Albinodoggo1 Posted November 25, 2024 Posted November 25, 2024 Any idea why ABC would be crashing my game as soon as it starts? I have all of the requirements and selected to load it after everything.
Þursona Posted November 28, 2024 Posted November 28, 2024 First of all, I hope I'm in the right place asking for help, as I'm not entirely sure what mod might be causing my issue. I'm on SSE latest update. The Issue: Draugr skeletons glitch out when they die. But only vanilla draugrs. Skeletons and draugr from Demonic Creatures (1.9) are fine. Also, when the draugr are lying on the ground face first, their skeleton does not glitch out. Check image in spoiler. I've installed XPMSSE, MNC, ABC 3.10 with CBPC enabled and with/without HDT-SMP. Overwrites are as follows: ABC overwrites MNC overwrites XPMSSE. Spoiler
MadMansGun Posted November 28, 2024 Posted November 28, 2024 21 minutes ago, Þursona said: First of all, I hope I'm in the right place asking for help, as I'm not entirely sure what mod might be causing my issue. I'm on SSE latest update. The Issue: Draugr skeletons glitch out when they die. But only vanilla draugrs. Skeletons and draugr from Demonic Creatures (1.9) are fine. Also, when the draugr are lying on the ground face first, their skeleton does not glitch out. Check image in spoiler. I've installed XPMSSE, MNC, ABC 3.10 with CBPC enabled and with/without HDT-SMP. Overwrites are as follows: ABC overwrites MNC overwrites XPMSSE. pandora has been doing that. 2
Þursona Posted November 28, 2024 Posted November 28, 2024 8 hours ago, MadMansGun said: pandora has been doing that. Thank you for pointing me the right direction! I recently switched to Pandora from a Nemesis OStim (no creature) setup. I had a feeling I was overlooking something.
viperstar Posted November 28, 2024 Posted November 28, 2024 Hi guys, I had to setup my Skyrim AE again cause I accidentally updated Skyrim to latest AE version. The last thing I installed again was all the sexlab stuff and everything works so far. Beside ABC. I have XPSMSSE, I have MNC overwrite by ABC. But in the creature framework I can't choose the ABC schlongs. I only have MNC. Before I had a Vortex setup and never had problems with ABC. Now I switched back to MO2. Any ideas why ABC is not showing up in the creature framework?
MadMansGun Posted November 28, 2024 Posted November 28, 2024 4 hours ago, viperstar said: Hi guys, I had to setup my Skyrim AE again cause I accidentally updated Skyrim to latest AE version. The last thing I installed again was all the sexlab stuff and everything works so far. Beside ABC. I have XPSMSSE, I have MNC overwrite by ABC. But in the creature framework I can't choose the ABC schlongs. I only have MNC. Before I had a Vortex setup and never had problems with ABC. Now I switched back to MO2. Any ideas why ABC is not showing up in the creature framework? ABC does not add MCM settings, it just replaces MNC's meshes.
viperstar Posted November 29, 2024 Posted November 29, 2024 10 hours ago, MadMansGun said: ABC does not add MCM settings, it just replaces MNC's meshes. Well I forgot to install Animal SOS, after install that I can switch via creature framework to Animal SOS ABC.
sloppynoodles Posted November 30, 2024 Posted November 30, 2024 On 11/28/2024 at 10:56 PM, viperstar said: Well I forgot to install Animal SOS, after install that I can switch via creature framework to Animal SOS ABC. There's an animal SOS? Do you have a link to this?
MadMansGun Posted November 30, 2024 Posted November 30, 2024 11 minutes ago, sloppynoodles said: There's an animal SOS? Do you have a link to this? it's outdated and not compatible with newer animations, also the SE version makes the frostspiders crash the game.
viperstar Posted December 2, 2024 Posted December 2, 2024 So if I understand I have to install only MNC plus Baka ABC override it and in creature framework select as schlong more nasty creature, cause ABC just replaces the MNC meshes, right? Without the old animal sos. But now I have problems with the damn draugr. It is the only species which get no schlong via sexlab scene. Although MNC is activated in creature framework. I tested a lot with load orders but maybe I am too stupid for MO2. In the left mod window MNC is overwriting xpmsse and is then overwritten by ABC. But how should be the esp load order in the right? Has anybody a tip?
a drunk squirrel Posted December 2, 2024 Posted December 2, 2024 (edited) Hey all, So I have had an issue for the last few weeks with werewolves having erections all the time when using MNC + Animated Beast's Cocks. A user suggested using SSEedit to patch any conflicts but when going through on my first install and patching what I could I still had all my werewolves poppin boners at 0 arousal. I just did a fresh install with even less mods (did not install Growl and Unofficial Skyrim Special Edition Patch for 1.5.97 this time) and I am still having issues with my werewolves always staying hard. The only conflict that shows up is two between MoreNastyCritters.esp and Dawnguard.esm. If this is the conflict causing my woes I would love a step by step on how to patch it as I am new to using SSEedit and must have not patched it right on my old install if my issue persisted. I also attached my load order incase the issue is there but I have moved it around every which way and let Loot have a go at it and nothing worked there. It looks like this question got asked by another user in this support thread earlier this year but they never got a response so I'm hoping someone can help solve this for me and any other users having the same problem still. I have also posted on the MNC support and will edit this post to add the solution if anyone over there comes up with one. Spoiler Edited December 4, 2024 by a drunk squirrel
a drunk squirrel Posted December 3, 2024 Posted December 3, 2024 After messing around for a bit with the files it does look like the current version of ABC will overwrite something the wrong way in the MNC files and cause the permanent werewolf boners. Installing the exact same mod set but leaving off ABC results in the issue being resolved and werewolves function as intended through MNC and with arousal mods. Fixing these files is a bit beyond my skills without instruction, so I guess I am stuck choosing between no animated beast's cocks and priapism werewolves until an update or patch comes out for ABC ¯\_(ツ)_/¯
sophiextime Posted December 9, 2024 Posted December 9, 2024 Does anyone have any link or help i can get please to sexify the Ogres and Goblins of 4thUnknown nexus mods? they models and textures look amazing. I did see someone mention arca's tullius but i got totally lost searching that and struggled. Any easy link or can anyone attach a file please?
vivalamememan Posted December 11, 2024 Posted December 11, 2024 On 12/3/2024 at 11:55 AM, a drunk squirrel said: After messing around for a bit with the files it does look like the current version of ABC will overwrite something the wrong way in the MNC files and cause the permanent werewolf boners. Installing the exact same mod set but leaving off ABC results in the issue being resolved and werewolves function as intended through MNC and with arousal mods. Fixing these files is a bit beyond my skills without instruction, so I guess I am stuck choosing between no animated beast's cocks and priapism werewolves until an update or patch comes out for ABC ¯\_(ツ)_/¯ Having this issue as well. All the werewolves have a permanent boner and additionally the hermaphrodite werewolf model (summoned through the spell) is the the correct one (it summons a regular male werewolf). @MadMansGunis this a known error?
killia Posted December 31, 2024 Posted December 31, 2024 Hi, I'm having an issue with the meshes of Hagraven and Spriggan (see picture) Anyone know how to fix it? modlist.txt loadorder.txt plugins.txt
Kastagir Posted January 1, 2025 Posted January 1, 2025 (edited) On 12/30/2024 at 5:10 PM, killia said: Hi, I'm having an issue with the meshes of Hagraven and Spriggan (see picture) Anyone know how to fix it? Sorry, not going to download these files that could have just as easily been pasted as plain text in spoilers. It's pretty clear from the screenshot that you've installed a mesh replacer for at least one of those creature types, perhaps both. Maybe by someone named PSBOSS? In all likelihood you installed the wrong version for your game and the texture compression format isn't recognized by your game. Edited January 1, 2025 by Kastagir
Bobmarker Posted January 2, 2025 Posted January 2, 2025 On 10/15/2024 at 1:06 PM, CitrusPeels said: Im having some problems with getting this to work. The cocks only get applied to some creatures. For example if I summon hentai wolf or chaurus hunter they have nothing. If I use the CF MCM to set their arousal to 50 it appears. Everything works. But if I do the same thing with a normal chaurus or a rabbit for example it dosnt work. Worth mentioning I have fluffworks and the fluffworks patch installed. Any idea on whats causing it or how to find out whats causing it? Having the same problem. Chaurus Hunters have dicks but normal Chaurus don't.
Bobmarker Posted January 2, 2025 Posted January 2, 2025 (edited) On 12/30/2024 at 5:10 PM, killia said: Hi, I'm having an issue with the meshes of Hagraven and Spriggan (see picture) Anyone know how to fix it? modlist.txt 6.56 kB · 1 download loadorder.txt 4 kB · 0 downloads plugins.txt 3.85 kB · 0 downloads When installing did you tick the options for the hagravens and spriggans to look different? Edited January 2, 2025 by Bobmarker
killia Posted January 7, 2025 Posted January 7, 2025 I did, and I also discovered the problem, those two options had a mod requirement that I didn't have installed at the time since I were just looking at the mod page for which mod is required, not inside the FOMOD
MCAderNegus Posted January 8, 2025 Posted January 8, 2025 I don't get it. This mod used to work, but now it doesn't. Animations with beasts are all working, but there is not penis. As you can see with the horse for example, the penis is invisible. I attached my load order, what do I have to do?
深淵の神 Posted January 8, 2025 Posted January 8, 2025 22 minutes ago, MCAderNegus said: I don't get it. This mod used to work, but now it doesn't. Animations with beasts are all working, but there is not penis. As you can see with the horse for example, the penis is invisible. I attached my load order, what do I have to do? I think your main problem is that you have "fixed" your modlist the wrong way without following the instructions on the main pages. NOTHING should overwrite the ABC mod and you have placed it at the beginning of everything, put it to the end.
MCAderNegus Posted January 8, 2025 Posted January 8, 2025 10 minutes ago, サマエル said: I think your main problem is that you have "fixed" your modlist the wrong way without following the instructions on the main pages. NOTHING should overwrite the ABC mod and you have placed it at the beginning of everything, put it to the end. Is this the right order? Nothing overwrites ABC now. It's normal that ABC overwrites XP32 and MNC, correct? Is there something else I need to keep in mind? What is the common cause for the penis to become invisible?
深淵の神 Posted January 9, 2025 Posted January 9, 2025 (edited) 1 hour ago, MCAderNegus said: Is this the right order? Nothing overwrites ABC now. It's normal that ABC overwrites XP32 and MNC, correct? Is there something else I need to keep in mind? What is the common cause for the penis to become invisible? No, you have to move ABC down, It is clearly indicating to you that it is overwritten, you can see that minus symbol in red? That's Mod Organizer's way of telling you that mod is being overwritten by something else, just drag it down after the XP32 skeleton. If you select the mod with a simple click you will notice that it changes color and the mods that have some conflict with ABC will also be colored, you simply have to put the ABC mod below everything so that it wins all the conflicts. These types of instructions are specified on the main download page of each mod. As a friendly suggestion, I'll tell you that you have to read them even if they are a lot of annoying words, they are necessary for a reason. Peace ✌ Edited January 9, 2025 by サマエル
Larcrivereagle Posted January 9, 2025 Posted January 9, 2025 1 hour ago, MCAderNegus said: What is the common cause for the penis to become invisible? It could be mistuned settings in an arousal mod. But I've also found that through some combination of mods in my mod-list ('simplest horses', 'simple horse tweaks', 'zzjay's horse overhaul-SE', 'realistic horse breeds by kritta kitty', and lastly 'SC horses, mane fix and CC wild horses patch', it could be one or any combination of the above and I don't care to check) leads to purchasable/ownable horses just not having any genitals. Every other horse is fine though. I had to do some fuckery with commands to get a non-stolen, owned horse that also had genitals.
深淵の神 Posted January 9, 2025 Posted January 9, 2025 9 minutes ago, Larcrivereagle said: It could be mistuned settings in an arousal mod. But I've also found that through some combination of mods in my mod-list ('simplest horses', 'simple horse tweaks', 'zzjay's horse overhaul-SE', 'realistic horse breeds by kritta kitty', and lastly 'SC horses, mane fix and CC wild horses patch', it could be one or any combination of the above and I don't care to check) leads to purchasable/ownable horses just not having any genitals. Every other horse is fine though. I had to do some fuckery with commands to get a non-stolen, owned horse that also had genitals. The MNC family mods are not usually compatible with other mods with their own meshes and sometimes their own races, since MNC mods have been created taking into account the base game, that is why the kind Mr MadMansGun has created a tutorial so that you can attatch penis meshes on creatures from foreign mods.
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