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Animated Beast's Cocks(ABC) For users LE / SE


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Hello,
I recently installed mod "Transparent and Refracting Icicle and Frost Atronach" and I thought it would be nice if the BAKA atronach was also transparent. I made some reverse engineering and here is the result.

Spoiler

enb2024_1_18_21_26_31.thumb.jpg.f32a435bb175c8eeff10b75c296b23e7.jpgenb2024_1_18_21_25_16.thumb.jpg.cd57997222f844f77aa8efdaeb16dd7d.jpg

Nifskope shows slightly deformed mesh, because I used OutfitStudio to make bigger second layer. There should by proper way how to do it but my skill are limited.

So far no issues in game. Refracting parts are Body and PenisBarell with 50% alpha.

 

I am attaching the files for those interested.

BakaFactory Refracting Frost Atronach 50.7z

Edited by zlota
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Hi, I got a problem, the mod works fine, but centain animals (horse like one) does not hace a schlong when idle, it only appear with a sexlab scene start, how do I fix that? (I use Vortex, plz dont blame me :c), Oh, and the frost atronach schlong is buggy, when a scene stars it trasmforms into a sharp pice of ice instead of the correct schlong
I gotta add than in creature frame work all is set with MNC, no ABC (cause it does not appear at the list)

thanks alot.

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Hello, I was wondering if maybe someone can help me here. I am searching for schlongs for Zombies as well as the female only creatures (Flame Atronach, WispMother, Spriggan, etc). Does anyone have any idea of where to find something like this, or a mod that turns the only female creatures to nsfw male versions. Thanks

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12 hours ago, MadMansGun said:

how can you tell? they are the same models.

I remember in one of the older versions abc was a selectable option in creature framework now it does not appear. I believe the fluffworks meshes are not visible as well, but that's just from my experience.

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3 hours ago, BubblesMike said:

Cuz the penis aren't moving?? They don't have physics on them, they're just static just like the regular mnc ones

MNC itself comes with basic ABC animation support, therefore the animations your using don't have penis animations in them.

use billyy's slal pack.

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Hey does anyone know what's up with Fluffworks patch for MNC? It seems to be taken down and Baka Factory ABC does not contain patches for all creatures available for Fluffworks (eg. Huskies, Skeevers, Foxes etc.) :<

Edited by Lapsio
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From the description:

Quote

The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)

Except that doesn't seem to be true on my setup. Selecting ASOS+ABC  for a race in CF works correctly. But if i select ASOS+P (for seperate movable dick), i get doubledicks instead (static + movable). Tested with brown bear.

 

That's a dealbreaker to me, because i have some races without good ABC anims, but plenty "classic" anims. So for those races i'd like to use ASOS+P in order to align schlongs properly. And if i'm forced to choose between only using ABC anims in my game, or only using classic anims, i'll take classic any day.

 

So, is it supposed to be this way and the description is wrong? Or is it supposed to work as advertised and my setup is borked?

 

Edited by libertyordeath
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i updated to the most recent se version and now my collisions are way off,belly extension and  vaginal opening doesnt work on giants, and a few other creatures till they are bottoming out lol!! i have tried adjusting the positions throught sexlab and resetting json but im kinda clueless as before i updated everything worked fine. fixed with xml editing and body reinstall.

Edited by NeveRogue
fixed
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Hmm...

 

So I'm noticing a minor oddity when using ABC and MNC with SC Horse. If ABC has higher priority than MNC [lower number in MO2's left panel, positioned above it], the shaft will have incorrect textures [default game, not SC Horse], will be positioned lower [detached from the SC horse body, again, like default game, since default horse is shorter in height than the SC horse], but will animate and flare with each pulse.

If MNC is higher priority [positioned above ABC , lower priority number than ABC in the left panel], the shaft will be positioned and textured correctly, but will not animate properly, lacking the flare on pulse.

 

Is there a way to fix this? Are the files that dictate position combined with the animation files, or separate? If separate, would copying the position files from ABC and replacing the ones in MNC fix this issue? If so, where can I find them? @factoryclose any input you can provide would be appreciated

Edited by Dr.Octogonapus
Clarification.
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Sorry if this has been asked before, but werewolves seem to always have their dicks out, which isn't an issue necessarily, it just looks silly when a blood-thirsty beast charges at me with his red rocket fully extended lol. Is this intentional? or is it an issue on my end?

Also, having the same issue as

On 1/18/2024 at 11:28 PM, DBG5KL said:

Hi, I got a problem, the mod works fine, but centain animals (horse like one) does not hace a schlong when idle, it only appear with a sexlab scene start, how do I fix that? (I use Vortex, plz dont blame me :c), Oh, and the frost atronach schlong is buggy, when a scene stars it trasmforms into a sharp pice of ice instead of the correct schlong
I gotta add than in creature frame work all is set with MNC, no ABC (cause it does not appear at the list)

thanks alot.

Horses dont have balls/sheaths when not in a sexlab animation scene. Which is the exact opposite of my problem with the werewolves, is that also intended? or something on my end i could possibly fix? Thanks.

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5 hours ago, parathedragon said:

Sorry if this has been asked before, but werewolves seem to always have their dicks out, which isn't an issue necessarily, it just looks silly when a blood-thirsty beast charges at me with his red rocket fully extended lol. Is this intentional? or is it an issue on my end?

Also, having the same issue as

Horses dont have balls/sheaths when not in a sexlab animation scene. Which is the exact opposite of my problem with the werewolves, is that also intended? or something on my end i could possibly fix? Thanks.

Hi, I fixed that, I just had to go to creature framework and desactivate the schlong for the forst atronach and cliked in rebuild mods (or something with similar name), and worked for me

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So I have MNC as a base and ABC overwrites most of it.  But I'm just using MNC ABC for seekers and netchs cause I like tentacle porn but not really bestiality (not judging tho), how do I disable everything else so that I'm not staring at skeever and draugr cocks my entire playthrough?  I've disabled them in MNC but because of ABC they are really sticking around. I'm using Vortex if that helps

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