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Posted (edited)
31 minutes ago, Code Serpent said:

It looks for instances of items with 'zad_lockable' in your inventory. If you type into the console 'player.getkeyworditemcount zad_lockable' it should say how many devices you have locked on you.

So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped.

 

Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped.

Edited by Aria the bunny
Posted
6 hours ago, Aria the bunny said:

So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped.

 

Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped.

Yeah you shouldn't have any items with that keyword in your inventory unless you have an device locked on. Also, there isn't a 'WornApparelHasKeywordCount' papyrus function. So, I kinda had to go with checking just items in your inventory.

Posted
9 hours ago, Aria the bunny said:

So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped.

 

Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped.

 

You can try fixing this by typing player.showinventory and looking for any items without names on them, those are render devices. Then use player.removeitem to get rid of them.

Posted
19 hours ago, Code Serpent said:

Yeah you shouldn't have any items with that keyword in your inventory unless you have an device locked on. Also, there isn't a 'WornApparelHasKeywordCount' papyrus function. So, I kinda had to go with checking just items in your inventory.

That was me misunderstanding how that keyword worked, I thought any device would have the keyword rather than just those that are locked on.

 

15 hours ago, kurotatsu said:

You can try fixing this by typing player.showinventory and looking for any items without names on them, those are render devices. Then use player.removeitem to get rid of them.

This is what I ended up doing, though I ended up with one extra item that doesn't seem like it wants to be dropped and makes the console mad at me when I try.

 

Posted
1 hour ago, Aria the bunny said:

I ended up with one extra item that doesn't seem like it wants to be dropped and makes the console mad at me when I try.

That's probably the Device Hider (ID xx040F0C).  It won't cause you trouble, and you're going to need it anyway for proper functioning of devices.

  • 3 weeks later...
Posted

Gave this a shot and it seemed to work pretty well. Nice little concept, I love the idea of trapped lootables with drawbacks like this.

 

One question I have (hopefully not answered elsewhere in the thread), what exactly do the guards drug you with when freeing you from a gag? I tried the option out but couldn't see anything in particular happening. Does it just raise your arousal? If they are feeding you an actual potion, would it be possible to edit what it is they give you somehow?

Posted
3 hours ago, niwik said:

Gave this a shot and it seemed to work pretty well. Nice little concept, I love the idea of trapped lootables with drawbacks like this.

 

One question I have (hopefully not answered elsewhere in the thread), what exactly do the guards drug you with when freeing you from a gag? I tried the option out but couldn't see anything in particular happening. Does it just raise your arousal? If they are feeding you an actual potion, would it be possible to edit what it is they give you somehow?

It's just Skooma. The general idea is they're trying to get you addicted to the stuff so you end up in more trouble and come back to play with the guards again. It doesn't do much on it's own but it pairs nicely with my mod Corruption, which adds a skooma addiction mechanic, and other mods that do the same. The actual drug is chosen randomly from the _DL_ListDrugs formlist. So if you want to add more items that could be applied to the player just add them to that list in a patch through xEdit.

Posted
17 hours ago, Code Serpent said:

It's just Skooma. The general idea is they're trying to get you addicted to the stuff so you end up in more trouble and come back to play with the guards again. It doesn't do much on it's own but it pairs nicely with my mod Corruption, which adds a skooma addiction mechanic, and other mods that do the same. The actual drug is chosen randomly from the _DL_ListDrugs formlist. So if you want to add more items that could be applied to the player just add them to that list in a patch through xEdit.

Hmm, I looked into it a bit but it seems a bit above my head. I just started modding Skyrim and I don't wanna mess anything up. Appreciate the time and advice, maybe something I can try in the future. 

Posted

Hi i see people seem to enjoy the mod but for me i just never encounter any lore monger. I would love to tough...Ive open the smugle package and equip the item myself since it didnt auto equip (not sure if it was supose to be auto equip anyway.)

Posted
4 minutes ago, alexsl said:

Hi i see people seem to enjoy the mod but for me i just never encounter any lore monger. I would love to tough...Ive open the smugle package and equip the item myself since it didnt auto equip (not sure if it was supose to be auto equip anyway.)

 

If you want to find the loremongers you need to find their corresponding item first. After you've interacted with their item, if you ask about strange people at Inns, you can get pointed towards the loremongers themselves for their quests. After their quests you can visit them at their homes. 

Posted
2 hours ago, SilentAntagonist121 said:

 

If you want to find the loremongers you need to find their corresponding item first. After you've interacted with their item, if you ask about strange people at Inns, you can get pointed towards the loremongers themselves for their quests. After their quests you can visit them at their homes. 

Sorry yes i understood that after the post. Tough i figure that out i did wore whatever came put of the contraband package tough i met the lore monger she ask for us to find the package. Welp i cheated my way and got another one. Tough what supose to happen when you do give her the package ? She just said thank and i believe gave me money. Was there supose to be more ?

Posted (edited)
On 12/16/2022 at 4:34 PM, alexsl said:

Sorry yes i understood that after the post. Tough i figure that out i did wore whatever came put of the contraband package tough i met the lore monger she ask for us to find the package. Welp i cheated my way and got another one. Tough what supose to happen when you do give her the package ? She just said thank and i believe gave me money. Was there supose to be more ?

 

The loremongers will send you after a specific package, but if you have one already in your inventory you can give those ones for money immediately. If you instead get the one they send you after they can give you keys, gold, items, or help you unlock yourself in the future. After that you can visit them at their houses and buy stuff off them and the Scholar (who's name I forget) can let you do the chastity training. I Believe the other loremongers have training/quests planned for the future.

Edited by SilentAntagonist121
typo
Posted
3 hours ago, SilentAntagonist121 said:

 

The loremongers will send you after a specific package, but if you have one already in your inventory you can give those ones for money immediately. If you instead get the one they send you after they can give you keys, gold, items, or help you unlock yourself in the future. After that you can visit them at their houses and buy stuff off them and the Scholar (who's name I forget) can let you do the chastity training. I Believe the other loremongers have training/quests planned for the future.

The other one being probably the one i chose. I am with the stable lorenmonger. Ment to go look for the sticher but didnt know which item to get

Posted (edited)
16 hours ago, SilentAntagonist121 said:

I Believe the other loremongers have training/quests planned for the future.

Yep, and they're frustratingly close to being completed. All the dialogue is written, all the the effects are added, all the new restraints are made. I just need to add the dialogue through the Creation Kit's clunky menus, and test the whole thing. Aaaand, I'm going to be away from my pc starting Tuesday and won't be back until the first week of January, so I don't think I'm gonna get it out this month like I was hoping.

Edited by Code Serpent
Posted
17 hours ago, alexsl said:

The other one being probably the one i chose. I am with the stable lorenmonger. Ment to go look for the sticher but didnt know which item to get

 

I assume the stitcher is the dressmaker? If so, she wants East Empire Crates. I'm pretty sure each item is seeded to show up in places that make sense (the Smuggled Packages are held by bandits, the Oil Vials are in Dwemer ruins, etc), unfortunately the crates are the only ones I don't know the general location for. Maybe see if you can check the wrecked ships on the north coast? Once you've found one of them, innkeepers will eventually point you towards the dressmaker and she'll help you find more. 

Posted
6 hours ago, Code Serpent said:

Yep, and they're frustratingly close to being completed. All the dialogue is written, all the the effects are added, all the new restraints are made. I just need to add the dialogue through the Creation Kit's clunky menus, and test the whole thing. Aaaand, I'm going to be away from my pc starting Tuesday and won't be back until the first week of January, so I don't think I'm gonna get it out this month like I was hoping.

 

Take your time, we can wait. Enjoy your time away!

Posted
4 hours ago, SilentAntagonist121 said:

 

I assume the stitcher is the dressmaker? If so, she wants East Empire Crates. I'm pretty sure each item is seeded to show up in places that make sense (the Smuggled Packages are held by bandits, the Oil Vials are in Dwemer ruins, etc), unfortunately the crates are the only ones I don't know the general location for. Maybe see if you can check the wrecked ships on the north coast? Once you've found one of them, innkeepers will eventually point you towards the dressmaker and she'll help you find more. 

dunno what to say, but yes the dressmaker i had the east crate in my inventory and I was settle. I got to the inn (well tavern in that case) in dragon bridge but the tavern person said 'Nope' to if they saw any odd person. Then by total chance i fond her shop but it was lock. Then i try unlocking the door then she shoo me away calling the gard. So i reload before entering...then I proceed to stalk in front of the door until she come out but she never did.

Posted
4 hours ago, alexsl said:

dunno what to say, but yes the dressmaker i had the east crate in my inventory and I was settle. I got to the inn (well tavern in that case) in dragon bridge but the tavern person said 'Nope' to if they saw any odd person. Then by total chance i fond her shop but it was lock. Then i try unlocking the door then she shoo me away calling the gard. So i reload before entering...then I proceed to stalk in front of the door until she come out but she never did.

 

Yeah, the innkeepers aren't guaranteed to have seen someone. Try other inns, or wait and try that one again. Eventually someone will have seen something. Once you've helped each loremonger out once properly (as in, finding the item they send you after, not just one in your inventory) then they will open their shops up to you. Until then they're all locked. 

Posted
10 hours ago, alexsl said:

dunno what to say, but yes the dressmaker i had the east crate in my inventory and I was settle. I got to the inn (well tavern in that case) in dragon bridge but the tavern person said 'Nope' to if they saw any odd person. Then by total chance i fond her shop but it was lock. Then i try unlocking the door then she shoo me away calling the gard. So i reload before entering...then I proceed to stalk in front of the door until she come out but she never did.

5 hours ago, SilentAntagonist121 said:

 

Yeah, the innkeepers aren't guaranteed to have seen someone. Try other inns, or wait and try that one again. Eventually someone will have seen something. Once you've helped each loremonger out once properly (as in, finding the item they send you after, not just one in your inventory) then they will open their shops up to you. Until then they're all locked. 

 

You can check the progression of the Lore-Maker's questlines in the MCM.

Posted
On 6/10/2022 at 3:42 PM, Code Serpent said:

What do you mean by 'the quest won't complete'? Does Laekette not accept the charm? Does the objective not get marked as completed?

old reply, but I ran into the same problem. I was locked in the chastity set from cerimonial urn when this happened (not sure if it matters): went into Riften inn, talked to the innkeeper, got quest for Laekette, she imediatelly enters the bar, I talk to her already having one Daedric item in my inventory, tried to turn in the quest, she thanks me and says I reserve a reward, but neither takes the Daedric thing nor gives the reward. Retried, reloaded, she just thanks me but never triggers the endquest routine. If I open the item and say I haven't found it (I couldn't make it to bind on me) the quest fails successfully (she storms off and the quest is removed from log, although it doesn't show as a "yes" in the MCM for 'return for no reward'). So for more testing, I went to the place she asked me to go and got then a SECOND daedric item, returned to her, and the quest still don't complete: she thanks me but never takes the item, nor gives reward. Funny though that this time she saw me in chains and offered her key before I said anything. So now I have 2 daedric items and quest still don't turn in, BUT this time I open it and get bound, talked to her and she unlocks everything, quest successfully completed, got 750 gold and two marks of "yes" on MCM for the 'restrained and unlocked from seer errand".

 

I'm leaving this here in case someone else gets stuck in case this can help. 

 

And in case of debugging, some other stuff I noticed (not sure if related): Laekette's model doesn't fit well with her restraints, unlike any other npc/follower I see bound. I use CBEE and bodyslided everything, but her model seems somehow unique. Since adding the 'cloaks of skyrim' mod some priests show up wearing nothing BUT the cloak, so I have to 'resetinventory' on console. It wasn't the case for her but after first few failed attempts I tried anyway, nothing changed (I wondered if the turn in failed because she couldn't locate the reward item or something but a reset didn't help). In one of the attempts I unlocked myself with a Universal key before approaching her, nothing changed. 

 

great mod overall, thanks for it. kudos

  • 1 month later...
Posted

Hello :) First thank you very much for this mod.

 

I would like to know if this is normal that Thelia body doesn't correspond to my Bodyslide presets? She has absolutely huge breasts, and I do not know if it's intended?

 

Generally speaking perhaps NPC's added by mods are not linked to presets?

Posted (edited)
2 hours ago, Pianocat said:

Hello :) First thank you very much for this mod.

 

I would like to know if this is normal that Thelia body doesn't correspond to my Bodyslide presets? She has absolutely huge breasts, and I do not know if it's intended?

 

Generally speaking perhaps NPC's added by mods are not linked to presets?

Yes, each of the npcs have their own unique bodyshape. This is done through BodyGenData, so it doesn't replace any meshes or anything.

Edited by Code Serpent
  • 2 weeks later...
Posted (edited)

Me again... Sorry.
I get an annoying bug when opening smuggled package and a worst one when opening Old grimoire. Otherwise the mod works perfectly fine.

 

My screen fade to black and stay like that. Sometimes it takes 1 minute to go back to normal, sometimes it's just stuck this way. Is this a common issue?

 

(I don't know if it can help, but I copy my mod list... :

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","Creation Club: ccQDRSSE001-SurvivalMode"
"0004","+","Creation Club: ccBGSSSE037-Curios"
"0005","+","Creation Club: ccBGSSSE025-AdvDSGS"
"0006","+","Creation Club: ccBGSSSE001-Fish"
"0007","+","Unofficial Skyrim Special Edition Patch - Traduction Francaise"
"0008","+","Fuz Ro D'oh"
"0009","+","UIExtensions"
"0010","+","JContainers SE"
"0011","+","PapyrusUtil AE v44"
"0012","+","powerofthree's Papyrus Extender"
"0013","+","MfgFix"
"0014","+","SkyUI_5_2_SE"
"0015","+","FNIS Behavior SE 7_6"
"0016","+","FNIS Creature Pack SE 7.6"
"0017","+","FNIS Spells SE 7.0"
"0018","+","ZaZ Animation Pack"
"0019","+","SexLabFrameworkAE_v165"
"0020","+","SexLabArousedSSELoose"
"0021","+","iWant Widgets"
"0022","+","FileAccess Interface for Skyrim SE Scripts - FISSES (Anniversary Edition) BETA"
"0023","+","Paradise Halls Enhanced (PAHE) SSE"
"0024","+","SlaveTatsSE 1.3.9"
"0025","+","PAH Diary Of Mine"
"0026","+","PAH Home Sweet Home"
"0027","+","PAH And You Get a Slave!"
"0028","+","RaceMenu Anniversary Edition"
"0029","+","Schlongs of Skyrim SE"
"0030","+","Alternate Start - Live Another Life"
"0031","+","Take Notes - AE Version (Beta)"
"0032","+","Modern Brawl Bug Fix"
"0033","+","BodySlide and Outfit Studio"
"0034","+","SoulGem4Beta8"
"0035","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0037","+","SG Textures Renewal - CBBE"
"0038","+","Faster HDT-SMP"
"0039","+","Devious Devices"
"0040","+","Devious DLL AE"
"0041","+","Devious Lore SE v2.3.1"
"0042","+","InteractiveBDSM_SSE"
"0043","+","Display Model SE (DM3)"
"0044","+","PAHSlaveCart SE"
"0045","+","Serial Strip SE v1.1.4.7"
"0046","+","Better NPC Support for Devious Devices"
"0047","+","Auto Unequip Ammo v5.0"
"0048","+","True Hunter"
"0049","+","Velexia's Animals are not Monsters SE"
"0050","+","ConsoleUtilSSE"
"0051","+","Filthy Heritage PAH's home"
"0052","+","Carry Weight Adjustments - Standalone"
"0053","+","Skyland - A Landscape Texture Overhaul 1K"
"0054","+","KS Hairdos SSE"
"0055","+","Skyrim Teens"
"0056","+","CBPC - Physics with Collisions"
"0057","+","Consistent Older People"
"0058","+","Darker Nights 1.7p13"
"0059","+","Reduced Distance NPC Greetings"
"0060","+","1-2k. New Female Draugr V2 - Nude"
"0061","+","The Eyes of Beauty SSE"
"0062","+","M'rissi's Tails of Troubles SE"
"0063","+","Mrissi vost FR 1.7 SE"
"0064","+","Shadowman_Mrissi 4 SL vostFR 1.0 SE"
"0065","+","Jaxonz Renamer"
"0066","+","Damsels in Distress Spoils of War"
"0067","+","Paradise Halls voicepack 8.1.6"
"0068","+","PAH HSH Voicepack"
"0069","+","PAH AYGAS Voicepack"
"0070","+","PAH DoM Voicepack"
"0071","+","PAH DoM Voicepack Addon"
"0072","+","Devious Loading Screens"
"0073","+","High Poly Vanilla Hair"
"0074","+","Face Discoloration Fix SE"
"0075","+","BodySlide files"
"0076","+","XP32 Maximum Skeleton Special Extended"
"0077","+","MuJointFix"
"0078","+","FNIS files"
"0079","+","CBBE 3BA"
 

 

Edited by Pianocat

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