer stuff would be great too!



https://mega.nz/file/HFtxyKBb#wBEhgkaIp90d9Y0nkVdIJBi3mKcn9912iVsVO43ZCjo

Creatures with physics (CBPC)

Giant - futa
Draugr - futa
Falmer- futa
Dragon priest - futa
Hagraven - female
Dwarven sphere - female
Dwarven centurion - female
Flame atronach - female
Frost atronach - female
Storm atronach - female
Spriggan - female
Wisp mother - female

I should point out that this is isn't a mere re-upload of CPA mod from another website.

I spent 60 hours to put it right and made plug and play.

There are some bugs left, though. I don't know how to fix draugrs fingers (they unnaturally bended for some reason, probably skeleton problem)
Also would be nice to remake a skeleton with less wide sholders.
Probably there could be a problem with draugr's armours caused of custom cubemaps on some rigs (I have this problem to, but it works well on pure vanilla)

 

Spoiler

Image01.png.ba563163b47fe5f24562185c05568a8c.pngImage02.png.ca3f83078d637b1e60a03cc770374744.pngImage03.png.03e05f39c01cf9921a18e7f2338d8e49.pngImage04.png.fc3434765ada60d2caef7980e66a440a.png

 

Posted
59 minutes ago, Sicumbaka said:



https://mega.nz/file/HFtxyKBb#wBEhgkaIp90d9Y0nkVdIJBi3mKcn9912iVsVO43ZCjo

Creatures with physics (CBPC)

Giant - futa
Draugr - futa
Falmer- futa
Dragon priest - futa
Hagraven - female
Dwarven sphere - female
Dwarven centurion - female
Flame atronach - female
Frost atronach - female
Storm atronach - female
Spriggan - female
Wisp mother - female

I should point out that this is isn't a mere re-upload of CPA mod from another website.

I spent 60 hours to put it right and made plug and play.

There are some bugs left, though. I don't know how to fix draugrs fingers (they unnaturally bended for some reason, probably skeleton problem)
Also would be nice to remake a skeleton with less wide sholders.
Probably there could be a problem with draugr's armours caused of custom cubemaps on some rigs (I have this problem to, but it works well on pure vanilla)

 

  Reveal hidden contents

Image01.png.ba563163b47fe5f24562185c05568a8c.pngImage02.png.ca3f83078d637b1e60a03cc770374744.pngImage03.png.03e05f39c01cf9921a18e7f2338d8e49.pngImage04.png.fc3434765ada60d2caef7980e66a440a.png

 

For things like the sphere and the centurion does the MNC parts get added on top of the PSboss mesh? I can only see giant, hagraven, draugr and falmer wouldnt the centurion and sphere fall back to the default hard mesh that is in the MoreNastyCritters folder?

Posted
4 hours ago, spotmark8 said:

For things like the sphere and the centurion does the MNC parts get added on top of the PSboss mesh? I can only see giant, hagraven, draugr and falmer wouldnt the centurion and sphere fall back to the default hard mesh that is in the MoreNastyCritters folder?

Yeah, you would need to make a version of the MNC mesh with PSBosses models. PSBosses model for the centurion doesn't match up with the added bits for MNC so it'll look weird if you do add those parts, and the sphere needs to just have some parts swapped out to make work. Impish_ has a guide to adding the proper things to the sphere for it to work in the futa thread.

Posted
4 hours ago, PR0FESS0R GRIMM said:

Yeah, you would need to make a version of the MNC mesh with PSBosses models. PSBosses model for the centurion doesn't match up with the added bits for MNC so it'll look weird if you do add those parts, and the sphere needs to just have some parts swapped out to make work. Impish_ has a guide to adding the proper things to the sphere for it to work in the futa thread.

I have only recently started to learn and understand how nifskope works, I managed to get most of his meshes "patched" so to speak with with a hard mesh. dwarven cent sphere giant storm and frost all changed.

 

The only thing I am curious about is creating additional Ninnodes and assigning them to a bone sort of like how sicumbaka has CBPC physics

 

Posted (edited)

@Sicumbaka I'm not interested in Futa, but I did specifically want the Storm and Frost atronach patches for MNC + ABC. Seems there's an issue with frost atronachs in your pack (which is carried over from PSBoss's Frost Atronach by itself, if only it and MNC are installed): when MNC switches the creature mesh to an aroused state, the frost atronach 'reverts' to its vanilla form.

 

Edit: Also noticed this behavior with Storm Atronach.

 

Also, the Spriggan's jaw is completely broken - but, I'll note that I have Pandora installed and further didn't bother to re-run it for this quick test. Still, I think it's worthy to note because I don't see this specific behavior in other creatures that I've tested. Like with Storm and Frost atronachs, the spriggan jaw issue is carried over from the CPA you based your changes on.

Edited by Nuascura
Posted
8 hours ago, Nuascura said:

@Sicumbaka I'm not interested in Futa, but I did specifically want the Storm and Frost atronach patches for MNC + ABC. Seems there's an issue with frost atronachs in your pack (which is carried over from PSBoss's Frost Atronach by itself, if only it and MNC are installed): when MNC switches the creature mesh to an aroused state, the frost atronach 'reverts' to its vanilla form.

 

Edit: Also noticed this behavior with Storm Atronach.

 

Also, the Spriggan's jaw is completely broken - but, I'll note that I have Pandora installed and further didn't bother to re-run it for this quick test. Still, I think it's worthy to note because I don't see this specific behavior in other creatures that I've tested. Like with Storm and Frost atronachs, the spriggan jaw issue is carried over from the CPA you based your changes on.

 

This will be because inside this mod it isnt using the same Nif with the physics for the Frost Atronach Hard mesh

 

I would say the best way to do this is just edit the zip file that comes in.

 

Go to CreaturesWithPhysics\meshes\actors\atronachfrost\character assets\atronachfrost.nif
Duplicate it and rename the duplicated file to atronachfrostHard.nif

Then go into CreaturesWithPhysics\meshes\morenastycritters\ Create a new folder here and call it atronach and paste in the renamed file here.

 

Then repackage that 7zip and drop it into your downloads section in MO2.

 

What that will do is replace the nude mesh thats in data\meshes\MoreNastyCritters\atronach with the physics mesh that comes with this mod, bones included and all.

 

There is also an ancientfrostatronachHard.nif file which you may want to replace too. Just do the same process duplicate rename and put it into that CreaturesWithPhyscis tree

 

If you want to keep everything seperated you could make your own zip folder and structure it as a patch, Data\meshes\MoreNastyCritters\Atronach\pasteyournifshere.nif

Then upload this as a different "mod"

Posted

I think the best bet for this is to have the PSBoss meshes open and just copy all the physcis bones over onto it that way you avoid any weird things like the spriggan jaw I did this and I havent noticed any weird jaw issues

Posted (edited)
13 hours ago, spotmark8 said:

I think the best bet for this is to have the PSBoss meshes open and just copy all the physcis bones over onto it that way you avoid any weird things like the spriggan jaw I did this and I havent noticed any weird jaw issues

Actually, after my post, I managed a shitty but working PSBoss patch for the earth mother model with a working mouth and all.

 

If you're just copying over the bones, you won't get jaw issues because they don't exist in PSBoss's models in the first place. He's using an outdated skeleton, and the vanilla models don't have mouth animations, too.

 

From my trial and error, the reason sicumbaka's normal spriggan patch has a jaw deformity might be because the bones are linked to skin rather than node transformation. I attached the jaw, upper lip, and lower lip bones to skin the first time and discovered the jaw issue.

Edited by Nuascura

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