Code Serpent Posted February 14, 2023 Author Posted February 14, 2023 3 hours ago, Pianocat said: Me again... Sorry. I get an annoying bug when opening smuggled package and a worst one when opening Old grimoire. Otherwise the mod works perfectly fine. My screen fade to black and stay like that. Sometimes it takes 1 minute to go back to normal, sometimes it's just stuck this way. Is this a common issue? Can you post your papyrus log when this happens?
Pianocat Posted February 14, 2023 Posted February 14, 2023 20 hours ago, Code Serpent said: Can you post your papyrus log when this happens? I would be glad to! Unhappily, no log at all is created in the Logs folder: the game doesn't crash, and with enough patience it will eventually resume and I will get the items. It will just take 30 seconds to 3 or 4 minutes...
Code Serpent Posted February 15, 2023 Author Posted February 15, 2023 5 hours ago, Pianocat said: I would be glad to! Unhappily, no log at all is created in the Logs folder: the game doesn't crash, and with enough patience it will eventually resume and I will get the items. It will just take 30 seconds to 3 or 4 minutes... I'm talking about papyrus logs, not crash logs. You'll need to enable papyrus logs in your skyrim.ini file by setting bEnableLogging and bEnableTrace to 1.
Code Serpent Posted March 11, 2023 Author Posted March 11, 2023 (edited) NEW VERSION FINALLY HERE!!!!! 3.0.0, requires DD 5.2: Added: -21 New Repeatable Training Quests, 4 Per Lore-Monger -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide. -Added new devices from 5.2 to various Lore Mongers New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool. Chastity Corsets added to Vigilant Laekette's device pool. Boxbinders and New Harnesses added to Thelia's device pool. Red/White/Black padded devices added to Hjorni's device pool. New Rope devices added to Mirtrienne's device pool. New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool. Elbow Shackles added to guards' device pool. Tweaks, Changes, and Fixes: -Fixed scribe trade dialogue not working. -Tweaked monger item rewards so they are now always better then items gained by just opening loot items. -Made ally dialogue loop back so you don't have to ask for help multiple times. -Made allies less likely to break keys when unlocking your restraints. -Removed enchantments from Ceremonial Training restraints. -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better. -Fixed Mirtrienne's gift dialogue animations -Added some new dialogue to Mirtrienne -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does. -Fixed Seer Retrieve quest not progressing properly. -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available. -Added a delay between training quests from the same Lore Monger. -Redid lighting of Aldmeri Imports and Hammer-Worn Stables -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices. -Raised the awning at Aldmeri Imports so players stop bashing their head on it. -Fixed Thelia's gag dialogue. -Removed pet suits from Thelia's device pool. -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped. -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc) -'Fury' training no longer requires the player to not have vaginal/anal plugs. Lore Patch Changes (2023-3-10) -Removed changes to device Editor IDs since they seemed to cause problems -Removed changes allowing devices to be enchanted. -Removed full body rope harness ArmorAddon edit from lore patch. Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2 Edited March 11, 2023 by Code Serpent 19
Hanshurtig11 Posted March 11, 2023 Posted March 11, 2023 Great to see an update of this wonderfull mod. Unfortunatly i changed to SE/AE for a while now. Thx anyway for this great contribution. !!
Code Serpent Posted March 11, 2023 Author Posted March 11, 2023 1 hour ago, Hanshurtig11 said: Great to see an update of this wonderfull mod. Unfortunatly i changed to SE/AE for a while now. Thx anyway for this great contribution. !! Since DD 5.2 is already available for SE this mod should work on SE too. You'll just need to convert the included meshes using Cathedral optimizer.
jouda1212 Posted March 11, 2023 Posted March 11, 2023 18 hours ago, Code Serpent said: Thank you for new update, seems very nice ? will try this evening. Just dumb question - can i just replace 2.3.0 (and 2.3.1 hotwix) with new 3.0.0, and continue to play original save, or is there any upgrading procedure?
Code Serpent Posted March 11, 2023 Author Posted March 11, 2023 30 minutes ago, jouda1212 said: Thank you for new update, seems very nice ? will try this evening. Just dumb question - can i just replace 2.3.0 (and 2.3.1 hotwix) with new 3.0.0, and continue to play original save, or is there any upgrading procedure? You can just replace, no clean save or other special upgrades required. 1
iwtfysb Posted March 11, 2023 Posted March 11, 2023 Is it right that I can't install this using Mod Organizer? I get an error message stating "None of the available installer plugins were able to handle that archive"
Code Serpent Posted March 12, 2023 Author Posted March 12, 2023 1 hour ago, iwtfysb said: Is it right that I can't install this using Mod Organizer? I get an error message stating "None of the available installer plugins were able to handle that archive" What? It's just a standard mod archive with a data folder containing everything.
zarantha Posted March 12, 2023 Posted March 12, 2023 3 hours ago, iwtfysb said: Is it right that I can't install this using Mod Organizer? I get an error message stating "None of the available installer plugins were able to handle that archive" I get that sometimes if the mod hasn't finished downloading. you might try redownloading and make sure it's finished before trying to install.
Selena Glazer Posted March 12, 2023 Posted March 12, 2023 Hey, Awseome mod, in my opinion it is a really good updated alternative to Devious Devices Cursed Loot. Keep up the Great work! Small question, is it compatible with Unforgiving Devices, or do you also patch devices so both mod might conflict?
kurotatsu Posted March 12, 2023 Posted March 12, 2023 7 minutes ago, Selena Glazer said: Hey, Awseome mod, in my opinion it is a really good updated alternative to Devious Devices Cursed Loot. Keep up the Great work! Small question, is it compatible with Unforgiving Devices, or do you also patch devices so both mod might conflict? I'm not the mod's author, but so far running this along UD didn't revealed any conflict except for Devious Lore Patch, because depending on load order it can override DD patch of UD, reverting DD items to standard DD behavior (de-UDifying them). @Code Serpent I think I spotted minor bug in the 3.0.0, in dialogue "friend can you do something for me" with follower option present to "check this crate for me" despite not having any. Dialogue condition mishap maybe? 1
tznvlw Posted March 12, 2023 Posted March 12, 2023 @Code Serpent Good mod I see you made 5 Custom Sets of devices, how are they different from the related ones for DD 5.2? @zarantha Do you have time to convert bodyslide projects of these 5 custom devices to SE 3BA??
iwtfysb Posted March 12, 2023 Posted March 12, 2023 20 hours ago, Code Serpent said: What? It's just a standard mod archive with a data folder containing everything. Thats what I thought yea, I manually copy pasted the files now and it seems to work anyway 18 hours ago, zarantha said: I get that sometimes if the mod hasn't finished downloading. you might try redownloading and make sure it's finished before trying to install. Thats what a google search also brought up but I tried redownloading it multiple times to make sure it downloaded coorectly and it still didnt work
Code Serpent Posted March 12, 2023 Author Posted March 12, 2023 14 hours ago, Selena Glazer said: Small question, is it compatible with Unforgiving Devices, or do you also patch devices so both mod might conflict? AS Kuro said, the base mode doesn't edit any devices from base DD, so the edits UD makes should be compatible. The optional "Lore Patch" will be incompatible, but stuff like this is why I made that optional. However, this mod adds a few devices (mostly recolors of existing devices) to fill out some device outfits and I don't think those are supported. 14 hours ago, kurotatsu said: I think I spotted minor bug in the 3.0.0, in dialogue "friend can you do something for me" with follower option present to "check this crate for me" despite not having any. Dialogue condition mishap maybe? Thanks for the heads up. I neglected to test that tweaked ally dialogue since I added it at the last second, so it's not surprising there's a bug there. 12 hours ago, tznvlw said: I see you made 5 Custom Sets of devices, how are they different from the related ones for DD 5.2? Do you have time to convert bodyslide projects of these 5 custom devices to SE 3BA?? "Custom" might've been a misnomer. They are simply recolors of some existing devices. The only difference is that they're quest devices that can only be unlocked by their respective Lore Monger. Also, all but the "Dwarven Gilded Oil" restraints use the existing meshes. The dwarven outfit I had to edit the meshes to get the reflective properties right. Either Zarantha or yourself should just need to copy over the BSShaderTextureSet to the 3BA meshes. 2
zarantha Posted March 12, 2023 Posted March 12, 2023 (edited) 1 hour ago, Code Serpent said: Also, all but the "Dwarven Gilded Oil" restraints use the existing meshes. The dwarven outfit I had to edit the meshes to get the reflective properties right. Either Zarantha or yourself should just need to copy over the BSShaderTextureSet to the 3BA meshes. I simply did an add project and copied the texture properties and paths from the dwarven gilded oil to the DD ebonite catsuit and saved the project with the gilded paths. I only did 3ba since i was converting it for myself, but if anyone wants them... @nomkaz If you want to add them to your conversion, go for it. (I haven't checked....) Devious Lore Dwarven Gilded Oil Suit 3BA.7z @tznvlw Spoiler Edited March 12, 2023 by zarantha 3
tznvlw Posted March 13, 2023 Posted March 13, 2023 (edited) @Code SerpentThat's it, I see, thanks for your reply? 3 hours ago, zarantha said: I simply did an add project and copied the texture properties and paths from the dwarven gilded oil to the DD ebonite catsuit and saved the project with the gilded paths. I only did 3ba since i was converting it for myself, but if anyone wants them... @nomkaz If you want to add them to your conversion, go for it. (I haven't checked....) Devious Lore Dwarven Gilded Oil Suit 3BA.7z 5.24 MB · 2 downloads @tznvlw Hide contents @zarantha thank you very much for your work? Edited March 13, 2023 by tznvlw
tznvlw Posted March 13, 2023 Posted March 13, 2023 @Code Serpent I upgraded to version 3.0 on the basis of the old version 2.3.1 of the mod. Now I have a problem. I opened Smuggled Packages and asked innkeeper, and then the quest‘s stage moved forward, indicating to find THELIA. Although she was found, she At this time, the body is wearing any restraint device, just an ordinary NPC, and there is no dialogue to find related items. Does it require a new game to solve this problem?
CaptainJ03 Posted March 13, 2023 Posted March 13, 2023 20 hours ago, Code Serpent said: The only difference is that they're quest devices that can only be unlocked by their respective Lore Monger. Yup, that's what the text says - unfortunately I can unlock them even when I don't have any key at all. Happened with the golden dwemer suits and the green restrictive stuff given by the vigilant. Haven't met the others yet, but I'd assume it's the same there. (LE, UUNP on DD 5.2 if that's of any relevance.)
Code Serpent Posted March 13, 2023 Author Posted March 13, 2023 9 hours ago, tznvlw said: @Code Serpent I upgraded to version 3.0 on the basis of the old version 2.3.1 of the mod. Now I have a problem. I opened Smuggled Packages and asked innkeeper, and then the quest‘s stage moved forward, indicating to find THELIA. Although she was found, she At this time, the body is wearing any restraint device, just an ordinary NPC, and there is no dialogue to find related items. Does it require a new game to solve this problem? I don't understand the problem? Thelia doesn't wear any devices. And you have to talk with her briefly before getting the prompt to accept her quest. 4 hours ago, CaptainJ03 said: Yup, that's what the text says - unfortunately I can unlock them even when I don't have any key at all. Happened with the golden dwemer suits and the green restrictive stuff given by the vigilant. Haven't met the others yet, but I'd assume it's the same there. (LE, UUNP on DD 5.2 if that's of any relevance.) Oh, whoops, I forgot to check that if I'm honest. I thought just the quest keywords themselves would prevent the player from removing the devices. I'll fix that in a hotfix this week. 2
tznvlw Posted March 14, 2023 Posted March 14, 2023 2 hours ago, Code Serpent said: I don't understand the problem? Thelia doesn't wear any devices. And you have to talk with her briefly before getting the prompt to accept her quest. Sorry, I was in a hurry to test your new mod yesterday, so pay attention to the dialogue selection, ? But there are related conversations. I want to ask, when this NPC was found, was she dressed like this (I didn't pay much attention before to thes)? Spoiler
Code Serpent Posted March 14, 2023 Author Posted March 14, 2023 1 hour ago, tznvlw said: Sorry, I was in a hurry to test your new mod yesterday, so pay attention to the dialogue selection, ? But there are related conversations. I want to ask, when this NPC was found, was she dressed like this (I didn't pay much attention before to thes)? Yes that's her normal outfit. You might be thinking of Llathesi, Elarie, or Laekette, as those lore mongers wear restraints, but the other three, Thelia, Hjorni, and Mirtrienne, do not.
tznvlw Posted March 14, 2023 Posted March 14, 2023 1 hour ago, Code Serpent said: Yes that's her normal outfit. You might be thinking of Llathesi, Elarie, or Laekette, as those lore mongers wear restraints, but the other three, Thelia, Hjorni, and Mirtrienne, do not. As you said. After your explanation, I understand now, thank you very much?
CaptainJ03 Posted March 14, 2023 Posted March 14, 2023 8 hours ago, Code Serpent said: Oh, whoops, I forgot to check that if I'm honest. I thought just the quest keywords themselves would prevent the player from removing the devices. About the devices - they seem to lack some DD properties, too. When I 'unlocked' them and put them on again, I don't even get asked if I want to lock them on or not. After the first unlock (which at least gets the correct popup window) it seems that the special devices are treated as normal clothing. At least from the players point of view, I have no idea how to check that in CK or Tes5edit.
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