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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

Hey i just installed this mod but im not seeing any change in the creature framework. Everything is handled by MNC and i dont see any option to change the mesh. I have made sure this mod didnt get overwritten. Did i miss anything? any help would be appritiated.

Posted
1 hour ago, sajeebm said:

Hey i just installed this mod but im not seeing any change in the creature framework. Everything is handled by MNC and i dont see any option to change the mesh. I have made sure this mod didnt get overwritten. Did i miss anything? any help would be appritiated.

this mod replaces mnc's meshes

Posted (edited)

Are Gargoyle schlong collisions working for anyone else?
 

In general collisions are working fine although I haven't tested all the races but SOS works fine, Trolls, Reiklings, draugr are all working as expected.


Ran into some Gargoyle Brutes and Sentinels and there is no collision with genitals or body.

 

Forgot to Add: This is on LE using HDT-PE

Edited by Mez558
Posted
On 8/23/2022 at 3:51 PM, Skylaaa said:

 

edit:
image.png.a1fa35c4b44d66f762635a76515f4bc4.png
got it to work erect and not erect however, the problem is now the non erect appears to float not attached properly to the horse.

 

 

 

i updated creature framework and mnc to latest.

 

 

i looked into xedit, turns out there is no mesh for the non erect style, it just uses a placeholder to prevent crashes i guess.

 

in xedit>ArmorAddon>all suffix that end with -soft>Male world model entry.

 

the nif file "MoreNastyCritters\horse\Addon_None.nif" is the culprit,

i looked it at nifskope, and bingo, its just an empty mesh.

 

tried changing it to 
"MoreNastyCritters\horse\addon_HorseBlack.nif".

now it works, but the problem is, that it's not attached properly, and looks floating.

 

(further testing is required) also if anyone know how to properly attach this to the skeleton of sc horse, that would be swell.

 

i might try to just elevate the mesh to the proper position but i dont know if that's the correct way of doing this.

 

 

 

 

 

 

 

floating.png

here's a quick and dirty mesh modification and patch to get a flaccid horse penis set up for SC horses if you haven't figured something out yourself

SCHorseSoftPatch.7z

Posted

Animated Beast's didn't detect VR how to fix it i wonder that incompatibility with VR maybe i'm uncertain

I use more nasty critters always erect for VR its not delightful 

Posted (edited)

The schlongs arent showing up in the CF menu and they also arent getting applied during the animations, nothing about this mod seems to actually work. I installed it properly through mod manager and got the overwrite requests from it, so what am i missing?

 

Edit: Solved it by updating mnc to the latest version, the animations look amazing

Edited by Wulfurkin
  • 2 weeks later...
Posted
On 11/28/2022 at 4:24 PM, Mez558 said:

Are Gargoyle schlong collisions working for anyone else?
 

In general collisions are working fine although I haven't tested all the races but SOS works fine, Trolls, Reiklings, draugr are all working as expected.


Ran into some Gargoyle Brutes and Sentinels and there is no collision with genitals or body.

 

Forgot to Add: This is on LE using HDT-PE

I'm having the same issue on Skyrim AE it's not the first time something broke with ABC updates and I can't see what's causing it in nifskope or xEdit.

Posted (edited)
On 11/28/2022 at 5:24 PM, Mez558 said:

Are Gargoyle schlong collisions working for anyone else?
 

In general collisions are working fine although I haven't tested all the races but SOS works fine, Trolls, Reiklings, draugr are all working as expected.


Ran into some Gargoyle Brutes and Sentinels and there is no collision with genitals or body.

 

Forgot to Add: This is on LE using HDT-PE

The reason collisions aren't working is because the filenames for the gargoyles in ABC mismatch the ones present in More Nasty Critters. Rename ABC's gargoyles meshes to match MNC's and the HDT-PE collisions will work.

 

Spoiler

Pretty much what happens is that when the game spawns in a gargoyle, it will look for a gargoyle such as vampirebrute_hard.nif and spawn it in accordingly. MNC gives all of the erect gargoyle files the *_hard tag at the end, but ABC changes that to be *_nude. All you have to do is go into ABC's gargoyle meshes (meshes/MoreNastyCritters/gargoyle) and rename all of the meshes that end with *_nude and replace that part with *_hard.

 

1324606420_Screenshot2022-12-28085125.jpg.ff9f96d85ef7b573b87ad7d3d0e74a7e.jpg

 

There's also some inconsistencies with other meshes in ABC such as lurkers and skeletons that I've been fixing for myself, but I hope eventually they will be fixed here as well. Most of the issues can be fixed by renaming meshes and/or editing them in NifSkope. (I believe lurkers have an issue with the NiExtraStringData and has it for HDT-SMP in LE even if you choose the HDT-PE option, so you wouldn't get lurker collision unless you're using HDT-SMP in LE. Skeletons just have a minor inconsistency between MNC and ABC.)

Edited by Connector196
added stuff
Posted
3 hours ago, Connector196 said:

The reason collisions aren't working is because the filenames for the gargoyles in ABC mismatch the ones present in More Nasty Critters. Rename ABC's gargoyles meshes to match MNC's and the HDT-PE collisions will work.

 

Thank you for that.

I will check on the Lurkers and Skeletons as well

Posted

anyone else have a problem where animals are flaccid during sex scenes? currently have mnc > abc, nothing overwriting either (except abc overwriting mnc ofc)

  • 2 weeks later...
Posted

Is there a list of all support creatures? I notice Ash Hopper and Gargoyle don't have any collision. Is it because this mod didn't support it or some unknown problem on my end?

Posted

I have a question, i play on AE (i remember installing this mod wayyyy back then), as i installed this mod what do i have to choose when it tells me to chose between "ABC HTD-SMP SE" and "Skip ABC HDT-SMP" ? Knowing that i have the Faster HDT-SMP

Posted (edited)

Hey, I can't seem to get collisions working for any of the creatures during an animation, tested them all to check. would this be an ABC issue or 3ba? Generally, what stuff should I be trying out first? I checked the filenames of the meshes and they seem to look normal (override the right meshes etc) ?

 

Ok, there seems to be a little movement with the naughty bits. Still troubleshooting. First LE and now with SE, I don't know how I keep messing this up...

 

Actually, I forgot that you need to rebuild smp object ?

Edited by nienics
Posted
On 4/19/2022 at 12:32 AM, Rynnes Master said:

Examining the FOMOD for 2.6.1 reveals that the Riekling textures for rieklingblue02.nif and rieklingblue03.nif are absent from the package. 

 

The missing textures are RieklingBodyB_D.dds, rieklingbodyB_msn, and RieklingBodyS_D.dds.

 

Where you ever able to fix this?

 

Posted (edited)
23 hours ago, boicepio said:

Where you ever able to fix this?

 

Yes.  Baka referred me to a file called "End All Be All" which contained the missing textures.  In a following update he added the textures, but a subsequent (most recent) update left the textures out.  I kept the file "End All Be All" hence I again have the textures.

 

I cannot recall where I got the file.  I put it in my DropBox should you want it;  it contains meshes and textures only.

 

https://www.dropbox.com/s/oklehvl51jhr1yd/End All Be All - Rieklings MNC Edition v1.zip?dl=0

 

Edit:  Apparently I got the file from the Nexus as a Legendary Edition mod;  a search of the Nexus did not locate the file. 

Edited by Rynnes Master
Posted

I noticed when I encountered ash hoppers and Chaurus Hunters they were smaller than usual and its coming from this mod Is there a fix to this I haven't had this happen before until I installed the latest version

Posted
On 11/7/2022 at 5:02 PM, nocigs said:

for unknown reasons, the ABC mod suddenly causes crash whenever I go outside/exterior area, anyone had similar issue?

Having the same issue... no idea how to fix it

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