necrontyr525 Posted November 27, 2022 Posted November 27, 2022 On 11/22/2022 at 10:25 PM, Code Serpent said: There's only one quest for each of the quest givers at the moment (Excluding the 3 training quests given by Hjorni) guessing it's base-game journal glitch then. visual only as far as I can tell, so no worries.
throwaway219 Posted November 27, 2022 Posted November 27, 2022 (edited) Hi. I think the Lore Patch might not be compatible out of the box with the optional DD For Him and DD Beast Races Refit patches that are now included with DD5. I'm guessing it's probably just a matter of copying in some additional properties: I noticed this when I was trying to investigate why this ball gag wasn't visible on my elf character. I have the inventory item but no rendered item. (I'm not sure that this is the problem, still investigating it) Edit: Yes, creating a patch that ported over those extra ARMA entries did fix the missing rendered ball gag on my elf. Edited November 27, 2022 by throwaway219
Aria the bunny Posted November 27, 2022 Posted November 27, 2022 Is there a way to see how many devices the mod thinks I have equipped? I am not getting bound unless I set Max Self-bondage devices way up even though I have literally nothing equipped.
Code Serpent Posted November 27, 2022 Author Posted November 27, 2022 2 hours ago, throwaway219 said: Hi. I think the Lore Patch might not be compatible out of the box with the optional DD For Him and DD Beast Races Refit patches that are now included with DD5. I'm guessing it's probably just a matter of copying in some additional properties: I noticed this when I was trying to investigate why this ball gag wasn't visible on my elf character. I have the inventory item but no rendered item. (I'm not sure that this is the problem, still investigating it) Edit: Yes, creating a patch that ported over those extra ARMA entries did fix the missing rendered ball gag on my elf. Oh yea that's a known bug. I should make that clearer in the description.
Code Serpent Posted November 27, 2022 Author Posted November 27, 2022 17 minutes ago, Aria the bunny said: Is there a way to see how many devices the mod thinks I have equipped? I am not getting bound unless I set Max Self-bondage devices way up even though I have literally nothing equipped. It looks for instances of items with 'zad_lockable' in your inventory. If you type into the console 'player.getkeyworditemcount zad_lockable' it should say how many devices you have locked on you.
throwaway219 Posted November 27, 2022 Posted November 27, 2022 Just now, Code Serpent said: Oh yea that's a known bug. I should make that clearer in the description. I put together a smashed patch today to address this then tweaked it by hand to fix whatever smash got wrong. I only built the patch for SE because that's all I have installed. You're welcome to include this patch or do anything you want with it. Extremely limited testing so far but it fixed the two devices I tested it with on an elf. Requirements and load order: Skyrim SE, DD 5.1, Devious Devices for Him (from DD 5.1), Devious Devices - BRRF (from DD 5.1), Devious Devices SE patch (from DD 5.1), Devious Lore, Devious Devices - Lore Patch, DD Lore Patch for DD Him and DD BRRF (ESL). DD Lore Patch for DD Him and DD BRRF (ESL).esp 1
Aria the bunny Posted November 27, 2022 Posted November 27, 2022 (edited) 31 minutes ago, Code Serpent said: It looks for instances of items with 'zad_lockable' in your inventory. If you type into the console 'player.getkeyworditemcount zad_lockable' it should say how many devices you have locked on you. So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped. Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped. Edited November 27, 2022 by Aria the bunny
Code Serpent Posted November 28, 2022 Author Posted November 28, 2022 6 hours ago, Aria the bunny said: So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped. Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped. Yeah you shouldn't have any items with that keyword in your inventory unless you have an device locked on. Also, there isn't a 'WornApparelHasKeywordCount' papyrus function. So, I kinda had to go with checking just items in your inventory.
kurotatsu Posted November 28, 2022 Posted November 28, 2022 9 hours ago, Aria the bunny said: So it looks for items in inventory rather than items equipped? If so that would explain my problem as I regularly carry around at least a few devices, just not equipped. Edit: actually it looks like something went wrong after I would guess the Cursed Collar quest from DCUR, because the game thinks I have 11 items equipped. You can try fixing this by typing player.showinventory and looking for any items without names on them, those are render devices. Then use player.removeitem to get rid of them.
Aria the bunny Posted November 29, 2022 Posted November 29, 2022 19 hours ago, Code Serpent said: Yeah you shouldn't have any items with that keyword in your inventory unless you have an device locked on. Also, there isn't a 'WornApparelHasKeywordCount' papyrus function. So, I kinda had to go with checking just items in your inventory. That was me misunderstanding how that keyword worked, I thought any device would have the keyword rather than just those that are locked on. 15 hours ago, kurotatsu said: You can try fixing this by typing player.showinventory and looking for any items without names on them, those are render devices. Then use player.removeitem to get rid of them. This is what I ended up doing, though I ended up with one extra item that doesn't seem like it wants to be dropped and makes the console mad at me when I try.
Hex Bolt Posted November 29, 2022 Posted November 29, 2022 1 hour ago, Aria the bunny said: I ended up with one extra item that doesn't seem like it wants to be dropped and makes the console mad at me when I try. That's probably the Device Hider (ID xx040F0C). It won't cause you trouble, and you're going to need it anyway for proper functioning of devices. 1
niwik Posted December 15, 2022 Posted December 15, 2022 Gave this a shot and it seemed to work pretty well. Nice little concept, I love the idea of trapped lootables with drawbacks like this. One question I have (hopefully not answered elsewhere in the thread), what exactly do the guards drug you with when freeing you from a gag? I tried the option out but couldn't see anything in particular happening. Does it just raise your arousal? If they are feeding you an actual potion, would it be possible to edit what it is they give you somehow?
Code Serpent Posted December 15, 2022 Author Posted December 15, 2022 3 hours ago, niwik said: Gave this a shot and it seemed to work pretty well. Nice little concept, I love the idea of trapped lootables with drawbacks like this. One question I have (hopefully not answered elsewhere in the thread), what exactly do the guards drug you with when freeing you from a gag? I tried the option out but couldn't see anything in particular happening. Does it just raise your arousal? If they are feeding you an actual potion, would it be possible to edit what it is they give you somehow? It's just Skooma. The general idea is they're trying to get you addicted to the stuff so you end up in more trouble and come back to play with the guards again. It doesn't do much on it's own but it pairs nicely with my mod Corruption, which adds a skooma addiction mechanic, and other mods that do the same. The actual drug is chosen randomly from the _DL_ListDrugs formlist. So if you want to add more items that could be applied to the player just add them to that list in a patch through xEdit.
niwik Posted December 16, 2022 Posted December 16, 2022 17 hours ago, Code Serpent said: It's just Skooma. The general idea is they're trying to get you addicted to the stuff so you end up in more trouble and come back to play with the guards again. It doesn't do much on it's own but it pairs nicely with my mod Corruption, which adds a skooma addiction mechanic, and other mods that do the same. The actual drug is chosen randomly from the _DL_ListDrugs formlist. So if you want to add more items that could be applied to the player just add them to that list in a patch through xEdit. Hmm, I looked into it a bit but it seems a bit above my head. I just started modding Skyrim and I don't wanna mess anything up. Appreciate the time and advice, maybe something I can try in the future.
alexsl Posted December 16, 2022 Posted December 16, 2022 Hi i see people seem to enjoy the mod but for me i just never encounter any lore monger. I would love to tough...Ive open the smugle package and equip the item myself since it didnt auto equip (not sure if it was supose to be auto equip anyway.)
SilentAntagonist121 Posted December 16, 2022 Posted December 16, 2022 4 minutes ago, alexsl said: Hi i see people seem to enjoy the mod but for me i just never encounter any lore monger. I would love to tough...Ive open the smugle package and equip the item myself since it didnt auto equip (not sure if it was supose to be auto equip anyway.) If you want to find the loremongers you need to find their corresponding item first. After you've interacted with their item, if you ask about strange people at Inns, you can get pointed towards the loremongers themselves for their quests. After their quests you can visit them at their homes.
alexsl Posted December 16, 2022 Posted December 16, 2022 2 hours ago, SilentAntagonist121 said: If you want to find the loremongers you need to find their corresponding item first. After you've interacted with their item, if you ask about strange people at Inns, you can get pointed towards the loremongers themselves for their quests. After their quests you can visit them at their homes. Sorry yes i understood that after the post. Tough i figure that out i did wore whatever came put of the contraband package tough i met the lore monger she ask for us to find the package. Welp i cheated my way and got another one. Tough what supose to happen when you do give her the package ? She just said thank and i believe gave me money. Was there supose to be more ?
SilentAntagonist121 Posted December 17, 2022 Posted December 17, 2022 (edited) On 12/16/2022 at 4:34 PM, alexsl said: Sorry yes i understood that after the post. Tough i figure that out i did wore whatever came put of the contraband package tough i met the lore monger she ask for us to find the package. Welp i cheated my way and got another one. Tough what supose to happen when you do give her the package ? She just said thank and i believe gave me money. Was there supose to be more ? The loremongers will send you after a specific package, but if you have one already in your inventory you can give those ones for money immediately. If you instead get the one they send you after they can give you keys, gold, items, or help you unlock yourself in the future. After that you can visit them at their houses and buy stuff off them and the Scholar (who's name I forget) can let you do the chastity training. I Believe the other loremongers have training/quests planned for the future. Edited December 17, 2022 by SilentAntagonist121 typo
alexsl Posted December 17, 2022 Posted December 17, 2022 3 hours ago, SilentAntagonist121 said: The loremongers will send you after a specific package, but if you have one already in your inventory you can give those ones for money immediately. If you instead get the one they send you after they can give you keys, gold, items, or help you unlock yourself in the future. After that you can visit them at their houses and buy stuff off them and the Scholar (who's name I forget) can let you do the chastity training. I Believe the other loremongers have training/quests planned for the future. The other one being probably the one i chose. I am with the stable lorenmonger. Ment to go look for the sticher but didnt know which item to get
Code Serpent Posted December 18, 2022 Author Posted December 18, 2022 (edited) 16 hours ago, SilentAntagonist121 said: I Believe the other loremongers have training/quests planned for the future. Yep, and they're frustratingly close to being completed. All the dialogue is written, all the the effects are added, all the new restraints are made. I just need to add the dialogue through the Creation Kit's clunky menus, and test the whole thing. Aaaand, I'm going to be away from my pc starting Tuesday and won't be back until the first week of January, so I don't think I'm gonna get it out this month like I was hoping. Edited December 18, 2022 by Code Serpent 3
lordgdavid Posted December 18, 2022 Posted December 18, 2022 You release it when you release it. I am just glad there is always stuff in the making for my horny dragonwhore. Happy holidays!
SilentAntagonist121 Posted December 18, 2022 Posted December 18, 2022 17 hours ago, alexsl said: The other one being probably the one i chose. I am with the stable lorenmonger. Ment to go look for the sticher but didnt know which item to get I assume the stitcher is the dressmaker? If so, she wants East Empire Crates. I'm pretty sure each item is seeded to show up in places that make sense (the Smuggled Packages are held by bandits, the Oil Vials are in Dwemer ruins, etc), unfortunately the crates are the only ones I don't know the general location for. Maybe see if you can check the wrecked ships on the north coast? Once you've found one of them, innkeepers will eventually point you towards the dressmaker and she'll help you find more.
SilentAntagonist121 Posted December 18, 2022 Posted December 18, 2022 6 hours ago, Code Serpent said: Yep, and they're frustratingly close to being completed. All the dialogue is written, all the the effects are added, all the new restraints are made. I just need to add the dialogue through the Creation Kit's clunky menus, and test the whole thing. Aaaand, I'm going to be away from my pc starting Tuesday and won't be back until the first week of January, so I don't think I'm gonna get it out this month like I was hoping. Take your time, we can wait. Enjoy your time away!
alexsl Posted December 18, 2022 Posted December 18, 2022 4 hours ago, SilentAntagonist121 said: I assume the stitcher is the dressmaker? If so, she wants East Empire Crates. I'm pretty sure each item is seeded to show up in places that make sense (the Smuggled Packages are held by bandits, the Oil Vials are in Dwemer ruins, etc), unfortunately the crates are the only ones I don't know the general location for. Maybe see if you can check the wrecked ships on the north coast? Once you've found one of them, innkeepers will eventually point you towards the dressmaker and she'll help you find more. dunno what to say, but yes the dressmaker i had the east crate in my inventory and I was settle. I got to the inn (well tavern in that case) in dragon bridge but the tavern person said 'Nope' to if they saw any odd person. Then by total chance i fond her shop but it was lock. Then i try unlocking the door then she shoo me away calling the gard. So i reload before entering...then I proceed to stalk in front of the door until she come out but she never did.
SilentAntagonist121 Posted December 18, 2022 Posted December 18, 2022 4 hours ago, alexsl said: dunno what to say, but yes the dressmaker i had the east crate in my inventory and I was settle. I got to the inn (well tavern in that case) in dragon bridge but the tavern person said 'Nope' to if they saw any odd person. Then by total chance i fond her shop but it was lock. Then i try unlocking the door then she shoo me away calling the gard. So i reload before entering...then I proceed to stalk in front of the door until she come out but she never did. Yeah, the innkeepers aren't guaranteed to have seen someone. Try other inns, or wait and try that one again. Eventually someone will have seen something. Once you've helped each loremonger out once properly (as in, finding the item they send you after, not just one in your inventory) then they will open their shops up to you. Until then they're all locked.
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