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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

Hello, I was wondering if maybe someone can help me here. I am searching for schlongs for Zombies as well as the female only creatures (Flame Atronach, WispMother, Spriggan, etc). Does anyone have any idea of where to find something like this, or a mod that turns the only female creatures to nsfw male versions. Thanks

Posted

Can someone help me out here? I have everything installed and loaded in the correct order, but the creatures won't show the abc penis meshes, they're only showing the default MNC ones

Posted
4 hours ago, MadMansGun said:

there are no mcm settings, abc just replaces mnc's meshes,

Yes i know that but even so the penis that are apearing to the critters are the standart mnc ones, the abc's aren't showing up no matter what i do.

 

Posted
12 hours ago, MadMansGun said:

how can you tell? they are the same models.

I remember in one of the older versions abc was a selectable option in creature framework now it does not appear. I believe the fluffworks meshes are not visible as well, but that's just from my experience.

Posted
21 hours ago, MadMansGun said:

how can you tell? they are the same models.

Cuz the penis aren't moving?? They don't have physics on them, they're just static just like the regular mnc ones

Posted
3 hours ago, BubblesMike said:

Cuz the penis aren't moving?? They don't have physics on them, they're just static just like the regular mnc ones

MNC itself comes with basic ABC animation support, therefore the animations your using don't have penis animations in them.

use billyy's slal pack.

Posted (edited)

Hey does anyone know what's up with Fluffworks patch for MNC? It seems to be taken down and Baka Factory ABC does not contain patches for all creatures available for Fluffworks (eg. Huskies, Skeevers, Foxes etc.) :<

Edited by Lapsio
Posted (edited)

From the description:

Quote

The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)

Except that doesn't seem to be true on my setup. Selecting ASOS+ABC  for a race in CF works correctly. But if i select ASOS+P (for seperate movable dick), i get doubledicks instead (static + movable). Tested with brown bear.

 

That's a dealbreaker to me, because i have some races without good ABC anims, but plenty "classic" anims. So for those races i'd like to use ASOS+P in order to align schlongs properly. And if i'm forced to choose between only using ABC anims in my game, or only using classic anims, i'll take classic any day.

 

So, is it supposed to be this way and the description is wrong? Or is it supposed to work as advertised and my setup is borked?

 

Edited by libertyordeath
Posted

Thanks for the update! Will we get more patches for PSBoss's mods? BTW the hagravens don't have texture on their clothes if using the nude version. 

Posted
11 hours ago, Manperor said:

Thanks for the update! Will we get more patches for PSBoss's mods? BTW the hagravens don't have texture on their clothes if using the nude version. 

 

Get with the clothes version.😋

Posted (edited)

i updated to the most recent se version and now my collisions are way off,belly extension and  vaginal opening doesnt work on giants, and a few other creatures till they are bottoming out lol!! i have tried adjusting the positions throught sexlab and resetting json but im kinda clueless as before i updated everything worked fine. fixed with xml editing and body reinstall.

Edited by NeveRogue
fixed
Posted (edited)

Hmm...

 

So I'm noticing a minor oddity when using ABC and MNC with SC Horse. If ABC has higher priority than MNC [lower number in MO2's left panel, positioned above it], the shaft will have incorrect textures [default game, not SC Horse], will be positioned lower [detached from the SC horse body, again, like default game, since default horse is shorter in height than the SC horse], but will animate and flare with each pulse.

If MNC is higher priority [positioned above ABC , lower priority number than ABC in the left panel], the shaft will be positioned and textured correctly, but will not animate properly, lacking the flare on pulse.

 

Is there a way to fix this? Are the files that dictate position combined with the animation files, or separate? If separate, would copying the position files from ABC and replacing the ones in MNC fix this issue? If so, where can I find them? @factoryclose any input you can provide would be appreciated

Edited by Dr.Octogonapus
Clarification.
Posted

Sorry if this has been asked before, but werewolves seem to always have their dicks out, which isn't an issue necessarily, it just looks silly when a blood-thirsty beast charges at me with his red rocket fully extended lol. Is this intentional? or is it an issue on my end?

Also, having the same issue as

On 1/18/2024 at 11:28 PM, DBG5KL said:

Hi, I got a problem, the mod works fine, but centain animals (horse like one) does not hace a schlong when idle, it only appear with a sexlab scene start, how do I fix that? (I use Vortex, plz dont blame me :c), Oh, and the frost atronach schlong is buggy, when a scene stars it trasmforms into a sharp pice of ice instead of the correct schlong
I gotta add than in creature frame work all is set with MNC, no ABC (cause it does not appear at the list)

thanks alot.

Horses dont have balls/sheaths when not in a sexlab animation scene. Which is the exact opposite of my problem with the werewolves, is that also intended? or something on my end i could possibly fix? Thanks.

Posted
5 hours ago, parathedragon said:

Sorry if this has been asked before, but werewolves seem to always have their dicks out, which isn't an issue necessarily, it just looks silly when a blood-thirsty beast charges at me with his red rocket fully extended lol. Is this intentional? or is it an issue on my end?

Also, having the same issue as

Horses dont have balls/sheaths when not in a sexlab animation scene. Which is the exact opposite of my problem with the werewolves, is that also intended? or something on my end i could possibly fix? Thanks.

Hi, I fixed that, I just had to go to creature framework and desactivate the schlong for the forst atronach and cliked in rebuild mods (or something with similar name), and worked for me

Posted

So I have MNC as a base and ABC overwrites most of it.  But I'm just using MNC ABC for seekers and netchs cause I like tentacle porn but not really bestiality (not judging tho), how do I disable everything else so that I'm not staring at skeever and draugr cocks my entire playthrough?  I've disabled them in MNC but because of ABC they are really sticking around. I'm using Vortex if that helps

Posted
On 6/14/2023 at 4:16 AM, dracoman94 said:

made this patch for witcher horse expansion a while back and just recently updated it to give them the tongue from the 2.9 update of ABC

witcherhorseABC.7z 7.06 MB · 144 downloads

know this is an old post but none of my witcher horses are flaccid, cock only appears during scenes and isn't there in regular gameplay. is that intentional and if so how do I change that? thanks

Posted
3 hours ago, fdghdhaef said:

know this is an old post but none of my witcher horses are flaccid, cock only appears during scenes and isn't there in regular gameplay. is that intentional and if so how do I change that? thanks

To my knowledge the mod has been set up in such a way that it only shows up when triggered by either a sexlab scene or by Aroused Creatures [arousal]. Dunno why the flaccid option's been removed entirely, but it is intended functionality as far as I'm aware.

Posted
On 2/16/2024 at 2:09 AM, tyrthemis said:

So I have MNC as a base and ABC overwrites most of it.  But I'm just using MNC ABC for seekers and netchs cause I like tentacle porn but not really bestiality (not judging tho), how do I disable everything else so that I'm not staring at skeever and draugr cocks my entire playthrough?  I've disabled them in MNC but because of ABC they are really sticking around. I'm using Vortex if that helps

Dragur cocks dont show up (atleast with my load order) unless i start a SexLab scene, so you should be fine on that end.
Skeevers though, they shouldnt have anything other then balls unless you start a SexLab scene, i personally have no issue with that (as obvious by the fact i use this mod) but they shouldnt have their dicks out unless you do something that causes them to.

Otherwise, a solution could be just to go into the files of ABC and MNC via your mod manager, and just delete everything related to any beast you dont wish to have genitals. (all meshes, behavior, textures, etc) and make sure to un-check all animations in your SLAL MCM that attach to anything you dont want to fuck.

Posted
On 2/12/2024 at 8:33 AM, PR0FESS0R GRIMM said:

I see that Hagraven got ABC updated but I don't recall them having any animations or even that many at all. Unless someone is currently making more of them or I just can't find them.

It seems i got this problem too with latest baka animations especially hagraven, it always failed to use the SL matchmaker nor aroused creature, it seems the SL could not detect what animation for hagraven.

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