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CBPC - CBP Physics with Collisions for SSE and VR


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Posted (edited)

Hi Shizof thanks many up-date.. 1.4.11 work for new race condition. At same time I found one issue about Extra options in CollisionConfigs.

So hope to report here. (because I can attach pic easy),, then to make test simple, I only use 2 collision setting files.

Configcheck.JPG.bb8fa0e185b02dad9d0b2dfdd6489d5f.JPG

 

 

 

 

1. I have now  CBPCollisionConfig_female.txt  which describe affected nodes pelvis vagina etc for female only.  as Conditions=IsFemale()

2.  Then I describe all [Extraoptions] for female.  (I suppose the Extra options in the config should be used for female

3. I have CBPCollisionConfig_male.txt which describe collider nodes only  then descrribe SOS genitals as collider as Conditions=IsMale()

 

It work without problem. (so I can adjust male collider nodes,  , female affected nodes, in each CBPColliisonConfig_female/male.  eg remove collider nodes, or remove pelivs from affected nodes,  then it stop vagina open. (should be)

 

The problem is,, even though I edit  Extraoptions in CBPCollisionConfig_female.txt (I remain other options for belly buldge)

 

[ExtraOptions]

VaginaOpeningMultiplier=0                  #This is the multiplier for vagina opening.

VaginaOpeningLimit=0

 

These 2 vagina open relate values not change how vagina open when sex..

vopen.JPG.ed5380a373a87e4e5e50a268b12e0c46.JPG

 

 

 (but the setting file for female is actually used for female, so I can comment out pelvis, it actually stop to open, if I return it, she start open.

 

At same time if I edit 

BellyBulge=0

it clear stop to show BellyBuldge.  

so only 2 vagina related values of extraoptions not effect correctly I feel. 

 

I hope if you can check my CBPCollisionConfig_female.txt , to confirm It I remove all other condtion, then currently only use IsFeemale() and IsMale()  , hide all other condtion (races) files.  and there is no default collision configs in my data.

 

Do you think other setting files option might relate this issue?  eg system.ini camera on and off etc.  

I double check in my MO2. at current test I have no other CollisionConfigs...  I suppose,, VaginaOpenMultilpler=0  should close vagina open.

or VaginaOpeningLimit=0  should stop vagina open.. 

 

I noticed,when I try  fine tune vagina open with these 2 values.. but at least about 1.4.11  it seems stop to work,, so which value I input, it seems show default vagina open.. (of course I can still comment out collider genitals (for male)  or hide affected node pevils (for female) it up-date and close vagina perfectly.

 

====
Thanks Shizof,  your test beta 1.4.14 worked!!!  no need to reply here any more about this issue ^^   I can now adjust vagina open as I need. 
(it worked before I remember, so with many up-date myabe some code temporally hide it?  I do not know,, after all you solve issue, as usuall.

testcollision.7z

Edited by greenmango12
Posted
On 1/6/2022 at 10:54 AM, greenmango12 said:

Thanks Shizof,  your test beta 1.4.14 worked!!!  no need to reply here any more about this issue ^^   I can now adjust vagina open as I need. 
(it worked before I remember, so with many up-date myabe some code temporally hide it?  I do not know,, after all you solve issue, as usuall.

 

You are welcome. 1.4.14 is up on nexus as well now. It was a bug which made BellyBulgeReturnTime, VaginaOpeningMultiplier, VaginaOpeningLimit settings in the extra collision configs to not be used at all or overwrite or get overwritten by the base configs. It was a mess really. Thanks for the report.

Posted (edited)

So I hesitate to add new request so quick^^;  

But now I have all condition and stable extra options, then hope to add one request which I had not requested.. because I did not care much about anus opening with sex.

 

but I notice with up-date many SLAL packs, so I have plenty anus related animation.. and I still keep to use 3BA (CBPC full) body and CBPC for physicis about sex physics.  Then I dare to ask ,, can you add new Special option, which open anus, (for body which have anus bone weight )

as same as vagina, belly buldge  controll with collider nodes?

 

I actually do not have knowledge how 3BA full smp version manage anus related animation, but I recently often see topic which ask how to get Anus opening with sex. And I do not have answer, at least for CBPC full body...  and do not know which animation may actually animate those anus bones.  

 

But I confirm there are many animation which may not try to animate anus bones, but just animate hip part then move SOS along with anus pos. 

so I hope to get CBPC option, which can auto open anus (CBPC try to animate those anus bones of 3BA, when collider hit with specific affected node)

 

I have no clear view which bone should be used as Affected node for Anus open, (Like for vagina open CBPC only check pelvis node sphere as affected)   and I know,  some animation cause conflict, if CBPC auto try to open, but I hope the option.

So many FB animation (which never animate anus bone, but offered wtih "Anus" tag )  may show anus open, without I change my body...

if it not work well for specific animation, I might disable the option, from CBPColliisonConfig_female.

 

I hope if you might check 3BA body, (I confirm it already have weight for 5 anus related xpmse bone in body slide) and skelton, (XMPSE)

then CBPC will auto open Anus to fit well SOS genitals or other specific collider,, (creature sos or animobject collider)...

then we will get  new option  in [ExtraOptions] category,,as ame as vagina... 

 

AnusOpeningMultiplier and AnusOpeningLimit,,  ^^; (though I do not know all body which may have weight for XPMSE anus bones,, but basically I suppose you can make so as same as vagina)

 

 

Edited by greenmango12
Posted (edited)

CBPC is updated to 1.4.15

  • Added two Papyrus functions that can be called by other mods to stop and start physics on an actor's node. This should allow mix and match with other physics mods or for stopping specific features on certain times etc. Check "Papyrus Functions" section on the description page on usage.
  • Armor checks are now done only on equip/unequip events which should increase performance just a little and get rid of the small wait before equipping/unequipping armor to see the effects of it.
  • The mod now checks if the game is paused to stop physics processing completely on game pausing menus except race menu.

 

@greenmango12 I'll add it in the next version (1.5.0) alongside capsule colliders support.

Edited by Shizof
Posted
On 1/9/2022 at 6:33 PM, Shizof said:

I'll add it in the next version (1.5.0) alongside capsule colliders support.

Thanks Shizof !!   if it can on and off easy, (as same as vagina opening), it might not cause new problem . so I hope to see it with some animations,(which seems not animate any anus related bone)?

Posted (edited)

CBPC is updated to 1.4.16

  • Added a new setting to CBPCMasterConfig files (main for base and extras for adding) named NoJitterFixNodes. Jitter fix is not applied to nodes listed there to fix compatibility issues with other mods. Added genital nodes to the list by default. This should fix weird schlong issues.
  • Updated VR version to the latest. Apparently it wasn't in the previous version.

 

CBPC is updated to 1.4.17

  • Fixed incorrect node names added to NoJitterFixNodes parameter and to default values in the previous version.
Edited by Shizof
Posted

I found an version I'm sticking for now  for .97. I try new ones I get breast in ward? It drive me nuts try find what was the issue. So far I stick with the one before AE updated for now.  This version works good. CBPC - Fomod installer - MAIN FILE-21224-1-3-5-1577818056

Posted

Hi, I was wondering if anyone could help me get proper hand collisions with Schlongs from Schlongs of Skyrim. I have added the genital nodes (
[NPC Genitals0X [Gen0X]] and [GenitalsLag0X]) to my CBPCMasterConfig file, then I added the nodes to my "Affected Nodes" in the CBPCollisionConfig along with sizes for each node. However after doing that I then tried installing:

https://vectorplexus.com/files/file/540-schlongs-cbpc-physics-sse/

and 
 


However neither seemed to solve the issue. I'm using 1.4.17 at the moment. Does anyone have any advice? I will include my config files below:
Master Config:
 

##############################################################################
# Performance and other Settings
##############################################################################
[Settings]

TuningMode = 0       #Set this to 1 to enable tuning mode which will load the collision config files every 120 frames(Set it to 2 for every 240 frames etc.) to allow in game config modification

ExtraRaces=
#You can enter extra races here to be supported, separated by a comma(,). By default all playable or talkable races are supported.

MalePhysics=1       #You can set this to 1 to enable Male body physics.

MalePhysicsOnlyForExtraRaces = 0  #Set this 1 to enable male physics for only ExtraRaces

##############################################################################
# Configuration Map for Bouncy Nodes
#
# You can add bounce to any node with this map and set the bounce configuration in a CBPConfig*****.txt file
#
# Affected nodes in CBPCollisionConfig files must be defined here first too.
#
##############################################################################
[ConfigMap]                   
NPC L Breast=Breast
NPC R Breast=Breast
NPC L Butt=Butt
NPC R Butt=Butt
HDT Belly=Belly
NPC Pelvis [Pelv]

L Breast01=ExtraBreast1
L Breast02=ExtraBreast2
L Breast03=ExtraBreast3
R Breast01=ExtraBreast1
R Breast02=ExtraBreast2
R Breast03=ExtraBreast3

NPC L FrontThigh=FrontThigh
NPC R FrontThigh=FrontThigh
NPC L RearThigh=RearThigh
NPC R RearThigh=RearThigh
NPC L RearCalf [LrClf]=RearCalf
NPC R RearCalf [RrClf]=RearCalf

NPC Genitals01 [Gen01]=NSOS01
NPC Genitals02 [Gen02]=NSOS02
NPC Genitals03 [Gen03]=NSOS03
NPC Genitals04 [Gen04]=NSOS04
NPC Genitals05 [Gen05]=NSOS05
NPC Genitals06 [Gen06]=NSOS06
GenitalsLag01=SOS01
GenitalsLag02=SOS02
GenitalsLag03=SOS03
GenitalsLag04=SOS04
GenitalsLag05=SOS05
GenitalsLag06=SOS06

####SOS#################################

GenitalsScrotumLag=SOSScrotum

GenitalsLScrotumLag=GenitalsLScrotumLag
GenitalsRScrotumLag=GenitalsRScrotumLag
NPC R PussyLag02=NPC R PussyLag02
NPC L PussyLag02=NPC L PussyLag02


Collision Config:

# This is Collision Config file for CBPC
#
# Designed to work with CBBE Curvy
#
##############################################################################
# Extra Options
##############################################################################
[ExtraOptions]

BellyBulge=1.0     #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting.

BellyBulgeMax=4.0        #This is the horizontal max position of the belly bulge

BellyBulgePosLowest=-8.0     #This is the vertical position of the belly bulge

BellyBulgeReturnTime = 2.0   #This is the duration takes in seconds for belly bulge to return to its original position.

BellyBulgeNodes=Genitals01   #These are the node names to match for belly bulge collision with pelvis node. You can add more than one separated with ","

VaginaOpeningMultiplier=3.0  #This is the multiplier for vagina opening.

VaginaOpeningLimit=5.0  #This is the limit for vagina opening.
##############################################################################
# Node Lists
##############################################################################

[PlayerNodes] #These are predefined, so adding wouldn't have any effect. But if you remove them, you won't get collision for that node.
LeftWandNode
RightWandNode

[AffectedNodes] #Define nodes here first, then set the collision spheres down
NPC L Breast
NPC R Breast

L Breast01
R Breast01

L Breast02
R Breast02

L Breast03
R Breast03

NPC L Butt
NPC R Butt
HDT Belly
NPC Pelvis [Pelv]


NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals03 [Gen03]
NPC Genitals04 [Gen04]
NPC Genitals05 [Gen05]
NPC Genitals06 [Gen06]
GenitalsLag01
GenitalsLag02
GenitalsLag03
GenitalsLag04
GenitalsLag05
GenitalsLag06


[ColliderNodes] #Define nodes here first, then set the collision spheres down
NPC L Hand [LHnd]
NPC R Hand [RHnd]
NPC L Finger02 [LF02]
NPC L Finger12 [LF12]
NPC L Finger22 [LF22]
NPC L Finger32 [LF32]
NPC L Finger42 [LF42]
NPC R Finger02 [RF02]
NPC R Finger12 [RF12]
NPC R Finger22 [RF22]
NPC R Finger32 [RF32]
NPC R Finger42 [RF42]
NPC Genitals01 [Gen01]
NPC Genitals02 [Gen02]
NPC Genitals04 [Gen04]
NPC Genitals06 [Gen06]


##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################
# Affected Nodes

[NPC L Breast]
0.0,4.0,-4.0,3.4 | 0.0,5.0,-4.5,4.0

[NPC R Breast]
0.0,4.0,-4.0,3.4 | 0.0,5.0,-4.5,4.0

[L Breast01]
-0.75,2.75,-1.5,5 | -0.75,2.75,-1.5,6
[R Breast01]
0.75,2.75,-1.5,5 | 0.75,2.75,-1.5,6

[L Breast02]
0.25,-0.25,-1,5 | 0.25,-0.25,-1,6
[R Breast02]
-0.25,-0.25,-1,5 | -0.25,-0.25,-1,6

[L Breast03]
1.5,-3.75,-1.5,5 | 1.5,-3.75,-1.5,6
[R Breast03]
-1.5,-3.75,-1.5,5 | -1.5,-3.75,-1.5,6

[NPC L Butt]
-2.5,3.8,-3.0,5.2 | -3.0,2.5,-3.0,5.0

[NPC R Butt]
2.5,3.8,-3.0,5.2 | 3.0,2.5,-3.0,5.0

[HDT Belly]
0,2.0,0,2.8 | 0,2.0,0,2.8

[NPC Pelvis [Pelv]] #For Female Genitals
0.0,0.0,-2.0,3.5 | 0.0,0.0,-2.0,3.5

[NPC Genitals01 [Gen01]]

0,0,0,2.5 | 0,0,0,2.5

[NPC Genitals02 [Gen02]]

0,0,0,2 | 0,0,0,2

[NPC Genitals03 [Gen03]]

0,0,0,2 | 0,0,0,2

[NPC Genitals04 [Gen04]]

0,0,0,2 | 0,0,0,2

[NPC Genitals05 [Gen05]]

0,0,0,2 | 0,0,0,2

[NPC Genitals06 [Gen06]]

0,0,0,2.5 | 0,0,0,2.5

[GenitalsLag01]

0,0,0,2.5 | 0,0,0,2.5

[GenitalsLag02]

0,0,0,2 | 0,0,0,2

[GenitalsLag03]

0,0,0,2 | 0,0,0,2

[GenitalsLag04]

0,0,0,2 | 0,0,0,2

[GenitalsLag05]

0,0,0,2 | 0,0,0,2

[GenitalsLag06]

0,0,0,2.5 | 0,0,0,2.5


##############################################################################
# Collider Nodes

[LeftWandNode]
0,-6.0,-2.0,3.0

[RightWandNode]
0,-6.0,-2.0,3.0

[NPC L Hand [LHnd]]
0,0,0,2.5 | 0,0,0,2.5

[NPC R Hand [RHnd]]
0,0,0,2.5 | 0,0,0,2.5

[NPC L Finger02 [LF02]]
0,0,0,2 | 0,0,0,2

[NPC L Finger12 [LF12]]
0,0,0,2 | 0,0,0,2

[NPC L Finger22 [LF22]]
0,0,0,2 | 0,0,0,2

[NPC L Finger32 [LF32]]
0,0,0,2 | 0,0,0,2

[NPC L Finger42 [LF42]]
0,0,0,2 | 0,0,0,2

[NPC R Finger02 [RF02]]
0,0,0,2 | 0,0,0,2

[NPC R Finger12 [RF12]]
0,0,0,2 | 0,0,0,2

[NPC R Finger22 [RF22]]
0,0,0,2 | 0,0,0,2

[NPC R Finger32 [RF32]]
0,0,0,2 | 0,0,0,2

[NPC R Finger42 [RF42]]
0,0,0,2 | 0,0,0,2

[NPC Genitals01 [Gen01]]
0,0,0,2.5 | 0,0,0,2.5

[NPC Genitals02 [Gen02]]
0,0,0,2 | 0,0,0,2

[NPC Genitals04 [Gen04]]
0,0,0,2 | 0,0,0,2

[NPC Genitals06 [Gen06]]
0,0,0,2.5 | 0,0,0,2.5

 

  • 2 months later...
Posted (edited)
On 2/27/2020 at 1:55 PM, Acro748 said:

There's seems something need to addition explain in the CBPC Collision setting Guide.

 

image.png.2f0bde0827c84d1abffdfe78fb3f0493.png

 

The PDF guide tells to set it at the center of the Breast.

I followed this generally and the result was not good when there were many bones such as 3BB.


It's simple but not really the best approach.

 

I looked at how collisions are implemented in code and in-game.

So the best approach is to see it as a hemisphere, not a sphere.

 

718359332_image(1).png.5822ee8beabc72bca60d8a5d33bcf48f.png

 

As shown in the figure, the right hemisphere should have no breasts and only the left hemisphere should have breasts.

 

To be precise, the collider area should be prevented from touching the center point of an affected sphere.

 

This should defined more areas than think, but the results look very smooth.

And when I used the BBP boobs before, it can also explain the sometimes stop suddenly in the midst of the boobs moves following the hands movement.

 

 

  Reveal hidden contents

PeriodicSnoopyCivet-size_restricted.gif

 

This does not apply to collider nodes, but to all affected nodes.

It defines a very large range, so there may be unnecessary collisions when following it.

 

 

 

@Acro748 Two questions related to the highlighted text above.

 

1) Does it mean from the code, the backside of the hemisphere will not cause collisions, even if it sticks out past the body?

 

2) How does the code determine which is the forward side of the hemisphere? We only provide a radius while there is X/Y/Z to consider. For breast bones, we want them to face forward but for the pelvis bone (which is now used to control vagina opening), we would want it to face downward.

Edited by NNS10
Posted

Seeing this thread is still alive and actively worked on I'll join in with my question.

 

I couldn't find a complete documentation about possible conditions. Are conditions only bound to characters and gender? Or is there a condition that checks Sexlab states (like arousal or erection or animation triggers)?

 

In other words: would it be possible to disable Schlong physics when erect? Now that a floppy-SOS setup is possible via CBPC, it would be great to disable it during animations.

Posted
On 4/16/2022 at 9:15 PM, NNS10 said:

 

@Acro748 Two questions related to the highlighted text above.

 

1) Does it mean from the code, the backside of the hemisphere will not cause collisions, even if it sticks out past the body?

 

2) How does the code determine which is the forward side of the hemisphere? We only provide a radius while there is X/Y/Z to consider. For breast bones, we want them to face forward but for the pelvis bone (which is now used to control vagina opening), we would want it to face downward.

 

there is no direction of collider

It's going to collide in either direction

 

but the code is very different from then
so you don't have to do it completely in the hemisphere

 

 

In the old code when calculating collisions, used time multipliers to eliminate inaccuracies
so the movement by collisions was very slow compared to the movement speed of the hand

 

As a result, if don't use it like a hemisphere, hand is very fast more than collide speed, so hand collider immediately reach the center of the breast collider then leads to pushing in a strange direction

 

 

The code from v1.5.x has removed the time multiplier and corrected the inaccuracy
so solved it

 

 

 

On 4/17/2022 at 2:55 AM, sinless said:

Seeing this thread is still alive and actively worked on I'll join in with my question.

 

I couldn't find a complete documentation about possible conditions. Are conditions only bound to characters and gender? Or is there a condition that checks Sexlab states (like arousal or erection or animation triggers)?

 

In other words: would it be possible to disable Schlong physics when erect? Now that a floppy-SOS setup is possible via CBPC, it would be great to disable it during animations.

 

for conditions, there is explain in CONFIGURATION section of CBPC mod page

also you can implement toggle for SOS physics using the physics stop and the physics start in papyrus script of CBPC (and already made in SOSPhysicsManager of CBBE 3BA)

 

Posted

Is it possible to make CBPC collision spheres automatically scale based on a mesh's bone scale?

 

Currently when a schlong size is set (which I think is done through setting its bone scale), the collision sphere seems to stay the same size even if the scale of the schlong increases. This makes the collision not work well.

 

Another application would be general scaling of NPC actors. There are mods that change the scale of actors based on their race and gender, but the collision spheres would not account for the changed scale.

Posted
8 hours ago, NNS10 said:

Is it possible to make CBPC collision spheres automatically scale based on a mesh's bone scale?

 

Currently when a schlong size is set (which I think is done through setting its bone scale), the collision sphere seems to stay the same size even if the scale of the schlong increases. This makes the collision not work well.

 

Another application would be general scaling of NPC actors. There are mods that change the scale of actors based on their race and gender, but the collision spheres would not account for the changed scale.

 

it's already reflects node scale, but just not real time

 

In my build version, i've already changed node scale in real time
but Shizof is busy so i will send him with a lot of changes to avoid frequent updates

 

Posted
9 hours ago, Acro748 said:

 

it's already reflects node scale, but just not real time

 

In my build version, i've already changed node scale in real time
but Shizof is busy so i will send him with a lot of changes to avoid frequent updates

 

 

I tested using the BellyBulge feature. I have my multiplier set to 0.75 so that a normal sized human does not cause much bulge.

 

Then I used the SOS MCM to give an actor an extreme schlong size of 20. But the belly bulge didn't look much different. And it is not an issue of my max bulge setting either since I tested with a troll and giant and max bulge is very obvious.

  • 1 month later...
Posted

Hello, since you removed CBPC from Nexus (which I totally understand), is it available for download someplace else? Or could you maybe share it here on SL? Thanks!

  • 3 months later...
Posted
On 11/14/2018 at 2:06 AM, Aldebaran said:

I released CBPC - CBP Physics with Collisions:

https://www.nexusmods.com/skyrimspecialedition/mods/21224

 

Tell me what you think.

Ok so i will let you know what i am thinking about this mod, i think something is strange, you wrote on the mod description that this mod only work with official version of the game that cracked version game aren't compatible with your mod then why when i start the install it say exactly the same thing on my official version game and on my crack version game.

On my crack version game i have a folder of the mod on mods folder?and more important why on the official version of the game it don't recognize the game?

You wrote that your mod only work with official version in fact it have so many mod which need your mods so because of that i bought the game on more time (it was only 10 usd so...) but i get the 1.6.5XX version of the game then i downgrade but it don't work and i don't have the folder of CBPC mod on my mod folder, so in fact it never worked however i had all pre requisite before; bodyslide, XPMSSE, CBBE, CBBE 3BA so i really don't understand why it have trouble and why on the install mo2 say that "the flag SSE did not match "ON" " when i choose for example the version skyrim special edition it is the version that i have.

In fact it say on the install that it don't recognize the game even with the official version of the game, in fact it write the same thing with the cracked games. Sorry for the screenshot i don't have any url to past it, but i have two different version of the game (cracked and official) but on the install i get warning that the flag SSE did not match "ON" every time whatever the version of the game 

ps: forgive me for my english level, i am not on top and i know that...

 

 

 

 

Posted
20 hours ago, Hydroxyde.de.Graphène said:

"the flag SSE did not match "ON" "

 

This is just something related to FOMOD. Ignore messages in your MO2 logs.

  • 2 months later...
Posted

Anyone have any luck with either the SMP or CBPC (new type) vagina configs/xmls and the weight painting of any body to get collisions with the ummm... largest creatures in skyrim to work properly?

I've been playing around with BHUNP, CBBE 3BA and COCO body collision xmls and weight painting and trying to get collisions with things like the Chaurus reaper, giants, etc to look believable, but I'm having issues with getting the perineal area to stretch as a whole (...hole) to accomodate that kind of girth.  I think it will require having both the front and back bones (Clitoral, VaginaB1) and their relevant parts of the mesh move more anteriorly and posteriorly, but haven't hit a perfect combo yet that avoids the labia flying off and the undercarriage not following suit if you know what I mean.


If anyone has any suggestions or working weight paints/xmls I'm all ears.

 

  • 2 weeks later...
Posted
On 12/5/2022 at 8:11 PM, no_way said:

Anyone have any luck with either the SMP or CBPC (new type) vagina configs/xmls and the weight painting of any body to get collisions with the ummm... largest creatures in skyrim to work properly?

I've been playing around with BHUNP, CBBE 3BA and COCO body collision xmls and weight painting and trying to get collisions with things like the Chaurus reaper, giants, etc to look believable, but I'm having issues with getting the perineal area to stretch as a whole (...hole) to accomodate that kind of girth.  I think it will require having both the front and back bones (Clitoral, VaginaB1) and their relevant parts of the mesh move more anteriorly and posteriorly, but haven't hit a perfect combo yet that avoids the labia flying off and the undercarriage not following suit if you know what I mean.


If anyone has any suggestions or working weight paints/xmls I'm all ears.

 

Hi, you can try this one for the weight paint. It's not perfect, but I modified the anus weight to get a better penetration. Didn't modify anything on the vagina.

 

it's based on :

 

https://www.nexusmods.com/skyrimspecialedition/mods/62503

 

Just replace your 3BA mesh in the Bodyslide / shape data directory and generate the body after.

 

Works with CBPC but I didn't try it with huge dick.

CBBE 3BBB Body Amazing - Extra Edits.nif

  • 3 weeks later...
Posted
On 11/22/2021 at 4:57 PM, Acro748 said:

tbh, I've never seen anyone who likes to have physics in a male body other than someone who enjoys gay sex
so AffectedNodes have been removed and keep only for ColliderNodes

 

 

However in female, since I saw that users use penis like Futanari often
so keep penis collisions

guys really hate themselves ha? im not sure if you're the author of the mod or speaking for him but if what you said is true then that basically just means the author deleted what he didnt like and kept what he liked even though it probably wouldnt take much effort to add it for guys since female physics is almost perfectly done. also we are expected to not like it so most times we dont say anything just like many things that guys assume.  i wouldnt want it extremely jiggly on male npcs but a little bit all over for more realistic body especially the dick is more than enough, but apparently even the dick of males being attached to a female is more worked on than males. meh

  • 1 month later...
Posted

Hey guys, I need some help, I can't seem to get SOS Collisions to work on 3BA Body. The Vagina Opens but the Schlong enters and clips through the stomach and it does not even go in through the hole.

-I'm using Skyrim SE (Or AE idk, I did not buy the upgrade but updated the game to version 1.6.640)

-The animations I use are from Flower Girls Mod

-I have both SOS Full and SOS PapyrusUtil to solve the old DLL issue.

-I use 3BA with only CBPC physics

-3BA loads after CBPC (it's what the CBPC FAQ said to do at Nexus)

-I also have installed Faster HDT-SMP

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