MadMansGun Posted August 23, 2022 Posted August 23, 2022 4 minutes ago, sila said: This would need to be loaded after MNC? Or before?  What part of bash patch can mess things up? I need at least the levelled lists patch, not entirely sure about the rest. I just left the defaults on. i would assume after  bash can sometimes mess up the body template flags in the armor & armoraddon entrys. 1
sila Posted August 23, 2022 Posted August 23, 2022 (edited) Oh I just realized the other person was talking about a patch for a horse mod.  I don't know why I was thinking this would need a patch for a mod it already requires...  Anyway, gunna try running bashed patch without armor addon entries. Thanks for the info    Edited August 23, 2022 by sila
Skylaaa Posted August 23, 2022 Posted August 23, 2022 (edited) 9 hours ago, Skylaaa said: Need help with the SC horse patch  they either dont update(no schlong) or the horse just turns invisible (when tried to make it aroused via Sexlab aroused)  loaded (descending order) they're already in the bottom of my load order  SC_horseReplacer SC_horseReplacer_SSE BakaFactoryABC (with the SC patch enabled)   tried re-registering the meshes, no dice. all horses are set to MNC meshes in CF  edit: got it to work erect and not erect however, the problem is now the non erect appears to float not attached properly to the horse.    i updated creature framework and mnc to latest.   i looked into xedit, turns out there is no mesh for the non erect style, it just uses a placeholder to prevent crashes i guess.  in xedit>ArmorAddon>all suffix that end with -soft>Male world model entry.  the nif file "MoreNastyCritters\horse\Addon_None.nif" is the culprit, i looked it at nifskope, and bingo, its just an empty mesh.  tried changing it to "MoreNastyCritters\horse\addon_HorseBlack.nif". now it works, but the problem is, that it's not attached properly, and looks floating.  (further testing is required) also if anyone know how to properly attach this to the skeleton of sc horse, that would be swell.  i might try to just elevate the mesh to the proper position but i dont know if that's the correct way of doing this.        Edited August 23, 2022 by Skylaaa 1
sila Posted August 23, 2022 Posted August 23, 2022 10 minutes ago, Skylaaa said:  edit: got it to work so far (erected) but still disappears if not erect it's not invisible anymore to say the least (more testing needed)  i updated creature framework and mnc to latest  https://www.loverslab.com/topic/95985-more-nasty-critters-special-edition/page/116/#comment-3851739  A bit off topic but what ui mod is that? Looks nice.
Skylaaa Posted August 23, 2022 Posted August 23, 2022 17 minutes ago, sila said: A bit off topic but what ui mod is that? Looks nice. https://www.nexusmods.com/skyrimspecialedition/mods/18398
MadMansGun Posted August 23, 2022 Posted August 23, 2022 (edited) 33 minutes ago, Skylaaa said: Addon_None.nif that is used to stop penises from getting equipt onto female horses, nothing else should be using it.  so somethings not right there  33 minutes ago, Skylaaa said: now it works, but the problem is, that it's not attached properly, and looks floating sc horses just need to eat more, there asses are too skinny. Edited August 23, 2022 by MadMansGun
Skylaaa Posted August 23, 2022 Posted August 23, 2022 3 minutes ago, MadMansGun said: that is used to stop penises from getting equipt onto female horses, nothing else should be using it. the thing is, the males are using it too
sila Posted August 23, 2022 Posted August 23, 2022 11 minutes ago, Skylaaa said: https://www.nexusmods.com/skyrimspecialedition/mods/18398 Nice, thanks. Â Â Anyway back to figuring out why invisible horses.... no bashed patch, this is loaded after MNC, still invisible horse. 1
Skylaaa Posted August 23, 2022 Posted August 23, 2022 2 minutes ago, sila said: Nice, thanks. Â Â Anyway back to figuring out why invisible horses.... no bashed patch, this is loaded after MNC, still invisible horse. tried updating mnc and CF, that fixed my problem i dont know about yours tho, sorry
sila Posted August 23, 2022 Posted August 23, 2022 (edited) 4 minutes ago, Skylaaa said: tried updating mnc and CF, that fixed my problem i dont know about yours tho, sorry Yeah, I am already up to date on those sadly. 3.0 of creature framework and 12.7f on MNC Â Â Edit: can confirm if I remove ABC I have horse models so... it's some conflict with this for sure. Edited August 23, 2022 by sila
Skylaaa Posted August 23, 2022 Posted August 23, 2022 (edited) 6 minutes ago, sila said: Yeah, I am already up to date on those sadly. 3.0 of creature framework and 12.7f on MNC is your horse invisible when erect, not, or both? does it happen when CF updates the horsie? Â i cleared the DB of CF after updating and re-registered the animals in a different cell, like a cave edit Tried switching models in CF? if it has ASOS model we can assume it's MNC since ABC replaces MNC Edited August 23, 2022 by Skylaaa
sila Posted August 23, 2022 Posted August 23, 2022 2 minutes ago, Skylaaa said: is your horse invisible when erect, not, or both? does it happen when CF updates the horsie? Â i cleared the DB of CF after updating and re-registered the animals in a different cell, like a cave Dunno, I am just loading in spawning a horse and seeing if they are still invisible. I did try changing the options in creature framework and resetting but that did not seem to do anything. Does it take a while to implement, even when spawning in new horses?
Skylaaa Posted August 23, 2022 Posted August 23, 2022 1 minute ago, sila said: Does it take a while to implement, even when spawning in new horses? there's a force update feature in CF, in puppeteer, i think? you have to select that horsie first default key is "N"
sila Posted August 23, 2022 Posted August 23, 2022 (edited) 9 minutes ago, Skylaaa said: there's a force update feature in CF, in puppeteer, i think? you have to select that horsie first default key is "N" Is animated beast cock meant to have its own option in creature framework? When I look in the MCM the only options for horses are MNC or disable. Â I tried forcing an update with both options enabled and neither fixed the issue. Â Â Edited August 23, 2022 by sila
Skylaaa Posted August 24, 2022 Posted August 24, 2022 (edited) 7 minutes ago, sila said: Is animated beast cock meant to have its own option in creature framework? When I look in the MCM the only options for horses are MNC or disable.  I tried forcing an update with both options enabled and neither fixed the issue. i asked that once too, and no, it's mnc that it replaces  get asos instead to temporarily fix your problem for now Edited August 24, 2022 by Skylaaa
sila Posted August 24, 2022 Posted August 24, 2022 (edited) 38 minutes ago, Skylaaa said: i asked that once too, and no, it's mnc that it replaces  get asos instead to temporarily fix your problem for now Didn't know that was a thing, lemme try that then.  Edit: wait is there a version of that for SE? Second edit: found it.   This fixed it Animal SOS+ABC in creature framework, hit force update aaaand.... a wild horse appeared! Huzzah!   Edited August 24, 2022 by sila
Skylaaa Posted August 24, 2022 Posted August 24, 2022 2 hours ago, sila said: This fixed it Animal SOS+ABC in creature framework, hit force update aaaand.... a wild horse appeared! Huzzah! no problem homie
Bystander01 Posted August 28, 2022 Posted August 28, 2022 I'm getting kinda desperate for this, but does anyone have any informations on how to produce a new "skeleton.hkx" file for a customised skeleton ?
sila Posted August 28, 2022 Posted August 28, 2022 13 hours ago, kcs27 said: What was asos? I've been having similar issues. It works but it means all of creature framework will default to the meshes from that mod, which are worse than MNC's version. I ended up having to go through the mcm and change each one back to MNC every time I start a new save.
helioskrill Posted September 3, 2022 Posted September 3, 2022 i get a double cock bug? maybe issues with creature schlongs, so i need to disable it?
Yoxgg04 Posted September 10, 2022 Posted September 10, 2022 crashes with AE is it because i use fluffy works? Â crash-2022-09-07-22-08-03.log
Uxot Posted September 16, 2022 Posted September 16, 2022 Anyone else is having issues with werebears and belly bulge (collision)
Connector196 Posted September 18, 2022 Posted September 18, 2022 OK so if anyone else is getting very shaky/jittery vagina collisions with the latest version of this mod or CBPC or whatever, I recommend disabling the collider nodes for everything but the capsule shape.  For example, this is the config for the trolls: Spoiler  If you comment out under 'Node Lists' where it says "#Troll 3~7" by placing a hashtag (#) before TD 4 through TD 7, the collisions will be much more stable since the spheres will no longer be colliding with the vagina. This method worked for me, however it might not work for anyone else but it is worth a shot.  Troll config after:    1
RyanBlazeheart Posted September 24, 2022 Posted September 24, 2022 How do I make it not overwrite my Werewolf Body/Textures?
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