Jump to content

CBPC - CBP Physics with Collisions for SSE and VR


Recommended Posts

Posted
14 hours ago, greenmango12 said:

Then what I do not know clear,  If I hope to edit Female Belly and Vagina collision effects with Collider nodes, , I should edit CBPCollisionConfig_f , 

then the value are used for female only?

 

 I start with Acro offer setting files. then both female and male CollisionConfig have ExtraOptions (usually), and use same values. 

Though I think for male body, those value are auto ignored with CBPCMasterConfig  Male physics = 0,, but if I set Male Physics =1,  and set those Extra values

for CBPCollisionConfig_m (Not IsFemale()),   how it can effect Male body?  or it is for futanari setting?  (Because Male do not have vagina, so it never open..^^;

>> but pelvis collision are pushed by Collider node,, it may show Belly buldge effect for male too?)

 

MalePhysics = 0 disables female specific bones for males without the need of any conditions ("NPC L Breast","NPC R Breast","L Breast01","L Breast02","L Breast03","R Breast01","R Breast02","R Breast03","NPC L Butt","NPC R Butt","HDT Belly","NPC Belly","NPC L Pussy02","NPC R Pussy02","NPC Pelvis [Pelv]" and also other bones with breast, thigh, calf in their names)

Combined with the node conditions in CBPCMasterConfig file, it's possible to give males the same physics as females if you set MalePhysics = 1. Of course you'd need a male body that those physics nodes.

I don't know what you are trying to do. Let me know if you are asking a specific thing.

 

 

 

13 hours ago, greenmango12 said:

And I really hope, with future up-date,  change setting files path and gather all CBPCXXXXX.txt ?

as SKSE>plugins>CBPC  so we can check easy each setting files. (confilicts or overwritten or merge same parameters which used for same ndoes etc)

 

Sorry, no, I don't think I'll do that. Changing config file locations would be bad for other mods depending on CBPC as well, and I don't hink it's a problem unless you look at the Data tab of mo2, just edit the files from explorer. They are all in one folder anyway. For people using vortex, those have the problem you describe, but all the files start with CBP.... anyway, so still not an issue if you sort them with name.

Posted (edited)
1 hour ago, Shizof said:

 

MalePhysics = 0 disables female specific bones for males without the need of any conditions ("NPC L Breast","NPC R Breast","L Breast01","L Breast02","L Breast03","R Breast01","R Breast02","R Breast03","NPC L Butt","NPC R Butt","HDT Belly","NPC Belly","NPC L Pussy02","NPC R Pussy02","NPC Pelvis [Pelv]" and also other bones with breast, thigh, calf in their names)

Combined with the node conditions in CBPCMasterConfig file, it's possible to give males the same physics as females if you set MalePhysics = 1. Of course you'd need a male body that those physics nodes.

I don't know what you are trying to do. Let me know if you are asking a specific thing.

 

, when I check SOS male body (I suppose it should be basic male body for most of  sexlab user) ,, I do not see any Breast and belly related bone weight, so even though I set

male physics = 1,  I suppose, male body never show physics about those part,,, but I still see NPC pelvis , thigh, calf are assgined weights.

.(usuall human body bone and weight ) so  If I set Male physics = 0,,  , those bones and weighted mesh will not show physics for male ?  (no shaking)

 

 

SOSbody.JPG.02f84a40ec0e0f67b6c51f60304cda7c.JPG

 

eg,,, if I hope to see weak shake for calf  / Thigh for male, but more smooth and clear movements for female same node and body parts, ,  At first I need to  set Male physics = 1,, then use condtion, (not female), then describe parameter for those bone,  in CBPConfig_male , ,, and use condtion ( = female) then describe parametr for same name node, in CBPConfig_female..  so male and female use different physics strength for same node and  weighted mesh?  

(I understand about genital , SOS , it still move with male physics = 0)

 

I do not plan any special things, but just hope to confirm the setting usage .   

 

And,, what I think somehow difficult ,, 3BA offer 2 different  CollisoinConfig for male and female.. with use condition,, then both file describe almost  same (identical) setting about

extra options (vagina and belly buldge),,like this..

 

Quote

[Options]
Conditions=NOT IsFemale()

##############################################################################
# Extra Options
##############################################################################
[ExtraOptions]

BellyBulge=1.0     #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting.

BellyBulgeMax=20.0        #This is the horizontal max position of the belly bulge

BellyBulgePosLowest=4.0     #This is the vertical position of the belly bulge

BellyBulgeReturnTime=2.0   #This is the duration takes in seconds for belly bulge to return to its original position.
 

 

 

 but I do not think for male CollisionConfig, (Not IsFemale) these setting  need to describe ,,,,  because Male body never have vagina or Belly buldge, so I do not know those parameter actually need to describe for CBPCollisionConfig_male ...  though I do not think they work.. (so it not cause any issue, but just not work for male body, even though they are described,,)

 

And I see,, yes as you said, I can filter with CBPC so it is not serious problem..  I install some mods which offer CBPC setting with different name, then just hope to gather as one folda,, to check, if they have same node parameter in different files.. but OK.. I understand why you not hope it. 

Check each mod offer setting files only  need untill I made custom settings. (sometimes I need to merge those setting files. and disable original ,  I suppose to avoid conflict setting)

Edited by greenmango12
Posted
1 hour ago, greenmango12 said:

eg,,, if I hope to see weak shake for calf  / Thigh for male, but more smooth and clear movements for female same node and body parts, ,  At first I need to  set Male physics = 1,, then use condtion, (not female), then describe parameter for those bone,  in CBPConfig_male , ,, and use condtion ( = female) then describe parametr for same name node, in CBPConfig_female..  so male and female use different physics strength for same node and  weighted mesh?

 

Yes, since you want calf/thigh shakes for males, you'll have to enable MalePhysics = 1. Reason for these settings and conditions are for performance. Because when you enable those stuff, even if your male body doesn't have those, the skeleton does, so they are processed all the time.

 

To avoid that, make sure breast,belly,vagina nodes etc. in CBPCMasterConfig are set to IsFemale() condition at least.

 

You can ignore unrelated settings in CBPCollisionConfig_male files, if they are restricted in CBPCMasterConfig file, they are not used for collision anyway.

 

For specific bounce configs for males, CBPConfig_male with all settings for males can be used with NOT IsFemale() condition. See related section in mod description. Conditioned cbpconfigs need to have all the settings related to that actor together in one file.

Posted

CBPC is updated to 1.4.3

 

Changelog 1.4.3:

  • Fixed a bug that caused a random crash when you play with tuning.rate enabled in bounce configs during combat moments. You still shouldn't have tuning.rate enabled for normal play, but this is a fix for that issue.

Changelog 1.4.2:

  • Followers are now ignored in ActorDistance and ActorAngle checks, so that they always have physics enabled
  • Default ActorDistance value in CBPCSystem.ini is increased to 4096 to prevent any issues of physics stopping in player's sight.
  • Small changes in code to prevent a possible extremely rare bug.

 

Posted
2 hours ago, GlacyGlay said:

so when installing this mod some jiggles work some dont. like the belly doesnt jiggle and the left boob but other parts of the body moves well. the body preset im using is sligarthetiger thick.

 

Are you using a body mod that comes with its own configs? If it's CBBE 3BA, update to the latest version. If not, check the FAQ article on nexus for requirements etc. 

Posted (edited)
4 hours ago, GlacyGlay said:

so when installing this mod some jiggles work some dont. like the belly doesnt jiggle and the left boob but other parts of the body moves well. the body preset im using is sligarthetiger thick.

And I think, original CBPC offer setting files (it is template for user), may conflict with some armor or body which use CBBE, so if you install 3BA you may better temporally hide CBPC mod  offered physics setting files,   "SKSE.>>Plugins>  CBPCXXXX "  s  but only remain 3BA offered one. 

 

Then now I confirm, 3BA 2.12 imporved much , (I feel I had same issue about breast, with 2.11)   it may change when you wear armor, and some collision setting caused issue too.

I may recommend,, (if you like to test each setting), 

at first, hide CBPColliisonConfigXXXX. txt , then test first.. so if you do not see issue, it means collision setting file cause issue. 

(though I may hope Shizof confirm,, even though I hide all CBPCollisionConfig.. CBPC still work without collision. (For me it work.. so I can test only about non collision physics first, )

then later activate collision settings. and see how they work together.

 

Edited by greenmango12
Posted (edited)

Shizof sorry to ask again basic... 

 

So now I have CBPCollisionConfig_female and CBPCollisionConfig_male,  for male  [Options] Conditions=NOT IsFemale(),   for female [Options]Conditions=isFemale()

(I simply show Acro offered settings ^^;) 

 

Then I understand for collision target,, (eg female hand, female body) virtual sphere setting will be described for female.. but about collider sphere. eg If I hope to set virtual collision spheres as collider for SOS genital nodes,, which file will be used??

 

Acro seems describe same Collider genital SOS nodes settings for Female and Male version.  but which one is actualy used? 

My question should be,,  if I just hope to set male SOS collider spheres for genital nodes,  vs female NPC pelvis (and some new nodes) collision (collision target),, I need to set SOS genitals nodes (collider) sphere for CBPCollisionConfig_female ?  (because it is restricted to work for female only),,,  then if I describe another size and position SOS genital sphere for CBPCollisionConfig_male... as collider,, those value are used for male only?  (though I do not know, what case,, male SOS may need to work as collider for male body^^; just to confirm,, maybe PC male genital collider may effect NPC male body. part, (arm or butt etc)

 

or it is perfectly opositte?  (so male collider sphere setting may need to describe in CBPCollisionConfig_male,, with the Conditions = Not is Female() ?

I simply follow how Acro set Condition and devide CBPCollisionConfig, for Male and Female...  then I keep to use them for customize.. 

(and now I need to edit some SOS node, and pelvis collision setting..)

 

 

 

 

Edited by greenmango12
Posted
11 hours ago, greenmango12 said:

Shizof sorry to ask again basic... 

 

So now I have CBPCollisionConfig_female and CBPCollisionConfig_male,  for male  [Options] Conditions=NOT IsFemale(),   for female [Options]Conditions=isFemale()

(I simply show Acro offered settings ^^;) 

 

Then I understand for collision target,, (eg female hand, female body) virtual sphere setting will be described for female.. but about collider sphere. eg If I hope to set virtual collision spheres as collider for SOS genital nodes,, which file will be used??

 

Acro seems describe same Collider genital SOS nodes settings for Female and Male version.  but which one is actualy used? 

My question should be,,  if I just hope to set male SOS collider spheres for genital nodes,  vs female NPC pelvis (and some new nodes) collision (collision target),, I need to set SOS genitals nodes (collider) sphere for CBPCollisionConfig_female ?  (because it is restricted to work for female only),,,  then if I describe another size and position SOS genital sphere for CBPCollisionConfig_male... as collider,, those value are used for male only?  (though I do not know, what case,, male SOS may need to work as collider for male body^^; just to confirm,, maybe PC male genital collider may effect NPC male body. part, (arm or butt etc)

 

or it is perfectly opositte?  (so male collider sphere setting may need to describe in CBPCollisionConfig_male,, with the Conditions = Not is Female() ?

I simply follow how Acro set Condition and devide CBPCollisionConfig, for Male and Female...  then I keep to use them for customize.. 

(and now I need to edit some SOS node, and pelvis collision setting..)

 

 

 

 

 

Don't think too hard

 

Male's penis collision spheres use _male file
Female's penis collision spheres use _female file

 

 

Since Male has no breasts, belly, pussy, etc

tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex
so AffectedNodes have been removed and keep only for ColliderNodes

 

 

However in female, since I saw that users use penis like Futanari often
so keep penis collisions

 

Posted
8 hours ago, Acro748 said:

 

Don't think too hard

 

Male's penis collision spheres use _male file
Female's penis collision spheres use _female file

 

 

Since Male has no breasts, belly, pussy, etc

tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex
so AffectedNodes have been removed and keep only for ColliderNodes

 

 

However in female, since I saw that users use penis like Futanari often
so keep penis collisions

 

Thanks,,   so collider or affected nodes  is not matter to describe settings,  I just need to set collision sphere for the body as female or male body right?

then SOS collider collision setting (genitals) for male are described in CBPCollisionSetting_Male, then the value will be used right?

 

At same itme, so we need not describe any collider in female file (If I hope so), but only describe collider in male file , Collider male VS afefcted female work?

I had belived, pair collider and collison settings need to be described in same files.. (but I suppose miss understand , longtime) ^^;

 

Or if I hope to describe collisions Collider and Affected as different file, eg CBPColliisonSetting_Mcol and CBPCollisionSetting_Maffect

we can describe in separate file , then can manage collider and affected nodes, individually?   Collider node file may only include Collider sphere..

 

 

Posted
8 hours ago, Acro748 said:

 

tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex

 

or simply realistic physics at all. Fetish != immersion, no matter what MXR says.

Posted
1 hour ago, greenmango12 said:

Thanks,,   so collider or affected nodes  is not matter to describe settings,  I just need to set collision sphere for the body as female or male body right?

then SOS collider collision setting (genitals) for male are described in CBPCollisionSetting_Male, then the value will be used right?

 

At same itme, so we need not describe any collider in female file (If I hope so), but only describe collider in male file , Collider male VS afefcted female work?

I had belived, pair collider and collison settings need to be described in same files.. (but I suppose miss understand , longtime) ^^;

 

Or if I hope to describe collisions Collider and Affected as different file, eg CBPColliisonSetting_Mcol and CBPCollisionSetting_Maffect

we can describe in separate file , then can manage collider and affected nodes, individually?   Collider node file may only include Collider sphere..

 

 

 

 

It works even if Collider and Affected don't merge in only one file

 

But in one actor, can be applied to only one collision file

cannot be separated one file to two files or more files for one actor

 

So to cleary

In actor A, can use a file

In actor B, can use b file

It is possible to interact between A and B even has different files

 

But

In actor A, can use both that a and b files

In this case, according to some kind of rule, only one file a or b is used

 

So depending on the condition options of files

only either a or b is used and this keep until the game restart

 

 

In this case, as for priorities(Some kind of rule)

 

Empty condition files applicable to everyon have very low priorities

If there's file that meets the conditions,
Ignore empty condition files and apply files that meet the condition first

 

If there are two or more files that meet the conditions, don't know that yet

 

The priority could be based on order by file name
Or could be conditions count
Or could be depending on condition type

 

We can to find out about that first
Or Shizof may tell you

 

 

Anyway, i think we not need to set up a complicated condition yet
so if your head gets complicated, forget the rules

Posted
1 hour ago, 27X said:

 

or simply realistic physics at all. Fetish != immersion, no matter what MXR says.

 

Somewhere between realistic and fetish

I'm sure that everyone is missing child in that somewhere ?

Posted (edited)
6 hours ago, Acro748 said:

 

 

It works even if Collider and Affected don't merge in only one file

 

But in one actor, can be applied to only one collision file

cannot be separated one file to two files or more files for one actor

 

So to cleary

In actor A, can use a file

In actor B, can use b file

It is possible to interact between A and B even has different files

 

But

In actor A, can use both that a and b files

In this case, according to some kind of rule, only one file a or b is used

 

So depending on the condition options of files

only either a or b is used and this keep until the game restart

 

 

In this case, as for priorities(Some kind of rule)

 

Empty condition files applicable to everyon have very low priorities

If there's file that meets the conditions,
Ignore empty condition files and apply files that meet the condition first

 

If there are two or more files that meet the conditions, don't know that yet

 

The priority could be based on order by file name
Or could be conditions count
Or could be depending on condition type

 

We can to find out about that first
Or Shizof may tell you

 

 

Anyway, i think we not need to set up a complicated condition yet
so if your head gets complicated, forget the rules

 

Thanks I seems 75% understand the rule (some rule seems same as same as before)

, so if I use condition like isFemale() or use [Options] Conditions=ActorName(mylady)

 

all Females or mylady  can not set self collider nodes (their collider collisons)  description in different files. it need to be described with self affected nodes sphere. 

anyway as you mentioned, with conditon, we may only concentrate the valid actor, and describe all collison nodes, which the actor use , and describe their own collision sphere setting in the file.. right? (with separate collider and affected as group, but use same file ,because all collision sphere is located with self rig nodes)

 

and other actors  collider nodes will be described, with use condition for male,, or creature or some specific npc,, then it may show collision, when they hit with female collider (or mylady collider nodes which described in their CBPCollisionSettings_Female(or _mylady).. 

 

btw so about creature race sos (eg Animal SOS nodes, or creature mod which use different node name, and mesh for gen parts), we may need each race specific collider and collision for them to see collison when creature SOS hit with female pelvis (or vagina etc),, right?

At current 3BA not offer them?   (do not know you plan already or we may ask it for the  creature mod author..then they will offer each cerature spedific CBPCollisionSetting_race name, with condtion,,)

 

I noticed,  The setting already work for most of Animal SOS hard nif because, it use same node name as SOS ^^;  I now confrimed.

so only I needed  to add a few nods,  for hentai creature demon.WID nodes.  . so I simply add them. now hentai creature demon show collision well.

you already add them for belly buldge, so it show belly buldge well too.

 

I really almost nothing  to work with colliison ^^;    (only pelvis sphere pos I  may change a little with my NPC body,, but I do not think I can make it  better than you already set,, so may just tweak about shaking part (no collision) ..

so my current problem is the isFemale() or NOT isFemale() condtion.. (it seems not work for me)

 

 

 

Edited by greenmango12
Posted (edited)

Btw Shizof really thanks,, I finally enjoy sex as beast werewolf without re-load game with keep current form etc ^^;  so you pefeclty solve long-time issue for me.

 

( my werewolf use same SOS node, (not animal sos) so it work well I suppose.. without add any collision setting)

 

wolfcollision.jpg.9955815b3b34512623b94ac72d67e3c7.jpg

 

 

and I double check, return human and sex,, yes I could see collision work well Thanks ^^b 

 

btw as I menitoned in 3BA topic, the condition IsFemale() or NOT isFEmale() ,, one of this seems not work.. then now I play with non condtion (self merged setting files)

or I can not see vagina open. (it is bug report,, at least to see Acro setting and condtion usage, I think it is right,, (I check yuriana, and how you use it,, so it seems isFemale() or

NOT isFEmale() contidion issue.. (and it may only cause problem for vagina open and belly lamp I suppose)

Edited by greenmango12
Posted

Hey there,
First of all, thanks for the awesome mod.

I have been updating mods for special addition and I keep running into the following error:
I have been looking for solutions everywhere but could not find any. I uninstalled and reinstalled all my mods and nothing.
My Skyrim is an original copy from steam and not cracked.
Any suggestions for the lowly newby?

unknown.png

Posted (edited)
1 hour ago, Samuraine said:

Hey there,
First of all, thanks for the awesome mod.

I have been updating mods for special addition and I keep running into the following error:
I have been looking for solutions everywhere but could not find any. I uninstalled and reinstalled all my mods and nothing.
My Skyrim is an original copy from steam and not cracked.
Any suggestions for the lowly newby?

unknown.png

 

Todd threw an update shit again

so you have to wait for the updated CBPC or have to downgrade to the old version

 

 

edit : CBPC just got updated
You will be available use in the latest version

 

Edited by Acro748
Posted

CBPC is updated to 1.4.4

 

Changelog 1.4.4:

  • Added support for Anniversary Edition - 1.6.323 version.
  • Rewrote the angle calculation function. It's much more faster and much more accurate. It should work with free camera without issues now. And camera related jittering issues should be gone.
  • Fixed a bug that caused condition functions with formids to fail.
Posted (edited)
2 hours ago, Shizof said:

CBPC is updated to 1.4.4

 

Changelog 1.4.4:

  • Added support for Anniversary Edition - 1.6.323 version.
  • Rewrote the angle calculation function. It's much more faster and much more accurate. It should work with free camera without issues now. And camera related jittering issues should be gone.
  • Fixed a bug that caused condition functions with formids to fail.

Thanks !!   anyway hope you keep health ,, are you OK now?  ?

 

And I could confirm.

NOT function now work.    (though I only test with NOT isFemale() which 3BA used temporally,  I return the condition and test for male collision config, (so clear separate female and male with condition)  

 

Then the CBPWeaponCollisionConfig.txt only for VR ? 

 

I supposed if I can use the collision triangle..  for any static mesh. ( mesh not attached with bone and weight)  as collider  which not attached with Body skelton..

are you still planning about it ?  (directly attach collider for any static mesh without weigth,, though it only work as collider)

 

Edited by greenmango12
Posted
47 minutes ago, greenmango12 said:

Thanks !!   anyway hope you keep health ,, are you OK now?  ?

 

Yeah, thanks. I'm good.

Posted

I now test gravity setting, and surprised they really improved. ..amazing work... do not know if old version already improved about it though. before those setting not worked as I supposed..    and I found Acro new equipment mods, so forget about CBPWeaponCollisionConfig.txt. please. (I just read nexus description VR only, so miss understand, if it only used for VR)

Posted
2 hours ago, Shizof said:

Yeah, thanks. I'm good.

back in the spice gas chamber. Terrestian air seems not to agree with you ?

Posted (edited)

mmm,,,,, No NOT condition still not work for me for CollisionConfig..

I once I could suceed,, but now I confirm, without I remove the NOT condition (NOT isFemale()), CBPC1.44 can not show vagina vs Genital nodes (Open ) for me..

 

I may double check setting file though... (if some old one overwrite etc),,Do you think there is miss describe of this setting, which use , NOT isFemale()  for  male CollisionConfig? (I only add WWD (creature ) nodes from 3BA old version, recent 3BA do not use Condition, but overwrite by isFemale() then it work.. (so I clear see vagina OPEN ), but if I add Conditiion NOT isFmeale()  as Male,, it stop to work.

 

At current there is no problem because, 3BA alrready remove the condtion.. so I just report it.  (Though I do not know, why once I could see vagina open, with Condition,)

 

[Options]
Conditions=NOT IsFemale()

 

[ColliderNodes] #Define nodes here first, then set the collision spheres down
NPC Head [Head]

NPC L UpperArm [LUar]
NPC R UpperArm [RUar]

NPC L Forearm [LLar]
NPC R Forearm [RLar]

NPC L Hand [LHnd]
NPC R Hand [RHnd]

NPC L Finger22 [LF22]
NPC R Finger22 [RF22]

NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals04 [Gen04]
NPC Genitals06 [Gen06]
WWD 4
WWD 6
WWD 8
##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################
# Affected Nodes

##############################################################################
# Collider Nodes

[LeftWandNode]
0,-6.0,-2.0,3.0

[RightWandNode]
0,-6.0,-2.0,3.0

[NPC Head [Head]]
0.0,3.0,2.0,7.0 | 0.0,3.0,2.0,7.0

[NPC L UpperArm [LUar]]
0.5,0.25,8,4 | 0.5,0.25,8,4
0.5,0.25,13.25,3.8 | 0.5,0.25,13.25,3.8
0.5,0.25,18,3.6 | 0.5,0.25,18,3.6
[NPC R UpperArm [RUar]]
-0.5,0.25,8,4 | -0.5,0.25,8,4
-0.5,0.25,13.25,3.8 | -0.5,0.25,13.25,3.8
-0.5,0.25,18,3.6 | -0.5,0.25,18,3.6

[NPC L Forearm [LLar]]
0.5,1.25,0.0,3.4 | 0.5,1.25,0.0,3.4
0.5,1.0,4.0,3.2 | 0.5,1.0,4.0,3.2
0.5,0.75,8.0,3.0 | 0.5,0.75,8.0,3.0
0.0,0.75,12.0,2.8 | 0.0,0.75,12.0,2.8
[NPC R Forearm [RLar]]
-0.5,1.25,0.0,3.4 | -0.5,1.25,0.0,3.4
-0.5,1.0,4.0,3.2 | -0.5,1.0,4.0,3.2
-0.5,0.75,8.0,3.0 | -0.5,0.75,8.0,3.0
0.0,0.75,12.0,2.8 | 0.0,0.75,12.0,2.8

[NPC L Hand [LHnd]]
-0.75,-1,5,4 | -0.75,-1,5,4
[NPC R Hand [RHnd]]
0.75,-1,5,4 | 0.75,-1,5,4

[NPC L Finger22 [LF22]]
-0.2,0.25,2,2 | -0.2,0.25,2,2
[NPC R Finger22 [RF22]]
0.2,0.25,2,2 | 0.2,0.25,2,2

[NPC Genitals01 [Gen01]]
0,0,0.0,2.1 | 0,0,0,2.1
[NPC Genitals02 [Gen02]]
0,0,0.1,1.5 | 0,0,0.1,1.5
0,1.5,0.1,1.5 | 0,1.5,0.1,1.5
[NPC Genitals04 [Gen04]]
0,0,0.1,1.5 | 0,0,0.1,1.5
0,1.5,0.1,1.5 | 0,1.5,0.1,1.5
[NPC Genitals06 [Gen06]]
0,0.5,0.1,1.5 | 0,0.5,0.1,1.5
[WWD 4]
0,0.5,0.1,1.5 | 0,0.5,0.1,1.5
[WWD 6]
0,0.5,0.1,1.5 | 0,0.5,0.1,1.5
[WWD 8]
0,0.5,0.1,1.5 | 0,0.5,0.1,1.5

 

====
Yes I clear see, when I comment out Conditions, Male SOS work as collider.. but when I activate the option, Male SOS stop to work as collision collider (for vagina),  I could confirm with same animation stage.. (tuning mode activate)

 

About Female CollisionSetting I keep to use "Condtions=isFemale" then it work correctly I think. so The NOT isFemale() seems not work as collision setting option.
 

 

Edited by greenmango12
Posted

And I attach log (I generate log first time for CBPC 1.44  , and just test 1 or 2 minutes but log becom very huge.. sorry.

In the cell there are 2NPC and 1 PC,, 1Follower,, then I start sex with Follower... with exchange the Condition (comment out/ activate) for CBPCollisionConfig_male.txt

So when comment out, it show pelvis VS genitals.  when I actviate,, no collision effect.  

 

check log please if it might help..

 

 

 

CBPC-Collision.7z

Posted

On the other hand,   isFemale() condition work.  I could confirm with comment out pelvis nodes setting from  CBPCollisionConfig_Female  (which use conditions=IsFemlae())

 

1  add NPC pelvis for CPBCollisionConfig_male. and set sphere as same as female.

 

2  I remove male condition from CBPColliisonConfig_Male  .(NOT IsFemale()), so it is base CollisionConfig for all NPC.

 

3  I comment out Pelvis nodes and hide setting from CBPCollisonConfig_Female.  (Conditions=IsFemale())

 

 it stop to work.  if isFemale() not work, or female  setting is ignored,,, it  may keep to show Pelvis physics I suppose.  

 

3 I activate  Pelvis nodes (Collider target) and sphere setting in CBPCollisionConfig_Female again.

 

it return NPC vagina open = Pelvis for female start to work  (so the Condition IsFemale() work correctly, I suppose,  but NOT IsFemale() which used for male specific collision setting, not work >> maybe genital nodes collider are ignored, then stop vagina open. Though I do not know what logic cause this effect at all.

 

 

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...