esmm40 Posted October 9, 2019 Posted October 9, 2019 If I edit the config to allow for thighs to move do I need to use cbbe or would uunp work too?
manpan22 Posted October 9, 2019 Posted October 9, 2019 20 minutes ago, esmm40 said: If I edit the config to allow for thighs to move do I need to use cbbe or would uunp work too? I think it works with all bodies, knowing the names of the bones
esmm40 Posted October 10, 2019 Posted October 10, 2019 On 10/8/2019 at 7:51 PM, manpan22 said: I think it works with all bodies, knowing the names of the bones So I got it to work with the UUNP base body by copying the bone weights from the CBBE SMP body you referenced for just the thigh bones. Its working but its a little too jello for me. Which figure needs to be adjusted in which config to make the movement a little more firm? Sigh, also apparently I would need to copy those thigh weight to every single armor or (thigh covering) individually.
manpan22 Posted October 10, 2019 Posted October 10, 2019 8 hours ago, esmm40 said: So I got it to work with the UUNP base body by copying the bone weights from the CBBE SMP body you referenced for just the thigh bones. Its working but its a little too jello for me. Which figure needs to be adjusted in which config to make the movement a little more firm? Sigh, also apparently I would need to copy those thigh weight to every single armor or (thigh covering) individually. You can tweak CBPConfig_Thigh.txt in gane , Alt+Tab tweak .txt save changes , no need to close de game to see your tweaks. Obviously to see the effect on armor and clothing you need to copy those thigh weight and rebuild BS .
esmm40 Posted October 10, 2019 Posted October 10, 2019 10 hours ago, manpan22 said: You can tweak CBPConfig_Thigh.txt in gane , Alt+Tab tweak .txt save changes , no need to close de game to see your tweaks. Obviously to see the effect on armor and clothing you need to copy those thigh weight and rebuild BS . Is it possible to get the movement using the UUNP Special reference the way its already weighted in bodyslide? The bones being referenced are already there, I haven't yet looked to see how different the weights are from the CBBE SMP body. If so though it would keep me from having to re-weight every single armor.
manpan22 Posted October 10, 2019 Posted October 10, 2019 43 minutes ago, esmm40 said: Is it possible to get the movement using the UUNP Special reference the way its already weighted in bodyslide? The bones being referenced are already there, I haven't yet looked to see how different the weights are from the CBBE SMP body. If so though it would keep me from having to re-weight every single armor. But the armors/cloth dont have thight weights you need to add and rebuild , if you mean the other weights , the new CBBE SMP has 3 bones breast and virtual meshes
noreg Posted October 13, 2019 Posted October 13, 2019 Hello fellow Skyrim fans, i beg your pardon but i need help. I'm using SMP HDT for hair and clothes collision and CBPC for body collision. Penis and vagina work well, but fingers don't. I tried a few edits but even withe the original files i don't get fingercollision. What really bugs me, is that there is no "pelvis-entry" in the log file. perhaps you can help me out? working config-files are welcome too i send you my log files and the bodyshape i'm using femalebody_0.nif femalebody_1.nif CBPCollisionConfig_CustomNord.txt CBPC-Collision.log
manpan22 Posted October 13, 2019 Posted October 13, 2019 2 hours ago, noreg said: Hello fellow Skyrim fans, i beg your pardon but i need help. I'm using SMP HDT for hair and clothes collision and CBPC for body collision. Penis and vagina work well, but fingers don't. I tried a few edits but even withe the original files i don't get fingercollision. What really bugs me, is that there is no "pelvis-entry" in the log file. perhaps you can help me out? working config-files are welcome too i send you my log files and the bodyshape i'm using femalebody_0.nif 1.55 MB · 0 downloads femalebody_1.nif 2.22 MB · 0 downloads CBPCollisionConfig_CustomNord.txt 4.06 kB · 0 downloads CBPC-Collision.log 1.23 MB · 0 downloads Try increasing the radius of [NPC Pelvis [Pelv]] #For Female Genitals
Racihti Posted October 13, 2019 Posted October 13, 2019 On 9/29/2019 at 2:47 AM, manpan22 said: A small guide to CBPC thigh physics CBBE SE 1.Run outfit studio , file , load project , load CBBE.osp , select CBBE body special and ok. 2.File, import from NIF... , you need CBBE Body SMP.nif from https://www.nexusmods.com/skyrimspecialedition/mods/29023. 3.Click on meshes select CBBE_outfit right click and set reference and delete virtual meshes and Labia_2 . 4.Click on bones and select NPC L FrontThigh , NPC L RearThigh , NPC R FrontThigh ,NPC R RearThigh , now click on meshes and select CBBE, right click and Copy selected weights. 5.Now delete CBBE_outfit and right click CBBE, set reference and click file save project. 6.And here they are the .txts ... CBPConfig_Thigh.txt.txt 224 B · 33 downloads CBPCollisionConfig.txt 4.02 kB · 33 downloads CBPCMasterConfig.txt 2.72 kB · 34 downloads Just wanted to let you and anyone else know that this process works flawlessly. Thanks manpan22.
noreg Posted October 13, 2019 Posted October 13, 2019 22 minutes ago, manpan22 said: Try increasing the radius of [NPC Pelvis [Pelv]] #For Female Genitals Thank you for your reply. I've already done that. I don't know why but after i deleted sinfull cbp and rerun FNIS the female fingers collide. I tweaked the "finger values" and now i have a pretty acurate collision, but the male fingers won't do. I don't know why this happens even when male physics enabled. Warning, contains Nudes ?
manpan22 Posted October 13, 2019 Posted October 13, 2019 2 hours ago, Racihti said: Just wanted to let you and anyone else know that this process works flawlessly. Thanks manpan22. You're welcome, now you can skip this process because you can install 3BBB CBBE SE https://blog.naver.com/PostView.nhn?blogId=acro4299&logNo=221566278241&parentCategoryNo=&categoryNo=58&viewDate=&isShowPopularPosts=true&from=search installing full CBPC physics has belly , calf , thights , 3bone breast physics and gravity
greenmango12 Posted October 14, 2019 Posted October 14, 2019 thanks link Manpan.. The author "Acro" is loverslab user? I really thanks the author . (Though I do not know still, if I really use this body and files,but thanks to keep concern CBPC and clothing conversion things, not for Full SMP user,, )
greenmango12 Posted October 15, 2019 Posted October 15, 2019 it is only about CBPC jiggle and collisions physics,, what I think difficult is bone strcture which need to work for physics. What condition is need to make bone and meshes for CBPC compatible? Can someone show outline to understand clear? I do not feel difficulity to set weight bone, or set physics (though it depned each physics engine, I only know how blender soft body or physics work with weight maps) (In blender only,, out of skyrim ) but, after start tweaking CBPC, I only could understand, I need node, and mesh which have weight for the nodes. About blender physics setting, I can clear separate weight-map for motion, and physics, (so we can controll for move, and physics effect with different weight-map assigned for vertices) but about CBPC jiggle, shake , it seems use same weight-map to circulate physics effect, is it right? (+ collision sphere attached node to circulate all effects) And what condithon need to make node which work for CBPC or only work for Posing (bone assgined weight map to pose)? (eg phsycis compatible bone should not connect bone head to parent,,,) it is very difficult for me to check XPMSE nodes in nif scope. of course I can see, each node name and parameters, but can not clear see bone connected.. or not connected just parented) then if I only make new collider, it seems not need any weight map , is it right? that means,, If I attach collider node with nif tools, (anything,, weapon or cloth or anim object etc maybe work without any real mesh) then set collison sphere with config files, it should work as collider for all target mesh? (which shake with CBPC when pose) or we need to use customized node as collider node too? sorry many quesstions,
noreg Posted October 16, 2019 Posted October 16, 2019 On 10/15/2019 at 6:52 PM, greenmango12 said: it is only about CBPC jiggle and collisions physics,, what I think difficult is bone strcture which need to work for physics. What condition is need to make bone and meshes for CBPC compatible? Can someone show outline to understand clear? I do not feel difficulity to set weight bone, or set physics (though it depned each physics engine, I only know how blender soft body or physics work with weight maps) (In blender only,, out of skyrim ) but, after start tweaking CBPC, I only could understand, I need node, and mesh which have weight for the nodes. About blender physics setting, I can clear separate weight-map for motion, and physics, (so we can controll for move, and physics effect with different weight-map assigned for vertices) but about CBPC jiggle, shake , it seems use same weight-map to circulate physics effect, is it right? (+ collision sphere attached node to circulate all effects) And what condithon need to make node which work for CBPC or only work for Posing (bone assgined weight map to pose)? (eg phsycis compatible bone should not connect bone head to parent,,,) it is very difficult for me to check XPMSE nodes in nif scope. of course I can see, each node name and parameters, but can not clear see bone connected.. or not connected just parented) then if I only make new collider, it seems not need any weight map , is it right? that means,, If I attach collider node with nif tools, (anything,, weapon or cloth or anim object etc maybe work without any real mesh) then set collison sphere with config files, it should work as collider for all target mesh? (which shake with CBPC when pose) or we need to use customized node as collider node too? sorry many quesstions, I Don't know how to explain this exactly since i'm a physics noob but i'll do my best Use the collisionconfig and the body nif as a basis. Use your favorite body (mine is CosioHD) and then take a look at the bones. Let's take the [NPC L Forearm [LLar]] as example the uploaded nif is for 100 weight so you must do the same withe the 0 weight nif (on the left side of the | not shown in this example) The lower left arm is basically a cylinder, but in cbpc you can only work with spheres, so you need to build the form of the collision object out of spheres. We use the Bone [NPC L Forearm [LLar]] as a starting point the first three values (x,y,z in this order) are the vectors you add to the bone, which lead to the center of the collision sphere, the last value is the radius of this sphere (values for 0 weight) | (values for 100 weight) [NPC L Forearm [LLar]] | -0.7,1.2,4,3 | -0.2,0.9,8,2.5 | 0,0.8,12,2.6 This is the collision object for the left forearm for 100% weight This may sound difficult, but for me it's the first physics-system i'm able to understand ? as far as i understand you can make a collisionconfig for every bodypart, as long as it is defined in the main file. CBPC will be much easier if there is a way to make the collision spheres visible in nifscope, but i don't know how to achieve this. Im still tweaking the collisionfiles but the get slowly better and better The Ninodes i addes in the nif are only for the the calculation of the spheres ans this should not be used ingame CBPCollisionConfig_CustomNord.txt femalebody_1.nif
greenmango12 Posted October 17, 2019 Posted October 17, 2019 6 hours ago, noreg said: This may sound difficult, but for me it's the first physics-system i'm able to understand ? as far as i understand you can make a collisionconfig for every bodypart, as long as it is defined in the main file. CBPC will be much easier if there is a way to make the collision spheres visible in nifscope, but i don't know how to achieve this. Im still tweaking the collisionfiles but the get slowly better and better At first thanks noreg, you take time to guide how to decide collider sphere with configs, ? Yes I understand these,,( I set collision sphere radius and position as your discribed, for collision configs) I downloaded PDF offered by Mod author to set collison config and actually use same way with nif-scope, for my custom shape. then decide those setting values . what I felt interesting is these are no real mesh. (so we do not model collider sphere,) only set virtual sphere with bone (node) name correspond to mesh assgined weight. then it is used to decide range. What I feel difficult is, Skelton (bone) structure to CBPC work correctly. eg,, when install default XPMSE rig, we choose option . (Though there have been other rigs which modder customize XMPSE as base , for each purpose) for physcis or not. Just to play skyrim with physics, I only need to choose option as author guide,, (for CBPC choose rig A,, etc) if I select wrong skelton, it not work . (though we often see question of user who miss install correct rig,,) But if I could understand structure to set-up rigs for CBPC ,, it make more easy to customize rigs . (though I can check offered rigs in nif-scope,, and can check some new bone added,, around move nodes,,) I hope to see how bone and mesh move, with physics like these animation tutorial about skyrim ,, https://www.youtube.com/watch?v=g2dm6yEVfTU to see those,, (with physcis effects of CBPC) I may need 3ds max?
rad00 Posted October 25, 2019 Posted October 25, 2019 Hello Everyone!(English isn't my native language,I hope I can describe clearly) First of all,I must thanks Shizof for made this good mod and many peoples here for a lot of useful information. I had use CBPC for some days,I like the body physics which CBPC brings to me,and it's performance impact is almost zero Yesterday,i changed my female body replacer to CBBE SMP,and i want to keep using CBPC to handle most physics of the body. I knew the CBBE SMP's description has said it is not compatible with CBPC,but i guess it is just for peoples who can't or don't want to make CBPC configs for themselves. So i try to do something to get what i want. As far as i know,the "not compatible" is because CBBE SMP body used a different skeleton and some bone name is different than other bodys,if i know these bone names and make some CBPC configs accordingly,it would be work. At first,i disabled smp sittings which i don't need in defaultBBPs.xml and CBBE.xml Second,i use outfitstudio to deleted virtual meshes which i don't need in CBBE SMP body's bodyslide shapedata,and rebuild the body through bodyslide. Then,i was lucky to find a body replacer called "SE 3BBB v1.6.3" from a Korean blog (information also get from loverslab and thanks to the body author), I tried this body with it's CBPC configs,it worked well and i'm very like it's breasts physics. It seems that this body is based on CBBE SMP,it also has 3 breast bone and the bone names is same,so i think those configs may also work for CBBE SMP and tried it. In my test,the physics worked well except breasts physics,and the breasts got a serious problem,the whole breasts were fell(sink) into the chest(the word may not clearly,see the screenshot) Spoiler I did some test as i can——disabled the lines witch about L/R breast 01-03 in collision config,the problem still there,so it is may not caused by collision config,then i disabled all the L/R breast define in masterconfig,the problem gone,but obviously,the breasts physics also gone. I checked Shizof's guide pdf,there is only collision config,so i don't know which value caused this problem also how to fix it,need help! (someone may say "you can just use the SE 3BBB one,it is also a cbbe body ,cbbe outfits are all compatible",i knew this,but if use the 3BBB one,I'll get another problem——i can't get the vagina collisions with hdt smp whether wear or not it's collision armor,and if use CBPC to handle the vagina collisions,the vagina is always just open a bit even i changed many values about NPC Pelvis and every NPC Genitals,and use the CBBE SMP body with hdt smp to handle vagina collisions and do some xml tweaks i got a very good vagina collisions,and if use the full CBBE SMP body's smp sittings,when i stay in a cell for a while,my fps will get a huge drop——60 to 1x,also can under 10 !and in my taste the 3BBB's CBPC breasts bounce is better than the original CBBE SMP one,so there are so many reasons let me want to use CBBE SMP body,hdt smp to handle vagina collisions,CBPC to handle other body physics)
noreg Posted October 25, 2019 Posted October 25, 2019 1 hour ago, rad00 said: Hello Everyone!(English isn't my native language,I hope I can describe clearly) First of all,I must thanks Shizof for made this good mod and many peoples here for a lot of useful information. I had use CBPC for some days,I like the body physics which CBPC brings to me,and it's performance impact is almost zero Yesterday,i changed my female body replacer to CBBE SMP,and i want to keep using CBPC to handle most physics of the body. I knew the CBBE SMP's description has said it is not compatible with CBPC,but i guess it is just for peoples who can't or don't want to make CBPC configs for themselves. So i try to do something to get what i want. As far as i know,the "not compatible" is because CBBE SMP body used a different skeleton and some bone name is different than other bodys,if i know these bone names and make some CBPC configs accordingly,it would be work. At first,i disabled smp sittings which i don't need in defaultBBPs.xml and CBBE.xml Second,i use outfitstudio to deleted virtual meshes which i don't need in CBBE SMP body's bodyslide shapedata,and rebuild the body through bodyslide. Then,i was lucky to find a body replacer called "SE 3BBB v1.6.3" from a Korean blog (information also get from loverslab and thanks to the body author), I tried this body with it's CBPC configs,it worked well and i'm very like it's breasts physics. It seems that this body is based on CBBE SMP,it also has 3 breast bone and the bone names is same,so i think those configs may also work for CBBE SMP and tried it. In my test,the physics worked well except breasts physics,and the breasts got a serious problem,the whole breasts were fell(sink) into the chest(the word may not clearly,see the screenshot) Reveal hidden contents I did some test as i can——disabled the lines witch about L/R breast 01-03 in collision config,the problem still there,so it is may not caused by collision config,then i disabled all the L/R breast define in masterconfig,the problem gone,but obviously,the breasts physics also gone. I checked Shizof's guide pdf,there is only collision config,so i don't know which value caused this problem also how to fix it,need help! (someone may say "you can just use the SE 3BBB one,it is also a cbbe body ,cbbe outfits are all compatible",i knew this,but if use the 3BBB one,I'll get another problem——i can't get the vagina collisions with hdt smp whether wear or not it's collision armor,and if use CBPC to handle the vagina collisions,the vagina is always just open a bit even i changed many values about NPC Pelvis and every NPC Genitals,and use the CBBE SMP body with hdt smp to handle vagina collisions and do some xml tweaks i got a very good vagina collisions,and if use the full CBBE SMP body's smp sittings,when i stay in a cell for a while,my fps will get a huge drop——60 to 1x,also can under 10 !and in my taste the 3BBB's CBPC breasts bounce is better than the original CBBE SMP one,so there are so many reasons let me want to use CBBE SMP body,hdt smp to handle vagina collisions,CBPC to handle other body physics) Excuse me, did i get this right'? You downloaded the 3BBB SMP body and want to uses CBPC for the breast physics? That wouldn't make sense in my opinion, because the body is especially build for this breast physics. I was planning to combine the 3BBB SMP Breast physics with the Belly Butt and vagina from CBPC, but i have to complete other tasks first. The downsite of CBPC is, hat you can't set one damping for big and one for small breasts (at least in it's current state).
rad00 Posted October 26, 2019 Posted October 26, 2019 18 hours ago, noreg said: Excuse me, did i get this right'? You downloaded the 3BBB SMP body and want to uses CBPC for the breast physics? That wouldn't make sense in my opinion, because the body is especially build for this breast physics. I was planning to combine the 3BBB SMP Breast physics with the Belly Butt and vagina from CBPC, but i have to complete other tasks first. The downsite of CBPC is, hat you can't set one damping for big and one for small breasts (at least in it's current state). thanks replied,my english is poor so i think i haven't let you understand what i want to do,it seems that you were talk about different breast size need different config values. but it isn't important now,i have solved my problem and got what i need just a while ago. i just used the SE 3BBB's skeleton for the CBBE SMP's body meshes,the problem is gone. yesterday i was focus on config values and forgotten to thinking about the skeletons also may have differents
Vyxenne Posted October 26, 2019 Posted October 26, 2019 20 hours ago, noreg said: The downsite of CBPC is, hat you can't set one damping for big and one for small breasts (at least in it's current state). I thought you could- aren't the CBPC parameters set up with high weight on one side and low weight on the other side? Doesn't high weight=big boobs, low weight=small boobs? It looks kind of like this, I thought: "hi, hi ,hi | lo, lo, lo" I could be wrong, I have never tried to use any CBBE body in SSE, but I have read the entire CBPC documentation package carefully at least twice, and CBPC works well in my game with my UUNP body. But if I have misunderstood your issue, or if I'm just wrong with my recollection of how the damping and other parameters are set up in the CBPC config, please just forgive this post.
manpan22 Posted October 26, 2019 Posted October 26, 2019 3 hours ago, Vyxenne said: I thought you could- aren't the CBPC parameters set up with high weight on one side and low weight on the other side? Doesn't high weight=big boobs, low weight=small boobs? It looks kind of like this, I thought: "hi, hi ,hi | lo, lo, lo" I could be wrong, I have never tried to use any CBBE body in SSE, but I have read the entire CBPC documentation package carefully at least twice, and CBPC works well in my game with my UUNP body. But if I have misunderstood your issue, or if I'm just wrong with my recollection of how the damping and other parameters are set up in the CBPC config, please just forgive this post. I think that what noreg says is no problem is simply that CBPC does not handle separate physics for weight 0 to 100, if it handles collisions but not physical ones, I don't know if I explain myself correctly but I think it is so.?
shar181 Posted October 27, 2019 Posted October 27, 2019 I'm currently using the CBBE SMP body, with HDT-SMP and CBPC physics installed. I noticed that, after installing HDT-SMP (and running bodyslide, of course, along with the Batch Build), I'm having issues with several Devious Devices not quite matching up. Particularly, nipple piercings that previously fit perfectly are now hovering in midair above my PC's nipples. Does anyone know how to correct this? I assume its something like... missing Bodyslide files for those devices, but I have no idea where to find those. I'm just hoping someone else here is a DD enthusiast and has already tackled this problem... ^_^;
Vyxenne Posted October 27, 2019 Posted October 27, 2019 11 hours ago, shar181 said: I'm currently using the CBBE SMP body, with HDT-SMP and CBPC physics installed. I noticed that, after installing HDT-SMP (and running bodyslide, of course, along with the Batch Build), I'm having issues with several Devious Devices not quite matching up. Particularly, nipple piercings that previously fit perfectly are now hovering in midair above my PC's nipples. Does anyone know how to correct this? I assume its something like... missing Bodyslide files for those devices, but I have no idea where to find those. I'm just hoping someone else here is a DD enthusiast and has already tackled this problem... ^_^; When you change body shapes you may have to use Outfit Studio to conform equippable items to the new shape- that's one of the main purposes of Outfit Stuido. If there is not already a "Project" (so-called "Bodyslide files" although they are really Conversion SliderSets) then you can easily make them in Outfit Studio. Here is my mini-guide on how to convert/conform any equippable clothing/armor item (including nipple rings, lol) to any body type (CBBE, UUNP, TBD, 3BBB, etc.) and/or any shape/template/preset: Vyxenne's Armor Conversion Guide.txt Trust me, I struggled with it for a long time- reading the official documentation was very off-putting to me because it seemed to be written in undefined technobabble terminology I simply did not understand, which of course rendered it useless to me. But eventually, with the help of several unofficial guides and tutorials, none of which quite made it all come together in my feeble brain but from which I was able to combine and extract the processes I finally assembled into my mini-guide above, I was finally able to do my first successful conversion... and now, I can almost do it blindfolded in 5 minutes per item unless it's one that requires everything to change- moving/editing the mesh itself, hand-painting bone weights, etc. It is incredibly easy if you will just follow my instructions one step at a time.
shar181 Posted October 27, 2019 Posted October 27, 2019 9 minutes ago, Vyxenne said: Trust me, I struggled with it for a long time- reading the official documentation was very off-putting to me because it seemed to be written in undefined technobabble terminology I simply did not understand, which of course rendered it useless to me. But eventually, with the help of several unofficial guides and tutorials, none of which quite made it all come together in my feeble brain but from which I was able to combine and extract the processes I finally assembled into my mini-guide above, I was finally able to do my first successful conversion... and now, I can almost do it blindfolded in 5 minutes per item unless it's one that requires everything to change- moving/editing the mesh itself, hand-painting bone weights, etc. It is incredibly easy if you will just follow my instructions one step at a time. I will give that a try! Thanks. ^-^
Vyxenne Posted October 27, 2019 Posted October 27, 2019 32 minutes ago, shar181 said: I will give that a try! Thanks. ^-^ Re-download it if you got it when you posted 31 minutes ago- I just edited it to clarify one issue and re-uploaded it. Sorry.
shar181 Posted October 27, 2019 Posted October 27, 2019 17 minutes ago, Vyxenne said: Re-download it if you got it when you posted 31 minutes ago- I just edited it to clarify one issue and re-uploaded it. Sorry. I will do so. xD I do have one question already. What do I do if the "outfit" I try to load only has one nif file? The guide (and every other guide) says that there should be two... one for the light weight, and another for the heavy weight. However, I'm only seeing one for a lot of the Devious Devices. For example, the folder for the nipple clamps from the Devious Devices Expansion only contains HR_NippleClamps01, and when I load it up in OutfitStudio it appears to fit the Light weight.
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