Shizof Posted November 21, 2021 Author Posted November 21, 2021 14 hours ago, greenmango12 said: Then what I do not know clear, If I hope to edit Female Belly and Vagina collision effects with Collider nodes, , I should edit CBPCollisionConfig_f , then the value are used for female only? I start with Acro offer setting files. then both female and male CollisionConfig have ExtraOptions (usually), and use same values. Though I think for male body, those value are auto ignored with CBPCMasterConfig Male physics = 0,, but if I set Male Physics =1, and set those Extra values for CBPCollisionConfig_m (Not IsFemale()), how it can effect Male body? or it is for futanari setting? (Because Male do not have vagina, so it never open..^^; >> but pelvis collision are pushed by Collider node,, it may show Belly buldge effect for male too?) MalePhysics = 0 disables female specific bones for males without the need of any conditions ("NPC L Breast","NPC R Breast","L Breast01","L Breast02","L Breast03","R Breast01","R Breast02","R Breast03","NPC L Butt","NPC R Butt","HDT Belly","NPC Belly","NPC L Pussy02","NPC R Pussy02","NPC Pelvis [Pelv]" and also other bones with breast, thigh, calf in their names) Combined with the node conditions in CBPCMasterConfig file, it's possible to give males the same physics as females if you set MalePhysics = 1. Of course you'd need a male body that those physics nodes. I don't know what you are trying to do. Let me know if you are asking a specific thing. 13 hours ago, greenmango12 said: And I really hope, with future up-date, change setting files path and gather all CBPCXXXXX.txt ? as SKSE>plugins>CBPC so we can check easy each setting files. (confilicts or overwritten or merge same parameters which used for same ndoes etc) Sorry, no, I don't think I'll do that. Changing config file locations would be bad for other mods depending on CBPC as well, and I don't hink it's a problem unless you look at the Data tab of mo2, just edit the files from explorer. They are all in one folder anyway. For people using vortex, those have the problem you describe, but all the files start with CBP.... anyway, so still not an issue if you sort them with name.
greenmango12 Posted November 21, 2021 Posted November 21, 2021 (edited) 1 hour ago, Shizof said: MalePhysics = 0 disables female specific bones for males without the need of any conditions ("NPC L Breast","NPC R Breast","L Breast01","L Breast02","L Breast03","R Breast01","R Breast02","R Breast03","NPC L Butt","NPC R Butt","HDT Belly","NPC Belly","NPC L Pussy02","NPC R Pussy02","NPC Pelvis [Pelv]" and also other bones with breast, thigh, calf in their names) Combined with the node conditions in CBPCMasterConfig file, it's possible to give males the same physics as females if you set MalePhysics = 1. Of course you'd need a male body that those physics nodes. I don't know what you are trying to do. Let me know if you are asking a specific thing. , when I check SOS male body (I suppose it should be basic male body for most of sexlab user) ,, I do not see any Breast and belly related bone weight, so even though I set male physics = 1, I suppose, male body never show physics about those part,,, but I still see NPC pelvis , thigh, calf are assgined weights. .(usuall human body bone and weight ) so If I set Male physics = 0,, , those bones and weighted mesh will not show physics for male ? (no shaking) eg,,, if I hope to see weak shake for calf / Thigh for male, but more smooth and clear movements for female same node and body parts, , At first I need to set Male physics = 1,, then use condtion, (not female), then describe parameter for those bone, in CBPConfig_male , ,, and use condtion ( = female) then describe parametr for same name node, in CBPConfig_female.. so male and female use different physics strength for same node and weighted mesh? (I understand about genital , SOS , it still move with male physics = 0) I do not plan any special things, but just hope to confirm the setting usage . And,, what I think somehow difficult ,, 3BA offer 2 different CollisoinConfig for male and female.. with use condition,, then both file describe almost same (identical) setting about extra options (vagina and belly buldge),,like this.. Quote [Options] Conditions=NOT IsFemale() ############################################################################## # Extra Options ############################################################################## [ExtraOptions] BellyBulge=1.0 #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting. BellyBulgeMax=20.0 #This is the horizontal max position of the belly bulge BellyBulgePosLowest=4.0 #This is the vertical position of the belly bulge BellyBulgeReturnTime=2.0 #This is the duration takes in seconds for belly bulge to return to its original position. but I do not think for male CollisionConfig, (Not IsFemale) these setting need to describe ,,,, because Male body never have vagina or Belly buldge, so I do not know those parameter actually need to describe for CBPCollisionConfig_male ... though I do not think they work.. (so it not cause any issue, but just not work for male body, even though they are described,,) And I see,, yes as you said, I can filter with CBPC so it is not serious problem.. I install some mods which offer CBPC setting with different name, then just hope to gather as one folda,, to check, if they have same node parameter in different files.. but OK.. I understand why you not hope it. Check each mod offer setting files only need untill I made custom settings. (sometimes I need to merge those setting files. and disable original , I suppose to avoid conflict setting) Edited November 21, 2021 by greenmango12
Shizof Posted November 21, 2021 Author Posted November 21, 2021 1 hour ago, greenmango12 said: eg,,, if I hope to see weak shake for calf / Thigh for male, but more smooth and clear movements for female same node and body parts, , At first I need to set Male physics = 1,, then use condtion, (not female), then describe parameter for those bone, in CBPConfig_male , ,, and use condtion ( = female) then describe parametr for same name node, in CBPConfig_female.. so male and female use different physics strength for same node and weighted mesh? Yes, since you want calf/thigh shakes for males, you'll have to enable MalePhysics = 1. Reason for these settings and conditions are for performance. Because when you enable those stuff, even if your male body doesn't have those, the skeleton does, so they are processed all the time. To avoid that, make sure breast,belly,vagina nodes etc. in CBPCMasterConfig are set to IsFemale() condition at least. You can ignore unrelated settings in CBPCollisionConfig_male files, if they are restricted in CBPCMasterConfig file, they are not used for collision anyway. For specific bounce configs for males, CBPConfig_male with all settings for males can be used with NOT IsFemale() condition. See related section in mod description. Conditioned cbpconfigs need to have all the settings related to that actor together in one file.
Shizof Posted November 21, 2021 Author Posted November 21, 2021 CBPC is updated to 1.4.3 Changelog 1.4.3: Fixed a bug that caused a random crash when you play with tuning.rate enabled in bounce configs during combat moments. You still shouldn't have tuning.rate enabled for normal play, but this is a fix for that issue. Changelog 1.4.2: Followers are now ignored in ActorDistance and ActorAngle checks, so that they always have physics enabled Default ActorDistance value in CBPCSystem.ini is increased to 4096 to prevent any issues of physics stopping in player's sight. Small changes in code to prevent a possible extremely rare bug.
GlacialSpector Posted November 21, 2021 Posted November 21, 2021 so when installing this mod some jiggles work some dont. like the belly doesnt jiggle and the left boob but other parts of the body moves well. the body preset im using is sligarthetiger thick.
Shizof Posted November 21, 2021 Author Posted November 21, 2021 2 hours ago, GlacyGlay said: so when installing this mod some jiggles work some dont. like the belly doesnt jiggle and the left boob but other parts of the body moves well. the body preset im using is sligarthetiger thick. Are you using a body mod that comes with its own configs? If it's CBBE 3BA, update to the latest version. If not, check the FAQ article on nexus for requirements etc.
greenmango12 Posted November 22, 2021 Posted November 22, 2021 (edited) 4 hours ago, GlacyGlay said: so when installing this mod some jiggles work some dont. like the belly doesnt jiggle and the left boob but other parts of the body moves well. the body preset im using is sligarthetiger thick. And I think, original CBPC offer setting files (it is template for user), may conflict with some armor or body which use CBBE, so if you install 3BA you may better temporally hide CBPC mod offered physics setting files, "SKSE.>>Plugins> CBPCXXXX " s but only remain 3BA offered one. Then now I confirm, 3BA 2.12 imporved much , (I feel I had same issue about breast, with 2.11) it may change when you wear armor, and some collision setting caused issue too. I may recommend,, (if you like to test each setting), at first, hide CBPColliisonConfigXXXX. txt , then test first.. so if you do not see issue, it means collision setting file cause issue. (though I may hope Shizof confirm,, even though I hide all CBPCollisionConfig.. CBPC still work without collision. (For me it work.. so I can test only about non collision physics first, ) then later activate collision settings. and see how they work together. Edited November 22, 2021 by greenmango12
greenmango12 Posted November 22, 2021 Posted November 22, 2021 (edited) Shizof sorry to ask again basic... So now I have CBPCollisionConfig_female and CBPCollisionConfig_male, for male [Options] Conditions=NOT IsFemale(), for female [Options]Conditions=isFemale() (I simply show Acro offered settings ^^;) Then I understand for collision target,, (eg female hand, female body) virtual sphere setting will be described for female.. but about collider sphere. eg If I hope to set virtual collision spheres as collider for SOS genital nodes,, which file will be used?? Acro seems describe same Collider genital SOS nodes settings for Female and Male version. but which one is actualy used? My question should be,, if I just hope to set male SOS collider spheres for genital nodes, vs female NPC pelvis (and some new nodes) collision (collision target),, I need to set SOS genitals nodes (collider) sphere for CBPCollisionConfig_female ? (because it is restricted to work for female only),,, then if I describe another size and position SOS genital sphere for CBPCollisionConfig_male... as collider,, those value are used for male only? (though I do not know, what case,, male SOS may need to work as collider for male body^^; just to confirm,, maybe PC male genital collider may effect NPC male body. part, (arm or butt etc) or it is perfectly opositte? (so male collider sphere setting may need to describe in CBPCollisionConfig_male,, with the Conditions = Not is Female() ? I simply follow how Acro set Condition and devide CBPCollisionConfig, for Male and Female... then I keep to use them for customize.. (and now I need to edit some SOS node, and pelvis collision setting..) Edited November 22, 2021 by greenmango12
Acro748 Posted November 22, 2021 Posted November 22, 2021 11 hours ago, greenmango12 said: Shizof sorry to ask again basic... So now I have CBPCollisionConfig_female and CBPCollisionConfig_male, for male [Options] Conditions=NOT IsFemale(), for female [Options]Conditions=isFemale() (I simply show Acro offered settings ^^;) Then I understand for collision target,, (eg female hand, female body) virtual sphere setting will be described for female.. but about collider sphere. eg If I hope to set virtual collision spheres as collider for SOS genital nodes,, which file will be used?? Acro seems describe same Collider genital SOS nodes settings for Female and Male version. but which one is actualy used? My question should be,, if I just hope to set male SOS collider spheres for genital nodes, vs female NPC pelvis (and some new nodes) collision (collision target),, I need to set SOS genitals nodes (collider) sphere for CBPCollisionConfig_female ? (because it is restricted to work for female only),,, then if I describe another size and position SOS genital sphere for CBPCollisionConfig_male... as collider,, those value are used for male only? (though I do not know, what case,, male SOS may need to work as collider for male body^^; just to confirm,, maybe PC male genital collider may effect NPC male body. part, (arm or butt etc) or it is perfectly opositte? (so male collider sphere setting may need to describe in CBPCollisionConfig_male,, with the Conditions = Not is Female() ? I simply follow how Acro set Condition and devide CBPCollisionConfig, for Male and Female... then I keep to use them for customize.. (and now I need to edit some SOS node, and pelvis collision setting..) Don't think too hard Male's penis collision spheres use _male file Female's penis collision spheres use _female file Since Male has no breasts, belly, pussy, etc tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex so AffectedNodes have been removed and keep only for ColliderNodes However in female, since I saw that users use penis like Futanari often so keep penis collisions
greenmango12 Posted November 22, 2021 Posted November 22, 2021 8 hours ago, Acro748 said: Don't think too hard Male's penis collision spheres use _male file Female's penis collision spheres use _female file Since Male has no breasts, belly, pussy, etc tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex so AffectedNodes have been removed and keep only for ColliderNodes However in female, since I saw that users use penis like Futanari often so keep penis collisions Thanks,, so collider or affected nodes is not matter to describe settings, I just need to set collision sphere for the body as female or male body right? then SOS collider collision setting (genitals) for male are described in CBPCollisionSetting_Male, then the value will be used right? At same itme, so we need not describe any collider in female file (If I hope so), but only describe collider in male file , Collider male VS afefcted female work? I had belived, pair collider and collison settings need to be described in same files.. (but I suppose miss understand , longtime) ^^; Or if I hope to describe collisions Collider and Affected as different file, eg CBPColliisonSetting_Mcol and CBPCollisionSetting_Maffect we can describe in separate file , then can manage collider and affected nodes, individually? Collider node file may only include Collider sphere..
27X Posted November 22, 2021 Posted November 22, 2021 8 hours ago, Acro748 said: tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex or simply realistic physics at all. Fetish != immersion, no matter what MXR says.
Acro748 Posted November 23, 2021 Posted November 23, 2021 1 hour ago, greenmango12 said: Thanks,, so collider or affected nodes is not matter to describe settings, I just need to set collision sphere for the body as female or male body right? then SOS collider collision setting (genitals) for male are described in CBPCollisionSetting_Male, then the value will be used right? At same itme, so we need not describe any collider in female file (If I hope so), but only describe collider in male file , Collider male VS afefcted female work? I had belived, pair collider and collison settings need to be described in same files.. (but I suppose miss understand , longtime) ^^; Or if I hope to describe collisions Collider and Affected as different file, eg CBPColliisonSetting_Mcol and CBPCollisionSetting_Maffect we can describe in separate file , then can manage collider and affected nodes, individually? Collider node file may only include Collider sphere.. It works even if Collider and Affected don't merge in only one file But in one actor, can be applied to only one collision file cannot be separated one file to two files or more files for one actor So to cleary In actor A, can use a file In actor B, can use b file It is possible to interact between A and B even has different files But In actor A, can use both that a and b files In this case, according to some kind of rule, only one file a or b is used So depending on the condition options of files only either a or b is used and this keep until the game restart In this case, as for priorities(Some kind of rule) Empty condition files applicable to everyon have very low priorities If there's file that meets the conditions, Ignore empty condition files and apply files that meet the condition first If there are two or more files that meet the conditions, don't know that yet The priority could be based on order by file name Or could be conditions count Or could be depending on condition type We can to find out about that first Or Shizof may tell you Anyway, i think we not need to set up a complicated condition yet so if your head gets complicated, forget the rules
Acro748 Posted November 23, 2021 Posted November 23, 2021 1 hour ago, 27X said: or simply realistic physics at all. Fetish != immersion, no matter what MXR says. Somewhere between realistic and fetish I'm sure that everyone is missing child in that somewhere ?
greenmango12 Posted November 23, 2021 Posted November 23, 2021 (edited) 6 hours ago, Acro748 said: It works even if Collider and Affected don't merge in only one file But in one actor, can be applied to only one collision file cannot be separated one file to two files or more files for one actor So to cleary In actor A, can use a file In actor B, can use b file It is possible to interact between A and B even has different files But In actor A, can use both that a and b files In this case, according to some kind of rule, only one file a or b is used So depending on the condition options of files only either a or b is used and this keep until the game restart In this case, as for priorities(Some kind of rule) Empty condition files applicable to everyon have very low priorities If there's file that meets the conditions, Ignore empty condition files and apply files that meet the condition first If there are two or more files that meet the conditions, don't know that yet The priority could be based on order by file name Or could be conditions count Or could be depending on condition type We can to find out about that first Or Shizof may tell you Anyway, i think we not need to set up a complicated condition yet so if your head gets complicated, forget the rules Thanks I seems 75% understand the rule (some rule seems same as same as before) , so if I use condition like isFemale() or use [Options] Conditions=ActorName(mylady) all Females or mylady can not set self collider nodes (their collider collisons) description in different files. it need to be described with self affected nodes sphere. anyway as you mentioned, with conditon, we may only concentrate the valid actor, and describe all collison nodes, which the actor use , and describe their own collision sphere setting in the file.. right? (with separate collider and affected as group, but use same file ,because all collision sphere is located with self rig nodes) and other actors collider nodes will be described, with use condition for male,, or creature or some specific npc,, then it may show collision, when they hit with female collider (or mylady collider nodes which described in their CBPCollisionSettings_Female(or _mylady).. btw so about creature race sos (eg Animal SOS nodes, or creature mod which use different node name, and mesh for gen parts), we may need each race specific collider and collision for them to see collison when creature SOS hit with female pelvis (or vagina etc),, right? At current 3BA not offer them? (do not know you plan already or we may ask it for the creature mod author..then they will offer each cerature spedific CBPCollisionSetting_race name, with condtion,,) I noticed, The setting already work for most of Animal SOS hard nif because, it use same node name as SOS ^^; I now confrimed. so only I needed to add a few nods, for hentai creature demon.WID nodes. . so I simply add them. now hentai creature demon show collision well. you already add them for belly buldge, so it show belly buldge well too. I really almost nothing to work with colliison ^^; (only pelvis sphere pos I may change a little with my NPC body,, but I do not think I can make it better than you already set,, so may just tweak about shaking part (no collision) .. so my current problem is the isFemale() or NOT isFemale() condtion.. (it seems not work for me) Edited November 23, 2021 by greenmango12
greenmango12 Posted November 23, 2021 Posted November 23, 2021 (edited) Btw Shizof really thanks,, I finally enjoy sex as beast werewolf without re-load game with keep current form etc ^^; so you pefeclty solve long-time issue for me. ( my werewolf use same SOS node, (not animal sos) so it work well I suppose.. without add any collision setting) and I double check, return human and sex,, yes I could see collision work well Thanks ^^b btw as I menitoned in 3BA topic, the condition IsFemale() or NOT isFEmale() ,, one of this seems not work.. then now I play with non condtion (self merged setting files) or I can not see vagina open. (it is bug report,, at least to see Acro setting and condtion usage, I think it is right,, (I check yuriana, and how you use it,, so it seems isFemale() or NOT isFEmale() contidion issue.. (and it may only cause problem for vagina open and belly lamp I suppose) Edited November 23, 2021 by greenmango12
Samuraine Posted November 24, 2021 Posted November 24, 2021 Hey there, First of all, thanks for the awesome mod. I have been updating mods for special addition and I keep running into the following error: I have been looking for solutions everywhere but could not find any. I uninstalled and reinstalled all my mods and nothing. My Skyrim is an original copy from steam and not cracked. Any suggestions for the lowly newby?
Acro748 Posted November 24, 2021 Posted November 24, 2021 (edited) 1 hour ago, Samuraine said: Hey there, First of all, thanks for the awesome mod. I have been updating mods for special addition and I keep running into the following error: I have been looking for solutions everywhere but could not find any. I uninstalled and reinstalled all my mods and nothing. My Skyrim is an original copy from steam and not cracked. Any suggestions for the lowly newby? Todd threw an update shit again so you have to wait for the updated CBPC or have to downgrade to the old version edit : CBPC just got updated You will be available use in the latest version Edited November 24, 2021 by Acro748
Shizof Posted November 24, 2021 Author Posted November 24, 2021 CBPC is updated to 1.4.4 Changelog 1.4.4: Added support for Anniversary Edition - 1.6.323 version. Rewrote the angle calculation function. It's much more faster and much more accurate. It should work with free camera without issues now. And camera related jittering issues should be gone. Fixed a bug that caused condition functions with formids to fail. 2
greenmango12 Posted November 24, 2021 Posted November 24, 2021 (edited) 2 hours ago, Shizof said: CBPC is updated to 1.4.4 Changelog 1.4.4: Added support for Anniversary Edition - 1.6.323 version. Rewrote the angle calculation function. It's much more faster and much more accurate. It should work with free camera without issues now. And camera related jittering issues should be gone. Fixed a bug that caused condition functions with formids to fail. Thanks !! anyway hope you keep health ,, are you OK now? ? And I could confirm. NOT function now work. (though I only test with NOT isFemale() which 3BA used temporally, I return the condition and test for male collision config, (so clear separate female and male with condition) Then the CBPWeaponCollisionConfig.txt only for VR ? I supposed if I can use the collision triangle.. for any static mesh. ( mesh not attached with bone and weight) as collider which not attached with Body skelton.. are you still planning about it ? (directly attach collider for any static mesh without weigth,, though it only work as collider) Edited November 24, 2021 by greenmango12
Shizof Posted November 24, 2021 Author Posted November 24, 2021 47 minutes ago, greenmango12 said: Thanks !! anyway hope you keep health ,, are you OK now? ? Yeah, thanks. I'm good.
greenmango12 Posted November 24, 2021 Posted November 24, 2021 I now test gravity setting, and surprised they really improved. ..amazing work... do not know if old version already improved about it though. before those setting not worked as I supposed.. and I found Acro new equipment mods, so forget about CBPWeaponCollisionConfig.txt. please. (I just read nexus description VR only, so miss understand, if it only used for VR)
Tlam99 Posted November 24, 2021 Posted November 24, 2021 2 hours ago, Shizof said: Yeah, thanks. I'm good. back in the spice gas chamber. Terrestian air seems not to agree with you ? 1
greenmango12 Posted November 25, 2021 Posted November 25, 2021 (edited) mmm,,,,, No NOT condition still not work for me for CollisionConfig.. I once I could suceed,, but now I confirm, without I remove the NOT condition (NOT isFemale()), CBPC1.44 can not show vagina vs Genital nodes (Open ) for me.. I may double check setting file though... (if some old one overwrite etc),,Do you think there is miss describe of this setting, which use , NOT isFemale() for male CollisionConfig? (I only add WWD (creature ) nodes from 3BA old version, recent 3BA do not use Condition, but overwrite by isFemale() then it work.. (so I clear see vagina OPEN ), but if I add Conditiion NOT isFmeale() as Male,, it stop to work. At current there is no problem because, 3BA alrready remove the condtion.. so I just report it. (Though I do not know, why once I could see vagina open, with Condition,) [Options] Conditions=NOT IsFemale() [ColliderNodes] #Define nodes here first, then set the collision spheres down NPC Head [Head] NPC L UpperArm [LUar] NPC R UpperArm [RUar] NPC L Forearm [LLar] NPC R Forearm [RLar] NPC L Hand [LHnd] NPC R Hand [RHnd] NPC L Finger22 [LF22] NPC R Finger22 [RF22] NPC Genitals01 [Gen01] NPC Genitals02 [Gen02] NPC Genitals04 [Gen04] NPC Genitals06 [Gen06] WWD 4 WWD 6 WWD 8 ############################################################################## # Collision spheres # # Multiple lines are supported. # You can include 0 and 100 weight settings for npcs separating them with | # Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100 # ############################################################################## # Affected Nodes ############################################################################## # Collider Nodes [LeftWandNode] 0,-6.0,-2.0,3.0 [RightWandNode] 0,-6.0,-2.0,3.0 [NPC Head [Head]] 0.0,3.0,2.0,7.0 | 0.0,3.0,2.0,7.0 [NPC L UpperArm [LUar]] 0.5,0.25,8,4 | 0.5,0.25,8,4 0.5,0.25,13.25,3.8 | 0.5,0.25,13.25,3.8 0.5,0.25,18,3.6 | 0.5,0.25,18,3.6 [NPC R UpperArm [RUar]] -0.5,0.25,8,4 | -0.5,0.25,8,4 -0.5,0.25,13.25,3.8 | -0.5,0.25,13.25,3.8 -0.5,0.25,18,3.6 | -0.5,0.25,18,3.6 [NPC L Forearm [LLar]] 0.5,1.25,0.0,3.4 | 0.5,1.25,0.0,3.4 0.5,1.0,4.0,3.2 | 0.5,1.0,4.0,3.2 0.5,0.75,8.0,3.0 | 0.5,0.75,8.0,3.0 0.0,0.75,12.0,2.8 | 0.0,0.75,12.0,2.8 [NPC R Forearm [RLar]] -0.5,1.25,0.0,3.4 | -0.5,1.25,0.0,3.4 -0.5,1.0,4.0,3.2 | -0.5,1.0,4.0,3.2 -0.5,0.75,8.0,3.0 | -0.5,0.75,8.0,3.0 0.0,0.75,12.0,2.8 | 0.0,0.75,12.0,2.8 [NPC L Hand [LHnd]] -0.75,-1,5,4 | -0.75,-1,5,4 [NPC R Hand [RHnd]] 0.75,-1,5,4 | 0.75,-1,5,4 [NPC L Finger22 [LF22]] -0.2,0.25,2,2 | -0.2,0.25,2,2 [NPC R Finger22 [RF22]] 0.2,0.25,2,2 | 0.2,0.25,2,2 [NPC Genitals01 [Gen01]] 0,0,0.0,2.1 | 0,0,0,2.1 [NPC Genitals02 [Gen02]] 0,0,0.1,1.5 | 0,0,0.1,1.5 0,1.5,0.1,1.5 | 0,1.5,0.1,1.5 [NPC Genitals04 [Gen04]] 0,0,0.1,1.5 | 0,0,0.1,1.5 0,1.5,0.1,1.5 | 0,1.5,0.1,1.5 [NPC Genitals06 [Gen06]] 0,0.5,0.1,1.5 | 0,0.5,0.1,1.5 [WWD 4] 0,0.5,0.1,1.5 | 0,0.5,0.1,1.5 [WWD 6] 0,0.5,0.1,1.5 | 0,0.5,0.1,1.5 [WWD 8] 0,0.5,0.1,1.5 | 0,0.5,0.1,1.5 ==== Yes I clear see, when I comment out Conditions, Male SOS work as collider.. but when I activate the option, Male SOS stop to work as collision collider (for vagina), I could confirm with same animation stage.. (tuning mode activate) About Female CollisionSetting I keep to use "Condtions=isFemale" then it work correctly I think. so The NOT isFemale() seems not work as collision setting option. Edited November 25, 2021 by greenmango12
greenmango12 Posted November 25, 2021 Posted November 25, 2021 And I attach log (I generate log first time for CBPC 1.44 , and just test 1 or 2 minutes but log becom very huge.. sorry. In the cell there are 2NPC and 1 PC,, 1Follower,, then I start sex with Follower... with exchange the Condition (comment out/ activate) for CBPCollisionConfig_male.txt So when comment out, it show pelvis VS genitals. when I actviate,, no collision effect. check log please if it might help.. CBPC-Collision.7z
greenmango12 Posted November 25, 2021 Posted November 25, 2021 On the other hand, isFemale() condition work. I could confirm with comment out pelvis nodes setting from CBPCollisionConfig_Female (which use conditions=IsFemlae()) 1 add NPC pelvis for CPBCollisionConfig_male. and set sphere as same as female. 2 I remove male condition from CBPColliisonConfig_Male .(NOT IsFemale()), so it is base CollisionConfig for all NPC. 3 I comment out Pelvis nodes and hide setting from CBPCollisonConfig_Female. (Conditions=IsFemale()) it stop to work. if isFemale() not work, or female setting is ignored,,, it may keep to show Pelvis physics I suppose. 3 I activate Pelvis nodes (Collider target) and sphere setting in CBPCollisionConfig_Female again. it return NPC vagina open = Pelvis for female start to work (so the Condition IsFemale() work correctly, I suppose, but NOT IsFemale() which used for male specific collision setting, not work >> maybe genital nodes collider are ignored, then stop vagina open. Though I do not know what logic cause this effect at all.
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