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Animated Beast's Cocks(ABC) For users LE / SE


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Posted (edited)

Hi there,

 

I have More Nasty Critters SE v15.0, Animal SOS SE v0.1.6.7.a10, and Creature Framework v3.0. This combination seems to work fine, haven't encountered significant problems so far. But installing ABC causes CTD upon loading the more recent save games. Older save games load alright but there doesn't seem to be any effect from the mod. Anyone else with the same issue?

 

EDIT: CTD issue solved in Vortex  by restoring the problematic save game plugins after installing ABC. This procedure disabled the newly installed ABC plugin but I enabled it manually. Then I started the game and loaded the save game file without CTD. 

Edited by Frozen Lake
Found a solution
Posted (edited)

So, looks like I am still not getting any results with ABC. Can't really see any performance difference when comparing with Animal SOS. I can bend schlongs with Animal SOS but with ABC I can't. Maybe I don't have some required animations? Is there any recommended SLAL animations for ABC?

Edited by Frozen Lake
Additional information
Posted (edited)
2 hours ago, Frozen Lake said:

 I can bend schlongs with Animal SOS but with ABC I can't.

you are failing to understand how the mods work

 

"Beast HDT" the old/original HDT mod made by Bazinga: adds collisions but nothing else, no longer supported.

 

"Animal SOS" by olebronkosrak: adds collisions and bouncing physics (even for some female creatures as well), also has SOS style penis angle control.
the mod also has Creature Framework integration so it can be turned on&off in game.

 

"Animated Beast's Cocks (ABC)" by factoryclose: adds collisions and gives animators the ability to animate the penises directly, this allows for more dynamic looking interactions with the penises in newer animations that are made to support them (but for older animations it does absolutely nothing more than basic collisions, it's like using Beast HDT)
this mod replaces MNC's meshes directly without adding anything to CF

 

2 hours ago, Frozen Lake said:

Is there any recommended SLAL animations for ABC?

billyy's slal pack, my own pack (HCOS) also has some...basically any animations that have been made or updated after 2018.

Edited by MadMansGun
Posted
4 hours ago, MadMansGun said:

"Animated Beast's Cocks (ABC)" by factoryclose: adds collisions and gives animators the ability to animate the penises directly, this allows for more dynamic looking interactions with the penises in newer animations that are made to support them (but for older animations it does absolutely nothing more than basic collisions, it's like using Beast HDT)

 

Yes! I thought there was something wrong on my side and it was the animations. I had old ones only so I couldn't see anything getting done. Quickly downloaded Billyy's SLAL pack and it was all there. Thanks a million!

Posted
14 hours ago, HmmmHooo? said:

Hey people, just thought I'd come and upload this here. I edited the mesh file of that new frost atronach by PSBoss, (https://www.nexusmods.com/skyrimspecialedition/mods/88511), and copied over the ABC penis if anyone is interested in the mesh file, like literally just copy pasted the parts over.

 

Just replace the original PSBoss atronach mesh with this one, hope it works for you.

atronachfrost.nif 5.88 MB · 2 downloads

Thank you so much. I have a question: If I use a creature replacer mod that include both meshes and textures, does ABC still work as intended or do I need to make a patch for it?  The same question applies in the case where replacer mod only has texture or meshes only.

Posted
11 hours ago, Casandor26 said:

Thank you so much. I have a question: If I use a creature replacer mod that include both meshes and textures, does ABC still work as intended or do I need to make a patch for it?  The same question applies in the case where replacer mod only has texture or meshes only.

 

I'm not too sure on the textures part, but I believe ABC requires its own mesh to work, unless you copy over the genital nodes yourself. So if you replace a ABC mesh, I'm pretty sure, for that creature at least, it won't work properly. 

 

But I don't really know, I just edited the mesh file for myself and thought I'd share it if it worked, was all really an experiment for me, I'm not really too knowledgeable on anything like this.

 

Posted
12 hours ago, Casandor26 said:

Thank you so much. I have a question: If I use a creature replacer mod that include both meshes and textures, does ABC still work as intended or do I need to make a patch for it?  The same question applies in the case where replacer mod only has texture or meshes only.

https://www.loverslab.com/files/file/2418-how-to-dick-with-nifskope-creature-framework-integration-guide/

 

Posted

Hello Guys,

 

I have a problem that's been going away and coming back from time to time for like years now. I think I had this happen even before Fluffworks was a thing, but then it went away.

In the current version if I use the Fluffworks version of ABC the eyes of all wolves sink into their heads as soon as the animations start.

They are perfectly fine up to the end of the sexlab setup stage "T posing", and sink in instantly when the actual animation starts.

If I use the current ABC build without the Fluffworks patch, they obviously have no fur, but the eyes work fine.

Anyone had this problem pop up? Any ideas how to fix it?

 

Thanks,

t

ScreenShot131.png

Posted
1 hour ago, trkmnr said:

I have a problem that's been going away and coming back from time to time for like years now. I think I had this happen even before Fluffworks was a thing, but then it went away.

it's a problem with how bethesda setup the dog/wolf eyes, there is a extra hkx file in the canine animation folder that controls there eye placement, somehow it moves the wolfs eyes forward, but no one knows how to connect user made animations to this file, and if you try to fix the eyes for the wolf by moving the eyes forward in the animation you would end up messing up the eyes for the dogs.

 

to work around this when i made the dog & wolf animations cross compatible in MNCv11C i had to remove the eye node weight painting from the aroused meshes to keep the eyes locked in the right place. so i'm guessing that was not done for the Fluffworks patch

Posted (edited)
On 4/23/2023 at 6:46 PM, MadMansGun said:

it's a problem with how bethesda setup the dog/wolf eyes, there is a extra hkx file in the canine animation folder that controls there eye placement, somehow it moves the wolfs eyes forward, but no one knows how to connect user made animations to this file, and if you try to fix the eyes for the wolf by moving the eyes forward in the animation you would end up messing up the eyes for the dogs.

 

to work around this when i made the dog & wolf animations cross compatible in MNCv11C i had to remove the eye node weight painting from the aroused meshes to keep the eyes locked in the right place. so i'm guessing that was not done for the Fluffworks patch

Heyhey Madman,

 

Thanks for the help, you've definitely put me on the right track.

I've tried removing the weight painting from the eyes in outfit studio, but for some reason this made the eyes disappear altogether.

In the non fluffy meshes the eyes are baked into the body, while in the fluffy version they are separate objects, so I tried merging them, but OS threw some errors with shaders and whatever else.
I got it to work properly in the end by taking the wolf body with the baked in eyes from the non fluff version and putting it into the fluffy version, deleting the original eyes and body from there.

I've attached the edited meshes in case anyone needs them.

 

Thanks again,

t

edit: reup, the archive contained the base black wolf mesh instead of the erect onewolf eyes fix.7z

Edited by trkmnr
Posted (edited)
On 4/24/2023 at 2:27 PM, trkmnr said:


I got it to work properly in the end by taking the wolf body with the baked in eyes from the non fluff version and putting it into the fluffy version, deleting the original eyes and body from there.

I've attached the edited meshes in case anyone needs them.wolf eyes fix.7z

 

You are my goddamn hero and I owe you a cookie. I've been fidgeting with this for 6 hours (I hardly know anything in regards to modding besides downloading and letting MO2 do the heavy lifting). You are literally a godsend!!! THANK YOU

 

 

It seems that the files you so kindly provided work for red and snow wolves, but not for black wolves... Would it be wrong of me to ask for an update on the wolfblack file please?

Edited by elpielroja
UPDATE
Posted
On 4/28/2023 at 7:04 AM, elpielroja said:

 

You are my goddamn hero and I owe you a cookie. I've been fidgeting with this for 6 hours (I hardly know anything in regards to modding besides downloading and letting MO2 do the heavy lifting). You are literally a godsend!!! THANK YOU

 

 

It seems that the files you so kindly provided work for red and snow wolves, but not for black wolves... Would it be wrong of me to ask for an update on the wolfblack file please?

I included the wrong black wolf mesh in the archive, I've edited my last post, you can download the working one.

Posted
17 hours ago, trkmnr said:

I included the wrong black wolf mesh in the archive, I've edited my last post, you can download the working one.

You are as kind as you are skillful. Thank you, kind sir!

Posted

For Anyone having issues with Werewolves Floating or Stretched cocks make sure the SOS is overwritten by MNC and Animal SOS and the ABC is not overwritten by anything. Literally spent two days trying to find the solution to this one.

Posted

Hello Folks,

so after reading almost for an hour in this thread i just have to ask.

Since i installed my game from scratch i am not sure anymore about a few things. (Skyrim LE)

 

So as the made describes "ABC" adds collision for vaginas if yiu have a body which supports that. ABC hast to be installed last if i read correctly and will then overwrite

- MCN files

- AiO Pussy (All in One animated pussy)

- XPSME

 

And only specific beast animations will actually have collisions on the body (like stomach buldge and open vagina through penetration), for example Billyßs animation pack.

 

However since the mod i use (AIO Pussy) will alsl overwrite MCN files, those will then be overwriten by ABC.

 

Should i install AIO as the last mod?

  • 2 weeks later...
Posted (edited)

FYI Baka...  On new install and the latest version of ABC, my horse's junk worked fine, but his tongue was sticking / floating around his forehead. So I deleted ABC and installed an older version - 2.20 - and it now works fine.

Edited by C5Kev
Posted
On 11/8/2022 at 8:02 AM, nocigs said:

for unknown reasons, the ABC mod suddenly causes crash whenever I go outside/exterior area, anyone had similar issue?

I'm having this exact same issue. 

Posted

support MNC Version V15 yet? 

Note from MNC: the way werewolf meshes work in MNCv15 has been changed, so you may want to hold off on updating for a bit if you use mods like ABC

Posted
On 5/16/2023 at 7:26 AM, iDREIS MAD said:

support MNC Version V15 yet? 

Note from MNC: the way werewolf meshes work in MNCv15 has been changed, so you may want to hold off on updating for a bit if you use mods like ABC

Well shit. Anyone know where I can get the previous version that is compatible with ABC?

Posted

Please tell me, I have a problem with the start of most animations for monsters, a shlong appears for a second and immediately disappears.

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